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Review Scores the "Least Important Factor" When Buying Games

A recent report from a games industry analyst suggests that among a number of factors leading to the purchase of a video game — such as price, graphics and word of mouth — the game's aggregated review score is the least important measure. Analyst Doug Creutz said, "We believe that while Metacritic scores may be correlated to game quality and word of mouth, and thus somewhat predictive of title performance, they are unlikely in and of themselves to drive or undermine the success of a game. We note this, in part, because of persistent rumors that some game developers have been jawboning game reviewers into giving their games higher critical review scores. We believe the publishers are better served by spending their time on the development process than by 'grade-grubbing' after the fact."

169 comments

  1. Let me be the first to say... by thijsh · · Score: 5, Insightful

    maybe it's the other way around... You only have to buy a sucky game *once* based on a raving review to *never* trust those reviews again. While your friends can comment properly on the game without some obscure metric like '8/10 overall'.

    1. Re:Let me be the first to say... by Forge · · Score: 4, Interesting

      This phenomenon is not unique to Games. I watched a TV Rerun of the Matrix last night and remembered that some Newspaper reviews were very harsh on it. That I would watch it again after all these years and loosing count of how many times I have seen it suggests that the reviewer has standards incompatible with my own. That is not the worse case however.

      There was the Mag Innovision letter to the editor after it's 17" monitor received the worst ranking in a roundup of 17" monitors. The Editor's choice award went to a Gateway 2000 monitor. The point of the complaint letter? "This is the same monitor, we just print different labels on the ones we ship to Gateway 2000." Or words to that effect.

      So as a general rule I have very little use for published reviews of any product. Word of mouth, and personal trials work best. Also it's good to know what advertisers are allowed to lie about.

      "This POS is the best on the market" -: Allowable lie.
      "This overpriced crap is great value for money" -: Acceptable lie.
      "This 500GB drive holds more data than 750GB of data without using compression" -: dangerous ground.

      --
      --= Isn't it surprising how badly I spell ?
    2. Re:Let me be the first to say... by Forge · · Score: 2, Insightful

      BTW: Neglected to mention. Editors choice awards are given out after consultation with Accounts receivables and advertising sales.

      I.e. If you want to win one, just buy lots of advertising.

      --
      --= Isn't it surprising how badly I spell ?
  2. Does anyone really believe the scores ? by DCFC · · Score: 4, Insightful

    If a magazine or website is really scoring out of 10 or out of 100, then we ought to see some 1's and 2's.
    But we don't do we ?

    The researchers would find more utility in measuring the correlation between ad spend and score.

    Anyone think these two variables don't correlate strongly ?

    --
    Dominic Connor,Quant Headhunter
    1. Re:Does anyone really believe the scores ? by Shadow+of+Eternity · · Score: 1

      Part of the problem is everybody only quotes aggregates of the professional reviews. Take Farcry2 PC for example. Metacritic's Pro-review aggregate is 85/100 from 34 reviews. The user rating revew is 5.4/10 from ~580 reviews.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Does anyone really believe the scores ? by icebraining · · Score: 3, Informative

      Well, here in Portugal our only magazine dedicated to PC games (there's no market for more than one, really) gives plenty of low scores, and you're right, that's one of the reasons I trust their reviews. Besides the full text, the scores range from 0 to 100, and a few months ago they gave 4 to one game. Most games get between 50 to 60, but there are plenty of 30s and 40s.

      I actually like the magazine very much, and had it subscribed a few years ago, but I end up playing only one or two AAA games each year, so it's not worth it. I hope they don't go under, though. We never had a strong PC games market, but now I fear it's reducing to new lows.

    3. Re:Does anyone really believe the scores ? by Rizz · · Score: 1

      Not everyone. Tons of sites list both critic and player reviews and there's often a fairly large difference between both which tells a rather fascinating story. At the same time, those can't be trusted 100% of the time as a lot of people will get together and review bomb (look at Modern Warfare 2 on the PC for a good example, review bombed with 0s and 1s on a few sites due to its lack of PC LAN server support).

      That being said, I don't know how the folks from the quoted article missed myself and my friends. I believe all of us look at scores, especially on new, non-franchise titles and sometimes even those too.

      But in the end, it's price that always ends up being my final deciding factor. $60 per game is a tough pill to swallow for a new title. Long live Game Stop and Walmart with their used sales!

    4. Re:Does anyone really believe the scores ? by Grimbleton · · Score: 1

      Ouch. What game got a 4?

    5. Re:Does anyone really believe the scores ? by darthvader100 · · Score: 1

      long live nag (www.nag.co.za) for giving leisure suit larry: box office bust a well deserved 10%(and hte ponies award for lameness)

    6. Re:Does anyone really believe the scores ? by clickclickdrone · · Score: 4, Interesting

      >But we don't do we ?
      There is a reason for that. It's a lot of hard work and cost bringing a product to market and generally, the real dogs are killed long before they hit the shelves. I've been reviewing hardware/software for 20 odd years now and I can only remember giving a score of less than 4 a handful of times. Equally, 9 & 10 is rare (for me). The vast majority of stuff is 'good enough' and merits 7 or 8 out of 10. TBH, I get really frustrated by constantly dishing out 7s and 8s and the few times something has turned up for review that's truly bad, I'm been delighted as it gives me a chance to have a real opinion.

      --
      I want a list of atrocities done in your name - Recoil
    7. Re:Does anyone really believe the scores ? by FinchWorld · · Score: 1

      About 10 years ago (MegaDrive/Genesis Era) I recall games getting 1,2 even a 0 out of 10. These days you give FIFA 2010 4 out of 10 for simply updating the graphics from the previous year and not touching anything else and EA will never send you a prerelease version of any game they have, or will ever have influence over again. Give it a 9/10 with a brief "Could have done more on gameplay" hidden in the review and your best of friends!

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    8. Re:Does anyone really believe the scores ? by icebraining · · Score: 1

      Not sure, and I don't remember the exact issue, but it was some random RPG which featured 800x600 maximum resolution, isometric view, and it couldn't even smooth scroll; besides the texts had plenty of grammatical errors and the sound quality was worse than phone line. Oh, and plenty of story inconsistency.

    9. Re:Does anyone really believe the scores ? by Anonymous Coward · · Score: 0

      Amiga Power used to hand out 1s and 2s... out of 100.

      The games industry drove them out of business as a result.

      http://en.wikipedia.org/wiki/Amiga_Power#Philosophy

      But what is really funny about this story, at least the way the summary is phrased, is that they seem to be saying publishers shouldn't try to squeeze reviewers for a better score not because it is an immoral business practice - but because it is no longer effective because nobody trusts reviews anymore. If publishers took the advice, people would presumably start to trust reviews again, and the advice would then have to change.

      Of course, I have not read TFA so it might just be a bad summary...

    10. Re:Does anyone really believe the scores ? by RogueyWon · · Score: 4, Insightful

      The problem is that you need a scale that encompasses everything from "hideously bad" to "sublimely good", and very, very few commercially released games these days actually fall into the former category. Sure, the usual anti-modern-gaming crowd here on slashdot likes to decry the latest overhyped blockbuster as "worst game ever", but in reality, pretty much every such game is "mediocre" at worst, and actually reasonably good fun if considered in isolation, on its own merits. It's not really fair to score a game down for being overhyped - only to review the game in front of you.

      Genuinely bad games with genuinely low review scores do exist. Even if you look at IGN, who are generally felt to "score high", you can use the review filters to find plenty of games with scores of 3.0/10 or less. These are mostly clustered on the PC, Wii, PS2 and handhelds - platforms with relatively low development costs prone to low-quality shovelware (which is by no means to decry all titles for those systems as low quality). However, the development costs for high-end games these days are such that you really can't afford to let an absolute stinker go out the door. This does make the odd rare exception that slips through, such as Lair, all the more deliciously awful.

      So yes, it's not a big conspiracy that you tend to get a clustering of review scores around the 7-9/10 mark. It's just a fair reflection of the overall quality of most modern big-budget games. Reader reviews, on the other hand, often tend to be callibrated to a less objective scale, and to take more account of factors such as the degree to which the game had been hyped (and to the kind of emotive factors that the console wars stir up), leading to a wider variation.

      You do, of course, get the occasional game where the "professional" review scores seem a bit out of whack. Modern Warfare 2 felt like a bit of an example of this to me; I could have seen it as an 8/10 kind of game, but I suspect that review scores above that are being hype driven.

      Ultimately, I find that the best way to use reviews isn't to go off meta-critic rankings or composite scores. It's to find a review site whose tastes generally accord with my own and use this as a rough guide. I already know in advance broadly which games I'm interested in. If I read the review, I use it as a guide-post and look for issues mentioned that are of particular importance to me. If a review flags that a game has an overly restrictive save-system, then I won't buy it even if the score is good, because I hate repeating content I've already passed unnecessarily. If a review criticises and marks down a game for not including online play, however, I won't let that deter me; it's not usually a huge issue for me, as aside from WoW, I'm primarily a singleplayer gamer.

    11. Re:Does anyone really believe the scores ? by Kjella · · Score: 0

      If a magazine or website is really scoring out of 10 or out of 100, then we ought to see some 1's and 2's. But we don't do we ?

      Why do you expect that? This isn't school where everybody gets a grade, if the game sucked so badly it'll bomb in the reviews, you just don't publish it because publishing costs lots of money and will tar your name. The only time you see epic fails being released is typically struggling or VC funded companies on their first game that has had their supply cut off, release now or file for bankrupcy.

      I see the 1-10 scale more like a playability scale, and honestly most games, even the buggy, illogical and ugly ones are mostly playable these days. They're not good games, they're not fun games, but I don't see much unplayably bad games anymore. Just games I shouldn't waste my time on because there's better games to play.

      In any case, review scores aren't that important to me but they are an important "sanity check", the game might sound great but if the reviews have low scores on quality then no go. Usually I look at one of the worst reviews - there's always a grumpy reviewer out there and see "what was the worst he came up with". If I don't think what he describes is a big deal, then it's usually a solid buy.

      --
      Live today, because you never know what tomorrow brings
    12. Re:Does anyone really believe the scores ? by Shadow+of+Eternity · · Score: 2, Insightful

      Yeah because $52.99 is such a big difference... I've never seen a used price from them that was even near $10 less than retail.

      Personally: Demos.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    13. Re:Does anyone really believe the scores ? by Inda · · Score: 4, Insightful

      Does anyone buy games without trying them first? For me, if there is no demo, there is no sale.

      I haven't even read a review in 20 years.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    14. Re:Does anyone really believe the scores ? by mwvdlee · · Score: 1, Insightful

      OTOH, name me one single game that deserves a 1 or 2 out of a 100 score.
      Games may be bad, but their production value is rarely low enough to warant such low scores.
      If I were to publish a single picture of a maze, that would still be entertaining enough to score atleast a 3.
      Perhaps a virus would score a 1 or 2.

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    15. Re:Does anyone really believe the scores ? by mwvdlee · · Score: 1

      Why is FIFA 2010 with update graphics worth less then 9/10? Sure, if you already have FIFA 2009 it might be worth 4/10, but if it's your first ever FIFA game, it's probably worth 9/10.

