Treading the Fuzzy Line Between Game Cloning and Theft
eldavojohn writes "Ars analyzes some knockoffs and near-knockoffs in the gaming world that led to problems with the original developers. Jenova Chen, creator of Flower and flOw, discusses how he feels about the clones made of his games. Chen reveals his true feelings about the takedown of Aquatica (a flOw knockoff): 'What bothers me the most is that because of my own overreaction, I might have created a lot of inconvenience to the creator of Aquatica and interrupted his game-making. He is clearly talented, and certainly a fan of flOw. I hope he can continue creating video games, but with his own design.' The article also notes the apparent similarities between Zynga's Cafe World and Playfish's Restaurant City (the two most popular Facebook games). Is that cloning or theft? Should clones be welcomed or abhorred?"
One of the world's most popular computer game franchises is a clone of Games Workshop's tabletop/pen & paper games. That seems to work OK.
(captcha = helmets)
If you, an intelligent Slashdot reader, can no longer distinguish between a genuine creative influence and copying something wholesale, then the notion of authorship is fucked, and it's all commodity.
No kidding!!! What do you say at this point?
I think 2010 will be the year of the Great Pet War. Zynga just launched Petville, a Pet Society (Playfish) clone, and although it's arguably better looking, much of its content it's also embarrassingly familiar. http://petsocietyanonymous.com/2009/12/06/petville-vs-pet-society/
Copyright applies to expression, not ideas. The motivation to make new ideas is that you can make money off the execution of the idea. That's why Linux and Wine aren't copies of UNIX and Windows respectively, even though they implement the same idea (the POSIX API and the Win32 API).
So it's just style that counts?
Aquatica is a clone of Flow for a different platform. So someone took a game they liked, changed platform, and released it so the world could enjoy it in a different way.
Clones don't happen because of lack of imagination, but because someone sees more in it then the original developer.