EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry
An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."
Pardon my good sense, but isn't the only real response to this for anyone who isn't satisfied to just stop paying them anything at all and go play something else?
As with any situation where a dev doesn't give the players what they want, the only way to send a message is to stop paying for a sub-par product and go support something that you enjoy.
Pardon my good sense, but isn't the only real response to this for anyone who isn't satisfied to just stop paying them anything at all and go play something else?
As with any situation where a dev doesn't give the players what they want, the only way to send a message is to stop paying for a sub-par product and go support something that you enjoy.
Exactly. If enough gamers reuse to buy their stuff; they will either change their model or go out of business. As a side note, I wonder what their reaction would be if players in game asked others not to spend real money and to spread the word to do the same? Their own game could be the used to spread a viral protest against the game.
I'm a consultant - I convert gibberish into cash-flow.
Again, though...they need to be honest from the start and not change things suddenly.
I don't think it's dishonesty so much as, "we thought this model would make money and we were wrong". Find me a business that continues to keep its promises even when it means pouring money down the drain and I'll show you a business with shitty management. It sucks for the players, but if they weren't generating enough revenue, EA sort of has no choice here.
One other note: I'm seeing a lot of people here and on the forums saying things like, "This is a terrible decision! They'll drive the players away and lose money!", which is kind of silly logic. They were already losing money. They could either stick with the plan that is unprofitable, or they can go with a new plan that might be unprofitable. Sort of a no-brainer.
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"Since the player with the most money wins anyway, it would be too boring for me."
Maybe too boring for you but the Yankees have proven time and again that such a model does work in professional sports.
Electronic Arts has an internal mandate to have about 15% or more of the games revenue happen from online activities. The top management does not care too much about how this goal is acheived. For some games, this is from premium content (extra levels). Some games get more creative with it.
Multiplayer FPS games though are in a bit of a bind. The point of such games is to make sure you can play with anyone else who is online. The most popular levels will never be premium content that you had to pay to own. But powerups that anyone can use in any map? Those are something you can try to monetize.
As a player, I am not convinced that these sort of powerups are the optimal way to monetize that content. There is just too narrow a window for the power and utility of those power ups. If they are really worth paying for, then the rest of the customers become 2nd class players. If they are not very powerful, who the hell would actually buy them?
If they catch enough blowback on this, they will probably abandon this type of effort and try to come up with a better idea. But everyone knew that this particular kind of fee based content had to be tried at least once, and even 8 years ago, you would probably have guessed that EA would be the first company to actually try to do it.
I am not really annoyed that they tried this. I just hope it does not become an industry wide trend to let customers buy an advantage against the other players.
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