Infinity Ward Fights Against Modern Warfare 2 Cheaters
Faithbleed writes "IW's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot. The news comes as the war between IW and MW2's fans rages over the decision to go with IWnet hosting instead of dedicated servers. Unhappy players were quick to come up with hacks that would allow their own servers and various other changes."
Despite the dedicated-server complaints, Modern Warfare 2 has sold ridiculously well.
Specifically, Steam's VAC anti-cheat system is in place for abusers of the PC version, and this news is either proof that the setup is proving more efficient for catching cheaters, or proof that even with this arrangement Infinity Ward still can't get rid of the cheating problem.
Um, no. VAC2 is easily bypassed or disabled by most competent hack writers. They like to pretend that VAC is the holy grail of anti-cheats but it's just as vulnerable as PunkBuster or any of the league anti-cheats.
Your hair look like poop, Bob! - Wanker.
PunkBuster is just as vulnerable to being bypassed and disabled as VAC is, so saying they should have used PunkBuster is a cop out.
Your hair look like poop, Bob! - Wanker.
I don't know the specifics of it, but I was under the impression that the guys running punkbuster had more experience with the underlying platform.
-The world would be a better place if everyone had a hoverboard
For those not in the know, this is how the conversation goes.
That's the best case scenario. A depressing number of devs don't even consider trying to design-out hacks, and think that whack-a-hack is a winning long term strategy, despite the decades of evidence that say it ain't so. I'm looking at you Blizzard.
If you were blocking sigs, you wouldn't have to read this.
ONLY 2500 accounts? That's not even a drop in the bucket, the slightest slap on the wrist of the anti-competitive players in MW2. Based on personal experience of having an aim-bot user in roughly 1 out of every 3 matches I'd say 2500 isn't even a start. Maybe it's a lot worse in some game modes, especially the 16 player "big game" matches where it's more likely simply due to having more people in game (or more targets? I suppose the bots like having more victims). I don't even like having them on my team, even though it's usually a win because the bot ends up stealing almost all the kills, or they just settle for a 25 kill tactical nuke and end it. Maybe if they get up to 2500 accounts per day it'll make a difference.
Fear is the mind killer.
But Punkbuster has its own issues. Many players were not able to play on Punkbuster-enabled servers in CoD4 because some driver or other bit of code caused an incompatibility.
Really, any anti-cheat will eventually be defeatable. The bigger issue is that since IW is running all the servers you have to depend on them to remove any cheaters, rather than being able to play on a server with a good team of admins keeping them away. It's possible IW will do an even better job of this, but I think it's that choice that people want.
Write your representatives! Repeal the 2nd Law of Thermodynamics!
From most of the comments I've read about this game and the uproar about it, most people now consider "Pirating with Righteousness" the no-lose alternative to boycotting. It is understandable. I mean, how can we expect some one to live without something so vital to their very survival? It would be like boycotting food! I'm pretty sure there aren't even any other FPS games out there available so what are they going to do?
While it outsold MW1, MW2's PC port sold a paltry 3% of total MW2 sales - I believe that says quite a lot about it.
Frankly, I'm fairly sure that's what they're going for - Cripple the experience on the platform that's easiest to pirate for, and encourage people to move to the locked-down platforms (360, PS3). At least, that's what it looks like to me. There's more money in the console versions, and the numbers pretty much scream as much. I can hear it now - "Why bother with the PC this time around? It only sold 3% last time and look at the piracy! Just focus on the 360/PS3". I wouldn't really even give a damn if not for the fact that controllers are absolutely worthless to me as far as first-person shooters go.
Screw the rules, I have green hair!