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A Look At How Far PC Gaming Has Come

Bit-tech is running a feature examining the progress PC games have made over the past couple decades. The article highlights aspects of modern games we often take for granted or nitpick, and compares them to earlier games in which such features were implemented poorly or not at all. Quoting: "Doom's legacy is still being felt today in fact and it's a fair bet that you can take any shooter off a shelf, from America’s Army to Zeno Clash, examine it, and list a dozen things that those games owe to Doom. Things like the wobble of the guns and the on-screen feedback that tells you which direction you are being shot from — these were things that id Software invented. On the other hand, from a story perspective, Doom was absolutely rubbish. You start in a room, no idea what’s going on and you are surrounded by demons. You have to read the manual and supporting media to get a grip on it all — something modern games would get heavily slated for doing. Yet the idea that plot was optional caught on and the same flaw was replicated in other games of the era, such as Quake and (to a lesser extent) Duke Nukem 3D. There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many sprites or polygons as possible."

19 of 427 comments (clear)

  1. Doom by Burnhard · · Score: 5, Funny

    This guy goes all the way back to Doom. It's almost as if he was, you know, in his mid-twenties!

    1. Re:Doom by PopeRatzo · · Score: 4, Funny

      ...Total Annihilation?

      Man, I loved that game. And it taught me how to spell "Annihilation", which is no small feat. So if I ever have to write something with the word "annihilation" in it, I'm ready.

      You can't say computer games aren't educational.

      --
      You are welcome on my lawn.
    2. Re:Doom by Anonymous Coward · · Score: 1, Funny

      i lernd to spel "sub machine gun" juts bi plaing cod4!

    3. Re:Doom by digitig · · Score: 2, Funny

      Doom didn't just teach me how to spell "cacodemon", it taught me how to annihilate them!

      --
      Quidnam Latine loqui modo coepi?
    4. Re:Doom by eison · · Score: 2, Funny

      My favorite game education is I learned "obsequious" from Starflight II.

      --
      is competition good, or is duplication of effort bad?
    5. Re:Doom by Anonymous Coward · · Score: 1, Funny

      FPS games require reflexes and skill. RPG games consist of pressing the same button over and over in endless, semi-controllable battles.

      Playing an FPS is like being an athelete. Playing an RPG is like being a sports fan.

    6. Re:Doom by kcornia · · Score: 2, Funny

      I dunno man, being able to have sex with a prostitute and get VD because you didn't use a condom, that shit was pretty revolutionary.

      Leisure Suit Larry represent!

    7. Re:Doom by rwa2 · · Score: 2, Funny

      Not to mention Wolfenstein.

      Hey, look at that first picture and caption right in your face when you bring up the fine article!

      Oh, I suppose you could be talking about the summary ;-)

    8. Re:Doom by bckrispi · · Score: 2, Funny

      Actually, the Obsequious posture was introduced in Starflight 1. You needed it to communicate with the Gazurtoid without being attacked. See: sig

      --
      Xenon, where's my money? -Borno
    9. Re:Doom by PopeRatzo · · Score: 2, Funny

      I learned more about history from Civ IV's civilopedia then in grade school.

      That's true. The civilopedia was very well done.

      You don't want to confuse the actual game with history, though. I really don't want to consider the ramifications of the Aztecs getting nukes.

      --
      You are welcome on my lawn.
  2. Duke = Citizen Kane by Hasney · · Score: 5, Funny

    A lesser extent Duke Nukem? That game was writing gold. I shed a tear as the main protagonist (Duke) said it was time to "Kick ass and chew bubblegum.... But I'm all out of gum". It felt like it was a commentary on the human condition; "It is time to do 2 things, but I can only resonably do one of them right now"

    Without Duke Nukems thick layer of metaphors and social commentary, Kojima would never have been inspired to make Metal Gear Solid.

  3. same as life by Atreide · · Score: 2, Funny

    > You start in a room, no idea what's going on [...] You have to read the manual and supporting media to get a grip on it all

    looks like my own life

    born in room
    no idea what's going on
    need to read holy book (manual) to get a grip on it all
    ans life seems laking sense if I don't follow the book

    at least a game is WYSIWYG
    which is not the case with life

    --
    The world belongs to those who get up early. - I'm far from being the king of Earth then :-(
  4. An earlier article... by Anonymous Coward · · Score: 0, Funny

    Chess's legacy is still being felt today in fact and it's a fair bet that you can take any board game off a shelf, from Cluedo to Monopoly, examine it, and list a dozen things that those games owe to Chess. Things like the wobble of the pieces on the flimsy base board and the cheap plastic moulding in the box that doesn't quite hold the pieces right -- these were things that Chess invented. On the other hand, from a story perspective, Chess was absolutely rubbish. You start at your end of the board, no idea what's going on and you are surrounded by pawns. You have to read the manual and maybe the Wikipedia page to get a grip on it all -- something modern board games would get heavily slated for doing. Yet the idea that plot was optional caught on and the same flaw was replicated in other games of the era, such as Chequers and (to a lesser extent) Backgammon. There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many kinds of pieces capable of making as many totally arbitrary different kinds of moves as possible.

  5. Re:Doom3 by beelsebob · · Score: 2, Funny

    You're right about Doom3, except for being the first, the first with true black-on-black rendering was Gears of War. Nothing like Black guys with black guns wearing black clothes shooting black aliens in a black city that's so covered by black smoke that all you can see is pure pitch black to set the "atmosphere" going.

  6. Re:doom didn't need a story noob! by slim · · Score: 3, Funny

    Hey, what you do mean no story?

    No story to speak of. You just broke the rules! Ssh.

  7. Doom had a great story. by Anonymous Coward · · Score: 1, Funny

    Didn't you ever see the movie?

  8. Who needs a story? by Anonymous Coward · · Score: 1, Funny

    Sometimes all the story you need is "The President has been kidnapped by ninjas. Are you a bad enough dude to rescue the president?"

    Then you just walk to the right and kick some ass.

  9. Re:Doom's gameplay by apoc.famine · · Score: 2, Funny

    I personally like the story behind Tetris. The social commentary about how you may turn yourself to fit into a group, but you can never change your true shape. And just when you find a good, solid group to fit in with, it disappears, leaving you turning in the wind again, trying to fit in somewhere else.
     
    It's like a metaphor for being a teenager.

    --
    Velociraptor = Distiraptor / Timeraptor
  10. Re:Growing up on Wizardry, Empire, Starflight by Blakey+Rat · · Score: 2, Funny

    Slashdot: the only gaming forum on the Internet populated primarily by people who don't play games.