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EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry

An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."

35 of 221 comments (clear)

  1. EA by Anonymous Coward · · Score: 2, Insightful

    Showing it's true colors, once again.

    Getting "hooked" into a free game by EA is just asking for it. Without lube.

    1. Re:EA by kalirion · · Score: 2, Insightful

      Which Korean games promised that paying customers would get no advantages over the freeloaders, and then went back on that promise?

  2. Times are a changing.. by saintm · · Score: 2, Informative

    Well I guess that the 'stated objectives of the game' have changed then.

    Reminds me a bit of 'Ultimate Team' in FIFA09 (and soon FIFA10) where you can earn points to pay the wages of a top team, but realistically you'd have to buy the card packs in order to fund having a top team, making a two tier system where you can only compete by spending real money.

    It sucks, but it is the way it is.

    1. Re:Times are a changing.. by uganson · · Score: 3, Insightful

      The problem with EA/DICE right now is the dishonesty they have shown. They made this change without a warning. They did a BattleFunds sale and bundles offers in other equipment in the weeks prior to this change. Many people who spent BFs this weekend on these items have found now that they have to unexpectedly spend more money to use them.

      And they completely continue to miss the point of all the complaining users. They say that the game is still free, and that you can still have fun without paying a penny. The point is that they destroyed the very core claim of not giving combat advantage to paying customers, and backstabbed the whole user community in the process. Still, no one in the dev/mods team has actually acknowledged it.

    2. Re:Times are a changing.. by sopssa · · Score: 2, Informative

      They say that the game is still free, and that you can still have fun without paying a penny. The point is that they destroyed the very core claim of not giving combat advantage to paying customers, and backstabbed the whole user community in the process. Still, no one in the dev/mods team has actually acknowledged it.

      This is actually fairly common style with Korean MMO's and multiplayer games. It seems to work good there and players like it, so it's not a surprise companies want to try it on western markets too.

    3. Re:Times are a changing.. by uganson · · Score: 3, Insightful

      This is actually fairly common style with Korean MMO's and multiplayer games. It seems to work good there and players like it, so it's not a surprise companies want to try it on western markets too.

      I agree. It is a game model I don't like, so I stay away from those kind of games.

      When I started playing BFH, this was the main selling point for me. It was a very bold claim, but they said it everywhere. It is on the official trailer. It is on the official FAQ (now updated). They said it in several interviews. Now, I feel cheated.

    4. Re:Times are a changing.. by icebraining · · Score: 3, Insightful

      Sure, but the problems is the flip-flop, not the model they chose.

    5. Re:Times are a changing.. by WhatAmIDoingHere · · Score: 2, Insightful

      Just because it's a model that works in other places doesn't mean it's a model that we should be welcoming with open arms. The idea of a 'free' game that you have to pay real money to not get wtfpwnd every time you play is insane. You'll end up paying over the cost of what a 'paid' game would have been just to stay on an even playing field.

      --
      Not a Twitter sockpuppet... but I wish I was.
    6. Re:Times are a changing.. by Hognoxious · · Score: 2, Insightful

      At least if it's free you didn't need to invest any up-front money to get started. You can just walk away and they won't get any [more] money from you.

      Maybe if enough people do the same the penny - or the equivalent in BattleBucks - will drop.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    7. Re:Times are a changing.. by hal2814 · · Score: 4, Insightful

      "Since the player with the most money wins anyway, it would be too boring for me."

      Maybe too boring for you but the Yankees have proven time and again that such a model does work in professional sports.

    8. Re:Times are a changing.. by Chyeld · · Score: 3, Insightful

      Actually that's the perfect demo, just not one that is conducive to EA/DICE making alot of money and building a player base.

      To be honest though, I d/led the game over the holiday and gave up trying to play it after about two hours of trying to find a server I could play on.

      Oh, I could get connected to any number of servers, but each one I'd hit had one or two other players and thus was permanently in 'pre-play' phase and would reboot the map every 30-45 seconds when one of the other players would leave and drop us back below the required player limit.

