App Store Developer Speaks Out On Game Piracy
theguythatwrotethisthing sends in a write-up of his experience releasing an iPhone game on the App Store. By using a software flag to distinguish between high scores submitted by pirates and those submitted by users who purchased the game, the piracy rate is estimated at around 80% during the first week after release. Since a common excuse for piracy is "try before you buy," they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did.
But seriously, I think the app store really needs to give you a trial period before you have to pay for apps. So many of the programs out there are crap, I'm not willing to pay for 5 programs just to find one that does what I want.
We hope your rules and wisdom choke you / Now we are one in everlasting peace
If you slash the price of the game in half in a few months and re-advertise it (like Steam has been doing with their weekly sales), then you will see another jump in sales. If you cut it down to 1/4, you will get even more sales. Some people think $4 is a good price, but others won't pay more than $2, and still some will wait for the $1 or $0.50 sale.
Each step allows you to reel in more buyers, because everybody has their own price threshold.
Games depreciate in value quickly--that's just how it is. Eventually the game won't be worth anything to anyone. Then you should give it out for free, along with a big fat advertisement for your next game. You ARE working on the next game, right?
Some people wouldn't pay a cent for the game in the first place, and they are the real pirates. You can't negotiate with them, so don't even bother. It's wasted development time to fight them. Even if you somehow make your game unpirate-able, they will just ignore your game and find something else to occupy their time.
What you CAN do is try to net the would-be pirates who simply have a lower price threshold. Also you might net a few guilt-ridden pirates who think they are "redeeming their sins" by eventually buying the game they pirated, even though it's been a few months since release and the price has dropped significantly in the meantime. You might also pick up a few people who just like thinking they're getting a good deal.
For example: the new Stargate series, it'll be years before it's on TV here, and they'll probably mess up the order (I have no clue why they do this, but they can's seem to ever show any series in the correct order over here), stop halfway through a season, broadcast it at random times, etc. It's almost as if they don't want people to follow the series.
Easy; it's filler, the content being commercials.
The "try before you buy" excuse that people give as a reason to pirate (very popular here at Slashdot) has always been a steaming pile of bullshit, as is the tale that PirateBay is primarily used for legitimate torrent downloads. Pure bullshit. Honestly, it's difficult to take people that say these things seriously.
But of course, information wants to be free as in beer at a frat party. Stallman says so.
If you want news from today, you have to come back tomorrow.
I think it's a biased sample. It only counts those that have submitted a high score.
I'd have thought that if an honest person liked the game, they'll buy it before the stage where they start getting good at it and start submitting high scores.
I think the sample here is selecting only those that have gone past the point where an honest person would buy the game.
So you argument is basically that development time costs nothing? Just because the process of copying the media is the same whether you're copying a game that's taken 2 years of paid development time to create and a load of CVs you've written yourself doesn't mean the value is the same.
The problem with your attitude is that without someone ultimately paying for the development time and everything else that goes with it what you steal wouldn't exist in the first place. I know it's a convenient deceit to figure mainstream musicians, games developers, movie studios, etc "make too much money", but if it weren't so easy to copy stuff what would you do? Go without? Piracy is so fashionable because it's so easy, intangible and apparently victimless - if your only option to get something was to pay for it or do without you'd either find a way to scrape together the cash if you needed it bad enough, or you wouldn't.
What is available at iTunes and the App Store depends on where you live.
Here in Brazil, there is no iTunes. The App Store sucks too and nothing is available in it due to restrictions I don't understand.
Hence, tpb and Cydia.
Rejection of the "I take what I want" attitude that pervades our society is in no way immoral. Quite the contrary, the people who think that just because they don't like the price or don't want to spend the money that they can have somebody else's time and effort anyway is immoral.
Claiming "I wouldn't have bought it anyway, so shut up!" may be true in theory, but it's not relevant. It's not about control, it's not about lording money over the poor folks who would oh-so-love to use your product if only they could afford it. It's about realizing that there is a value to peoples' time and that they deserve to be compensated for that time if they so wish. If they so wish. Nobody gives a damn what you wish other peoples' work cost. If you don't find the product worth the money, if you don't have the money to spend, so be it; you're not entitled to take it. You wouldn't steal a physical object, and the reasons have nothing to do with some BS rationalization over whether or not property is actually lost.
I've fought long and hard against people who call downloading music, movies or software "theft" or "stealing," but people like you abuse the difference to justify your entire behavior. No wonder so many people just want you to shut the hell up and go to jail. You're beginning to make me a convert.
It sounds awfully like you're the one who wants to strive backward into the middle ages. I'm sorry that people making money from non-tangible goods doesn't meet with your approval, but that's the way we've gone as a global society. That you would literally attack somebody who suggests maybe, just maybe, you should actually have to compensate people who create something rather than just taking it as you please makes you little more than a neanderthal, desperately trying to provide some sort of moral justification for something you planned on doing anyway.
