Open Source FPS Blood Frontier Releases Beta 2
An anonymous reader writes "The open source FPS Blood Frontier has now made their beta2 release. From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.'"
Hope there won't be too many "buggers" taking advantage of exploits in this one game — since it's open source after all, they can fix the bugs pretty quickly, right?
"The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
Judging this book by its cover, this looks like a remake of what I used to play more than a decade ago with Quake 3: Team Arena. I watched the video, looked at the website, but all of the improvements listed there boil down to either move better, or kill more stuff. Anything actually original about the gameplay that makes it Killzone 2 kind of fun?
Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
So not really a beta then if it's been changed so much that it's nothing like the 1st beta release.
More like an alpha release and they're still sorting out the requirements.
Bad analogies are like waxing a monkey with a rainbow.
It looks interesting from the video, but I'm tired of playing Quakelikes after all these years. And I only played Quake for the first time about five years ago.
Clones and similar games are inevitable, of course. I just wish someone would start cloning other hallmark FPS games, like Serious Sam, Doom, Perfect Dark, etc. I'd really like to see some sort of espionage-based FPS out there in open source; something like Splinter Cell, Perfect Dark, or Rainbow Six. Fun things like cloaking devices, remote cameras, etc.
But since Christmahanukwanzaa is coming up, I'd like to ask Santa for a true-to-the-spirit-of-the-original TRIBES remake. I still play that game nowadays but it isn't as much fun without new blood - and the game makes it very difficult to get new players to come in (thanks to the multiple barriers to entry such as a ridiculous number of mods, custom patches, unofficial master server (because the original was shut down), etc.
Random Thoughts From A Diseased Mind (Not For Dummies)
It's called quake 3
Another unoriginal arena shooter. Sure it looks very pretty but it doesn't do anything that hasn't already been done a million times before.
Please stop making these now.
Summation 2
The level design still looks uninspired, which is a problem shared by almost every free game (World of Padman is an exception). How does mapping for Cube 2 engine compare to Unreal and id Tech engines? If it's similar enough, perhaps I'll do something for the project.
Feel free to mod this post as flamebait, but I feel it's time to rant about the Open Source gaming community. It seems to me whenever there's a new Open Source FPS that comes out, it's just another pathetic Quake clone. Sure the trailer videos *look* cool, and sure the screenshots are rendered at high resolution, with all the bells and whistles enabled. All is good until it comes to the actual gameplay. It's disappointing when all the freetards (excuse my french) drool over another cheezy clone (merely because it's Open Source, but not of it's merits alone) that's no different from the previous hundred clones that came before it. Boring and unoriginal.
Which brings me to my point: WHAT ABOUT WARSOW?! This game has been out for years, it's free, the source code is GPL'd, runs on windows/linux/mac, and above all the gameplay takes the Quake shooters to a whole new level. In all of my 15+ years of gaming, warsow is by far the most complex and elegant FPS to date. Imagine playing quake2/quake3, now imagine that on crack. That is warsow. It's not another lame re-skinned quake clone like it's predecessors. A quick search on slashdot shows only one post referencing it... ONE POST!!
The community is small and has been diminishing over the past couple of years. Which is quite surprising for a game with such immense potential. My only guess is this: the game is too hard. Yes I will admit that the learning curve is steep, but that's half the fun right there! You would think a community of opensource folks (who love to tinker with their own systems, to learn and read and gain a better knowledge of the inner-workings of their respective systems) would be chomping at the bit to take on a game that requires some sort of learning. If you're willing to spend 5+ hours trying to decipher an archaic perl regex, you shouldn't break a sweat trying to learn how to rocket jump over the period of a half an hour or so.