      I understand how people feel, it's like getting invested in a Joss Whedon/FOX project (or really any Sci-Fi FOX show since X-Files). Do you really want to invest your time and emotion towards something that is doomed to be canceled in a year?

      Similarly, people got invested into BF:H thinking it'd live up to it's promises. Now no one 'owes' them anything in the contractual sense, but a good deal of the effort and interest of the player base was only put forward into this game under the understanding that the game would not be changed to a 'pay to play' model. And without that investment, BF:H would never have gotten enough of a player base to even last this long. So pulling a switchero is a betrayal in a real sense, regardless of what's owed to whom.

      However, on the other hand, EA has a similar reputation as FOX does, and anyone who went into this wide-eyed and dreaming of a bold new world where the game was never going to slide this direction either wasn't paying attention or is new enough to the gaming scene that they legitimately own the title n00b. You don't put your faith in EA. They aren't your friends.

    9. Re:Times are a changing.. by Jaysyn · · Score: 2, Informative

      No, it didn't change. The more quests you complete for factions, the more Turbine Points you get. Or you can buy them for real money. Or you can pay $15 a month for a subscription & get access to "pay" quests when they come out & an allotment of Turbine Points each month. I've been playing since the beta & haven't spent a dime of real money. You can buy items with Turbine points, but at most the are only slightly better than the items you can find. I.e. a Bull Strength potion that lasts 4x as long as a regular one. I have noticed that while the armor you can buy at the Turbine store looks better (or at least more complex) than the equivalent armor that you can find in dungeons, once you out-level it, you can't do anything with it. Can't sell it, can't trade it to other players & can't "mail" it to other characters in your account. I'm guessing if you bought a shared bank vault for you account you could trade it that way, but I'm not too inclined to find out.

      You don't have to spend any money to have fun in DDO. None. There is nothing in the Turbine store that you "have" to have to get ahead. Quite honestly the equipment in the Turbine store that I've seen pales in comparison to the equipment that you can bid on at the auction house for in-game currency.

      --
      There is a war going on for your mind.
    10. Re:Times are a changing.. by vivian · · Score: 2, Insightful

      "Since the player with the most money wins anyway, it would be too boring for me."

      How is that any different from "the player with the most spare time" wins? If you don't have the free time available to do the massive grind effort needed to get the best gear to be competitive most of the existing online games, it is terribly frustrating - and franky, I dont really want to burn that much of my life playing a game, due to real world commitments, relationships etc. On the other hand, people that have lots of time to burn playing games are less likely to have the ready cash to buy expensive upgrades - so in a way it works out. Of course, with two players similarly equipped, the guy who has been playing longest is more likely to win over the guy who just bought his way there, so the dedicated player still has an edge.

      I personally prefer a truly level playing field - like quake or unreal tournament (or chess)- where it's just down to strategy and knowledge of the game, with everyone having the same gear.

    11. Re:Times are a changing.. by Anonymous Coward · · Score: 2, Insightful

      And why should everything involving computers be free? Yeah, we've got used to that by the availability of warez and so on. But it really is not good. Developers really need those sales. And hell, they're usually on prices that are equivalent to a few hours in a movie, while with game you actually get hundred hours of fun out of it.

      Maybe they should try an old-school marketing model then: lower the price, and more people will buy it.

    12. Re:Times are a changing.. by X0563511 · · Score: 2, Informative

      If you liked Quake, you'll probably like Nexuiz.

      Play that for a while, and it will make you realize we don't need those bastards like EA.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  3. Relevant by Anonymous Coward · · Score: 2, Funny

    http://www.youtube.com/watch?v=GGmcVUheFa0
    1:09

  4. Don't like it? Don't pay them. by Anonymous Coward · · Score: 5, Insightful

    Pardon my good sense, but isn't the only real response to this for anyone who isn't satisfied to just stop paying them anything at all and go play something else?