      Not saying I actually ever played the game or care about soccer games the slightest, just that the fact that it's an update doesn't mean it can't be reviewed for it's own merits.

      --
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    16. Re:Does anyone really believe the scores ? by Anonymous Coward · · Score: 0

      "If a magazine or website is really scoring out of 10 or out of 100, then we ought to see some 1's and 2's.
      But we don't do we ?"

      Not true.

    17. Re:Does anyone really believe the scores ? by Frools · · Score: 1

      Far Cry 2 is a perfect example of why I no longer give a flying fuck what professional game reviews say.
      That game was abysmal and yet hailed as the second coming by just about every single review.

    18. Re:Does anyone really believe the scores ? by clickclickdrone · · Score: 1

      What I'd do in that situation is mark it as if it's a first time purchase - getting maybe 9/10 as per your example but in the conclusion, noting that if you have FIFA 2009, there's not enough new to warrant an upgrade this time round.

      --
      I want a list of atrocities done in your name - Recoil
    19. Re:Does anyone really believe the scores ? by obarthelemy · · Score: 1

      The French PC games magazine Joystick, apart from fairly objectives reviews, has a kinda effective and clear system. Apart from the regular notations (0-5 stars "a blank CD is marginally more fun"... to "for genre fans only" ... "Good Game !"), and they do use the whole gamut of grades, they add
      - a Megastar status which means that the game pretty much is a must-have. They give out a handful of those annually
      - side warnings if the translation sucks, or if the game requires a very powerful config to run, or if there are too many bugs
      - a recurring global editor's choice list, plus individual favs of reviewers.

      In the end, I find them very useful. Too bad I don't have much time to play anymore, and they pulled their website because they couldn't find a way to make it at least break even.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    20. Re:Does anyone really believe the scores ? by Anonymous Coward · · Score: 0

      Then there are cases like Sonic Unleashed, where the demo is about as representative of the full game as this trailer is representative of the movie: http://www.youtube.com/watch?v=KmkVWuP_sO0

    21. Re:Does anyone really believe the scores ? by DrXym · · Score: 1
      There is a reason for that. It's a lot of hard work and cost bringing a product to market and generally, the real dogs are killed long before they hit the shelves.

      That or the games are shovelware. The publisher knows they are crap and sees no reason to send review copies out when they'd earn an abysmal score for their troubles. Better to just push it out there and hope that grannies and five year olds will be fooled into buying it.

    22. Re:Does anyone really believe the scores ? by Vanderhoth · · Score: 1

      I always rent games I think I might like. You can't trust reviewers to give accurate reviews because 1) they could be in someone's pocket and 2) they normally have completely different taste. So I rent and decided if I like a game for myself... Of course if I saved the money I've spent renting games I felt were crappy or just knock offs of other games (after playing them) that are out there I could pretty much buy a new computer every other year. I find myself longing for the Super Nintendo days, there was such a large variety of different games and genres out there, now is seems games are first/third person shooters or sports.

    23. Re:Does anyone really believe the scores ? by beatsme · · Score: 1, Insightful

      >But we don't do we ? There is a reason for that. It's a lot of hard work and cost bringing a product to market and generally, the real dogs are killed long before they hit the shelves. I've been reviewing hardware/software for 20 odd years now and I can only remember giving a score of less than 4 a handful of times. Equally, 9 & 10 is rare (for me). The vast majority of stuff is 'good enough' and merits 7 or 8 out of 10. TBH, I get really frustrated by constantly dishing out 7s and 8s and the few times something has turned up for review that's truly bad, I'm been delighted as it gives me a chance to have a real opinion.

      And this is exactly the mentality that has invalidated reviewer sites: you're looking out for the developers of these games, not the consumers who are your audience. Who cares if "it was a lot of hard work" when that hard work amounts to shit? If it's shit, say so, don't pretend its worthy because it was effortful shit.

    24. Re:Does anyone really believe the scores ? by Your.Master · · Score: 2, Interesting

      You misread him. His argument was that after that effort, the ones that deserve 6 and below are cut and don't reach reviewers, and therefore don't exist.

      My personal opinion is that this means that he should rescale 6 down to 1, and leave 0 for what he now calls 0-5. If something is that incredibly rare, it doesn't deserve half the namespace to be allocated to differentiating between just how exceptionally bad it is.

      But he didn't say anything about sympathies to the devs.

    25. Re:Does anyone really believe the scores ? by Anonymous Coward · · Score: 0

      You didn't read his comment. What he said wasn't "because it's hard work making a game, I don't give it a shit grade". What he said was "because making a game is hard work, publishers kill the really terrible games long before they hit the shelves. Therefore, most games deserving of a shit grade never even make the shelves".

    26. Re:Does anyone really believe the scores ? by Imrik · · Score: 1

      Duke Nukem Forever?

    27. Re:Does anyone really believe the scores ? by kklein · · Score: 1

      As a tester who works with rating scales, I have to point out that a scale that has values that are never used is a pointless scale. If the range of scores reported by raters is from 5-10, then you don't have a 10-point scale; you have a 6-point scale. Also, if you're only using a few bands on the scale, you need to decide whether the raters need to be trained to discriminate more bands of the scale, or if your scale needs to be rewritten to allow such discriminations to occur, or if such discriminations cannot really be made (probably the case in video game reviews).

      Furthermore, Metacritic's scaling system, though a step in the right direction, is highly, highly suspect. All they really do is take ratings and interpolate them to a 100-point-scale, with no regard to the individual scales they came from. This could be addressed via many-facet Rasch modeling without too much trouble, but I'm probably the only one who cares!

    28. Re:Does anyone really believe the scores ? by clickclickdrone · · Score: 1

      >Better to just push it out there and hope that grannies and five year olds will be fooled into buying it.
      Not even that. It costs money to do the boxes, ship them out etc. They just can them and write it off.

      --
      I want a list of atrocities done in your name - Recoil
    29. Re:Does anyone really believe the scores ? by LordAndrewSama · · Score: 1

      I haven't finished reading your post, I just want to disagree with you. I think games should be marked down for being overhyped, as the gamer will be disappointed when they get the game and it's not the holy grail of gaming the adverts promised. reviews are for the _gamer_ not the publisher, and overhype kinda ruins the gamers experience.

    30. Re:Does anyone really believe the scores ? by Anonymous Coward · · Score: 0

      Does anyone buy games without trying them first? For me, if there is no demo, there is no sale.

      In addition to a demo, I like to wait a few weeks then check the forums.

      Some games can have great demos, but with game-crippling bugs as you advance. (see NFS Shift)

    31. Re:Does anyone really believe the scores ? by RogueyWon · · Score: 1

      And yet I've played plenty of games which I would recognise as over-hyped, but which I have also enjoyed. I mention Modern Warfare 2 in my post. Is it overhyped? Yes, wildly so. It's not even as good as its own prequel, due to a ludicrous plot which really shatters any suspension of disbelief. However, it's a lot of fun to play; the combat feels slick and precise, the weapons are well implemented and the scenarios provide a good degree of variety. So it's a very good game - but not one that's going to redefine the genre in the way the original Modern Warfare did. Judged in a vacuum, as I say, I think it's an 8/10 kind of game.

      And that's what a review should tell me. I want an honest assessment of the game, not histrionics about whether or not it lives up to the hype. The issue for me is, when I load the game up, am I going to enjoy it. It is perfectly possible to feel disappointed about a failure to live up to hype and still be a perfectly good experience.

      It's fine for the text of a review to acknowledge hype and expectations, but I don't think they have any place in an objective scoring system, or even in a broader assessment of quality. After all, it's perfectly possible that I've actually missed a good chunk of the hype anyway.

    32. Re:Does anyone really believe the scores ? by LordAndrewSama · · Score: 1

      Daikatana?

    33. Re:Does anyone really believe the scores ? by Krakhan · · Score: 1

      Demos can be very misleading and give you an entirely wrong impression of the game. So you may end up spending money on the retail game based on certain expectations of the demo, but then see the full game is not at all what you thought it would be. The Brutal Legends is quite bad in that regards.

    34. Re:Does anyone really believe the scores ? by Anonymous Coward · · Score: 0

      Games are not cut, they take a lot of time and money to make and companies talk about what they're making, even having to declare their status on annual returns. Just about every game is published because the investment has been made. Only a fool would believe companies would make a game, get to the end, then decide it's only going to get 3 out of 10, then scrap it.

      The reality is games reviewers have to give high rating to titles when the publishers buy advertising from the reviewer's employer, invariably gaming sites and magazines. Reviewers that are brutally honest aren't kept around for long.

    35. Re:Does anyone really believe the scores ? by aplusjimages · · Score: 1

      Go visit Gamespots review page. You'll see some low scores. Right off the bat there is Tony Hawk Ride only got a 3.5. I chose Gamespot because they were part of the whole Gerstmann firing. Not to say there aren't sites out there that don't do it to keep advertisers or to get preview copies first or to even get special treatment where if the reviewer gives it a good score then they are allowed to post their review before everyone else. 1up did a great article on this that I can't find. I guess my point is that their are some reviewers who take their job seriously, while others are in it for the monies.

      --
      Can I bum a sig?
    36. Re:Does anyone really believe the scores ? by LatencyKills · · Score: 4, Insightful

      I've been doing game reviews online for about a decade now, and as I look back over my reviews I find the ratings pretty much hit the full spectrum from 95% (Bioshock) all the way down to 14% (Dukes of Hazard - Racing for Home). I'm also a constant consumer of game reviews for games that I buy that I don't review. I think for all reviews that have a high degree of opinion (movies, books, videogames) it is important to find a couple of reviewers who feel like you do and stick with them. It's clear that specifically to the videogame realm there is a high degree of sellout (I won't name names) but here's a hint - avoid a review for a game that has a banner ad for that game on the same page as the review.

      --
      Jealously hoarding mod points since 2007.
    37. Re:Does anyone really believe the scores ? by Anonymous Coward · · Score: 1, Informative

      You've obviously never played Extreme Paintbrawl before. I remember PC Gamer in 1998 giving it a review score of 6/100, with the only redeeming quality of it being the box it came in was recyclable. And I'm sure that was just them being generous too. The game is really that terrible.

    38. Re:Does anyone really believe the scores ? by xtracto · · Score: 1

      The problem with reviews is that they are strongly subjective.

      On the other hand, sites such as Criticker (for movies) that make recommendations based on *your* defined ranking seem more useful for me.

      For example, from the first 5 "best" games for the Wii (from metacritic):
      1 Super Mario Galaxy 2007 97
      2 Legend of Zelda: Twilight Princess, The 2006 95
      3 World of Goo 2008 94
      4 Super Smash Bros. Brawl 2008 93
      5 Rock Band 2

      I bought mario galaxy and thought it was just OK, nothing worth of an 80 or so.

      I bought L. of Zelda along with my Wii when it was first released, however I stopped playing it
      after about 2 hours because I got bored as hell.

      I played SuperSmash Bros brawl at a friend's house and didn't like it at all. See, I was raised with Street Fighter 2 and Mortal Kombat 1 and 2, thus, the "one button does everything" gameplay of SSBB just does not cut it for me.

