A Look At How Far PC Gaming Has Come
Bit-tech is running a feature examining the progress PC games have made over the past couple decades. The article highlights aspects of modern games we often take for granted or nitpick, and compares them to earlier games in which such features were implemented poorly or not at all. Quoting:
"Doom's legacy is still being felt today in fact and it's a fair bet that you can take any shooter off a shelf, from America’s Army to Zeno Clash, examine it, and list a dozen things that those games owe to Doom. Things like the wobble of the guns and the on-screen feedback that tells you which direction you are being shot from — these were things that id Software invented. On the other hand, from a story perspective, Doom was absolutely rubbish. You start in a room, no idea what’s going on and you are surrounded by demons. You have to read the manual and supporting media to get a grip on it all — something modern games would get heavily slated for doing. Yet the idea that plot was optional caught on and the same flaw was replicated in other games of the era, such as Quake and (to a lesser extent) Duke Nukem 3D. There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many sprites or polygons as possible."
I admit I am a carmack fanboi but damn that's how good doom was. It didn't need a story. It didn't need a manual even. Heck it didn't even need a mouse. There's also the important open source aspect of the game that gamers can create their own WADs which later turned into an integral part and the games themselves in Quake TF, and for the real CS:S and TF2. All because of doom.
Doom isn't a game, it's an attitude.
Doom's gameplay is very fun, and there are only few modern games that are similar to it. The original Serious Sam games were similar. Games with good stories are good, but games like Doom are too. Does every game need to have a story? A movie or a fiction book without story, that is bad. But for a game it shouldn't be a negative criticism if it doesn't have one. Depending on the style and purpose of the game, just being fun is enough. Many modern games feel too heavy and slow paced to match the fun of fragging monsters seen in Doom.
"There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many sprites or polygons as possible."
Nonsense. Doom wasn't supposed to be story-driven game, it was an action game. You grabbed your minigun, charged into a room you'd never seen before and blasted away. You even had a chance of surviving. There are no story lessons from Doom because there weren't supposed to me.
It's exactly the lack of immediate mindless action that's put me off gaming for a long time after. I want gaming, not cinematic experiences. If you prefer cinema that's fine and there's room for both, but for me all the plot-driven stuff is a turn-off. I still want to grab a minigun and charge into a room blasting widly in a totally unrealistic fashion as strange creatures fall in front of me. Shortly before being overwhelmed by ridiculous odds, of course.
When I do play acrade games, I tend to head MAMEwards. Plot-driven stuff just doesn't do it for me at all - if it does for you then that's fine and I'm certainly not criticising it, I'm just saying there's more than one type of gamer and Doom appealed to me in a way that almost none of the other FPS stuff has. That's precisely because it has little story or plot.
Cheers,
Ian
PONG didn't have a story line either, and what's good enough for PONG is good enough for me!
I think it's fairly obvious that the numerous cultural references found in Duke Nukem 3D were intended to be homages instead of being passed off as original. These comprise one of the main reasons I was looking forward to Duke Nukem Forever - the gags, the easter eggs, the nods towards low culture. Without all that you miss the essence of Duke and have just another generic FPS.
Mother, do you think they'll like this sig?
Duke Nukem Forever is a homage to Zen. It's the sound of one hand clapping. It's the tree that falls in the forest with no one around. It's the rock that falls in the puddle and makes no splash. It is, therefore, the purest form of gameplay. The ability to get your heart rate up and feel the excitement of playing a game with no actual game.
It is the ZPS. The Zeroth Person Shooter.
Eventually, it will deliver, and people will be unsurprised to purchase it, take it home, and have it be an empty box. And it will get good reviews, for the game will have ended as it began.
"This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."