Microsoft Disconnects Modded Xbox Users
S-4'N3 writes "The BBC reports that Microsoft has disconnected approximately 600,000 Xbox users from Xbox Live because the devices they are using have been modified, either with software or with new chips, to play pirated games. 'Microsoft confirmed that it had banned a "small percentage" of the 20 million Xbox Live users worldwide.
Microsoft said that modifying an Xbox 360 console 'violates' the service's 'terms of use' and would result in a player being disconnected.'"
By "disconnecting" it means banning from playing in the "live" online network (which you must pay to play anyway).
It is still possible to play offline games with banned xboxs
Ubuntu is an African word meaning 'I can't configure Debian'
600,000 of 20,000,000
there are some who would call this "three percent"
sigs... don't talk to me about sigs....
I don't believe most of the modding community is bothered by the ban from XBL. But this recent ban wave also cripples some offline capabilities as well. For example, if you've been banned you can't install games to your local hard drive anymore.
Mmm, how was it he didn't pay?
You mean other than the part where he says he didn't buy the games and just copied them because he felt he was owed them?
guess he paid for the Xbox, he paid money to the guy for 'chipping' his box, and he paid for the Xbox-live service.. what you are saying was that he didn't pay enough?
If one wants to play a game, one has to buy it. If one can not afford to pay for the game doesn't mean you are allowed to copy it. One is not entitled to the work of another for free just because someone wants it.
There's a large, officially supported homebrew scene on XBL. They even have a channel to publish your games and get paid for them. There's a lot of officially published info on the system, including getting into the graphics hardware and creating networked games. There's not a whole lot you can't do with their system other than not writing managed code (which may/may not be a big deal depending on what you're doing). I'd say the main intent here is to get rid of pirates.
The remaining 0.1%, yes, actually just wants to write software for it.
Actually, there's no reason to mod your xbox to write software for it.
There's a hobbyist dev kit! It's a free download, even. You can write code for the XBox on it for free, and some schools are doing this. Now, if you want to install that code onto your own XBox... you need to pay an annual membership fee for the service that lets you do this, and then you can load the code onto your own unmodded xbox, and you can connect to it with a debugger and stuff. No hacks or mods necessary (in fact they interfere).
(And that fee also covers what you need to submit the stuff you write to the process that lets other people download it, and lets you get paid for that. I have bought a game or two that were written this way. There's some innovative stuff in there.)
Now what about if you aren't using LIVE? Nothing's going to stop you from running pirated games now, and it's probably going to be really cheap to get these "dead" consoles now. Life's good! If you buy a $50 or $100 used console and download a few games, you have already saved yourself the cost of a console. BAM!
Except that the last ban wave will cripple some offline features as well, such as HDD installs (a *big* loss since the DVD drive sounds like a jet engine when spinning), being able to move savegames to other consoles (no more playing you're savegames at a friends place), and I think even some of the media center functions. Also, you won't be getting any game patches anymore, which is also a major downside since so many console games are released full of bugs these days.