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Infinity Ward Fights Against Modern Warfare 2 Cheaters

Faithbleed writes "IW's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot. The news comes as the war between IW and MW2's fans rages over the decision to go with IWnet hosting instead of dedicated servers. Unhappy players were quick to come up with hacks that would allow their own servers and various other changes." Despite the dedicated-server complaints, Modern Warfare 2 has sold ridiculously well.

10 of 203 comments (clear)

  1. Um, no by OverlordQ · · Score: 4, Interesting

    Specifically, Steam's VAC anti-cheat system is in place for abusers of the PC version, and this news is either proof that the setup is proving more efficient for catching cheaters, or proof that even with this arrangement Infinity Ward still can't get rid of the cheating problem.

    Um, no. VAC2 is easily bypassed or disabled by most competent hack writers. They like to pretend that VAC is the holy grail of anti-cheats but it's just as vulnerable as PunkBuster or any of the league anti-cheats.

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    1. Re:Um, no by Anonymous Coward · · Score: 5, Interesting

      That is actually a very bad design choice. See, with VAC I can attach a debugger, and at my own relaxed pace figure the game out. Or Vac, for that matter. They dont even care to make it difficult to attach a debugger. This way I will have my hack done with no hassle. If the account is banned in 2 months, fine, i will get a clean one.

      Now with PB it is a different story, try to debug it carelessly and you will find yourself banned in no time, making debugging slower and generally more difficult.

      To add, MW2 has a dated engine which everyone and his brother knows. It has been tweaked but not much. How about that: the game's player list is referenced by a static variable. And it's a straight, static array with braindead simple structure. The engine also offers flags like 'isVisible' which make lightweight, non-DX hacks a pure pleasure to write. No attempts whatsoever to make it difficult to hack the thing. Compared to RedOrchestra or even Battlefield series, COD was traditionally the easiest, by far easiest, to hack. If you reverse the thing you will notice the programmers did not care one bit to make it hard. To add some perspective: most hobbysts have had their hacks ready one day after launch, and a few days later mainstream cheating sites were filled with in-depth reviews of the data structures. It took few months for such level of details to become public knowledge for BF2, and for games as RedOrchestra it *never* became public. Looking at COD6 code I'd venture a guess the dev team was not treated very well and was all but motivated. Just my few cents.

  2. Oh, AGAIN? by Rogerborg · · Score: 5, Funny

    For those not in the know, this is how the conversation goes.

    • Developer: We need to design-in anti-cheat methods from the get-go, or honest players will get raped.
    • Producer: And that'll delay my demo, right? Where's my demo? Show me a demo. Demo-demo-demo.
    • Developer: But it'll save us time in the long run, and we won't have to play whack-a-hacker catch up after release, with all the costs and bad press...
    • Producer: Yeah... but I'm only producing it up to release. And are you going to be relegated to the support crew, or am I going to take you with me to my next exciting project?
    • Developer: Uh... I'll get on with the demo.

    That's the best case scenario. A depressing number of devs don't even consider trying to design-out hacks, and think that whack-a-hack is a winning long term strategy, despite the decades of evidence that say it ain't so. I'm looking at you Blizzard.

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    1. Re:Oh, AGAIN? by fuzzyfuzzyfungus · · Score: 4, Insightful

      Given Blizzard's sales numbers, I'd say that they have a solid decade's worth of evidence that what they are doing is a thoroughly winning strategy...

  3. Re:VAC by Bakkster · · Score: 4, Interesting

    But Punkbuster has its own issues. Many players were not able to play on Punkbuster-enabled servers in CoD4 because some driver or other bit of code caused an incompatibility.

    Really, any anti-cheat will eventually be defeatable. The bigger issue is that since IW is running all the servers you have to depend on them to remove any cheaters, rather than being able to play on a server with a good team of admins keeping them away. It's possible IW will do an even better job of this, but I think it's that choice that people want.

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  4. Re:Barely a start by thisnamestoolong · · Score: 5, Insightful

    Oohhhh... I see... you're that guy -- you know, the one who always yells OMFG HAXXXX every time they get killed. Aim bots are notoriously difficult to spot as there are a lot of people out there who are just ridiculously good -- I have a feeling most of the "hackers" you have seen are just people who are way better than you and consistently snipe you in the face from across the map. Is this annoying? Sure. Is it something that they should be banned for? No.

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  5. Re:Barely a start by mike_c999 · · Score: 5, Insightful

    Got to say this is so to the point.

    Many time I've made some good clean kills followed by a lot of "OMFG nice wall hack/Aim bot/cheating...." and I'm not even that good.
    There are far more competent player out there make far more constant kills than me and its not cheating, Its just good reflexes and hard work.

    My comment is to just get over yourself and have fun.

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    Ctrl-Z
  6. Re:VAC by PingSpike · · Score: 4, Insightful

    From most of the comments I've read about this game and the uproar about it, most people now consider "Pirating with Righteousness" the no-lose alternative to boycotting. It is understandable. I mean, how can we expect some one to live without something so vital to their very survival? It would be like boycotting food! I'm pretty sure there aren't even any other FPS games out there available so what are they going to do?

  7. It didn't exactly sell ridiculously well... by Runefox · · Score: 4, Insightful

    While it outsold MW1, MW2's PC port sold a paltry 3% of total MW2 sales - I believe that says quite a lot about it.

    Frankly, I'm fairly sure that's what they're going for - Cripple the experience on the platform that's easiest to pirate for, and encourage people to move to the locked-down platforms (360, PS3). At least, that's what it looks like to me. There's more money in the console versions, and the numbers pretty much scream as much. I can hear it now - "Why bother with the PC this time around? It only sold 3% last time and look at the piracy! Just focus on the 360/PS3". I wouldn't really even give a damn if not for the fact that controllers are absolutely worthless to me as far as first-person shooters go.

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  8. Re:Barely a start by flitty · · Score: 5, Interesting

    This is why I like COD's Kill Cam. There were many times where I thought "No way that guy killed me in 2 bullets with a SMG", only to find that there was a sniper up in a tower across the map who was taking pot shots at me too. The feedback you get about how people take you out is invaluable, and one of the reasons why I play COD Multiplayer more than most multiplayer games.

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