Leaked Modern Warfare 2 Footage Causes Outrage
eldavojohn writes "Game Politics makes note of criticism over leaked footage from the upcoming Modern Warfare 2 release. (Spoiler warning.) Footage shows the player engaged in killing civilians with terrorists (relevant video begins at about 1:50, second source in case of DMCA). Several game sites are asking if this is taking things too far. Probably just advertising at work, but the footage is indeed controversial — the question remains whether or not it is out of context."
someone is managing the launch of this game really well....
and this is different from running rampant in grand theft auto killing innocent citizens .... how ... ?
This is just a ploy by Infinity Ward to make everyone forget about the dedicated server fiasco!
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
Sounds like naming it "Modern Warfare" was spot-on.
Terrorists mix in amongst civilians and some say even use them as shields, and a military response never has pinpoint accuracy despite the best technology.
This is happening all over the world in modern warfare.
The weirdly sanitized worlds of war games causes me more outrage. If real war is hell, why cant games have elements of that?
Anybody who whines more loudly about a game that involves killing civilians than they do about any of the real wars that involve really killing civilians goes on my bad list.
I heard there's a game where you can carjack people and then run them over with their own car, leaving blood streaks on the road. You can then pull your car up to a prostitute, pay for her services, then get out of the car and cave her skull in with a baseball bat and take your money back.
Kinda makes the getting shot with a gun seem a little nicer by comparison.
The more publicized someone can get a product, the better.
And the more controversial the product, the more that the people want to see what's up with it. Bam! Sales!
And that's the American Way.
Life is controversial, people do horrible things to each other, and sometimes part of games and movies is depicting those horrible things.
To me this just says that games are finally reaching a level where they're willing to make a statement and are willing to make the audience uncomfortable to do it, they aren't treating significant subjects with kid gloves anymore. Movies have been making the audience uncomfortable about horrific things for a long time, a lot of the time by tricking them into enjoying it on some level (combining nudity and violence for example...), in this instance a game is doing the same by combining completing the game with slaughtering civilians. That in and of itself isn't anything new but there's a pretty big difference between being explicitly told by the game to open fire on a crowd of innocent people and finish off the wounded afterwards in a serious situation and GTA/Saints row style blood comedy.
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
This is where violence belongs, in games, not in the real world. Case closed :-
the words of Robert E. Lee:
Welcome to the Panopticon. Used to be a prison, now it's your home.
simply some lazy marketer trying to hype the game. About 40,000 people die from terrorists each year in the U.S., only here we use the euphemism "automobile drivers".
Hope is the currency of fools
Post-Modern Warfare
Modern Warfare
Romantic Age Warfare
Victorian Era Warfare
Industrial Revolution Era Warfare
Age of Enlightenment Warfare
Age of Discovery Warfare
Ottoman Empire Warfare
Middle Ages Warfare
Dark Age Warfare
Roman Empire Warfare
Ancient Greece Warfare
New Kingdom Warfare
Old Kingdom Warfare
Mesopotamian Warfare
Obviously this sort of thing is a modern problem due to our culture of violence. It's only recently that our soldiers and the people they were fighting resorted to detestable acts in the furtherance of their causes.
Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
I seem to remember most of Prototype was running around killing/eating innocent people, who would shriek and occasionally beg as you ate them, also the player (Alex Mercer) was a bioterrorist who killed millions... where was the moral outrage there?
Sometimes the player character isn't the hero. Get over it.
In Soviet Russia jokes are formulaic and decidedly non-humorous.
They need a better gimmick if they want me to buy it. No server = no buy!
Those might not be "Terrorists", they could be "Freedom Fighters". Those so-called innocent civilians very well could be part of the oppresive regime that is due for a change in the name of liberty and freedom. Let's not rush to judgement until we find out if which side of this conflict is going to bow to Western authority.
Before jumping to conclusions I'd like to see the context for this scene. Infinity Ward have done a bang-up job with the franchise so far so I'll cut them some slack by not taking things out of context thank you very much.
Once I was a four stone apology. Now I am two separate gorillas.
Just someone who is willing to do what is necessary, even if it is distasteful.
In the real world you DO run in to situations where the idea of "greater good" has to be considered. You do something that taken in isolation might be purely bad, but looked at from a larger context was necessary to prevent an even greater evil. It isn't always a simple choice, and sometimes there isn't a right choice, just maybe a less wrong one.
Nothing wrong with a game wanting to have the player in that situation. That is, in fact, the sort of thing that special forces or CIA officers may face.
If that kind of thing doesn't appeal to you for entertainment, nothign wrong with that, don't play the game. But I can't see why people would get mad.
According to the article, there will be unskippable warnings that suggest that the upcoming content may be disturbing. I understand where they're coming from on this, but if it's rated M on the box, I expect M-rated content. Don't spoil surprises for me with specific in-game warnings. If it's really that bad, give me the option when I start a new game to skip "objectionable content" and then don't bother me again with it. A mid-game warning breaks the fourth wall and lets you know something is going to happen rather than just shock you with it. It loses emotional impact that way.
Call of Duty is arguably my favorite series of games (at least the installments made by Infinity Ward), and part of what made Modern Warfare so powerful was the unflinching portrayal of war. A portrayal where even the good guys do bad things from time to time and the consequences of actions are brutally rendered. Would the game have been nearly as powerful if you'd had the option to skip the sequence where you crawl out of a downed helicopter and died of radiation poisoning from a nuclear explosion because it was "potentially disturbing"?
This sig is false.
Innocent slaughter has been part of games from the beginning. I mean think of all the poor harmless asteroids which have been blown up over the years by a little wedge for the sole crime of moving in a straight line.
http://twitter.com/OLDTELEGRAM
In COD4, in the AC-130 mission, do you really think all those buildings you dropped 155mm howitzer and 40mm shells on were empty? You're basically leveling an entire village to take out maybe a company's worth of bad guys. Not really much of a difference.
The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
These are animated polygons. There are no soldiers, there are no civilians, there is no killing, no one has been harmed. If you think otherwise, you need psychiatric help. It isn't real. I don't care if you get to decapitate children and make soup bowls out of their skulls with which to drink the blood of vivisected virgins. It doesn't matter. I repeat, it isn't real. Until we create an AI that becomes self-aware, these polygonal representations have no rights and our treatment of them is irrelevant.
Slap a rating on it and treat it like you would any other piece of media.
I'm always amazed at how evil and brutal human beings are to each other and yet we sit around and get outraged over things that aren't real, while generally sitting on our collective asses when it comes to doing the same in the real world. People need to just STFU when it comes to fiction. Get upset about real life and do something about it.
I am not trolling, but you might want to add "Virtual" civilians to your sentences. Yes, even though I am vegan I cannot resist shooting the bunny in Arma 2 when it is hopping around on the battlefield.......
Shooting virtual things is not the same.....
The reason being that dogs and cats, despite being much mentally simpler animals, still can clearly separate play fighting and real fighting. My cat still likes to play fight, despite being old. He'll play chase the laser dot, and chew on my arm and so on. However, he doesn't hurt me, he doesn't try to cause actual damage. He's playing, and it is a clear separation.
Same deal with humans. We can play at things that we don't want to actually do. You can play a war game without becoming a violent killer. You are capable of telling the difference between real and play.