      As of "Rockband 2", I play the real guitar, I tried this mock-guitar playing in an arcade some years ago and after the first two or three games it lost the novelty (I also installed FretsOnFire and gave it a try, I just do not find such kind of game amusing).

      So, that only leaves World of Goo, which was a good game, albeit a bit short. The sad think, for the wii I guess, is that a "side-project" game as world of goo ends among the first 5 of the platform...

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    39. Re:Does anyone really believe the scores ? by xtracto · · Score: 1

      Oh and by the way... there is a inherent problem with sites such as metacritic and gamerankings. When a game first comes out, usually the first reviews you read are the ones which are paid for, thus you see only "90 to 100" points favorable review. After about six months, other less favorable reviews come out and you get a completely different score.

      I saw that with "Wii Fit" and Excite truck, which started around the 90s in scores and got down after some months of released.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    40. Re:Does anyone really believe the scores ? by Alpha+Soixante-Neuf · · Score: 2, Interesting

      My answer to this is it's time to re-think your scale. Absolutely everything that goes sub 6 on your current scale should get an automatic 0. 0 means too far below industry standards to be considered a viable option. After that re-orient your 6-10 on a 1-10 scale. Nobody reading reviews gives a crap about the differences between a current 1 and a current 4. they are both equally unbuyable products and I see no reason for a reviewer to differentiate between them. However, there are lots of reasons to make small distinctions between a 6, a 6.5, and a 7 and I'd much rather have those difference given more weight so they exist on a 3-6 or 3-7 plane. It's all the little things reviewers know about that would help people make decisions. Are there other similar titles that do it better? Graphics subtleties, small control issues, bugs etc...

      Now it's frustrating because if you're the only one using a scale like this your reviews sound incredibly harsh, but to me there's no reason to give a spectrum at the bottom of the scale where the threshold for even considering buying it is way more like 4-5 at the lowest. To me a 1 should be the generic genre game that super fanboys will play and enjoy, but if you don't play like 20 games of the same style every year, then buy a different one. Then work your way up from there. There's no reason anything lower on the scale deserves it's own spot. It shouldn't be paid for under any circumstances and the fact that people can make games even worse than it doesn't mean the've accomplished anything either.

      --
      "The world is a tragedy to those who feel, and comedy to those who think." -- Shakespeare
    41. Re:Does anyone really believe the scores ? by PitaBred · · Score: 1

      Depends on how popular the game was. I've gotten some good deals on games that weren't A-list titles but were still great games. Stuff like Mercury Meltdown Madness for the Wii, and so on.

    42. Re:Does anyone really believe the scores ? by russotto · · Score: 1

      If a magazine or website is really scoring out of 10 or out of 100, then we ought to see some 1's and 2's.
      But we don't do we ?

      With magazines, traditionally, no. If a game is THAT bad, the magazine won't bother to print a review of it. Not that there isn't plenty of inflation going on, but there are other less-nefarious reasons you don't see terrible reviews.

      Same goes for restaurant reviews from respected restaurant critics; if you see a really awful one, it's generally going to be of a well-known place which you'd expect better from; if the critic goes to a really awful new or obscure place, they just won't bother with it.

    43. Re:Does anyone really believe the scores ? by PitaBred · · Score: 1

      Those games have never been about the graphics. They've been about playing as your favorite teams and players. People get the new versions because they have the new trades and such that've gone on since last year.

    44. Re:Does anyone really believe the scores ? by Xest · · Score: 1

      I've never trusted them to be honest for this reason. The fact is reviews are just a form of protection racket.

      I've played plenty of low rated games that were far better than high rated games with many of the high rated games being awful.

      It basically comes down to whichever publishers/developers have sent across their protection racket money to all the reviewers, those that haven't get shit reviews and shit numbers on their site, those who pay up or send the required sweeteners beforehand are guaranteed an 80%+ or 90%+.

      Either way, review scores whichever metric you use have absolutely nothing to do with how good or bad a game actually is, or isn't.

    45. Re:Does anyone really believe the scores ? by fbjon · · Score: 3, Interesting
      I understand the rationale behind finding trusted reviewers, but I've never really bothered to go that in-depth. In fact, I do precisely what TFA says people don't do: look at the Metacritic aggregate. But not just the combined score, it's also important to consider the spread of the scores, and what kind of sites give the scores in any particular band: low, average, high.

      I find that when the spread is large, the extreme ends tend to point to piss-poor reviews that I can safely ignore. If there's a lot in either end, however, some of those are probably worth paying attention to. Most of the time, I look at a few "trusted" sites in the middle of the pack, such as IGN and GameSpot. GS invariably gives a lower score than IGN to any game, so I end up looking at that most of the time.

      Finally, if a game gets mostly high scores, the low score reviews tend to be informative, and vice-versa.

      So any time I buy a game or browse around a store, Metacritic is the first place I check, and then combine that information with the price of the game to arrive at a decision. So far the only times I've missed is when I didn't check Metacritic carefully.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    46. Re:Does anyone really believe the scores ? by Anonymous Coward · · Score: 0

      It's certainly worth 9/10 for sports fans.

      Because, you see, sports fans are inherently kinda dumb.

    47. Re:Does anyone really believe the scores ? by hairyfeet · · Score: 1

      How would you explain Turning Point: Fail of Liberty? I picked that game up for a whole $3 and frankly it nor Blacksite: Area 51 was worth even the $3 each I paid for them. That is why I have started picking up my PC gaming from the Amazon bargain bin, so many of the games today are absolutely shitty console ports that at least if you pick it up for less than $10 you might be able to get your money back out of it in entertainment.

      The truly great ones like Far Cry 1 and Bioshock quickly build enough word of mouth that by the time it hits the $30 price point you know it is a truly great game and worth the cash. But frankly most of these "multiplatform" games are frankly just giant cans o' fail, with a side order of suck. And if you do reviews can I ask-what was your scores for the above games?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    48. Re:Does anyone really believe the scores ? by Stormwatch · · Score: 1

      Action 52.

    49. Re:Does anyone really believe the scores ? by Zalbik · · Score: 1

      ames are not cut, they take a lot of time and money to make and companies talk about what they're making, even having to declare their status on annual returns. Just about every game is published because the investment has been made. Only a fool would believe companies would make a game, get to the end, then decide it's only going to get 3 out of 10, then scrap it.

      And your evidence for this would be what?!?! Games are cancelled all the time. Many of these were cancelled WELL into production.

      Only a fool would dump a bunch of money into development of a game, realize it was crap, then decide "let's spend a bunch more money on marketing and distribution that we will never recover!"

    50. Re:Does anyone really believe the scores ? by clickclickdrone · · Score: 1

      OK, maybe FIFA isn't the best example - what about a non game title like Adobe Elements - the last version (8) didn't add much over 7 so for first time buyers, the value is very different to existing ones, especially those on V7. One would have hoped you'd have got the thrust of the point without getting hung up about the specific title.

      --
      I want a list of atrocities done in your name - Recoil
    51. Re:Does anyone really believe the scores ? by clickclickdrone · · Score: 1

      >Games are not cut
      That's odd. I know a whole stack of people who work on games - mainly designers and graphics artists and they often get games pulled during development, often right near the end and sometimes for no reason other than a change of management at the publisher who decide it's not what they want after all.
      It's far worse for smaller developement houses with 50 staff as they work hand to mouth with the milestone payments keeping them going and the next game slated to start after the current one ends. If the game gets pulled, they run out of cash pretty damned fast and die as they can't hang on until the next game is ready to roll.

      --
      I want a list of atrocities done in your name - Recoil
    52. Re:Does anyone really believe the scores ? by jhoegl · · Score: 1

      Ultima Online?

    53. Re:Does anyone really believe the scores ? by nedlohs · · Score: 1

      How is 7-8 reasonable for "good enough". Back in my non-US university days 8/10 would be a Distinction grade, and 7/10 would be a Credit grade.

      Surely "good enough" is a simple Pass, ie: 5-6/10?

      And "not good enough" would be 0-4/10 or a Fail.

      Averaging 8/10 would get you into the honours program of the degree, which should take more than "good enough". Heck it'd get you into the phd program.

      You must have got an amazing number of good games, the majority of games I've played I would be giving a score of less than 4 if I was assigning scores rather than just being bored to death and wasting an hour or two before giving up and never bothering with it again. But that was back in the days of actually having free time and downloading essentially every new game to try.

      You do have your scale calibrated right?!? There's no point not using half the numbers available, or are all 9/10 games *exactly* the same in score worthyness? If you don't use 0-4 then expand rework the numbers so that your games rated 5-6 in the old system get scores of 2-4, old scores of 7-8 get 5-7, games rated 9-10 previously now get 8-10, and the "handful" who got less than four now have 0-1.

      Now that I have less free time (and more money) I just don't buy new releases, I wait a few months (at least) to see what the post hype opinions are and hopefully only end up buying games that will be fun enough to be worth spending my free time on.

    54. Re:Does anyone really believe the scores ? by antdude · · Score: 1

      How do you rent PC games? :P I don't mean pirating. :P

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    55. Re:Does anyone really believe the scores ? by clickclickdrone · · Score: 1

      >How is 7-8 reasonable for "good enough"
      That certainly is a valid point. A previous editor opined much the same and thought as you do that an average product (i.e. most of them) should be a 5. However, people have got so used to seeing 5 as being a crap product that it would effectively mislead readers unless the entire reviewing industry adopted it en-masse. i.e., it ain't going to happen.
      We have a situation where most product is broadly similar in terms of quality and does what it is supposed to by and large. Very little truly shines and very little is screamingly bad. Those that are will incur the 10's and 1/2's. It's probably fair to assume that all things being equal, if you read a review that's a 10, it's really good. 7/8 means it will do what you want competently (I'm more of an app reviewer than games these days). Not much gets 4/5/6, instead there'll be a bunch of 1/2/3's and those you want to avoid. Maybe we could get by with 1/2/3? 1 - Avoid, 2 - buy, 3 - buy right now.
      Apart from anything else, people shouldn't get overly hung up about the numbers - they really are just a case of 'think of a number'. That's why different reviews vary, often wildly. What is important is the text of the review - that's where you'll find details of what works well and what doesn't. Some people want a GFX fest and sod the gameplay, others are the reverse and some get excited about having a printed manual instead of a PDF. That's another reason why the numbers are just a guide - no single value can cover all readers interests/needs.

      --
      I want a list of atrocities done in your name - Recoil
    56. Re:Does anyone really believe the scores ? by Anonymous Coward · · Score: 0

      Who says that a reviewer has to be sent review copies of everything that they review for free? Why can't they just go to the store, buy a copy, and review that?

    57. Re:Does anyone really believe the scores ? by kramerd · · Score: 1

      Have you tried looking for used games that are more than 2 weeks old?

      After about a year (and sometimes less), games drop in price from $60 to $20. At that point, they are just as entertaining as when they were $60.

