Saboteur Launch Plagued By Problems With ATI Cards
An anonymous reader writes "So far, there are over 35 pages of people posting about why EA released Pandemic Studios' final game, Saboteur, to first the EU on December 4th and then, after knowing full well it did not work properly, to the Americas on December 8th. They have been promising to work on a patch that is apparently now in the QA stage of testing. It is not a small bug; rather, if you have an ATI video card and either Windows 7 or Windows Vista, the majority (90%) of users have the game crash after the title screen. Since the marketshare for ATI is nearly equal to that of Nvidia, and the ATI logo is adorning the front page of the Saboteur website, it seems like quite a large mistake to release the game in its current state."
I get very tired of these sorts of bugs. I had experienced a title screen bug for Fallout3. After spending 4 hours trying to get it to work, I just gave up and returned the game.
It seemed that I was not alone either. Unfortunately, the games industry is being pushed by customer demand and sabotaged by shrinking budgets from the corporate side. In the end the only thing that can be cut from the budget is QA, which is a fatal mistake.
Worse still is places where you cannot return your product. Talk about non efficate product.
Science advances one funeral at a time- Max Planck
This is exactly the problem and I don't blame you for posting anonymously. Every single EA game I have owned after a certain point shipped with horrible bugs. Things that you could have caught in testing after about an hour of play time. Game stopping bugs. Only to be fixed a MONTH later when I shelved the game or had taken it back and swore off EA. It's getting harder and harder to avoid their games, though, since they keep buying out good ideas and then turning them to shit.
You know, EA, games take a while to develop. If you don't have the resources, time, or patience to deal with it, you're welcome to go eat a bowl of dicks. I'm tired of promising games being snatched up by EA, only to have them lay everyone off at the last minute and skip testing. They've done this with pretty much every single game, even their successful ones.
Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
...about the games they're going to spend money on, and then find out too late that it has problems (ie, after they've paid for it).
Gamers need to get over that urgent, gripping need they have to rush out and buy a new game the second it is released. They've become too complacent and accustomed to game developers not releasing demos, and - sadly - this has become the status quo. Instead of a demo being something that absolutely has to happen before people even glance at your game, publishers have figured out that they can release some PRs, screenshots, and trailers, and slap anything in a box and it will /still/ sell enough to justify doing it that way.
Once they've gotten your money, it's basically too late (unless you have the energy to go and demand a refund).
BE A DISCRIMINATING GAMER. Read reviews. Try demos, and if they don't have one post on their forums asking where their demo is. Check out their forums and see what people are complaining about. It's all about knowledge.
Further, anyone that has touched an EA game in the last 10 years should know by now that they make games based on a deadline. Unless a game is catastrophically not ready, then it will be shipped and shelved, and any problems will get fixed later (maybe). They make a lot of great games, but a good rule of thumb is to only buy them after it's been out for a month and they've fixed all the critical bugs (a good rule for PC games in general).
Note: I'm not trying to justify shitty development practices. Far from it. I'm trying to make sure people understand the most effective way to vote on this stuff is with their feet - don't buy broken video games.
For all that "the industry is being pushed", it's not ALWAYS the game developers' fault. For a "real" game (ie "not a crappy movie tie-in generic copypaste with new art") you can easily go through dozens of driver revisions during years of development, all of which work fine, and then have a new set come out after you ship the master which suddenly doesn't work with your game.
ATI, much though I love their hardware, border on completely indifferent to driver bugs, and nvidia aren't really that much better. Unless your game is a "showpiece" for their hardware, they simply don't care if something doesn't work the way it's supposed to or even has catastrophic errors in it. Case in point, every ATI driver release from April through OCTOBER this year *hemorrhaged* memory if you used VBOs a certain way. 6 months to fix a bug that critical is pretty miserable.
Yes, modern graphics drivers are horrifically complex, but still...