    As with any situation where a dev doesn't give the players what they want, the only way to send a message is to stop paying for a sub-par product and go support something that you enjoy.

  5. Re:Don't like it? Don't pay them. by Registered+Coward+v2 · · Score: 4, Interesting

    Pardon my good sense, but isn't the only real response to this for anyone who isn't satisfied to just stop paying them anything at all and go play something else?

    As with any situation where a dev doesn't give the players what they want, the only way to send a message is to stop paying for a sub-par product and go support something that you enjoy.

    Exactly. If enough gamers reuse to buy their stuff; they will either change their model or go out of business. As a side note, I wonder what their reaction would be if players in game asked others not to spend real money and to spread the word to do the same? Their own game could be the used to spread a viral protest against the game.

    --
    I'm a consultant - I convert gibberish into cash-flow.
  6. So stop playing? by Anonymous Coward · · Score: 3, Insightful

    You don't have to play. Ok its fun but if its not worth paying to continue that fun move on to something else. Its not like it does anything new or better than the many many other games out there. This is the one time a boycott of a game would actually make a difference, they don't have your money yet so stop playing and a more amenable pricing policy may be worked out if it isnt there are many other choices out there.

  7. So? by Opportunist · · Score: 3, Insightful

    Since EA/DICE are the only makers of FPS, we have to buy this game...

    'scuse me, I'll be in Team Fortress 2 if you need me. There I get weapon upgrades for free and they're more fluff and fun than necessary to be competing. Sorry, but paying to be playing competitively is something I'd expect in a F2P game with an ingame store, but not in a game that I buy at full price. No sale.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:So? by Narpak · · Score: 3, Informative

      Sorry, but paying to be playing competitively is something I'd expect in a F2P game with an ingame store, but not in a game that I buy at full price. No sale.

      Battlefield Heroes is more like Quake Live; in that you can play the game for free through a web-browser interface. So you don't buy it "at full price" as such. Instead you create a character, log on, and play for free with some ads on the logon pages and such. However by playing, or paying, you get a type of points that you can use on certain types of items and gear; though these are not essential to playing as it is at the moment.

      I believe that previous stated goal was to finance the game through ads and "micropayments"; so I really can't see why this change comes as any great surprise.

    2. Re:So? by Opportunist · · Score: 2, Insightful

      No, I haven't played it. But it's very likely that I never will because I can pretty much predict where it's leading.

      Correct me if I got this wrong please: The game rewards you with "points" for playing "well" (i.e. winning), and with these points you can rent equipment (i.e. rent gun X for Y hours) or buy consumables (like bandages or buff items). You can as well get these points for cash. What does this mean?

      Now, to be worth these points, this equipment has to give you an edge over the other players. This isn't WoW where people hang out in some corner of the world (Ironforge) and show off their flashy feelgood fluff items between battles. Nobody will go "wow, cool new mustache", because nobody really cares. So what people will want is "usable" equipment. Having this equipment will make those that have it "stronger" compared to those that don't. Think along the ideas of people with "premium" accounts on some servers in some games who get more ammo or more money to buy gear, or all unlocks or whatever.

      This has a few effects now: First, that you will have to shell out the dough to play competitively and be able to earn those "points" in game in the first place, because you will not "win" without. Others will try to play in the team where many people did just that so they can "mooch" off them, which will invariably lead to winning-team joins more than you have it already in any games. After all, people now not only play to win to feel good, they play to win so they earn more points and be able to afford their guns the next day. People will game that system by creating two accounts: One that earns points, the other one to put in the other team (to beat the forced-balancing). Which will definitly piss off the hapless players that join those games on the "wrong" team, wanting to play, only to find out that they're in the team that's being "farmed" for points.

      Since "farming" will take a long time, you will end up with a LOT of "farming" games. Enough to piss off those players that just wanted to play. Especially when they just shelled out dough to play and have a gun that is gone 24 hours later.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  8. Re:Bye-bye BF Heroes! by shmlco · · Score: 2, Interesting

    "... nor do I think that I should constantly pay for a game..."