    58. Re:Does anyone really believe the scores ? by Vanderhoth · · Score: 1

      I haven't rented a PC game in a long time. I use to be able to rent them from a place called Floppies. I'm sure they've gone out of business by now. I guess I just don't play many PC games anymore.

      When I first got into WoW they had a three month free subscription. I imagine most MMORPGs would have a similar system so that pretty much covers the genera of games available on the PCs these days. I haven't seen a good RTS that I've been interested in since Starcraft came out.

      That aside you do have a good point

    59. Re:Does anyone really believe the scores ? by Grimbleton · · Score: 1

      You shut your whore mouth.

    60. Re:Does anyone really believe the scores ? by BikeHelmet · · Score: 1

      You do, of course, get the occasional game where the "professional" review scores seem a bit out of whack. Modern Warfare 2 felt like a bit of an example of this to me; I could have seen it as an 8/10 kind of game, but I suspect that review scores above that are being hype driven.

      Oblivion? Bioshock?

      Should I name others? :P

      Totally agree with your points - I tend to comb reviews for insights into how the gameplay works, and any important flaws that would detract from the experience. So far it's kept me pretty safe.

    61. Re:Does anyone really believe the scores ? by Anonymous Coward · · Score: 0

      Hahaha! Yeah I remember that. My best friend in high school actually bought that game, having seen the review, just to see how truly terrible it was. That game was truly a special type of awful.

    62. Re:Does anyone really believe the scores ? by wzzzzrd · · Score: 1

      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.

      So true.

      --
      On second thought, let's not go to Camelot. It is a silly place.
    63. Re:Does anyone really believe the scores ? by zdickinson · · Score: 0

      I use gamespot.com and they give out scores of 1, 2, and 3 a lot. Plus a lot of average scores for average games. Since '96 I've found them to be accurate.

      --
      I hate ethics, I avoid them on principle.
    64. Re:Does anyone really believe the scores ? by space_jake · · Score: 1

      Nothing ever lives up to the hype, don't buy into the bullshit of "best game ever" and you won't be disappointed as easily. Plenty of games that don't live up to the pre-release hype are still very enjoyable.

    65. Re:Does anyone really believe the scores ? by archen · · Score: 1

      It is a tough problem however. For instance having a lot of things rated at say 0, gives the reader the impression that you simply don't like much of anything. I had this sort of problems doing reviews myself. The stuff I thought was generally pretty good, but when everything was pretty good, nearly everything rated a 7. So I spent a LONG time going through them and normalizing nearly everything from a 5. I took the titles I rated low and dropped them pretty low as you suggested, and thought a lot more about if something really was better than the average. In the end I still ended up with 7.5 and so-forth, but it became harder and harder for a title to get closer to a 10. I think one of the more important things to do, even if no one will read it; is to clarify how you scale your ratings and what a 0 actually means compared to a 5. I agree that the scales are out of wack to the point that they don't mean anything, but no one really bothers to explain how the ratings are actually done from the reviewers point either.

    66. Re:Does anyone really believe the scores ? by Mythrix · · Score: 1

      Big Rigs got a score of 1 out of 10, although I'm assuming that is because GameSpot doesn't have a 0 score on their scale.

    67. Re:Does anyone really believe the scores ? by SmegginHell · · Score: 1

      Far Cry 2 is a perfect example of why I no longer give a flying fuck what user game reviews say.
      That game was awesome and yet hated by just about every single user review.

      There I fixed that for you.

    68. Re:Does anyone really believe the scores ? by Anonymous Coward · · Score: 0

      Ditto, end of discussion

  3. Why by ledow · · Score: 1, Interesting

    And why? Because the grade-grubbing means that as of about 10-15 years ago, reviews are nothing more than adverts, and ratings are nothing more than auctions to the highest bidder.

    I've *never* bought any game because of a review. Not even back when they were a bit more honest (e.g. in the Spectrum days, it was very common to see sub-50% and even sub-10% scores of games, some of them were even immortalised in things like a "crap games collection"). Game preference is completely subjective and neither words nor pictures can convey how a game operates.

    But it's not just games that suffer from the problem - I know someone who buys cameras, cars, all manner of electrical goods etc. on the basis of the Which? review. I have seriously watched them buy something that costs a month's wages just because the Which? magazine said it was the best, only for them to discover that all the things *I* said about the brand / device / features etc. were true and it was useless to them. What was even more annoying is that they asked my advice every time about PC's and electrical goods, then completely ignored it, bought what the Which? review recommended, then complained and expected me to provide support for the thing they just bought.

    I read reviews as entertainment. If I want to know about a game, I might read the review of it to pass the time and introduce me to the *suggested* features that it may have. But I would never use them as a basis for a purchase... that's why you let other dummies buy it first and then hear first-hand from them after a month if they are still playing it and enjoying it.

    1. Re:Why by Shrike82 · · Score: 0

      Not even back when they were a bit more honest (e.g. in the Spectrum days, it was very common to see sub-50% and even sub-10% scores of games, some of them were even immortalised in things like a "crap games collection").

      You forgot possibly the most important piece of information. Were you a Sinclair User man or a Your Sinclair kind of guy? Answer carefully, for I have a strong preference in one direction and may be forced to declare a blood feud if you pick the wrong magazine.

      --
      You can advertise in this sig from as little as £99.99 a month!
    2. Re:Why by Filmcell-Keyrings · · Score: 1

      I was a Crash reader - you want to make something of it. Not the parent poster, but just thought I'd stick my oar in.

      --
      Never rub another man's rhubarb
    3. Re:Why by Toby_Tyke · · Score: 1

      I bought them both. And Crash.

      Why limit yourself to only one free tape a month?

      I still have them all in boxes in the attic.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    4. Re:Why by ledow · · Score: 1

      I was a "whatever had the best game on the covertape" reader but I basically bought every magazine going.

      Crash was okay with tapes, not so fun to read. Your Sinclair was good to read and had fairly decent tapes. And Sinclair User - I probably never read enough of them to make a choice.

      I had a letter published in Your Sinclair once, so you'd probably say that was my favourite, given the evidence. In reality, I was just after a freebie and their cover tapes.

    5. Re:Why by thePowerOfGrayskull · · Score: 1

      And why? Because the grade-grubbing means that as of about 10-15 years ago, reviews are nothing more than adverts, and ratings are nothing more than auctions to the highest bidder.

      Exactly true. Now, reviews are all about who can provide the most perks to the reviewers.

    6. Re:Why by Shrike82 · · Score: 1

      I had a letter published in Your Sinclair once

      I bought almost every copy, so chances are good that I read your letter. Weirdly enough I was discussing programming on the Spectrum in Basic a few weeks back. Man did that conversation make me feel old.

      --
      You can advertise in this sig from as little as £99.99 a month!
    7. Re:Why by ledow · · Score: 1

      A few years back, I bought every copy of INPUT - a Marshall Cavendish collect-each-weekly-part programming magazine that was released back in the Speccy days. Every page has Speccy, Amstrad, Commodore, Dragon/Tandy code, and code for other machines of the era, that you had to type in. That magazine single-handedly got me interested in programming. And then a few years ago I mentioned it on Slashdot and spoke to someone who had written one of the big games (10 or so issues full of code) that was published in it! :-)

      I was *nearly* the first person to publish a map for Nonterraqueous too, but we were pipped to the post after HOURS of mapping.

  4. I look at Gamefaqs by tonycheese · · Score: 3, Interesting

    When I personally buy a game, I look at gamefaqs user reviews instead of Metacritic. When looking at the main page of a game on gamefaqs, the first two averaged review numbers are exceptionally useful to me. They seem to give a very strong feel of what the general reaction to a game is - anything under a 7 is probably not worth my money. Also, user reviewers seem to me to play the games more thoroughly than someone who does reviews for a job, and game depth/replayability is a big point for me. Although, if I think about it, I generally buy games for Nintendo DS - price is pretty uniform and graphics can only get so good. In order to look up the game at all I had to have heard about it from my friends or some sites, so my experience doesn't really contradict his research at all.

    1. Re:I look at Gamefaqs by Anonymous Coward · · Score: 0

      User scores are generally more trustworthy than "professional," bought-and-sold reviewers. Example: http://www.metacritic.com/games/platforms/ds/coptherecruit

    2. Re:I look at Gamefaqs by Anonymous Coward · · Score: 0

      Uh, yeah... Lets see, what are the top 10 DS games currently on Gamefaqs:

            1. Pokemon Platinum
            2. Phantasy Star Zero
            3. Pokemon Diamond Version
            4. Kingdom Hearts 358/2 Day
            5. Pokemon HeartGold Version
            6. Yu-Gi-Oh! 5D's 2009
            7. New Super Mario Bros.
            8. Mario & Luigi: Bowser's
            9. Harvest Moon: Sunshine Islands
          10. Legend of Zelda Spirit Tracks

      Can you tell who the reviewers/audience is there? I can and not a single one of those would be in my top 10.

    3. Re:I look at Gamefaqs by tonycheese · · Score: 1

      Those are the top 10 looked at WALKTHROUGHS, if you click through their ratings don't sync up with the highest rated items. It is kind of misleading since they are titled "top 10 games". But seriously, not a single one from that list? You wouldn't like Super Mario brothers or at least the Mario and Luigi game? Everybody loved the Mario and Luigi game...

  5. Color me shocked by Tar-Alcarin · · Score: 2, Insightful

    So, while there certainly is correlation between the review score and purchase numbers, there's very limited (if any) causation? With the immense integrity the game-review professionals command, who'da thunk it?

  6. Trust by Aceticon · · Score: 4, Insightful

    It all boils down to trust (or more specifically lack of it) on the Game review sites.

    I'm not overly surprised that people don't base their buying decisions primarily on the review scores from game-sites. In most sites I've seen one or all of the following:

    • Creeping scores: games coming out now get higher average scores than games that came out 2 or 3 years ago
    • No mention of the bugs: a game might be full to the brim with bugs on release day and yet there is no mention of it or a passing reference to "the version we tested had some problems but this is a pre-release version and they should be solved before release" (not!)
    • Hype: game sites are the main culprits in creating/maintaining hype on often undeserving games. For example, before release Spore was being hyped to death by most game sites as a grand, revolutionary game - as it turns out, it wasn't even that much of a fun game and after release the hype-machine went suddenly quiet
    • Shallow reviews on just the beginning of the game: a lot of reviews sound like the person doing it just played the game for a couple of hours and then wrote the review. Plenty of games out there become pointless and boring after a couple of hours playing them, and yet that's often not mentioned in the game reviews
    • No mention of intrusive DRM: often enough the games come out with crazy phone-home, only works if Internet is always on, DVD-Writer-breaking DRM which installs a rootkit in our machine and yet not a peep about it in the main gaming sites. I suppose some might mention it if the activation process involved "chop your grandmother into little pieces and send them to the following address ..." but must would not

    Personally, I usually wait a while after the game is out and then go check user reviews. If your discount the "100%, great thing since sliced bread" ones (which come from fanboys) you'll usually be able to get a good picture of all the above mentioned points that the game sites miss (bugs, long-term (re)playability, intrusive DRM, hands-on-beyond-hype experience)

    1. Re:Trust by Anonymous Coward · · Score: 0

      "Shallow reviews on just the beginning of the game"

      I can't remember if it was PC Gamer or PC Games (the latter of which has been defunct for quite some time now), but one of them once reviewed Civ II: Test of Time. This was basically a re-release of Civ II, a couple years later, with an updated tileset, some different game modes (extended normal with future tech, sci fi, fantasy, etc.), scenarios, and an updated script engine that let modders make much better scenarios.

