AbleGamers Reviews Games From a Disability Standpoint
eldavojohn writes "Early last month a visually impaired gamer sued Sony under the Americans with Disabilities Act (and if you think that people with disabilities don't play games, think again). The AbleGamers Foundation has decided to step forward and provide a rating system for games that blends together a number of factors to determine a score with regard to accessibility. Visual, hearing, motion, closed captioning, speed settings, difficulty settings and even colorblindness options are all taken into account when compiling these scores and reviewing these games."
I know a game for people with a handicap: golfing
On a serious note: this is good news, gaming/entertainment could get really mature
Isn't sueing Sony because you can't play a game because you're visually impaired the same as, say, sueing Warner Brothers because you can't watch the Harry Potter movies? You can't expect people, and especially corporations, to cater to every type of handicap in a single product.
-- Cheers!
I have just started to look at their site and the first thing that I notice as the page was loading was that the pictures that you click on near the top to go to choose the platform all have the same alt text of "xbox reviews". That will be confusing for someone using a screen reader.
I thought the whole layout seemed a bit complicated and confusing, with javascript menus and a very busy interface. Gray text on a gray background seems an odd choice for the color blind people out there.
Still, at least they are raising public awareness. Even if you don't think that game makers should HAVE to provide support for all disabilities, this kind of site fills in the role that most game reviewers would not consider.
I think a part of the reason developers ignore the challenges disabled gamers face is because there are so many different types of disability, each of which raises very specific challenges that a non-disabled developer might not have the time or inclination to understand and work around.
When you add that to the normal considerations - storyline objectives, gameplay objectives, internal politics, budgetary concerns, etc., it's not surprising that the disabled are completely marginalized and occasionally screwed by silly decisions like the one you've described.
I think if the disabled want games to have a "mode" of gameplay specifically for them, they need to demonstrate that they are a viable market whose demands are easily met. The gaming review site is excellent - it raises awareness, but disabled gamers might be better off soliciting the ADA or some other organization to set up a system for determining a game's viability for different types of disabled gamers, ultimately placing a label on the packaging with this information.