Dead Space 2 Announced
Electronic Arts announced on Monday that their popular survival-horror game Dead Space is officially getting a sequel. According to the press release, it's being developed for the PS3, Xbox 360 and PC. There's speculation that Dead Space 2 may include some form of multiplayer, after an EA job opening was spotted on LinkedIn that mentioned multiplayer level design for the franchise.
You missed out. Dead Space was a really fun game. Can't wait for the sequel.
It may have been a great game, but they absolutely ruined it with the camera. The fact that the center of rotation was still on your character, which was permanently stuck covering up one side of your screen, meant that the camera, and thus your weapon, rotated faster in one direction than the other. This only compounded the problems that arose from the fact that you couldn't see what was coming from the "slow" direction.
I understand that they were going for some kind of "cinematic view" or something, but it completely got in the way of the gameplay.
That's exactly the problem. I don't care how a game looks, but their camera angle ruined the gameplay itself.
It was a fairly deliberate design decision, they wanted to make you feel constricted and claustrophobic. Apparently it worked too well in your case.
One of the biggest tricks with PC Dead Space was that you *must* disable vsync. Vsync in the game is horribly bugged and causes major input lag. Without the lag, the controls (especially the camera) are a lot more responsive and you'd probably find that after a bit of play the constricted view becomes less of an issue because the game no longer feels like you're issuing commands to someone on the moon.
Man did that game ever drag on and on. I did enjoy the slower pacing of the gameplay, and the feeling that you're trudging through molasses while your enemies are rollerblading down a smooth asphalt hill. It really added to the tension.
The overwhelming feeling of "Yeah, I've been here before, at least three times" just killed it for me. I never progressed past the Leviathan because I had just had my fill of spending an hour in an area where every single room looked exactly the same. It's weird, because I love movies like Alien, 2001, Moon, Sunshine, etc.
Give me a game like GOW2, with cinematic pacing and an environment that is consistently changing and moving from one dynamic location to another.
Name...That...Autocomplete!
Man, that storyline was full-blown asinine. It played out like a bad Sci-fi movie channel. After hours of monsters jumping out with Hollywood precision and yet *another* fire to extinguish, I found myself bored even with the frightening shock attacks. Too many contrived challenges and obstacles, and a writing team obsessed with trying to be original even at the expense of the plausible.
Plus, that crazy weapons upgrade scale. It was painfully slow and there was no practical way to get a feel for all the weapons before the game is over (and there's no way I'll play that game again).
But, I'll reiterate that it was one of the most beautiful games I've ever played.
I swear to God...I swear to God! That is NOT how you treat your human!
That doesn't make sense. Rotation should occur the same speed in both directions regardless of where the axis of rotation is placed. Rotating about a point outside and to the left of you is awkward, yes, but you don't rotate faster in one direction than the other.
Now, because part of your screen is covered by your character, you have to rotate FARTHER to see everything coming from your left. But speed doesn't factor into it.
-1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
I spent the entire game in "aim mode" it was slow in spots but pretty fun. Yes, really. Both.
disabling vsync AND setting the fps max to 60 was what cured all my problems. When I got 300fps it made the mouse control funky/odd and slow, capping it fixed that nicely, Oh and unplugging the long forgotten logitech rumble controller stopped the slow drift to the right that took me a day to figure out, Oops.
Maybe the main character just isn't an ambiturner, like Zoolander. Have you tried turning left 3 times?
Exactly. And I don't think the over-the-shoulder cam was that bad. It gave the game a little scariness boost too, and that was the whole purpose of the game. It was a wonderful game nevertheless.
..but no more clunky asteroid shooting sequences, please. That was like checking into an elegant hotel and then finding a steaming turd in the toilet that took way too many tries to flush. Made me not want to replay it. Add more zero gee bits instead.
Not to mention the way all important information (health, ammo, etc) was incorporated right into the onscreen graphics, so no room was wasted on a HUD.
On of the tricks in many 3rd person games is to ignore the person, especially if there is a reticle. After the first level, the character sort of melted away perceptually, and I only noticed him to check the health bar. I bounce back and forth between 1st and 3rd person games, so maybe that helped. I don't really have a preference. Whatever works best for the developer on a particular game.
An EA game gets a sequel? That's unpossible!
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
> logitech rumble controller
I know what you mean. I found that the device sometimes needs recalibrating after system reboots. All I need to do is jerk left/right sticks for a few seconds in order for it to recalibrate. I do not need to unplug it in order to stop the nasty effect that you were describing.
Everything I write is lies, read between the lines.
on the Wii.
Once you start despising the jerks, you become one.
What the sequel desperately needs is the light sab^H^H^H^H^H^H^H^H^H plasma cutter from the movie.