      They gave it a low score, which it probably deserved because it was a full-price re-release of a 3-year-old game with many copies in the bargain bins. They also cited the graphics as a con of the game, because they were darker and the reviewer found them harder to differentiate (I personally liked the update). The review seemed to miss that even the standard mode had some much-needed updates, but to be fair, it was easy to miss because it was poorly called-out in the documentation.

      Here's what I hated: the manual of the game had some pretty poor wording on the game mode where you play regular civ, but after reaching alpha centauri you got to keep playing. Based on the manual it sounded kind of like you started a new Sci Fi mode game at that point, but that made no sense. The Civilopedia, or actually playing the game, or reading the friggin' fold-out unit guide, shows that you can start colonizing alpha centauri as a different map overlayed on the world map, and there are special structures that you can build to travel between overlayed tiles if they happen to be land on both planets. The tech tree was expanded that little bit further to accomodate it.

      The point I'm getting at here is that the reviewer scathingly snarked about how unfun it was to play the game through to the end only to have it restart you from scratch in another game mode (something along the lines of "if you think that's fun -- it isn't"). That really crystallized to a young me just how untrustworthy these reviews were. The man had clearly just read the manual and based his review on that while claiming to have actually played the game.

    2. Re:Trust by rpillala · · Score: 1

      • Creeping scores: games coming out now get higher average scores than games that came out 2 or 3 years ago

      Of course they're better: they're newer

      Duh.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    3. Re:Trust by Eskarel · · Score: 1

      Not really certain about how much scores are creeping. There are a lot fewer really shit games out there these days, plenty of games I don't like, and plenty of let downs, but really shocking crap either doesn't make it or doesn't get reviewed. I've also seen games with huge full page adverts get panned in the same magazine, though I haven't read one in a few years.

      Game bugs are a funny thing. Sometimes they're really massive game crippling bugs which should have been caught, but a lot of the times they're the result, especially on PC of odd hardware or software configurations, old equipment, or unexpected user behavior. If game studios can't find bugs with a huge team of testers and beta testers and everything else they do you can't really expect some single reviewer to find and mention every one. Add in the fact that if you're reviewing games for a living having a rig in reasonable condition at all times is a justifiable business expense(and also not an experimental toy), and you won't see an awful lot of reviewers running on 5 year old equipment or bleeding edge beta software.

      Hype is always an issue, especially with games like Spore. Mostly because ideas always sound really really cool, and execution doesn't always live up to what it was supposed to be. Spore was a classic example of this, as is pretty much every game Peter Molyneux has ever produced. A lot of the hype comes before the actual game is reviewed, or before reviewers discover how eminently disappointing the actual feature is over the long term. Black and White is a perfect example of that sort of thing, the tutorial mission was absolutely awe inspiring, but they never really did anything with the idea.

      Shallow reviews are a problem, but they're largely unavoidable. Review sites are commercial entities, that means they have to generate enough content to keep readers reading, and they have to review the latest greatest games while people are still interested. This means a reviewer can't spend a month exploring every aspect of a game, it's just not economically viable. Add in the fact that a lot of reviewers are probably sick to death of most game mechanics just because of the nature of their jobs, and you might find it's sometimes hard to tell when a mechanic is actually grating and tedious and when it just seems that way because you've played 150 WW2 shooters this month already.

      DRM is an odd issue. Generally speaking, for the most part, if you follow the rules, it doesn't actually cause all that many problems for most people. Is it really a reviewers job to talk about the anti-piracy measures if they don't interfere with the game? Most PCs that are powerful enough for gaming are constantly connected to the internet these days anyway, and while I wasn't a huge fan of securom, and still am not, it's not really all that inconvenient if you've paid for all your software.

      Personally I also prefer user reviews, particularly on consumer electronics, not necessarily because the users are any better at reviewing things, but because reading the reviews will give you an idea of what kind of problems you might encounter. If the worst the kind of rabid complainers who visit forums can complain about is something you can live with you can be fairly certain the problems aren't going to be all that bad. 99.999% of the time you won't even experience those problems, but they do give you an idea of the worst you can expect.

      Reviews aren't perfect, nothing which has to make money generally is. That said, in an area in which you are not an expert, reading a variety of reviews can give you a fairly good idea of whether a product is any good. This isn't so good for games(most people who buy games have a pretty good idea of what a good game is, and what they like playing), but for a lot of things where you aren't an expert, they're not half bad. I am not, for instance, a refrigerator or car expert. I don't buy them all that often, and they aren't my areas of expertise. I certainly wouldn't take everything in a review for either as gospel truth, but reviews are generally better than guessing, and I don't have time to become an auto mechanic just so I can properly judge a new car.

    4. Re:Trust by advocate_one · · Score: 1

      No mention of the bugs: a game might be full to the brim with bugs on release day and yet there is no mention of it or a passing reference to "the version we tested had some problems but this is a pre-release version and they should be solved before release" (not!)

      that's assuming they even reviewed the game and aren't just regurgitating the press release and images from the press pack

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    5. Re:Trust by Anonymous Coward · · Score: 0

      Just to pick a nit for the heck of it: Spore is the brainfart^H^H^H^Hchild of Will Wright. The Sims guy. Peter Molyneux is the one responsible for the massively fun Dungeon Keeper and lots of dreck after that.

    6. Re:Trust by Eskarel · · Score: 1

      I'm well aware that Spore is from the Sims guy. Peter Molyneux is just a great example of games with lots of promise that failed to deliver.

    7. Re:Trust by dbcad7 · · Score: 1

      Personally, I usually wait a while after the game is out and then go check user reviews

      I like user reviews as well, and especially in combination with numbers of reviews.. It tells me much more when 80 people have reviewed something and given it a good score, than it does when 5 people have.

      --
      waiting for ad.doubleclick.net
  7. People SAY they are not influenced by reviews by KermitTheFragger · · Score: 3, Interesting

    If you ask people if they are willing to pay more for quality 90% will answer yes. However when the moment supreme is there to purchase for example a new notebook 80% will go for the cheapest and don't care about long term stuff like quality. I think there is a good chance this survey works the same; People SAY they are not influenced by reviews because 'Hey, I'm an original, I don't let anybody influence me'.

    1. Re:People SAY they are not influenced by reviews by Anonymous Coward · · Score: 0

      Unfortunately, review scores and quality go about as hand-in-hand as review scores and sales, at least if this article is to be believed.

  8. Luckily with PC games you can test them for free. by boombaard · · Score: 2, Informative

    Luckily with games, there are free demos available on every major torrent site.
    Having said that, I do realise that this applies less to console owners, who are in a more difficult position because they generally can't test games before purchasing it, meaning they will have to live with a lower signal-to-noise ratio. (But then, they were the ones who chose to invest in a closed platform.)
    Anyway, I'm fairly happy that most games are available for free testing (I'm usually not really in a rush to get any particular game), because - looking back - I can't really say that I found very many games that would've been worth my money if I had bought them (not even when they were sold at half 'list' price).. For the last couple of years the list would pretty much be limited to Portal, EU3, World in Conflict, Vampire: Bloodlines and Civ4 (and Arkham Asylum was OK too, just not at the current prices). Not a very long list, I might note.
    In all, I would suggest people don't get consoles, as too much bargaining power is taken away from you in getting one, and too many games just aren't worth wasting money on.

  9. I almost always look at reviews by ET3D · · Score: 1

    I read both media and user reviews, though mainly for games I'm thinking of buying because they're on sale on Steam or the like. If the reviews aren't good, I'm less likely to buy the game. The other way though, review causing me to buy a game, is less likely, simply because I don't tend to read reviews if I don't yet have an interest in the game.

    I was surprised that advertising visuals are the next most important factor after genre, playing a previous version and price.

  10. Review Scores are all payola.... by Fallen+Kell · · Score: 2, Insightful

    Depending on how much the parent company spends in ads on the site/magazine, the score will be inflated higher. The few times that an editor or reviewer really did stand up and score a bad game as such, they were immediately fired by the advertising department. There was a big scandal a few years back when the editor actually spoke out against one such firing... I am too tired to look it up myself right now.

    Anyway, reviews anymore from the "gaming press" are total garbage due to this mechanic. The ads in the magazine are more important to the company than the reviews themselves. When was the last time you saw an EA game get a 1 out of 10.... And trust me, there are many deserving candidates, like the yearly sports rehash which change nothing in the game, just which player is on which team. Or Race Driver Grid, or Darkar 2009, or Rally Stars.... The magazines would just not post a review of a game when it gets bad because they don't want to potentially lose their ads from the publisher...

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    1. Re:Review Scores are all payola.... by Goffee71 · · Score: 0

      Whole industry tarnished by one or two scandals shocker! In reality - in most cases editorial and advertising are kept very separate for exactly this reason. And as Exhibit A, there are now less adverts in mags than ever, so how would your argument hold true? For online, this could well be different but its so much easier for readers to call BS and for word to spread.

      --
      If he's the Walrus then can I be a penguin please?
    2. Re:Review Scores are all payola.... by clickclickdrone · · Score: 3, Interesting

      This is certainlhy an issue with US based sites/magazines. Over in the UK it's less driven by advertising spend (in my experience, at least). I've given fairly bad reviews to a few products and I still get new stuff from them to look at. Equally, I've had software from the US where they've asked outright if the review will be looked upon favourably if they advertisise with us. They seemed amazed that I was adamant advertising and editorial don't talk to each other. They can't, otherwise the whole point of reviewing is null and void.
      There is possibly an argument that because some firms let you keep the kit (sometimes quite expensive kit) and others always want it sent back, that this could affect your scoring but I try hard not to fall into that trap. That said, I often request review items I actually have a need for and this can actively work against it if it doesn't do what I'd hoped.

      --
      I want a list of atrocities done in your name - Recoil
    3. Re:Review Scores are all payola.... by Anonymous Coward · · Score: 0

      It's the general attitude of corruption over there. You tip your waiter or bartender to get served. You tip your journalist to get good reviews. You tip your congressman to get the laws you want and you tip the governer to get nominated for a vacant Senate position.

    4. Re:Review Scores are all payola.... by Fallen+Kell · · Score: 1

      The departments are separate, you are correct (and I even said that myself, "fired by the advertisement department"). The ads are down because the distribution of the magazines themselves are down. We have seen staples of the industry close up shop in the print world, like Electronic Gaming Monthly. The print side of the industry is collapsing due to the internet. You need to remember the same people who are the target customer/demographic is also the same demographic most likely to know how to use a computer and search the internet for information, such as reviews, cheat codes, maps, hints, etc., which is exactly the information that people had really been waiting for in the magazines (when they first debuted at least).

      --
      We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    5. Re:Review Scores are all payola.... by CronoCloud · · Score: 1

      EGM is back again, that's a good thing, though it's not as great as it was from say 1993 - 2003 or so.