You would think a community that looks down on proprietary cookie-cutter products would embrace originality and innovation in their games, but it's starting to look like the Open Source gamers are painfully similar to their proprietary counter-parts. Same cookie-cutter crap as before, only difference being the price of their engine. </rant>
From the wiki:
The game is a single-player and multi-player first-person shooter, built as a total conversion of Cube Engine 2
That alone adds a dimension that simply won't be there in Quake 3: real-time, multiplayer map editing, on the server, while others are still shooting each other.
Don't thank God, thank a doctor!
Looks like a low-quality Q3A remake.
I don’t think it can beat Q3A CPMA (and Defrag) though. Especially not with the XreaL engine and High Quality Quake models and textures.
Any sufficiently advanced intelligence is indistinguishable from stupidity.
Anybody that is obviously too good to be true could be collectively banned. [...] If I had the time, I would implement something like that for Frozen Bubble
So you like puzzle games, and you want to ban players who appear too good to be true. Would you end up banning Jin8 from playing Tetris? He's actually that good. (Fast forward to 5:00 and watch for 20 seconds and be amazed.)
If you have too many G rating you will of course not be allowed on most servers.
But if an experienced player of previous games in the same genre ends up randomly matched with less skilled players due to too few games played to establish an Elo ranking, expect a significant number of spurious Gs due to the vast skill differentials. Let's say Jin8, one of the half-dozen players worldwide who have achieved the "Grand Master" grade on Tetris The Grand Master 3: Terror-Instinct, has just signed up on your puzzle game server. He could play falling block games almost with his eyes closed, as shown in the famous video starting at 5:10. Blink, one of the respected members of Hard Drop Forum, isn't quite as skilled as Jin8, but he can still clear 40 lines in a hardcore Tetris clone in under 30 seconds (compare my 60 second time and casual players' 120 second times), and even videos of him "sucking" at a casual Tetris game are probably far better than you could do. Would they be a 3 or a G?
And some servers will require that you have a certain consistency to be allowed to play.
Then how does a new player earn consistency if very few servers allow players who haven't already earned consistency to play?
good content is hard to get for free.
This isn't the case for computer programs, as shown by the free software movement over the past two decades. So why is it the case for meshes, textures, maps, audio, and scripts?
This is not an open source project. From data/textures/readme.txt:
(C) 2007-2009 Blood Frontier Team, all rights reserved.
The "textures" package included in Blood Frontier may only be distributed
with the Blood Frontier package. Redistribution or repacking outside
this context without the author's consent is strictly prohibited.
If you want a real open-source shooter that rocks, try Nexuiz.
OS Reviews: Free and Open Source Software
last I checked You couldn't run on walls in quake 3 ?
You all really should give it a try its quite fun
as for graphics well if you want graphics go play crysis
the player models ad hud guns WILL Be replaced
~Homicidal blood Frontier Channel Troll and sometimes helper
Because Creative/Artist types want to get paid, good reliable artists are hard to find.
Programmers also want to get paid, yet many work on free software for free in their spare time, and some even get paid by big companies to develop free software like Linux, Qt, Firefox, and OpenOffice.org. I'm still not seeing the cause of the difference between the executable and nonexecutable portions of a game here.
... I'm always curious why the open source FPS games look like they are about 7 or 8 years behind the closed-source industry.
Its like they're not even trying to compete. Go to the Game Developers Conference, guys... Take some notes... See what the top devs are doing in the future and start doing that NOW. Then you'll catch the wave at the right point.
open source FPS always catch my attention long enough to notice this consistent failure to get with the times.
Ok, I hope not to be modded troll for this, but probably will be.
I have played a lot of FP shooters. The innovation from one generation to the next in terms of graphics and stability has been wonderful, brilliant, and lacking in magic.
What is missing, and what could make the next big FPS is gameplay. Anyone who wants to do it right needs to sit down, play with 3-5 friends some Renier Knizia board games
http://www.boardgamegeek.com/boardgamedesigner/2/reiner-knizia
as an education is what gameplay could be, compared to what it is. Don't call me a crank if you have not played Modern Art, Tigris and Euphrates, and Through the Desert.