America's Army Games Cost $33 Million Over 10 Years
Responding to a Freedom Of Information Act request, the US government has revealed the operating costs of the America's Army game series over the past decade. The total bill comes to $32.8 million, with yearly costs varying from $1.3 million to $5.6 million.
"While operating America's Army 3 does involve ongoing expenses, paying the game's original development team isn't one of them. Days after the game launched in June, representatives with the Army confirmed that ties were severed with the Emeryville, California-based team behind the project, and future development efforts were being consolidated at the America's Army program office at Redstone Arsenal in Alabama. A decade after its initial foray into the world of gaming, the Army doesn't appear to be withdrawing from the industry anytime soon. In denying other aspects of the FOIA request, the Army stated 'disclosure of this information is likely to cause substantial harm to the Department of the Army's competitive position in the gaming industry.'"
Thermal-guided. One of the kind a few hundreds of were launched at wooden tank dummies with a coal burner heaters inside, in Kosovo maybe?
45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
Three games in total on the budget of a startup... That's pretty good.
This would have to be one of the army's most cost-effective projects ever then, wouldn't it?
GrpA
Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
The real deal; not quite as cheap.
and the US army has managed how many releases over ten years for less money incl hosting?
Methinks the industry is doing something wrong.
Calling someone a "hater" only means you can not rationally rebut their argument.
An average of $3.3 million a year for ANY government program seems quite reasonably priced!
How much does it cost to recruit new soldiers via other methods? How about weighted by efficiency?
Just because it costs $33 million, doesn't mean it isn't a good deal.
You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
How much does it cost to recruit new soldiers via other methods? How about weighted by efficiency?
Just because it costs $33 million, doesn't mean it isn't a good deal.
Killing people is never a good deal.
Goddamned babykillers.
Maybe not. But it's pretty damn awesome.
o hai
I'd wager they're doing more with the game than just recruitment. I'm sure there are a lot of interesting studies you could run on a game like that. This doesn't mean it's tin foil nefarious stuff - a lot of academics would probably like to get their hands on that data set.
Behavioral factors, navigation patterns, learning and adapting.. I'm not even a scientist and I can think of all kinds of interesting offshoots from the game - I'd be pretty surprised if there were no scientists with government grants pursuing some sort of research involving it.
our tax dollars at work
This might not be a game. You, the player as it were, might be controlling a remote drone in some far off country.
... I guess American Communism didn't reach their level of efficiency just yet.
Also the game was a massive success in the beginning regarding recruiting, don't know these days since I've stopped playing, but when I played there was a lot of people talking about signing up because of the game.
This might be a game. You the player as it were, might be controlling nothing at all, wasting the precious moments of your life in an illusion.
I'm gonna steal that idea and put it in a short story - thanks!
-Orson Scott Card, circa 1977
Play Command HQ online
'In denying other aspects of the FOIA request, the Army stated 'disclosure of this information is likely to cause substantial harm to the Department of the Army's competitive position in the gaming industry.'
I'll be the first to admit that I'm a fan of America's Army and like the games. But that the Federal Government, much less the Army, should be concerned with its ability to compete against private industry? Isn't that contrary to our beliefs regarding the purposes of Government and of our economic system (at least in the U.S.)? And to top it off, it's denying a FOIA request on the basis, not of national security, an on-going criminal investigation or violation of someone's privacy, but on the basis of what could be called a trade secret? And it's so bogus to boot, they can invest as much as they want into the program to out-compete their private industry competitors without fear as they don't have to recoup their expenses... the Army won't go out of business if they spend foolishly. Private companies on the other hand do go out of business when they fail to have excess revenues to costs... unless you're a car company or a well connected bank of course. I know it's not the first time this has happened (Amtrak, USPS), but still... aren't the existing game companies good enough?
(Stepping off of soap box and taking big breath to facilitate big sigh)
Well considering a lot of "gamers" I know, with the exception of the hardcore types who would be afraid to leave their rooms, joined the army when they turned 18, or got a wild hair up their ass about it all of a sudden.
Funny enough, they all had america's army.
Also, conscription is the other alternative, and the efficiency there is pretty bad, such as those who arent the type to fight trying to surrender in the middle of a firefight or running away, revealing the location of a platoon and getting them all killed vs. a bunch of brainwashed and highly motivated soldiers who think it's time to play the game for real.
I'd say it's working quite well.
Numerous studies have shown that games are about the most consistent and effective way to reach young US males. They generally watch a lot less TV (sports being the possible exception). Considering the huge marketing budget that is spent on advertising the Army, I'd wager that programs like this are highly effective--but I'd be very interested in additional data that reveals how many recruiting leads the Army associates with the program!
