Pirates as a Marketplace
John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting:
"Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."
As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer.
So what you're saying is that we should only sell half the game in the shops and make the customer download the rest of it as DLC?
Summation 2
I used to heavily play BF2142 and then decided to take a break. Upon finding the game stashed away in my closest I wanted to try playing it again with some old university friends on my new computer. Needless to say, after contacting EA they would not validate my account ( their server said my account had already been activated )and the game would simply not work for online play anymore ( the vast majority of game and only way to unlock upgrades is online ). So regardless of the that I was the original purchaser, with box and serial in hand, I was out my purchase of BF2142. I have otherwise always purchased my games and respected copyright but this experience has been a turning point for me with EA. If you're going to lock honest people out of their own products you can't be upset that your products get pirated; because you're pirating the funds they paid you.
'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it.
I had no idea diamond-like carbon could make money in the video game industry!
Or maybe they meant Data Link Control. Anything with the word "control" in it has to be a moneymaker for someone.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
And when you steal from us, you steal from [the people who build]
Really? Do the people who build the games get paid royalties for games that they help create?
If so, I suppose we can get into the 'making a copy of a piece of software' vs 'removing cargo from ships without permission' debate. If not, those builders got their money for the game before anyone was able to take it from them.
Ask me about repetitive DNA
Disregard above post. I am out of date. Sorry.
Maybe it's people borrowing the game. Fake example: I beat Dragon Age, my friend wanted to play it. I gave him my copy to use. I can not play while he has my copy, but he made a EA account and got the DLC so he could play. Now we have 2 times DLC for 1 copy.
Seems to be saying that now the paying customer will buy half a game for full price then pay to complete the game whereas the pirate will only pay for the complete game. Now if they were to make the paying customer pay half first and then the other half for the DLC it would cost the paying customer no more but then again someone will figure out a way to pirate the DLC so why are we discussing this again?
See the grouping they're doing with pirates and second-sale customers? In their minds, they're the same, but they aren't. Second sale are legitimate customers, buying used games from previous game owners. They want to stamp this out, because they don't get a second cut, and spinning it into piracy in people's minds is the first step.
Honestly? Are you still trolling? This isn't a general population website that has the story it's an informed audience website, a gamer knows what DLC is, a gamer visits Kotaku. The rules for acronym usage clearly state that if the acronym is commonly known it can be used as a word and needs no explanation, however if your audience isn't expected to know the word you must spell out the words first then parenthesize the acronym that will represent the words and then use the acronym.from then on. That is why we can write IQ, FBI, CIA, Washington, D.C. without issue.
"There are no facts, only interpretations." --Friedrich Nietzsche.
So what is your solution to this problem? You still want these same "oligarch's" to fund the creation of the content you want, right? Why would they do so if there was no possibility of a return on their investment? You are aware that a large percentage of projects fail, right? What would inspire people to take the risk if there was no reward? More government? Magic fairy dust? Bullshit fantasy land?
You don't make the poor richer by making the rich poorer. - Winston Churchill
"As a former EA Developer, please do steal from us. We don't get any bonus, raise, or anything if our games sell well. They work us long hours in every office and pay us slave wages. I switched to business development and earned 5x the salary. I love making games, but I'm sticking to indie titles with former colleagues for now until we get paid more than call center employees and don't get worked 90+ hours / week on titles that are rushed because we need to raise quarter profits so this guy can collect a bonus."
In this crowd, your pleas will fall on dead ears. Most people here don't even see copyright infringement as stealing or wrong.
I find it a little ironic. When GPL infringement comes up, many open source zealots and slashdotters see this as stealing. When in reality, it's just as wrong or right as piracy.
The original author of the GPLd app loses nothing (the rights to the original code are there
Should games companies move to the Gillette model - give away the razor, but sell the blades, in essence? With more and more gamers depending on the "online experience", it seems logical. Of course, the counter-argument is that the traditional model gives you a large influx of cash up-front when people buy the game, versus a series of micro-transactions to get to the same level of profit. But for a more patient company, I think the Gillette model could pay big dividends - you get more people playing the game to start, since it's free, so (assuming the same percentage downloads additional content) your download market is potentially a lot bigger.
Modding "-1, Troll" is not a proper response if you disagree with me. Try reason.
I don't usually do this but really the parent has an excellent point. It's bad enough that they have increasingly large amounts of DLC you can't resell or buy on a second hand market. Treating the second hand market as basically piracy is a) bad for consumers and b) stupid. When they find a way to make me pay full price for all games by eliminating second hand sales *I will buy fewer games* and I therefore won't buy the DLC for them. The people who didn't like the games and traded them in so they can afford new games will also be able to afford less. They'll be shooting themselves in the foot but, like the music industry, they'll be doing it in a way which makes themselves *think* they're winning. And if they do that, it'll take ages for sanity to break out, if at all :-(
Maybe I'm being a bit dire but this is the way I imagine stuff going.
I've said this countless times but people keep repeating this fallacy. Personal home piracy is downloading. You downloading something has no consequences that reach beyond your computer - if 5 trillion aliens decide to pirate Call of Duty, the game will still be just as successful.
Now, let's take the case of GPL violation. An author who distributes a GPL program has to have some motive to give it away for free. It could be the satisfaction of having lots of people use your program, it could be you wanting to sell services, there could be lots of reasons for it. If you distribute a program based on GPL software without distributing source, you're competing with compliant distributors and (assuming actual distribution occurs) people are using your program instead of a legitimate one, and you're causing the author to lose out on customers that could otherwise be benefitting him.
For example, imagine OSS startup A released a GPL commercial software product, X, which they intend to support for money. Evil Company B releases a derivative, X++, which includes their proprietary technologies and does not have public source code. People switch to X++. Company A tries to support X++ but can't because of all the proprietary additions. Company A withers and dies.