America's Army Games Cost $33 Million Over 10 Years
Responding to a Freedom Of Information Act request, the US government has revealed the operating costs of the America's Army game series over the past decade. The total bill comes to $32.8 million, with yearly costs varying from $1.3 million to $5.6 million.
"While operating America's Army 3 does involve ongoing expenses, paying the game's original development team isn't one of them. Days after the game launched in June, representatives with the Army confirmed that ties were severed with the Emeryville, California-based team behind the project, and future development efforts were being consolidated at the America's Army program office at Redstone Arsenal in Alabama. A decade after its initial foray into the world of gaming, the Army doesn't appear to be withdrawing from the industry anytime soon. In denying other aspects of the FOIA request, the Army stated 'disclosure of this information is likely to cause substantial harm to the Department of the Army's competitive position in the gaming industry.'"
Three games in total on the budget of a startup... That's pretty good.
This would have to be one of the army's most cost-effective projects ever then, wouldn't it?
GrpA
Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
and the US army has managed how many releases over ten years for less money incl hosting?
Methinks the industry is doing something wrong.
Calling someone a "hater" only means you can not rationally rebut their argument.
-Orson Scott Card, circa 1985
'In denying other aspects of the FOIA request, the Army stated 'disclosure of this information is likely to cause substantial harm to the Department of the Army's competitive position in the gaming industry.'
I'll be the first to admit that I'm a fan of America's Army and like the games. But that the Federal Government, much less the Army, should be concerned with its ability to compete against private industry? Isn't that contrary to our beliefs regarding the purposes of Government and of our economic system (at least in the U.S.)? And to top it off, it's denying a FOIA request on the basis, not of national security, an on-going criminal investigation or violation of someone's privacy, but on the basis of what could be called a trade secret? And it's so bogus to boot, they can invest as much as they want into the program to out-compete their private industry competitors without fear as they don't have to recoup their expenses... the Army won't go out of business if they spend foolishly. Private companies on the other hand do go out of business when they fail to have excess revenues to costs... unless you're a car company or a well connected bank of course. I know it's not the first time this has happened (Amtrak, USPS), but still... aren't the existing game companies good enough?
(Stepping off of soap box and taking big breath to facilitate big sigh)
So they relied on proven industry standards then?
Justice is the sheep getting arrested while an impartial judge declares the vote void.
People seem to assume that is development costs; but AA's budget, in true Army style, could include a lot more - from printing copies, facility costs, operational costs such as vehicle gas, travel and TDY expenses, etc.
That said, 33 mill is pretty impressive, especially if it is all in costs of the organization.
I'm a consultant - I convert gibberish into cash-flow.
The airforce is hardly having difficulty with recruitment. In fact, they're so overwhelmed with requests that you can barely enlist for the airforce anymore. I enlisted in July and I went to MEPS 32 times after enlisting and everytime, the Airforce recruitment office in the LA MEPS (biggest in the nation) was closed. They're going to focus their developers working on top secret software and other related projects and thats exactly what they should be doing.
Bingo.
Lets put this into perspective. How many TV commercials, all across the US, can you pay for with $33.00 million dollars over ten years? Not many. Now consider how many of those commercials are primarily targeting the very people who you want to entice? Not many. Figure $100,000 per 30-seconds of national airtime. That same money spent on national commercials would have only purchased 330, 30-second, national commercials. Or, thirty three commercials per year. In reality, its likely it would be even fewer than that as $100,000 per slot is likely the minimum. Had they wanted placement during something like American Idol finales (ya, likely bad example), the slot price is likely to be 30% to 50% higher; or more. And even then, the number of people who are actually effectively targeted would be very limited. Especially when you consider with a game the same people they are targeted become inundated with the concept of actually joining the military, versus as most, 165 minutes (2.75 hours) of exposure with the concept - assuming those same people see every commercial, which simply isn't likely.
Simply put, this is clearly one of the most cost effective advertising campaigns ever produced by the military, let alone government, and is likely providing a huge bang for the buck! Especially when you consider the same game is then used as a direct recruiting tool at public events - as it allows would be recruiters to directly talk to potential recruits at said events. This in turn significantly improves the bang for the buck ratio.
I don't have a problem with this at all.
Also, of course, they operate the Stargate.
If corporations are people, aren't stockholders guilty of slavery?