I was at the auto show and the had a booth setup with a humvee and a bunch ov xboxes and pc running for people to play. I remember at E3 one year and the had special forces guys drop in from a chopper and stuff like that. I think the cost are probably more but they write the costs off as traning or recuritment or just plain old PR stuff.
32 million seems to much for just 3 video games. Why is it so high?
People seem to assume that is development costs; but AA's budget, in true Army style, could include a lot more - from printing copies, facility costs, operational costs such as vehicle gas, travel and TDY expenses, etc.
That said, 33 mill is pretty impressive, especially if it is all in costs of the organization.
I'm a consultant - I convert gibberish into cash-flow.
Figure ten to twenty million plus per team fielded.
At least AA doesn't present war as a clean and easy and dismissible.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
If I were the Air force, I would grab one of the OSS forms of a sim (flight gear comes to mind), and then enhance the daylight out of it, so that it can do dogfights. Finally, include both regular aircrafts AND the new drones on these.
I prefer the "u" in honour as it seems to be missing these days.
Fuck you from a proud veteran
Recruiting teams per shopping mall @$10 per hour, 8 h weekends, ~a few per ~50 states over ten years, front and back.
The cost of having kids play a 33 million US$ Army branded computer game.
Having kids turn up at a recruiting office after playing a game:
Priceless.
Domestic spying is now "Benign Information Gathering"
While it's fun (for some) to play shot 'em up & stretegy games, that are based on real war,
I think it's time to look at the costs - both within the games and in Real Life (t(.
Some sort of US budget, as affected by all this silly military spending, needs URGENTLY
to be added to America's Army, so folks can begin to wake-up to the fact that they - or
their children (for generations to come) will need to pay for all this nonsense, someday...
Better they start to think about military costs in the context of such a game, rather than
wait for these costs to give rise to very real deficits & credit crunches, etc. that can last
for decades...
Maybe a new game needs to be developed, eg, "Political Will - the Renewable Resource"
that let the player work through some of the possible effectes of such deficits...
(Maybe some of those who play -that- will invent workarounds that will prevent some of the
dire consequences to happen (or push their happening into the future, maybe even giving
rise to some wotkatounds.).
I have played America's Army a bit and there are a ton of active duty military playing the game. So it has quite an appeal. Plus the army runs training simulations with America's Army. So it has many more benefits than just being "a game". Of course some people are still going to claim it will be a waste of money. If you haven't played, it isn't just another FPS. The game is based on realism. You don't respawn after you die. If an enemy sees you first you die. There isn't kill streaks that give you power ups. Oh, and the current version is super buggy. Probably because they fired the entire development team after the last release.
criminally stupid waste of money for propaganda for an unjust war.
Interesting, because the federal government is not supposed to compete with commercial businesses. They are supposed to procure from industry. In fact, I believe that when this first came up with AA, they said that they WERE NOT trying to compete in the industry, just to provide a recruiting tool.
If our Army is going to continue to make videogames, surely we can provide our citizens with Universal Single Payer Health Care....
right?
I mean we really must have no budgetary problems at all, surely we can afford to take care of our people if we can use our military as entertainment for our children we hope to send to their death overseas...
Your just saying that because cruise missiles have a lower return of dead babies per dollar than a good old fashioned cudgel over time. Its takes time to get a return on your investment, but with practically unlimited potential you will get a great deal on baby killing.
Until we pay back foreign lenders....which are probably never. Of course we probably could of just printed the money...oh..did that too.
It doesn't work for recruiting. Players are usually scared from joining the army when they see how much grenade spamming is done in guerrilla warfare.
Bingo.
Lets put this into perspective. How many TV commercials, all across the US, can you pay for with $33.00 million dollars over ten years? Not many. Now consider how many of those commercials are primarily targeting the very people who you want to entice? Not many. Figure $100,000 per 30-seconds of national airtime. That same money spent on national commercials would have only purchased 330, 30-second, national commercials. Or, thirty three commercials per year. In reality, its likely it would be even fewer than that as $100,000 per slot is likely the minimum. Had they wanted placement during something like American Idol finales (ya, likely bad example), the slot price is likely to be 30% to 50% higher; or more. And even then, the number of people who are actually effectively targeted would be very limited. Especially when you consider with a game the same people they are targeted become inundated with the concept of actually joining the military, versus as most, 165 minutes (2.75 hours) of exposure with the concept - assuming those same people see every commercial, which simply isn't likely.