    They provide a continual, ongoing service, and you think that you're entitled to it forever?

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  9. Re:Don't like it? Don't pay them. by war4peace · · Score: 2, Insightful

    Oh, but you forgot the addiction and competitive behavior.
    I've seen this countless times. Duels, OGame, Popmundo, etc., etc. Producer implements pay-for-advantage stuff, players get angry, they yell, grumble, gnash their teeth then silently go ahead and buy the stuff. It's the addiction and the fear of losing the edge that drives them to buy and buy, just like a herd.
    In Ogame, hardcore players organized special alliances to hunt and destroy those who pay for advantages in game. This lasted for a couple months, then most of those angered players started buying stuff themselves. And now it's all peace and quiet.
    IMO, best payment approach was done in EVE Online. They implemented a method for players to buy a special item called PLEX (30 days Pilot License Extension) and they are able to sell it for ingame currency. Nothing else. This doesn't give a large ingame advantage to players who buy PLEX for real money, because it doesn't make you advance faster. It only gives you more ingame currency, so you afford to buy a ship fast if yours is destroyed. Apart from that, you still need skills to pilot it properly, and those can not be trained faster.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  10. Re:Honest from the start by AdmiralXyz · · Score: 5, Insightful

    Again, though...they need to be honest from the start and not change things suddenly.

    I don't think it's dishonesty so much as, "we thought this model would make money and we were wrong". Find me a business that continues to keep its promises even when it means pouring money down the drain and I'll show you a business with shitty management. It sucks for the players, but if they weren't generating enough revenue, EA sort of has no choice here.

    One other note: I'm seeing a lot of people here and on the forums saying things like, "This is a terrible decision! They'll drive the players away and lose money!", which is kind of silly logic. They were already losing money. They could either stick with the plan that is unprofitable, or they can go with a new plan that might be unprofitable. Sort of a no-brainer.

    --
    Dislike the Electoral College? Lobby your state to join the National Popular Vote Interstate Compact.
  11. Re:Don't like it? Don't pay them. by HaZardman27 · · Score: 2, Insightful

    With MMOs, if they didn't charge you some sort of regular fee, they'd end up losing money on the game when 5 years and so many millions of dollars of maintenance and added content later, millions of people are still playing the game.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  12. Re:Honest from the start by HaZardman27 · · Score: 3, Insightful

    It sucks for the players, but if they weren't generating enough revenue, EA sort of has no choice here.

    Thank you for using common sense. So many people are getting irritated about a business no longer giving freeloaders the same priority as paying customers. This is ridiculous. You know how Valve keeps all their customers on the same level? Everyone pays to get in. A company that works for free won't be working for very long.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  13. wish they'd learn from layoffs by hort_wort · · Score: 2, Insightful

    Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.'

    You know, most businesses take a step back to figure out why they had to lay people off. If EA took a moment to figure out that customers don't like it when they get screwed and pirate their games in vengeance, then maybe they'd be doing better. I don't know about you guys, but I'm still sore about the whole DRM thing.

    Sorry, I guess this is a redundant comment for "EA strikes again".

  14. EA has a company wide directive for online revenue by LordZardoz · · Score: 4, Insightful

    Electronic Arts has an internal mandate to have about 15% or more of the games revenue happen from online activities. The top management does not care too much about how this goal is acheived. For some games, this is from premium content (extra levels). Some games get more creative with it.

    Multiplayer FPS games though are in a bit of a bind. The point of such games is to make sure you can play with anyone else who is online. The most popular levels will never be premium content that you had to pay to own. But powerups that anyone can use in any map? Those are something you can try to monetize.

    As a player, I am not convinced that these sort of powerups are the optimal way to monetize that content. There is just too narrow a window for the power and utility of those power ups. If they are really worth paying for, then the rest of the customers become 2nd class players. If they are not very powerful, who the hell would actually buy them?

