Doom-Like Video Surveillance For Ports In Development
oranghutan writes "A research and development group down under is working to develop an advanced video surveillance system for ports around the world that uses video superimposed onto a 3D map. With 16-megapixel high-definition cameras on a distributed (cabled) network and a proprietary system written in a variety of languages (C++, Python, SQL, etc.), the group from NICTA is aiming to allow security teams at the Port of Brisbane — which is 110km long — to monitor shipping movements, cargo and people. By scrolling along a 3D map, the security teams can click on a location and then get a real-time video feed superimposed onto the map. Authorities from around the world with the right permissions can then access the same system. The main difference from regular surveillance systems is the ability to switch views without having to know camera numbers/locations and the one screen view."
While I think it's kind of scary, I'd say its a good progress. Lets imagine you're a troll hunter in World of Warcraft. Everyone knows your class sucks. But you still keep going and going and try to show people that you are the man. You finally find friends that take you in, but there's a major problem. Your pizza is coming in 20 minutes. You try to give reasons for delaying the raid, but you fail. People are angry at you. You fail. You should had been shitting fireballs and defending your friends, but instead you choose pizza. Which is, btw, a good choice. Who cannot love a ham, pepperoni, pineapple and bbq sauce pizza? The point here being, open source games are great.
Then Buggers would ride...
"Flyin' in just a sweet place,
Never been known to fail..."