I played the whole first game in the hope I would get to slice up zombies with the plasma cutter and it never happened :(
This game is full of bad game "design decisions" (at least in the PC version):
- Why the hell you could not jump? Great graphics, great atmosphere, but stuck in the floor?
- The input is lagging. I've tried to disable vsync, etc, but i still got a considerable amount of lag on my mouse.
- YOU CANNOT CHANGE DEFAULT KEYS. This really killed the game for me, as i don't really use any of the AWSD ones for movement. This is the first game in like 15+ years where i could not change the default keyboard controls.
TL
Agreed, the game felt slow and I didn't feel like I was in control.
This was on the PC, for what I've heard the choppy gameplay was also due to it being a bad console port (what else is new?).
It's the worst console port I've ever seen. I had to use 3 3rd party applications to even make the game somewhat playable.
You can't remap most of the keys with the UI or config files, so I had to use GlovePIE because I don't like to play on WASD.
You can't choose the level of Anti-aliasing and when it's "on" it can't be more than 2x, so I had to override the value using Catalyst.
But worst of all ... the game is unplayable with V-Sync on for some reason (everything is choppy, even in the menus) but when you turn it off there is also another bug that makes mouse speed dependent on your frame per seconds. The faster it runs the slower your mouse is, I basically had to drag my mouse across my desk twice to do a 360. So I ended up using a tool from RivaTuner to enable V-Sync in Direct X while its disabled in the game.
That made the game somewhat playable but there was still a small dead band for the mouse (meaning you had to drag the mouse the equivalent of a few pixels before it registered it) that made precision shots a pain to do.
I'm sure I missed out a great game, but since even after all those effort the controls were still awful compared to any other FPS straight out of the box, I played for maybe 1 hour and never touched it again.
I could have sworn that a sequel was announced or at least discussed a while back. Well, given the game's popularity it was inevitable anyway.
The current one is unplayable. I've tried several controllers and it's impossible to walk in a straight line. I've got so many fingers involved in just trying to stay still and not spin in circles there's nothing left over to shoot with.
1. Watch enemy run along flat surface. ...
2. Wait for them to "leap" to another surface.
3. Fire at them as they move in a totally predictable, totally unchangeable, slow-as-your-nan-on-a-skateboard straight line towards that surface.
4. Revel in all that jib glory
5.
6. Get a refund.
Finally had enough. Come see us over at https://soylentnews.org/
It may have been a great game, but they absolutely ruined it with the camera. The fact that the center of rotation was still on your character, which was permanently stuck covering up one side of your screen, meant that the camera, and thus your weapon, rotated faster in one direction than the other. This only compounded the problems that arose from the fact that you couldn't see what was coming from the "slow" direction.
I understand that they were going for some kind of "cinematic view" or something, but it completely got in the way of the gameplay.
I really didn't find the camera rotation to be a big problem...
Yeah, it was occasionally difficult to see what was going on because your character was in the way, but only occasionally. I've played plenty of games that got it far more wrong than Dead Space did.
"Work is the curse of the drinking classes." -Oscar Wilde
I've tried several controllers
There's your problem right there. The keyboard and mouse are way more responsive than any controller. (again, like others have stated, once you turn the in game vsync off the gameplay is perfectly fine)
If you played it on a 4:3 monitor I can see your issue.
Completely different experience compared to a 16:9 monitor.
Oh please.
You also can't remap the controls to whatever wongo you like on the console versions either. And you found a way to do it.
Anti-aliasing? Any is better than what you get on the consoles. And you can always set it to a certain method manually in your graphics card control panel.
V-Sync was the only real issue. Just force it on in the graphics card control panel. And I believe they fixed it with a patch. Never had a mouse speed issue.
It had issues, sure, but 5 minutes of "uh, what? hmm. internets? ah." fixed it and the game is absolutely fucking amazing.
but since even after all those effort the controls were still awful compared to any other FPS straight out of the box
Forgot to mention - LOL DEAD SPACE is NOT an FPS!
I was initially quite put off by the way they had the character out in front and off to one side, it drove me crazy. I put the game away after about 15 minutes of running into doorways and went off to other things. Then Ghostbusters came out, and forced me to get used to that style because I just couldn't put that game down until it was done. After that, I returned to Dead Space eagerly, and found it was easy to control and that I now actually like it that way. Dead Space 2 will find its way into my computer very easily when the time comes.
I borrowed the game from a friend and played it a fair amount. But it scared the shit out of me. I just couldn't finish it. I'm serious, it was too much. This was on my PS3. Which has since died the blu-ray laser death. Anyway, maybe I'll get around to finishing it someday if I fix my PS3. And I didn't mind the controls or the view or camera angles at all. But then I'm used to Grand Theft Auto and the 3rd person view to begin with. I think a sequel could be good, as long as there are some real evolutionary improvements and not just a rehash of the original. Scared the shit out of me, man.