Simply put, this is clearly one of the most cost effective advertising campaigns ever produced by the military, let alone government, and is likely providing a huge bang for the buck! Especially when you consider the same game is then used as a direct recruiting tool at public events - as it allows would be recruiters to directly talk to potential recruits at said events. This in turn significantly improves the bang for the buck ratio.
I don't have a problem with this at all.
$10 an hour for a recruiter? Most recruiters are in the E6-E8 range, which is a salary roughly around the $50,000 a year mark. That's a lot more than $10 an hour!
33 million / 300 million = 0.11 dollars / 10 years = .01 dollars per year per person.
of course that's assuming everyone pays the same amount of taxes.
I don't make a lot of money so it cost me nothing, on the other hand it probably cost my parents 3 cents a year or something.
lose != loose
Actually my brother and I showed up to the recruiting office to pick up the game, they were disappointed when we said we only wanted the game. I was 6ft and in reasonable shape, and my little brother was 6'5" defensive end on the football team.
When you consider Avatar has an advertising budget of something like $100 million I'd say the Army had found a cheap and effective way of getting their name out there.
The army is overspending on a computer game?? what about our COUNTRY overspending on health care?? if we're going to complain about the Army spending our money on computer games, why not complain about your money being used to pay for the loser-in-the-apartment-next-to-you's health care because he doesn't feel like working?? sorry...that's kinda a pet peeve of mine :P
I think there's more to it than that. Hopefully the cost includes America's Army as a Platform. I know military training has been trying to enforce compliance to standards (e.g. SCORM) and Learning Management Systems so they can track who has what training. Something like this can bring it all together, and that cost over 10 years sounds like an excellent investment considering they took the time to proof something out, then extend functionality as opposed to the typical requirements swirl that ends up with programs that never actually come to fruition.
lol
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Gosh! - "...disclosure of this information is likely to cause substantial harm to the Department of the Army's competitive position in the gaming industry."
Maybe da wise guys in Vegas should follow dis novel approach to protecting disclosure of dis information regarding "gaming."
Make it all a national security todo -- Yeah! Dat's da ticket! (grin)
Hey - anyone remember Admiral Poindexter's online betting parlor for who's next to get da axe?
Yeah! - Great idea! Maybe we should get Cy to take out an intellectual property patent on it. ...
Buzz! Wake up! Gimme dat phone
Hey, Cy! ... We need a betting parlour on national security targets up on SecondLife ... Yeah, by tomorrow!
Hey, Cy! ... It's Linden dollars! Just do it! No one's goin' to ask. What's the beef? It's national security ... Yeah, cool! Very cool ...
Great post, except the part where you ascribe untruths to the Democratic party. They (we) represent a majority of Americans right now, and are not "far left" and DEFINITELY don't "hate the military".
Democrats AND Republicans = False Dichotomy.Both are sides of the same coin. The rank and file are overwhelmingly decent people who are concerned about their families and communities but are clueless about how things are accomplished in government (HINT: follow the money). The political leaders are almost without exception opportunistic asshats.
"I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
This comment deserves to be Score:5, Troll, if I've ever seen one. Give 'em a +1, underrated.
Sure, it's a troll, but it's oh-so accurate. There's no reason a troll can't be admired, on rare occasions.
Ahh, the good old days. I left my computer on overnight so I could download the game on my "640Kbps" (really only about 480Kbps sustained) DSL line. Remember back when hosts didn't have lines for servers, and everyone was downloading at-once at 5KB/s? That was exatly my experience downloading America's Army.
Then after all the wait, I installed the game and - hey, why can't I connect to multiplayer servers? It turned out, you had to go through "basic training" before you could play online on the official servers. Part of the training was single player on your local machine, and that was easily completed, but the second half was online.
Here was the problem with the online training servers:
(1) There were not enough training servers to handle the load, and dozens of people were sitting there waiting for when a training session was over, and the server would clear-out.
(2) The training session was an ungodly 45 minutes long, and if you failed any part (or got disconnected), you had to start over.
I gave up after just 2 45 minute failures, and decided to bypass the whole "official" server system, just to see what kind of game I was missing out on. The game, it turns out, was not any more interesting to play than say Return to Castle Wolfenstein multiplayer, and it paled in comparison to the upcoming Battlefield 1942 (demo released the following month). I uninstalled AA and never touched the series again.
So, what did the Army get for their millions? A marginal free team FPS that got trounced by better game developers. I don't think that's worth it.
Man is the animal that laughs.
And occasionally whores for Karma.
Fuck you from a proud veteran
Surely you mean, "proud babykiller"?
"Although what amazes me is that the army spends millions building their own game and engine.."
Actually, the Army licensed the Unreal engine from Epic for AA. They didn't build one from scratch.
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