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A Look At How Far PC Gaming Has Come

Bit-tech is running a feature examining the progress PC games have made over the past couple decades. The article highlights aspects of modern games we often take for granted or nitpick, and compares them to earlier games in which such features were implemented poorly or not at all. Quoting: "Doom's legacy is still being felt today in fact and it's a fair bet that you can take any shooter off a shelf, from America’s Army to Zeno Clash, examine it, and list a dozen things that those games owe to Doom. Things like the wobble of the guns and the on-screen feedback that tells you which direction you are being shot from — these were things that id Software invented. On the other hand, from a story perspective, Doom was absolutely rubbish. You start in a room, no idea what’s going on and you are surrounded by demons. You have to read the manual and supporting media to get a grip on it all — something modern games would get heavily slated for doing. Yet the idea that plot was optional caught on and the same flaw was replicated in other games of the era, such as Quake and (to a lesser extent) Duke Nukem 3D. There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many sprites or polygons as possible."

12 of 427 comments (clear)

  1. Doom by Burnhard · · Score: 5, Funny

    This guy goes all the way back to Doom. It's almost as if he was, you know, in his mid-twenties!

    1. Re:Doom by Anonymous Coward · · Score: 5, Interesting

      I'm sure you've seen it; even played it, but perhaps not enough attention has been given to it yet:

      http://www.springrts.com/

      The guys started out with the Total Annihilation game, built an open-source implementation of the engine so you could play it with the original game-packs, and then went on to 'generalize' the engine somewhat so that you can create other 'games' for it.

      In one word: AWESOME. All that was good with TA (gameplay) and all that is good with modern graphics (3D, shaders, realistic water, nice explosions, deformable terrain.. etc).

      Check it out, if you havent yet.
      (ofcourse there's linux binaries)

  2. doom didn't need a story noob! by bronney · · Score: 5, Insightful

    I admit I am a carmack fanboi but damn that's how good doom was. It didn't need a story. It didn't need a manual even. Heck it didn't even need a mouse. There's also the important open source aspect of the game that gamers can create their own WADs which later turned into an integral part and the games themselves in Quake TF, and for the real CS:S and TF2. All because of doom.

    Doom isn't a game, it's an attitude.

  3. Duke = Citizen Kane by Hasney · · Score: 5, Funny

    A lesser extent Duke Nukem? That game was writing gold. I shed a tear as the main protagonist (Duke) said it was time to "Kick ass and chew bubblegum.... But I'm all out of gum". It felt like it was a commentary on the human condition; "It is time to do 2 things, but I can only resonably do one of them right now"

    Without Duke Nukems thick layer of metaphors and social commentary, Kojima would never have been inspired to make Metal Gear Solid.

    1. Re:Duke = Citizen Kane by Stormwatch · · Score: 5, Interesting

      That line is ripped from John Carpenter's They Live, and some others are taken from Sam Raimi's Evil Dead. Homage or plagiarism? You decide.

    2. Re:Duke = Citizen Kane by Hogwash+McFly · · Score: 5, Insightful

      I think it's fairly obvious that the numerous cultural references found in Duke Nukem 3D were intended to be homages instead of being passed off as original. These comprise one of the main reasons I was looking forward to Duke Nukem Forever - the gags, the easter eggs, the nods towards low culture. Without all that you miss the essence of Duke and have just another generic FPS.

      --
      Mother, do you think they'll like this sig?
    3. Re:Duke = Citizen Kane by natehoy · · Score: 5, Insightful

      Duke Nukem Forever is a homage to Zen. It's the sound of one hand clapping. It's the tree that falls in the forest with no one around. It's the rock that falls in the puddle and makes no splash. It is, therefore, the purest form of gameplay. The ability to get your heart rate up and feel the excitement of playing a game with no actual game.

      It is the ZPS. The Zeroth Person Shooter.

      Eventually, it will deliver, and people will be unsurprised to purchase it, take it home, and have it be an empty box. And it will get good reviews, for the game will have ended as it began.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
  4. Doom's gameplay by Lord+Lode · · Score: 5, Insightful

    Doom's gameplay is very fun, and there are only few modern games that are similar to it. The original Serious Sam games were similar. Games with good stories are good, but games like Doom are too. Does every game need to have a story? A movie or a fiction book without story, that is bad. But for a game it shouldn't be a negative criticism if it doesn't have one. Depending on the style and purpose of the game, just being fun is enough. Many modern games feel too heavy and slow paced to match the fun of fragging monsters seen in Doom.

  5. Totally disagree by mccalli · · Score: 5, Insightful

    "There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many sprites or polygons as possible."

    Nonsense. Doom wasn't supposed to be story-driven game, it was an action game. You grabbed your minigun, charged into a room you'd never seen before and blasted away. You even had a chance of surviving. There are no story lessons from Doom because there weren't supposed to me.

    It's exactly the lack of immediate mindless action that's put me off gaming for a long time after. I want gaming, not cinematic experiences. If you prefer cinema that's fine and there's room for both, but for me all the plot-driven stuff is a turn-off. I still want to grab a minigun and charge into a room blasting widly in a totally unrealistic fashion as strange creatures fall in front of me. Shortly before being overwhelmed by ridiculous odds, of course.

    When I do play acrade games, I tend to head MAMEwards. Plot-driven stuff just doesn't do it for me at all - if it does for you then that's fine and I'm certainly not criticising it, I'm just saying there's more than one type of gamer and Doom appealed to me in a way that almost none of the other FPS stuff has. That's precisely because it has little story or plot.

    Cheers,
    Ian

  6. Who needs a story line? by tgv · · Score: 5, Insightful

    PONG didn't have a story line either, and what's good enough for PONG is good enough for me!

  7. Hold on there, Tex by DNS-and-BIND · · Score: 5, Interesting
    On the other hand, from a story perspective, Doom was absolutely rubbish. You start in a room, no idea whats going on and you are surrounded by demons. You have to read the manual and supporting media to get a grip on it all something modern games would get heavily slated for doing.

    OK, he lost me there. The entire idea of DOOM was that it was an incredibly technically advanced shoot-em-up. Being able to run around in the levels and shoot realistic-acting guns was great. All that you really had to know was to shoot the demons - the player has no other way to interact with the world other than shooting. Who needs a plot? That always baffled me about the old Japanese Nintendo games...they always had these incredibly convoluted unncessary plots that I read the first few lines of and then forgot it and went on to saving the kingdom or whatever. And I was a manual-reading completist.

    When, exactly, did computer game snobs decide it was cool to call DOOM 'rubbish'? What happened to computer game snobs being polygon and FPS guys? What makes this guy look down his nose at something that he doesn't understand and apparently has no desire to understand?

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  8. Re:Shame it's dying by Anonymous Coward · · Score: 5, Informative

    From that link:

    "The stats are based on retail sales. Online game subscriptions and digital distribution are not included. And that online gaming market is increasing rapidly, especially with PC gamers."

    Just look at here:

    http://www.rockpapershotgun.com/2009/07/20/develop-09-is-digital-distribution-the-pc-saviour/