  11. Review - yes. Score - no. by SharpFang · · Score: 2, Interesting

    I have three tiers of deciding on purchase of the game.

    1. I read the review about what the game contains. I thoroughly ignore any "positive personal thoughts" about the game as marketing fluff. The negative ones do add to the value of the review but aren't all that important. I just read what is the concept of the game, and whether it is anything original, with potential - a good idea. If the review talks loads about graphics and sound and development time and prior franchise, even in total superlatives, it means the game is junk. A reviewer would concentrate on the really good points if it had any.

    2.I check some Internet fora to see what people complain about. If there is a number of complaints about the same thing, it may turn me away again. The thing being "awful execution of the wonderful idea" is one of possible choices.

    3. Then I grab the game off a torrent. After I'm through with it, I look back at how it felt. The only deciding factor is "I enjoyed it". Yeah, I enjoyed Stalker: Clear Sky, despite hopeless story, dull ending and reuse of content. I enjoyed Oblivion despite being dumbed down to knees level of Morrowind.

    If the game passes the three tiers of classification, I buy it.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:Review - yes. Score - no. by aldwin · · Score: 1

      I have a step 4: see if this guy has reviewed it.

      His style is very critical and sarcastic, but I find it usually gives a very good idea of a games strengths and weaknesses. I've bought games that he's trashed, but knowing why he's trashed them and having a different opinion on what style of games are fun. It's especially useful to weed-out the games that are "good concept, buggy as hell"

    2. Re:Review - yes. Score - no. by CronoCloud · · Score: 1

      Yahtzee! He's a little PC and shooter centric for my taste, but yeah. His reviews of Oblvion and Fallout 3 are spot on, still fun games though.

    3. Re:Review - yes. Score - no. by Anonymous Coward · · Score: 0

      You're justifying something very wrong, I have no problem with piracy of games, but if you play a game all the way to the end to decide if it's good enough for you to buy.... you are really taking the piss ( it's either good or bad ). If it is good enough to play to the end, then it is good enough to buy. Stop lying to yourself

    4. Re:Review - yes. Score - no. by SharpFang · · Score: 1

      If I find my food at restaurant disgusting, I will send it back to kitchen without paying. You could argue I shouldn't do so if I ate more than half. But if I was feeling it tasted funny but kept on, until I found a used condom baked into the last piece of my pizza, fuck you, I will return all your food, all over your clothes and let's see if you demand money on top of that.

      Argue lies with my wallet. It doesn't lie. Good games get rewarded. Decent games get rewarded when their price drops to their value. Bad games get the hose.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    5. Re:Review - yes. Score - no. by Anonymous Coward · · Score: 0

      Really? or is it like a movie with a plot twist you don't like half way through. Hey maybe the comdom was in the second slice of pizza but you kept eating to the end. Anyone can make an analogy that works for them.

      You are an active participant in your entertainment, they aren't forcing you play it to the end. Your point is invalid, there are terrible games that deserve to die a horrible death.

      Would you play E.T. the Extra-Terrestrial to the end before deciding it was a bad game?

      Unless it is an indy, and I hope your not ripping of indies, there is generally 10 hours of gameplay. Nobody is making you play.

    6. Re:Review - yes. Score - no. by SharpFang · · Score: 1

      Hey maybe the comdom was in the second slice of pizza but you kept eating to the end. Anyone can make an analogy that works for them.

      That's what the cafe owner might claim.
      But I -know- where it was, and I have absolutely no intention to argue about the payment, I just walk away from the vomit-covered asshole.

      Of course I stop playing if I don't like the game and it shows no promise of improving. The case where I get to the end, and still decide the game wasn't worth it is relatively rare. I buy most of games I finish. Sometimes I don't buy them simply because they are not available in my country. Sometimes the credit card payment online can't be completed, not my fault. Sometimes they piss me off by charging me more than if I was in US (for a download), and I say "fuck you, greedy assholes". That business method backfires badly, and as a rule I never buy such products, and this is a rule I don't break no matter what.

      As you can notice, these are all not "lost sale" scenarios. They wouldn't get the money anyway, with me playing the game or not. But still, the wallet speaks the truth, it isn't as if I paid rarely. I have a pretty big shelf of originals, but often I don't even install them. SecuROM on Oblivion taught me not to insert original CDs in the drive, as they contain worse malware than you can get off the most shady warez sites. I have two versions of Morrowind (GOTY and Collector's) and still I play one I got from torrents - the No-CD crack gives about 30% FPS boost over the originals because the protection routine is a resource hog.

      Currently, I'm waiting for Stalker: Call of Pripyat to appear in trade. They earned their money already. I'm 3/4 through the game on my third walk-through, veteran level this time.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    7. Re:Review - yes. Score - no. by SharpFang · · Score: 1

      ...oh, and it took me about a year and a half since finishing playing Oblivion to finally decide to buy it. I was MAD at Bethesda for dumbing it down. I hated them for making it a console hack&slash with RPG elements. The stupid linear mcGufin quests. The leveled everything. The pathetic railroading. I despised it for being so shitty comparing to the godly Morrowind.

      Only in hindsight I realized it was NOT a bad game. It was actually rather good. It didn't reach the knees level of Morrowind but I did enjoy it, I loved to cast feather on my horse to be able to carry all the loot from a random dungeon back to the city, I loved sneaking after goblins along the mountain tops, I loved riding down the Niben bay on horseback at Mach 2, fortify speed and water walking the horse. As I got over my disappointment and looked at Oblivion as an independent game, and not as a successor to Morrowind, I decided it was worth the money.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  12. Positive/Negative user reviews are the thing. by quadrox · · Score: 0

    I read the professional reviews only to get a detailed overview of what to expect. The buying decision is made after reading both the most positive and most negative user reviews - this usually gives you a fairly accurate idea of what to expect.

    In the past I have bought too many games on hype alone, only to be disappointed because some aspect of the game was not (as good) as I expected. By reading the positive and negative user reviews you can be almost certain to learn about the quirkiest details.

  13. Amazon by clickclickdrone · · Score: 2, Interesting

    I used to write Amazon reviews - you know, the bit before the buyers reviews but after the manufacturers descriptions? I was impressed when I signed up that made it clear I could slate a product if it really wasn't any good. Their only stipulation was that I should suggest another product on their site that was know to be better. Seemed fair enough to me. I stopped some years ago but if that policy is still in effect, it owuld add some weight to their value IMO. This was the .co.uk - the .com had diffferent reviews and possibly different criteria.

    --
    I want a list of atrocities done in your name - Recoil
    1. Re:Amazon by clickclickdrone · · Score: 0

      Curious - I seemed to have upset someone - all my posts are getting marked over-rated. Still, maybe they are!

      --
      I want a list of atrocities done in your name - Recoil
  14. Demo's by L4t3r4lu5 · · Score: 2, Insightful

    I buy games when I've enjoyed playing the demo. If there isn't a demo available, I don't buy it.

    Game world not designed to allow for demo-style play? Rubbish. You can sandbox an area of a GTA map, limit Dragon Age: Origins to one town, make level caps to prevent access to higher level play... It's just laziness.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:Demo's by Eskarel · · Score: 1

      It's not really all that simple. A sand boxed area of GTA wouldn't feel like the real GTA does, and more than half the beauty of Dragon Age is how deep and rich and real the world is, one town even the best town wouldn't give you that.

      Add in the fact that in a lot of cases the demos, even with everything cut out of it, are as large as the full game, and you're sort of in a bit of a tough situation.

    2. Re:Demo's by L4t3r4lu5 · · Score: 1

      I take it by "large" you mean in file size, and that's one of the reasons I still buy PC gaming magazines. They often come with demos for games I haven't heard of yet, or I don't have the patience to download. Size is only an issue if you're still on 512k at this point in time.

      Besides, a game doesn't need to be huge to be fun. I bought Audiosurf based purely on the demo, as I wanted to play the other game modes. I still play it probably two hours a week, with new songs or getting better scores on old songs. I played "Through the Fire and the Flames" for an hour itself on the demo, and that game is... 50MB? A little more?

      If you mean too large in the game world sense, then you can cut it up at a load scene. A fraction of the story to get you interested. It's called a hook, and is often what you see in trailers. I'd much prefer an actual playable demo to a video, though.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:Demo's by Eskarel · · Score: 1

      If you live in a part of the world with bandwidth caps, 8 GB(which is how big some demos are) can be a bit of a problem. It doesn't take a long time for me to download it, but it uses most of my cap, and more importantly it's as big as the full game off a torrent site.

    4. Re:Demo's by L4t3r4lu5 · · Score: 1

      I don't know of any games with an 8GB demo. Sorry.

      Maybe you should change ISP? I am from the UK, and my ISP has a 100GB/calendar month cap. 8Mb is my regular speed, I can pull 12Mb in the early morning.

      Watching 2hrs of online TV per day, playing a few online games, and downloading a demo probably every 3 days gets me to 50GB typically. Just up your allowance.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    5. Re:Demo's by Eskarel · · Score: 1

      Bioshock was about 6 as I recall, the same size as the full game.

      I can get a higher cap, but it would cost me more money, and I don't really need it. That doesn't change the fact that even a couple of gig of data for what generally ends up being half an hour or less of game play is really rather pointless.

  15. If you trust the reviews that goes a long way... by jimbob666 · · Score: 1

    LOL reviews are one of the most important factors I base my purchases on. And here in the UK I go by Edge Magazine which I have been reading for 16 years.

    I can trust their reviews. Anything they give a 9/10 is a must buy (if you like the genre) and the rare 10/10 are no brainers. There have only been a handful of 10/10 in the magazines long history, including one this month: Bayonetta.

    Edge Magazine: http://www.edge-online.com/magazine

  16. Reviews are important for Wii owners! by BuckoA51 · · Score: 1

    Owning a Wii, there are a bunch of really fantastic games and a whole lot of dross (though this is true to an extent on all platforms the Wii seems to suffer more than most). Without reviews, there would be no way to sift through all the chaff and find the good titles. Though the fact that terrible software continues to sell by the bucket load on the Wii suggests that the average joe probably doesn't read reviews at all.

  17. Bought reviews by mseeger · · Score: 1

    Since it has been disclosed that good reviews are being bought (you are allowed to conduct a test early if you guarantee at least a score of X), you cannot rely on reviews in any way. Currently the publisher try to sell any game as much as possible on the first three days before the "real" reviews hit.

  18. a modest proposal by Bazzargh · · Score: 2, Funny

    Since the publishers are so keen on getting 8/10 reviews, lets replace the stars with a scoring system that just gives them more of what they want.

    A good game gets one (8/10).

    A mediocre game gets 3: (8/10)(8/10)(8/10)

    And a terrible game gets a whopping 10: (8/10)(8/10)(8/10)(8/10)(8/10)(8/10)(8/10)(8/10)(8/10)(8/10) ... the publishers get what they want, and anyone with a calculator to hand knows what we really mean

  19. Garrison Keillor says... by bmo · · Score: 1

    Because at Lake Wobegone Software Publishing, all the secretaries are efficient, all the managers intelligent, and all the developers are above average.

