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EA Shuts Down Pandemic Studios, Cuts 200 Jobs

lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management."

4 of 161 comments (clear)

  1. The 25 employees who remain ... by Haxamanish · · Score: 3, Informative
  2. Re:Good by houstonbofh · · Score: 3, Informative

    What other game from 10 years ago still has new mods coming out, to say nothing of substantial revisions to the original game done by some of the original programmers working on their own time?

    4x4 Evo2 http://vales.com/evo2/default.asp

    And yes, I know you were being rhetorical, but you did ask.

  3. From an ex-Pandemite by Anonymous Coward · · Score: 5, Informative

    I'm an ex-Pandemite.
    For me, the turning point was around 2006, with the new hardware generation. There were lots of really passionate people here, but the development and design methodologies that worked well in the previous gen simply did not scale up with the larger projects, and things got confusing and out of hand. This was compounded by each internal team having their own unique technology and tools. The amount of redundancy, knowledge lost and effort wasted between projects was quite substantial, not to mention a somewhat lack of ownership or accountability. I was hoping that Sab would be the turning point, but it looks like it is not to be (good news is that last I heard, all SKUs are golden). I hope that many will be able to enjoy it.
    What really irks me is that this was a really passionate and talented bunch with so much potential. Definitely the best group I've had the honor to be with, and possibly ever will be.
    Cheers to the 16, 18, and 19.

  4. Re:Damn it, EA... by Edgewize · · Score: 3, Informative

    Citation Needed.

    Please provide one example of where EA released an alpha build. Or one example of where EA purchased a game already in development and then immediately diverted funds.

    As much as you would like EA to be the big bad wolf knocking over studios left and right, the facts are that almost every studio that has gone down in flames under EA's ownership has done so due to its own people dropping the ball.

    If you read any of the ex-Pandemic posts you will see that it was local mismanagement which led to poor quality product, not EA interference.

    Likewise if you read the Escapist's article on the acquisition of Origin, one the most important quotes is this:

    Garriott: "We doubled the size of the company from 200 to 400 that first year. We went from 5-10 projects to 10-20, and staffed those projects almost entirely with inexperienced people. It won't surprise you to learn those projects were not well managed. That was totally Origin's fault. We failed, and we ended up killing half of those products. That's probably what set up the EA mentality that 'Origin is a bunch of [deleted],' pardon my French."

    This is a common pattern. EA buys a studio and gives the studio exactly what it wants, and the studio immediately hires new people and doubles its burn rate, spending tons of cash on payroll. And yet at the same time, the number of quality products at the studio declines. Growing pains, inexperienced management, whatever the cause, the result is the same. EA buys a successful studio, gives them money, the studio stops being successful.

    Of course the game will be shipped before the studio says it's 100% done, because the studio is never going to claim that a shitty or buggy game is 100% done. The fact that it is still not a good game after 24 months of very-high-budget development does not mean that EA should pay for another 12 months. It means that the studio failed.