Making Old Games Look Good On Modern LCDs?
75th Trombone writes "I'm a fan of several old PC games — the Myst series, StarCraft, Diablo, etc — with 2D graphics that run at a low, fixed resolution. These games all look horrible on modern LCDs. If you run them at their original resolution, they're tiny, and if you upscale them they get all sorts of blurry, pixelly smoothing artifacts. My ideal goal is to run these games at exactly double their original resolution — running 640 x 480 games at 1280 x 960, for example — so that each original pixel takes up exactly a 2 x 2 block of screen pixels, yielding graphics that are perfectly crisp and decently big. I've tried arcane settings in graphics card drivers (new and old), I've tried forcing the OS to run at a given resolution, and I've tried PowerStrip, all to no avail. Short of writing a new, modern engine for my favorite games, is there a reasonable solution to this problem?"
There have been many community-supported graphical overhauls of classic games — feel free to share any you know to work well.
Problem solved. http://www.pricewatch.com/monitors/
I haven't tried it myself, but what about virtualization? VirtualBox has an addition that lets you run windows at any size you want (in windowed mode).
Well, for DOS games, DOSbox can do a number of different scaling modes. From the Wiki: normal: nearest-neighbour scaling (big square pixels) scan: like normal, but with horizontal black lines tv: like scan, but with darker versions of data instead of black lines advmame: smooths corners and removes jaggies from diagonal lines advinterp: identical to advmame rgb: simulates the phosphors on a dot trio CRT As for old windows games, I hope to hear something else. One last note, Myst was re-released as a "Masterpiece Edition" with higher resolution re-rendered graphics.
Bork Bork Bork!!
Hey, there are people out there who'd be happy to just have you take the clunky thing.
Bill Stewart
New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
The article poster lists several favorite games of his that he wants to play, and your suggestion is to find older, different games?
I don't like how they presume everyone had crap TVs or poor Ataris.
Take the Enduro image - it never looked that bad on my real set. The playfields were a solid color (no noise), and the sunset was a rainbow of distinct colors, not a blurry orangish mess. In fact most Atari games look quite crisp, with visible pixels, on my original unit and original CRT.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
I fail to see how a different LCD technology, that suffers from the same limitations in non-native resolution scaling that all LCD monitors suffer, is the answer to the problem. The colors may look a bit better, but since at least 2 of the games discussed in the post used 8-bit color that doesn't seem to be the sticking point.
Wine is an emulator(yes I know that it claims not to be, but it is). It emulates Windows(or at least a part of windows) on Linux. Yes it emulates system calls instead of emulating an OS, but that's really neither here nor there.
Uhuh. So, what, glibc just emulates the POSIX standard? Mono emulates .NET? OpenJVM emulates Java? Because these are all precise analogous to Wine (which is an independent, portable implementation of a wide variety of Windows APIs).