    --
    BMO

    1. Re:Garrison Keillor says... by operator_error · · Score: 1

      That's a really, really old quote, bud. You better Google it to be certain, but just yesterday I heard that Lake Wobegone Software Publishing was under-water.

  20. Wait a few days by DrXym · · Score: 2, Insightful
    Most games are at best mediocre and at worst shovelware crap. It doesn't hurt to wait a day or two after release and gather consensus whether a game is worth purchasing or not. I don't get the urgency that some people attach to getting a game the minute it is released. If the game is THAT GOOD, then the reviews and consensus will bear that out, and if it doesn't, well you've just saved yourself a chunk of money.

    Be extra suspicious of games that embargo reviews, or allow just a handful of "exclusive" reviews to break the embargo. More often than not those reviews have been paid for in one way or another. Just like with other kinds of media there is usually a very good reason that publishers don't want you to know upfront what a game is like - because the product sucks.

    1. Re:Wait a few days by Anonymous Coward · · Score: 0

      Most games are at best mediocre and at worst shovelware crap

      Perhaps you should sell your Wii and get something better?

    2. Re:Wait a few days by DrXym · · Score: 1
      Actually I play games through the PC and PS3. While the Wii is blighted by shovelware, the reality is that every platform has a large percentage of mediocre / bad games, a smaller band of decent games and a smaller again band of stand-out titles.

      Every time someone preorders a title, they are basically gambling with their money when a few days would tell one way or another what the consensus is. That could be critical consensus as well as what fans of the genre thought of it.

  21. How I read the reviews... by WWWWolf · · Score: 1

    These days, I usually assume that if a game gets released, it's at least not half bad. At least on console side, there's some quality control in place. If the game gets released with really, really, really damning flaws, I expect every reviewer to whine about it. Fortunately, here the reviewers are at least trying to keep up to some journalistic standard and aren't lying all the time.

    I usually just read the reviews to see a few things: 1) did the game impress the reviewer whom I know is a fan of the genre and has seen many comparable examples? 2) just how much bullshit regarding the pre-release hype did the reviewer actually uncover, and would this affect my own expectations? Are the promised features that I was excited about still there? 3) Are there any big problems with the game that I should be aware of?

    Score is ultimately an useless metric that depends on too many things. If our local prominent game mag gives the game 70 or up, it's usually a sign that the game is going to be at least somewhat fun and worth trying.

  22. Re:Luckily with PC games you can test them for fre by RyuuzakiTetsuya · · Score: 1

    XBLArcade and PSN do have demos of games.

    Unless by demo you mean, pirate.

    --
    Non impediti ratione cogitationus.
  23. I never read reviews as reviews. by asdf7890 · · Score: 1

    I never read reviews as reviews.

    A review to me contains two or three things: advertising for the game, some more details about the gameplay that might be missing from the full-page graphic laden ad or TV spot, and possible it might compare the game to relevant reference points (other games, other relevant media, etc.). If I want an opinion beyond those bits of factual information I will look elsewhere - within days of a game being release there will be many opinions out there to pick from. Admittedly you have to assess each as there will be a mix of astro-turfers and particular-company-haters-who-don't-even-know-the-product-they-are-bashing but if you can find a good active discussion or two you can usually get a good gauge of the state of play.

    You also have to remember that the person writing the review isn't you. Your opinions may differ greatly when you actually get hold of the game, so try to read the facts upon which the opinion is based more than the opinion itself. Have a look at Zero Punctuation's reviews - if nothing else he rants entertainingly (IMO), and while the reviews are slanted towards the negative (intentionally so) he will mix in what good points he finds. For instance the BioShock review which if you don't pay attention at the beginning (where he lists the games major good points) you'd mistake a "good and very pretty, but not close to the hype" review fro a complete slating. When he does say something nice you know he means it (as being nasty is what gets him his viewers and therefore his paycheck). Of course I disagree with some of his views, because as stated above he is not me - I liked DeadSpace a lot more than he did (the trick being not to expect too much depth in what is essentially an interactive action flick) but didn't much like PainKiller when I tried it on a friends machine (though a lot of that is based on "what it my kind of game" and "what mood I was in" as much as the game itself.

    In summary: you are never going to get a true impression of how much you will like a game from any one review or collection of reviews, so stop trying. "Out of 10" and similar scores are even less (far, far, far less) meaningful.

    Caveat: I buy at most on or two of major games most years, and sometimes those are last year's games or earlier (which are now at little as 25% original full price) and occasionally pay for a good indie "casual" distraction, so I'm not really the industries key target audience.

  24. Except you just illiustrate the problem by Moraelin · · Score: 5, Insightful

    Except you just illustrate the problem: something that's just "good enough" (which really just means "mediocre") gets an 8 out of 10. I'm sorry, but in a perfectly linear scale, "mediocre" would mean a 5. That's the kind of a number you could punch in a formula and get a correlation or anything else.

    Plus, if it were just a case of a honest review and the bad ones being already cancelled, the results would look much like the right half of a bell curve. You know, the curve with the below average ones removed. For virtually any sitze out there, it doesn't. It looks like a bell curve centered on 8 or 9, and which pretty much starts at 6 or 7. Sorry, that's not a case of the bad ones being already removed, that's a clear sign of an offset scale. It's what you get when the occasional "something that's truly bad" means you get to give a 5 or a 6, not a 1 or 2.

    And then there is the occasional reviewer whose curve looks like two spikes. The kind who churns 90% to 99% scores all year long, and then occasionally picks up some 10 year old freeware game so he can give _something_ a 5% score and fix his street cred. Or publishes a yearly smack-talking "top 10 worst games of all time" -- conveniently all 20 years old and from publishers which are no longer in business -- just to show that he's that unbiased and can give a low score too.

    But again, that's not being unbiased and fair at all, it's just trying to compensate one crap (or dishonest) job with another one skewed in the other direction. If it were a real fair and unbiased and non-skewed job, you'd get one bell curve centered in the right place, not two spikes centered near the extremes of the scale.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Except you just illiustrate the problem by BikeHelmet · · Score: 1

      It annoys me when new games are rated lower than old ones that were worse. It's hard to figure out if a game is worth it. This often happens when a game is "more refined, but doesn't add anything innovative."

      So, is the 65 rating from 2009 better than the 95 rating from 2005? Maybe. Maybe not.

      For me, it usually comes down to which one is less crash prone according to forums. I'm more likely to enjoy something if it doesn't disappear and leave me at my desktop all the time.

    2. Re:Except you just illiustrate the problem by Grygus · · Score: 1

      I think your expectations are unreasonable. Games aren't measured against an objective constant, they're scored relative to the competition. People compare scores from different years and think they're getting an absolute statement on quality but that premise is flawed. If you don't change the genre, then a 65 in 2009 may very well be a superior game to the 95 in 2005, assuming that genre made a lot of progress in the intervening years.

      Example: EverQuest released in 1999 and scored 8s and 9s (it has an 85 on metacritic). Warhammer Online released in 2006 and got almost identical scores (86 on metacritic.) Yet Warhammer is plainly superior in technology, gameplay, balance, and story compared to the original EQ. The scores are similar not because the quality of the games is the same, but because Warhammer Online was being compared to World of Warcraft (93) instead of Ultima Online (59.) And Ultima Online, despite its mediocre score, was easily the best game of its kind when it released.

      Scores have context. If you remove it, you're not making a direct comparison.

  25. Re:Luckily with PC games you can test them for fre by ImOnlySleeping · · Score: 1

    It did imply that they never even bought the games that were worth something.

    --
    Everybody seems to think I'm lazy I don't mind, I think they're crazy
  26. Real reason here: by Tei · · Score: 1

    Only a minority of gamers read reviews, get fact before buy. Theres a big group of people that just buy a game based on the box. And this groups is probably the bigger.

    I am tempted to say that very few people that buy games are gamers (!). I mean, gamers as people that have gaming as his hobby.

    --

    -Woof woof woof!

  27. It's A-F by Jim+Hall · · Score: 3, Insightful

    If a magazine or website is really scoring out of 10 or out of 100, then we ought to see some 1's and 2's. But we don't do we ?

    My wife and I were having this same discussion the other day. I was going through some reviews of games that just came out, comparing them to older games in the series. When I spotted one and mentioned the poor review, my wife asked what was the score. "6 out of 10". She was confused that a bad game got such a high score.

    I guess I've been reading these reviews for so long, I didn't think of it anymore. 10/10 is awesome, 9/10 is great, 8/10 is good, 7/10 is okay, 6/10 is poor, 5/10 and lower is terrible.

    "But when was the last time you saw a 5/10?" I honestly didn't know. Even the big-name movie tie-ins that we all know to be awful will somehow manage to score "6.5". I actually had to go look up some reviews to find lower than "6" - but they are out there.

    I've started to view the "out of 10" or "out of 100" scores like the old A-F grading system we used in school. A is 9/10 or 10/10 ("A+"), B is 8/10, C is 7/10, D is 6/10 ... F is 5/10 or lower. It's not ideal to view games this way, but it makes sense of the review scores.

    1. Re:It's A-F by Anonymous Coward · · Score: 0

      I use a similar system. However I usually ignore the high scored ones. As high scores can be bought. Low scores help keep you away from junk though... I use it as a filter against real crap... The rest well at least you have eliminated the ones that didnt have the budget to buy a good score :)

  28. Re:Luckily with PC games you can test them for fre by BenoitRen · · Score: 1

    In all, I would suggest people don't get consoles, as too much bargaining power is taken away from you in getting one, and too many games just aren't worth wasting money on.

    Nonsense. There are plenty of good games that are worth your money on game consoles, and it's not hard to make out what's good judging from word of mouth/keyboard and reading reviews (fuck the scores, read the review!).

    That it's a closed platform doesn't matter at all to the consumers. We don't have to upgrade our hardware, deal with technical issues, and we don't get invasive DRM.

    Having said that, there are free demos for many games on PSN and Xbox Live!.

  29. This is why I love the slash crowd by vosester · · Score: 1

    We are a smart bunch, but so dumb some times. I say the average I.Q is what 130+ and yet we are so egotistical that we think advertisement does not work on us.

    Of course the dumb rating system will not work on us, but they get us other ways.

    I will use the iPhone as the best example of this, we ignore the silly ads. you know the lame ones that are comply unrealistic. They get to us through nerd speak,specs, and its almost like we get off on it. Then we got out and buy it. Knowing the limitations and the bad points.
    No mater how bad because it is cool tech. Since everyone in the tech crow has one, the dumb adverts now work on the average customer.

    Gaming is still a young market they will grow up, but for now this still works.

    Compare two reviews one for P.C games and one for console games and the focus be will completely different, yet they are selling the same thing.

    Adverts and reviews are make for the target audience that will most likely buy the product.

    You can tell how well a market is doing by it’s adverts, Razors are still sold to you like your twelve and it still works.

    Sent form my iPhone.

    1. Re:This is why I love the slash crowd by drinkypoo · · Score: 1

      We are a smart bunch, but so dumb some times. I say the average I.Q is what 130+ and yet we are so egotistical that we think advertisement does not work on us.