    If they catch enough blowback on this, they will probably abandon this type of effort and try to come up with a better idea. But everyone knew that this particular kind of fee based content had to be tried at least once, and even 8 years ago, you would probably have guessed that EA would be the first company to actually try to do it.

    I am not really annoyed that they tried this. I just hope it does not become an industry wide trend to let customers buy an advantage against the other players.

    END COMMUNICATION

  15. Re:Bye-bye BF Heroes! by StayFrosty · · Score: 2, Insightful

    That's why a lot of other games let the players set up dedicated servers. That way the publisher does not have to worry about providing this ongoing service--the community takes care of it. This is why I refuse to pay for any game that does not allow dedicated servers. The game is worthless when the publisher decides to pull the plug on the servers.

    --
    "Frequently wrong, never in doubt."
  16. Entitlement psychology by TheMeuge · · Score: 2, Insightful

    Yeah those bastards. getting to work on something as fun as writing games AND expecting to get paid for it too!!!

    Seriously.

    They made a mistake. I'll give the game designers the benefit of the doubt. They tried a business model, saw that it cannot sustain their company, and are trying to change the strategy, for better or worse.

    I bet the same people who want to get all the content for free, are the same people who whine about prescription drug prices. "Why charge me $20 for a pill that costs $0.0002 to make?". They don't care how much money and effort went into making the product, or about all the people who have mortgages to pay and children to feed who worked on it... they just want everything to be delivered to them for FREE, because they're the only people in the world who matter.

    I bet you they think that socialized healthcare is FREE too.

    1. Re:Entitlement psychology by Cornflake917 · · Score: 2

      I bet the same people who want to get all the content for free, are the same people who whine about prescription drug prices. "Why charge me $20 for a pill that costs $0.0002 to make?". They don't care how much money and effort went into making the product, or about all the people who have mortgages to pay and children to feed who worked on it... they just want everything to be delivered to them for FREE, because they're the only people in the world who matter.

      People aren't whining about prescription drug prices because of the difference between the price and the cost to make. They are whining because drug companies are making exorbitant amount of money, most of which is ending up in the pocket's of CEO's. Unless the CEO has like 2 billion mouths to feed and has a mortgage on an entire Caribbean island, I'm pretty sure these whiny people are justified.

    2. Re:Entitlement psychology by MarkvW · · Score: 2, Insightful

      "People aren't whining about prescription drug prices because of the difference between the price and the cost to make. They are whining because drug companies are making exorbitant amount of money, most of which is ending up in the pocket's of CEO's. Unless the CEO has like 2 billion mouths to feed and has a mortgage on an entire Caribbean island, I'm pretty sure these whiny people are justified."

      You should add that the only reason that the drug companies are making this money is because they have their own entitlement--patent law--which is bought and paid for by the taxpayers who suffer for it.

  17. Re:Honest from the start by dtolman · · Score: 2, Insightful

    The problem here is that they continue to insist nothing has changed - while it is quite clear that the new business model is completely different. Thats what is so infuriating - the refusal to admit that anything has changed, while the core philosophy of the game is completely different.

    Previously you could only buy "fluff" (emotes, costumes, skins for your weapons) - and they asked you to spend your $$$ to "help the game".

    Now the in-game currency you could earn from play is worthless, no one can afford to purchase weapons with these earned credits. But... no problem. Now you can buy weapons for REAL money (which you previously could not) - even better, you can get "super" versions of the same weapon for MORE real money.

    So now there is a two tier system - players who pay and players who don't. The players who pay, win. That simple.

    If thats what they want to do, fine. But don't tell me that free players are not at a disadvantage in all your advertising - thats blatantly false.

  18. Re:Don't like it? Don't pay them. by WeeLad · · Score: 3, Insightful

    I enjoy this sandwhich made at the deli down the street. I've enjoyed it for a while. I have a reasonable expectation that future sandwhiches will be of similar quality. I don't want them to go out of business.

    --
    Seriously, Don't take anything I say seriously.