You're right; stealing is the most money-efficient way for you to get something. In fact it's the most money-efficient way for anybody to get anything. Yet we've decided as a society that it's not only illegal but immoral. I wonder why that is? Could it be that the only way it doesn't collapse in on itself is when as few people as possible are doing it? And you're advocating doing that as efficient for a society? Congratulations, sir. Your self-entitlement astounds a person who thought he could no longer be astounded by the depths to which people will sink to self-justify.
It has been true since the formation of modern societies. Laws and punishments for theft are always among the first that socities create. That you want morality and legality set aside for your personal enrichment--just as long as other people go ahead and pick up the tab to allow your free-loading to continue--doesn't make it true, or reasonable, regardless of what overblown, over-used excuse you throw up for how this is sooooo different and we should all just chill, maaan.
Efficiency my ass.
Wait... so you bought an iPhone despite not liking the terms and conditions that you agreed to when buying the iPhone? So you go out and pirate some independent developers game as a means of getting back at Apple for those terms that you voluntarily agreed to... and this somehow makes you not a pirate?
This is quite possibly the dumbest explanation for piracy I've ever heard.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
I haven't had any pirated software for the last 10 years, but then again, I've been running Linux. Anyway, back in college (1982-1986), I pirated all sorts of software I could not even imagine being able to afford. When I got a real job (1986) and since, I've paid for virtually all of it. However, my generation didn't grow up comfortable with pirating.
One interesting thing I found in 1991: I tried selling "shareware" where you are suppose to buy the application if you use it and like it. It was downloaded and obviously heavily used a few thousand times. It was a memory checker for Windows programmers. How many programmers sent me a check for $10? One. Good grief. At the same time, my father wrote a shareware application useful for Delta pilots to "bid" on their routes for the next month. Dad made $32K on it! The difference? Pilots were older, middle class workers who never pirated anything. Programmers were young and on the leading edge of piracy (and we still are).
This game is a very interesting data point. I would expect that a young hacker who can pay $400 for an iPhone just might have $2 for a game. Frankly, I don't think this is as much about ability to pay as a new culture of piracy.
As for me, I don't pirate anything any more unless the author deserves to burn in hell, which is a very small portion of authors. For example, to read books now days I need to convert them to audio and play them, since my central vision is failing. I can break the Microsoft Reader format, which works well for me. I just buy the e-books and then translate them for my needs. However, some authors, like J. K. Rowling, are rich greedy bastards who don't care about the disabled. I already own all her books, and most of the movies. I felt pretty good about downloading her collective works on The Pirate Bay, and would encourage all of you to get it there to punish her.
Celebrate failure, and then learn from it - Nolan Bushnell
As for convenience, that's no excuse at all, it's just laziness. Given the ease of legally downloading these days, it's even less of an excuse.
Here are a few examples of convenience:
I'm sure that anyone here can come up with more examples that disprove that piracy is far more convenient these days than buying a legal copy in many instances. I'm not saying that piracy is ok, because it really isn't, but when it comes to convenience it stands undefeated in most cases. The two users I named beside myself are both the typical Joe Sixpack which slashdot likes to shun, and both of them have found their way to the pirated good on their own, and managed to find this approach much more convenient that the correct way of doing things.
I believe that says a lot about the current state of affairs of copyright protection, and I personally long back for the days where the only thing that harassed me was a serial number on the inside of a box. In the case of software I find it inexcusable that when you've paid a considerable amount of money for a piece of software that you're being treated like a thief. In the case of iTunes... Well, despite that my uncle should've bought the correct piece of hardware, his mp3 player works very well and he's quite satisfied with it regretting the money he spent on a format he can only listen to on his computer.
The more we decide to burden legitimate users with hassles, the more likely it will be they will turn into pirates, which will result in lost s
I'm wondering if his methodology is bad. I haven't read TFA as yet but it seems from scanning the posts here that he was comparing the deviceID that purchased with the deviceID that posted the score... in which case, how is he accounting for the fact that users are specifically allowed to share their apps with up to 5 devices?
I do this all the time between my wife and I. We download games for our kids to play as well as apps and music for ourselves when we find them... then sync up the phones via iTunes (as we are specifically allowed to do) - so that we can share our household purchases between the two phones.
If you assume a maximum of sharing.... take a sample of 100 downloads, then share it out to 5 people = 500 downloads, using his method you instantly have an 80% pirate rate!!!!
A fool throws a stone into a well and a thousand sages can not remove it.
Selling games is strictly self-serving also. Apparently, you think its fantastic for companies to be driven by greed, but the customers should be selfless? Same old shit as the banks - capitalise the profit, socialise the loss.
If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?