Air Cannon Ties Pirates In Knots
Hugh Pickens writes "Numerous high-tech devices have been proposed to help ships cope with piracy on the high seas. Now a company has developed a ship-borne launching device that fires a net or coiled rope into the path of pirate vessels using compressed air with a range of up to a range of 400m. The payload net or rope, which has a parachute attached to the end, will unravel and lay out across the surface of the water so that as the pirate boat travels through the water its propeller shaft will pick up the line and become entangled. 'With the trials and testing we've done, it has taken us some 45 minutes to cut and disentangle the line from the propeller itself,' says Jonathan Delf. 'Within that time of course, the target ship is on its way and hopefully help has arrived in the form of naval forces or helicopter support.' The system can be fired up to five times off just a cylinder of air like a simple scuba tank." The video mentions that the device can also fire a payload of golf balls. The systems have recently been sold to "several large shipping companies that travel near the oil-rich Nigerian Delta, which, like the Somalian coast, is rife with piracy."
Err, the massive propellers that most cargo ships use make trying to foul one useless? Unless that rope you're using is 20cm thick or better, good luck with fouling a prop whose average diameter would often dwarfs the pirate's boat entirely with room to spare. Hell, good luck fouling the prop by ramming your entire boat into it for that matter...
Maybe you meant the golf ball cannon option? Umm, okay - you only have to get the balls up 5-10 stories high, not counting superstructure, let alone the bridge. RPG's are probably more plentiful than golf balls in that part of the world, and tend to be a lot more portable, methinks.
Quo usque tandem abutere, Nimbus, patientia nostra?
Before you attempt to kill them, you have to be certain that they are a pirate. Legally certain, not just Slashdot certain.
Fouling their prop doesn't require quite such a high standard of proof, and gets the job done, at least till they get their hands on some jet boats.
It's also not too smart for a pirate to escalate from a small disabled boat -- if someone on that ship had some means of firing back, that could only be deployed against proven pirates, well, you just gave them proof.
Yeeeeah. He was... fishing... at night, in stormy weather, a thousand miles off the coast of Somalia, but within 300 yards of the only merchant ship within 50 nautical miles.
That's the ticket.
You foul their props at 400m, they'll punch a hole in the side of your cargo vessel with an RPG at 400m easy as pie
"Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far
But fishing line is a big problem in protecting marine animals; it seems like intentionally stranding hundreds of yards of the stuff might have some negative impacts on the surrounding aquatic life.
Having been in the military - The number of people willing and able to kill other people, even when you're in mortal danger, is still fairly low, and those who ARE willing and able usually go home with significant issues to deal with.
Some ships will have crew members willing and able to use lethal force against pirates, but the GP still has a good point.
I think the problem comes only when they come into ports that prohibit weapons.
Solution... Just outside the jurisdictional boundaries of the ports (usually very safe places) weapons are offloaded to "locker ships" (for a fee of course) and are loaded back aboard as the commercial/merchant vessel passes back through.
A new commercial opportunity. Perhaps gWeaponsOffload.com.
Not hard. Why do people make this so hard?
Why is there an "insightful" mod and why isn't it "-1"? If I wanted insight, I wouldn't be reading