Slashdot Mirror


The Struggle For Private Game Servers

A story at the BBC takes a look at the use of private game servers for games that tend not to allow them. While most gamers are happy to let companies like Blizzard and NCSoft administer the servers that host their MMORPGs, others want different rules, a cheaper way to play, or the technical challenge of setting up their own. A South African player called Hendrick put up his own WoW server because the game "wasn't available in the country at the time." A 21-year-old Swede created a server called Epilogue, which "had strict codes of conduct and rules, as well as a high degree of customized content (such as new currency, methods of earning experience, the ability to construct buildings and hire non-player characters, plus 'permanent' player death) unavailable in the retail version of the game." The game companies make an effort to quash these servers when they can, though it's frequently more trouble that it's worth. An NCSoft representative referenced the "growing menace" of IP theft, and a Blizzard spokesperson said,"We also have a responsibility to our players to ensure the integrity and reliability of their World of Warcraft gaming experience and that responsibility compels us to protect our rights."

2 of 125 comments (clear)

  1. Re:WoW by Tukz · · Score: 5, Interesting

    The best communites I have ever been a part of, was in MUD's (small communites compared to todays MMO's) and on "private" UO servers.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  2. Re:WoW by Snowtred · · Score: 5, Interesting

    I, too, messed with the private servers for awhile, with the same results. My friends and I messed around for a few hours, and then it got boring and we went back to our real characters.

    An interesting turn to this is training for raid bosses. So much time is spent clearing, ressing, gathering items, just for a wipe. You could reset to the beginning of a fight in less than a minute with teleport and item summon scripts. Get a whole raid of 25 with duplicated characters, getting 10-15 attempts on a hard boss in an hour, where it would take all day on a real server.

    Then with competitive Arena battles rising with real sponsors and cash prizes like the CAL league did for Counterstrike, it could become a big issue once people realize this advantage and get organized. Not just for WoW but the MMOs of the future, which I'm guessing will have substantial (and lucrative) competition-spectator components.

    A legit strategy, cheating, or just simply "unethical" by gaming standards?