Online "Guilds" Mirror Real Life Gangs
j-beda writes "In June 2009, Dr. Neil Johnson published a paper titled 'Human group formation in online guilds and offline gangs driven by a common team dynamic' in Physical Review E that found the way in which WoW 'guilds' form can be described by a mathematical model that can also be applied to an unrelated group of people: street gangs in Los Angeles. Since 'Any group that satisfies these fairly autonomous, competitive criteria would also (fit the model),' said Dr. Johnson, the findings are of interest to those combating international as well as local terrorist cells."
Need crazy bomber - PST stats & achievement (no noobs)
You can't expect to wield supreme executive power, just because some watery tart threw a sword at you
Did somebody just rediscover the fact that humans have been forming little social groups, sometimes partially or wholly kin-based, other times simply social, for most of their evolutionary history?
This isn't a "Oh, look at those gamers and gangsters and terrorists, how exotic" thing. This is how humans have operated(and to a large extent continue to operate) until the very recent rise in formalized mechanisms of social organization(and even these tend to be infested by little social cliques of various sorts, if you scratch the surface).
the findings are of interest to [those] combating international as well as local terrorist cells
Who cares about Iraq when I can help fight the terrorists by playing WoW all day.
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I've always maintained that my fascination with the Bloods and my hatred for the color BLU was driven by the combat training I received playing Team Fortress 2. Although I'm too chicken shit to join a real gang, I wonder if I can sue for punitive character damages...
Different games can generate different models
Eve Online uses a company stucture for its guilds/clans etc
However i dont think all guilds/clans/corps will evolve the same way, thats more down to the players involved and who has their hand on the collective rudder.
I would give everything i own for a little bit more.
Oh well, its still better than attacking Iraq when bin Laden is in Pakistan.
you're a goonswarm all the way, from your first corp-owned corvette to your last dying day!
Secondly, there are *many* more offline groups that are more closely related to street gangs in structure and practices than guilds, and no one seems too alarmist about that. Odds are your local church, your business, your college fraternity, even many of your local civic organizations have initiations/hazing/etc. that more closely resemble that of gangs than any guild I've ever been part of. And those are *certainly* more homogeneous in "backgrounds, age groups, and genders" (like most street gangs) than any WoW guild.
In other words, guilds bear a pretty piss-poor correlation to street gangs, compared to just about any small real-world organization. I suspect the authors were either reaching here or were so hopped up on the idea of studying online guilds that they lost their way (the famous line from PCU comes to mind "You can write your thesis on Gameboy if you can bullshit well enough."). And does anyone else find it academically strange that this came from a bunch of grad students in Physics?!?!?
SJW: Someone who has run out of real oppression, and has to fake it.
Anyone who plays WoW is a gansta anyway.
The relation I've noticed (being a soccer player) is with soccer teams. I've seen the exact same cycles of drama and team splits. Its just like an online guild, but in slow motion (as they don't spend as much time together in a week).
Short fight; the Crips are fantastic DPS but have terrible healers.
It's very easy to build a "model" for something. You just abstract everything until it is meaningless.
Since this article is locked behind a pay site, it's going to be difficult to evaluate it at the moment.
From TFA:
So if GroupA lacks characteristic B and person C has characteristic B but not characteristic D which would negatively affect GroupA then GroupA may admit person C.
Writing it is simple. Defining characteristics in quantitative methodology is the difficult part. How much of B offsets how much of D?
You might be interested: Robber's Cave Experiment
Another (not a scientific) study: The Third Wave
They measure cumulative size distribution (how many groups of size >= N) and churn (how many people leave the group for another one in a given period).
They are able to come up with a simple mathematical model for the behaviour of players (essentially: recruit people with diverse attributes/skills) that reproduces the observed data extremely well. And they also show that the alternative 'kinship' model (recruit people with similar attributes/skills) fails to reproduce the observed data.
I would say that their model does quite a good job at modeling some rather nontrivial data.
http://lanl.arxiv.org/abs/0812.2299 is a better (free) link to the preprint.
Because it is a science
I've dated sociologists, sociology is a science in much the same way Jazz is a color.
XML is a known as a key material required to create SMD: Software of Mass Destruction
Well, you can... but one way or the other, the fights will be over really, really fast :)
help me i've cloned myself and can't remember which one I am
Obligatory. http://xkcd.com/435/
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I find that WoW guilds often resemble political parties. They have drama, scandals, split ups and disbands, just like in politics. Then again, it's a group of people, and a group of people is a group of people, regardless of location.