Slashdot Mirror


Dead Space 2 Announced

Electronic Arts announced on Monday that their popular survival-horror game Dead Space is officially getting a sequel. According to the press release, it's being developed for the PS3, Xbox 360 and PC. There's speculation that Dead Space 2 may include some form of multiplayer, after an EA job opening was spotted on LinkedIn that mentioned multiplayer level design for the franchise.

7 of 56 comments (clear)

  1. Re:Fat chance, but... by Judinous · · Score: 2, Insightful

    It may have been a great game, but they absolutely ruined it with the camera. The fact that the center of rotation was still on your character, which was permanently stuck covering up one side of your screen, meant that the camera, and thus your weapon, rotated faster in one direction than the other. This only compounded the problems that arose from the fact that you couldn't see what was coming from the "slow" direction.

    I understand that they were going for some kind of "cinematic view" or something, but it completely got in the way of the gameplay.

  2. Re:Fat chance, but... by atomicstrawberry · · Score: 4, Informative

    It was a fairly deliberate design decision, they wanted to make you feel constricted and claustrophobic. Apparently it worked too well in your case.

    One of the biggest tricks with PC Dead Space was that you *must* disable vsync. Vsync in the game is horribly bugged and causes major input lag. Without the lag, the controls (especially the camera) are a lot more responsive and you'd probably find that after a bit of play the constricted view becomes less of an issue because the game no longer feels like you're issuing commands to someone on the moon.

  3. Beautiful game, but... by GodfatherofSoul · · Score: 2, Insightful

    Man, that storyline was full-blown asinine. It played out like a bad Sci-fi movie channel. After hours of monsters jumping out with Hollywood precision and yet *another* fire to extinguish, I found myself bored even with the frightening shock attacks. Too many contrived challenges and obstacles, and a writing team obsessed with trying to be original even at the expense of the plausible.

    Plus, that crazy weapons upgrade scale. It was painfully slow and there was no practical way to get a feel for all the weapons before the game is over (and there's no way I'll play that game again).

    But, I'll reiterate that it was one of the most beautiful games I've ever played.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  4. Re:Fat chance, but... by Mr.+Freeman · · Score: 2, Insightful

    That doesn't make sense. Rotation should occur the same speed in both directions regardless of where the axis of rotation is placed. Rotating about a point outside and to the left of you is awkward, yes, but you don't rotate faster in one direction than the other.

    Now, because part of your screen is covered by your character, you have to rotate FARTHER to see everything coming from your left. But speed doesn't factor into it.

    --
    -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
  5. Re:Fat chance, but... by geekprime · · Score: 2, Informative

    disabling vsync AND setting the fps max to 60 was what cured all my problems. When I got 300fps it made the mouse control funky/odd and slow, capping it fixed that nicely, Oh and unplugging the long forgotten logitech rumble controller stopped the slow drift to the right that took me a day to figure out, Oops.

  6. Totally loved the main game... by Quiet_Desperation · · Score: 2

    ..but no more clunky asteroid shooting sequences, please. That was like checking into an elegant hotel and then finding a steaming turd in the toilet that took way too many tries to flush. Made me not want to replay it. Add more zero gee bits instead.

  7. Where's the news? by Opportunist · · Score: 5, Funny

    An EA game gets a sequel? That's unpossible!

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.