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The Struggle For Private Game Servers

A story at the BBC takes a look at the use of private game servers for games that tend not to allow them. While most gamers are happy to let companies like Blizzard and NCSoft administer the servers that host their MMORPGs, others want different rules, a cheaper way to play, or the technical challenge of setting up their own. A South African player called Hendrick put up his own WoW server because the game "wasn't available in the country at the time." A 21-year-old Swede created a server called Epilogue, which "had strict codes of conduct and rules, as well as a high degree of customized content (such as new currency, methods of earning experience, the ability to construct buildings and hire non-player characters, plus 'permanent' player death) unavailable in the retail version of the game." The game companies make an effort to quash these servers when they can, though it's frequently more trouble that it's worth. An NCSoft representative referenced the "growing menace" of IP theft, and a Blizzard spokesperson said,"We also have a responsibility to our players to ensure the integrity and reliability of their World of Warcraft gaming experience and that responsibility compels us to protect our rights."

9 of 125 comments (clear)

  1. WoW by sopssa · · Score: 4, Interesting

    Blizzard haven't really fight against the private servers good afaik, and why would they - anyone who has ever tried any of them knows how crappy they are.

    Sure, it was fun to set up my own WoW server and get some friends to join it. I had fun with the console commands, made everyone admins and we got the max levels and best items and flying mode. Some fun moments messing around for one night with some beers - but to actually play the game on such servers? No please.

    MMO's are in good position because the private servers can never reach the same amount and quality of quests, other players (major part in mmo!), raiding, instances, battlegrounds or in-game economy. MMO's are a lot about the community and other people you play with - they make the world.

    The sad part here is people who might for cheapness reasons to play on those servers instead and think the game is crap, while in fact the server just sucks.

    1. Re:WoW by Tukz · · Score: 5, Interesting

      The best communites I have ever been a part of, was in MUD's (small communites compared to todays MMO's) and on "private" UO servers.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    2. Re:WoW by Snowtred · · Score: 5, Interesting

      I, too, messed with the private servers for awhile, with the same results. My friends and I messed around for a few hours, and then it got boring and we went back to our real characters.

      An interesting turn to this is training for raid bosses. So much time is spent clearing, ressing, gathering items, just for a wipe. You could reset to the beginning of a fight in less than a minute with teleport and item summon scripts. Get a whole raid of 25 with duplicated characters, getting 10-15 attempts on a hard boss in an hour, where it would take all day on a real server.

      Then with competitive Arena battles rising with real sponsors and cash prizes like the CAL league did for Counterstrike, it could become a big issue once people realize this advantage and get organized. Not just for WoW but the MMOs of the future, which I'm guessing will have substantial (and lucrative) competition-spectator components.

      A legit strategy, cheating, or just simply "unethical" by gaming standards?

    3. Re:WoW by sopssa · · Score: 4, Insightful

      there will likely be class action suits against companies like Blizzard in the longer run and they will likely loose them. Having that in mind it might be smarter if they open up their servers and focus on getting paid for content they create

      That is just completely absurd. Or are we going to sue every company now that doesn't publish their server infrastructure or for-internal-use made software? Or companies that object to industrial spying?

      Not that there's anything bad with subscription model either. People pay it for cable TV, for Internet, for mobile, for rent. Or are you not using those either? $15 per month is actually pretty cheap for the amount of game play those games create, considering most people play them quite a lot.

  2. Irony by pdusen · · Score: 4, Informative

    The fact of the matter is that, at least in the case of WoW, private servers are downright terrible. They are so incredibly bad that, after spending a few weeks trying some different ones, I was actually driven to spend money on the real deal to have a decent gameplay experience.

    Besides obvious problems like population shortage, all the servers I tried had two things in common; the first was XP scaling. In every server I tried, without fail, the exp scaling was always either too low, making it impossible to level properly through normal questing, or far, FAR too high, to the point that you'd finish a quest and have to walk a few miles to find another one you could get XP for.

    The second problem common to all of these servers is really stupid glitches, especially terrain glitches. They come in all shapes and sizes. On every private server I tried, it is basically impossible to do any quest around small houses or in a mine (unless you are part of a party or already too high of a level), because as soon as a mob notices you, ten or so mobs in other rooms notice you and charge you through the walls. On servers that already have trouble with not dealing out enough XP this is pretty damn frustrating.

    1. Re:Irony by r_naked · · Score: 4, Informative

      It must have been a very long time ago that you tried a private server, or you happened to pick a really crappy one that disabled LoS processing to save ram / cpu.

      The "terrain" issues that you speak of are a lack of 3D data in the maps (vmaps). This problem has been solved for a long time. However (at least on Trinity and MaNGOS) you can disable vmaps processing on certain maps -- this will save you some memory and cpu usage. By default only map 369 (the deeprun tram) is ignored since it has no 3D data in the maps -- we aren't sure HOW blizz handles LoS (line of sight) issues on that map.

      I would say that I am one of other scenarios ... the one that blizz doesn't like. I liked running my own server with just me and my wife playing that I quit playing on blizz's servers, and hell even started developing the database that drove the server I was using.

      --
      -- http://anonet.org -- The internet the way it was meant to be. Check it out, you may be surprised.
  3. a home for retired MMOs by spyrochaete · · Score: 4, Interesting

    I wish decommissioned MMOs like Tabula Rasa and Auto Assault could be released to the public for private server admins to host. Unlikely to happen, so it remains my wish.

  4. Re:The poor corporate victim by Yosho · · Score: 4, Informative

    Those poor, poor mega-billion dollar corporations. So victimized.

    Just because a company has lots of money doesn't mean they don't have rights.

    If a company makes a game, they own it. If you want to play it, you have to agree to their terms. If you don't like their terms, ok, go away and play a different game. Sorry, you don't get to play the game and ignore the rules. Is that really so hard to accept?

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  5. Re:The poor corporate victim by dave1791 · · Score: 4, Informative

    The principle is simple. You pay them 50 cents a day and they let you spend as many hours on their servers as you want. It is win-win for everyone until you bring an unwarranted sense of entitlement to the table. It's not food or medicine that Blizzard sells, its freaking entertainment. You CAN go without it and going without it would probably actually be good for you. If you don't like their terms, go elsewhere.