Sometimes it works the other way too. There's a tiny little bug in Quake3 that can make an invalid GL call at times: it "worked" for 7 years because the drivers gracefully ignored it, then suddenly started to cause *massive* slowdowns on nvidia cards (from 400+ fps to 100). Technically, it's id's "fault", but it's pretty hard to blame them for it - or to blame nvidia for the drivers going into Sulk Mode, since it IS an invalid call.
That's an extreme example, but the point is that you're dependent on drivers that you don't "own" for your game to work, they frequently don't, and you've got no control over them at all.
If you're id / Epic / Valve, and pushing a AAA title that will prompt players to upgrade their cards, you can doubtless get someone at the IHV to look into the problems. If you're at a company like Pandemic that basically folded before even finishing the game, good luck with that even if you actually have any developers left to try to get a fix or hack up a workaround if a driver rev pulls the rug out from under you.
Of course, the developers COULD have been so completely half-assed that they didn't run a single build on an ATI card, in which case they should indeed be beaten to death with cluebats. :P
From a non-biased GAMER who's still sees both sides, I would say consoles (as an experience) today suck!
Consoles today are basically the worst of the PC world and the worst of the old console world.
Consoles used to be about highly polished games that the developers (not the artists & marketing) put a lot of work into. Now a days with the net connection, most games deliver as betas (like the PCs), and then after 2 updates become... ok. The graphics are better, but the controls, storylines, action, and overall game play has gone down the crapper. We have games that are cross platform on the PSP, Xbox360, and PS3! So those games basically cater to the lowest common denominator of all three and not take advantage of any specifics. Xbox360 ports to the PS3 look like crap (I am looking at you EA)!
The worst of the console world... the price tag. Cause its on a "console," there is a huge upfront price tag. And with the net connection, you get the rest of the game delivered via additional charges! There is also the bombardment of marketing (which I think is the major reason for the price tags) that drone on and on about the latest upcoming game that is either a sequel or must have new concept. Which of course rarely lives up to the hype. Not to mention, we mostly lose that big benefit of consoles... local coop play. With the net, every bloody stupid game wants you to connect to some random 12 year old to play what should be local coop, or a rip off of counterstrike.
All consoles today are: locked down, controlled, 2 year old proprietary hardware... PCs! The only advantage is the massive number of games made for it (cause its a great way to lock in customers).
This is offset by PC games being cheaper to buy. A$10 cheaper in fact. Lets look at Modern Warfare 2 shall we, Xbox 36 = A$119, PS3 = A$119,PC = A$99. OK that's A$20 dollars cheaper but I'll argue at A$10 because I'm nice.
I buy two games a month, that's A$540 off the cost of my A$2000 gaming rig over two years. So that reduces the cost of the rig to A$1460. The cost of a PS3 is still $600, a new HDTV is A$1000. The price of a PS3 when I built my gaming rig in Feb was A$999. A$2000 is a top of the line gaming rig, Phenom II 955BE with a Geforce 985
This is of course ignoring digital distribution. I can pick up steam and Impulse games for A$50 easily.
Beyond price there's usefulness. After the Xbox 360 is superseded the Xbox 360 is useless, my PC can be re-rolled into a word processing/email machine.
There's also the question of graphics, As FarCry 2 proved the PC is still the superior graphics machine. I also get flash games for free, a superior control system, cheaper add-on packs and strategy games. In fact I just bought the latest add-on for Sins of a Solar Empire for US$10.
PC gaming is only more expensive for those who do not know the real costs.
Calling someone a "hater" only means you can not rationally rebut their argument.
I've got a bunch of old N64 and SNES cart (yes, spot the fanboy*) but why I cant play these in my Wii. Yet I can play Mean streets and Martian Memorandum on my new gaming PC. Not a problem via DOSBOX, I can also run Half Life 1 and System Shock 2 without a problem on XP.
* - Yes I still have an N64 and SNES, although the SNES was not my first one.
Calling someone a "hater" only means you can not rationally rebut their argument.