      The average IQ is supposed to be 100. Over 70% of Americans think they are smarter than average, better drivers, et cetera, though.

      P.S. I don't have an iPhone.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:This is why I love the slash crowd by vosester · · Score: 1

      Good job I am British then :) I actually meant Slashdot readers have a higher I.Q in general to the public, which is debatable. But never the less, We still think we are above human nature because we are more clued in about technology.

  30. They're important to me. by Anonymous Coward · · Score: 0

    They are probably the MOST important factor, aside from series which I love dearly, eg Halo, Metal Gear, Gran Turismo. Before I get any game, I always check the reviews on two or three different sites. I even shop for games that way. PS2 -> RPG -> Browse All -> Sort by Review Score.

  31. How to get the correct score by Spatial · · Score: 1

    return ((score - (score_max/2)) * 2);

    50 = 0.
    60 = 20.
    75 = 50.
    95 = 90.

    And so on.

    1. Re:How to get the correct score by kthejoker · · Score: 1

      Or, to be a little more generous to the bottom, just do score^2/score_max.

  32. How do i do it? by jaggeh · · Score: 1

    As an avid gamer with multiple platforms (360, DS, PC) im usually buying 3-6 games per month depending on releases.

    I use the metacritic websites aggregated score to get a feel for what people are thinking.

    if i see something compelling i check for video footage to see if i like the art direction, usually on gametrailers or similar site.

    Then i read some reviews OR i speak to people i know have played it or have worked on it.

    Lastly if its a sequel that i have played before i replay it or use my memories of it to decided wether or not to buy.

    tl;dr
    my decision on buying games is based on
    10% - aggregated review scores
    30% - video footage
    40% - word of mouth/in depth review
    20% - previous history with game franchise or developer

    --
    I would give everything i own for a little bit more.
    1. Re:How do i do it? by kramerd · · Score: 1

      Do you use a spreadsheet to keep track of whether or not it gets a high enough score?

    2. Re:How do i do it? by myowntrueself · · Score: 1

      20% - previous history with game franchise or developer

      For me that'd be much more like 80%

      Eg; I'll NEVER EVER EVER buy a Funcom game ever again.

      --
      In the free world the media isn't government run; the government is media run.
    3. Re:How do i do it? by easychord · · Score: 1

      If you are buying 6 full price games a month then, sorry, but you are the last person I would go to for advice about spending money wisely on games.

  33. Re:Luckily with PC games you can test them for fre by drb_chimaera · · Score: 1

    Not to mention the renting option - and a few places I've seen will generally discount a game by the price of the rental if you subsequently buy it.

  34. Re:Luckily with PC games you can test them for fre by BenoitRen · · Score: 1

    Lucky you. Where I live, video game renting has been outlawed. :(

  35. Actually, most bugs are just bugs by Moraelin · · Score: 1

    Actually, the vast majority of the bugs I've encountered in various games were just plain old fashioned bugs in their code, and had nothing whatsoever to do with the drivers or hardware configuration. They were script bugs (e.g., a dialog option remaining active when it should be gone), pathing bugs, collision or physics bugs, balance problems, AI bugs, interface problems, the occasional race condition, memory leaks, etc.

    E.g., if you think that any hardware or drivers could stop WoW from having bugged enemies that evade every single attack, I have some logging rights in Sahara to sell.

    Even when installing a different version of the drivers solved anything, it is often just a case of moving the timings a bit so the race condition hits you at a different time, or some call with wrong parameters that only incidentally doesn't crash a particular driver version, or various such. In short, still program bugs, rather than actual driver bugs.

    That's really what annoys me about the PC. Too often that variability in drivers or hardware is used just as a blanket excuse to do a half-arsed QA job before releasing, or as a blanket excuse for reviewers to not mention the bugs.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Actually, most bugs are just bugs by Eskarel · · Score: 1

      I'm not excusing the developers. I'm excusing the reviewers.

      It's the responsibility of the developers(and testers) to design and test code appropriately to find bugs.

      It's not the job of some magazine reviewer to test out the software they're reviewing on every single variant of PC. That's not part of the review process. My point was more that while the bugs are still the fault of the developers(at least most of the time), they're often triggered by hardware or software issues which the developers may not have. It is entirely possible, and possibly even likely that game reviewers might never encounter certain bugs, or even any bugs.

    2. Re:Actually, most bugs are just bugs by Moraelin · · Score: 1

      Well, point taken for the hardware bugs. But, as I was saying, some bugs are really independent of those. I just can't imagine how a pathing or AI bug would depend on the video drivers or whatever. I would very much expect a reviewer to mention those.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  36. Sad by Anonymous Coward · · Score: 0

    I don't know which of the two is more sad:

    1. People don't bother informing themselves about the quality of games they might purchase.
    2. Game reviewers are sellouts.

  37. We don't see ones and twos because.... by AmazingRuss · · Score: 1

    ... if its obviously a piece of crap, the reviewer isn't even going to bother with it.

    I think 6/10 is the low limit for anything to get reviewed.

    1. Re:We don't see ones and twos because.... by DCFC · · Score: 1

      I agree, but I think we both get some entertainment from reviews of crap.
      Also it would warn people away from wasting their money.
      Games are not cheap, and some are bought by wholly clueless adults for children. A grandparent who thinks they are buying a real treat, only to see the kids face drop hard deserve a bit of objective advice.

      --
      Dominic Connor,Quant Headhunter
  38. I don't think they're all 'bought'. by AmazingRuss · · Score: 1

    We just released a game that has been getting some really nice reviews, and have spent very little on promotion (we don't have any money). Everybody has different tastes. Perhaps your tastes just happen to clash with those of the reviewers you read.

    1. Re:I don't think they're all 'bought'. by ledow · · Score: 1

      The trouble is that your game will sink into the piles of "8's and 9's" like everyone else. There's nothing to distinguish your game from, say, a crap game from a big publisher that has bought the review. That's the problem and, unfortunately, that's why I can't trust *any* review, wherever it's come from.

  39. Yes, stealing is the way to do it. by AmazingRuss · · Score: 1

    So you'll grab a torrent of a hacked up game with viruses, play it all the way through all the while bitching on the forums that it runs like crap, righteously deny the devs payment, and go on to your next theft.

    Then you'll bitch because nobody develops for the PC platform anymore.

    As a dev and a pc gamer, all I have to say to you is "Fuck off and die, you fucking thief."

    It's pathetic that you'll commit a felony for 60 bucks.

    1. Re:Yes, stealing is the way to do it. by boombaard · · Score: 1
      Exciting stuff. A felony even. Where did you get your disinformation about how you can only find "hacked up games with viruses" online, though?
      Anyway, I'm glad you care so much about your line of work, but I have bought EU3 and a few other Paradox games, as well as Civ4.
      But I don't really think a game with 0 replay factor is worth €60/50+$. And while I'm sure game development takes more time nowadays than 5-8 years ago, the current prices are just ridiculous. And yes, I might then "conscientiously" decide not to play the game, but OTOH, why would I? Especially when you're all being bought up by sequel factories like Activision "let's take the fun out of game development and instil a culture of fear".

      He later added, "We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."
      If that sounds like it would create a corporate culture that isn't all sunshine and hugs, then it's mission accomplished for Kotick. The executive said that he has tried to instill into the company culture "skepticism, pessimism, and fear" of the global economic downturn, adding, "We are very good at keeping people focused on the deep depression."

      Anyway, enjoy your anger.

  40. Re:Luckily with PC games you can test them for fre by Anonymous Coward · · Score: 0

    Except the only current-gen system where piracy is impractical is the PS3. The 360, the Wii, the DS, and the PSP are all exceptionally pirate-friendly. Sorry, free-trial friendly. I also notice that the 'free trial' of MW2 was available for 360 quite a while before the PC version was available, and as for Assassin's Creed 2... Well these aren't games I'm interested in, but getting the 'free trials' for any games on these platforms is no more an issue than it is for PC.

  41. How to use Metacritic by Anonymous Coward · · Score: 0

    Metacritic is great for finding out the shortcomings in a game. Just read the review snippets below 80%.

  42. News? by FrozenFOXX · · Score: 1

    I seem to remember us hearing about "research" like this every six months or so. Hasn't it been done to death? The majority of people buying products of *any* kind, not just games, don't bother reading reviews. It's simply not a significant factor. X-Blades was rated terribly against any other game that came out at that time, yet we got it on Goozex.com once the price came down a bit and have a blast with it. You know why it was panned? Because it wasn't one of the "zomfg big game hype of the yearz!"

    This doesn't even get into the fact that most review sites I've seen through metacritic never even bother to really play the titles anymore. I started to notice IGN, 1up, and the other "big time" review sites were starting to complain about odd things...like "no discernable way to change difficulty level in Fallout 3" in I believe IGN's review (might've been TeamXBox, but it was a big site). Right on the MAIN MENU under OPTIONS and even during the game you can at any time click "Options -> Difficulty" and change to suit you. You cannot tell me with a straight face that a professional reviewer of games who's done dozens, if not hundreds of reviews beforehand possibly missed something that simple that's been with us since the PS2 days. There are quite a few other examples where it's clear the reviewer simply did *not* play through the game (like how no reviewers bothered mentioned the utter split-screen FAIL on Borderlands with the menus in-game. Play it and you'll find out *immediately* what I'm talking about, they aren't resized so you can't navigate menus in-game).

    People buy what their friends are going to buy, what hype tells them to buy, and what the box art tells them to buy. Just like movies, books, cars, houses, and everything else. Personally I think the whole review system is broken at the moment (working on my own, just need to get off my ass and buy a site for it) but even if it wasn't this just isn't news and hasn't been for some time.

    --
    "Just a fox, a whisper."
  43. Re:Luckily with PC games you can test them for fre by sznupi · · Score: 1

    Game demos are readily available for consoles since the time of PS1; over a decade.

    Furthermore, the signal to noise ratio was actually kept high also, among other things, closed market (for devs) - with barriers of entry it was sensible to try harder. It was also sensible to focus more on gameplay, since you knew the rough limits in GFX. Most importantly there were strong forces at work - console manufacturers - that promoted development of very good games.

    And...console games have generally better resale value, so stumbling on something not very good wasn't that big of a problem.

    But hey, keep going if you want to feel more elitist, more wise than those stupid folks who were also buying consoles...

    --
    One that hath name thou can not otter
  44. Just One Gamer by Anonymous Coward · · Score: 0

    Sadly this is the sorry state of the game review factions out there.....anyone see any similarities between gaming reviews and movie reviews? Soon the tired old numeric scores will be gone and everything will be two thumbs up from two guys who couldn't even make it past the first race in the Nintendo classic Excitebike. And shame on all the reviewers out there who hand out good reviews in exchange for advertising money or invitations to studios and events...I know this because I used to work for a site that adopted these very same tactics when writing up a review. Needless to say I was out of there shortly after I found out, and yes they are on Metacritic. RULE OF THUMB.....RENT FIRST.....BUY LATER....because buying a sixty dollar piece of crap is worse than renting a ten dollar piece of crap