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PhD Candidate Talks About the Physics of Space Battles

darthvader100 writes "Gizmodo has run an article with some predictions on what future space battles will be like. The author brings up several theories on propulsion (and orbits), weapons (explosives, kinetic and laser), and design. Sounds like the ideal shape for spaceships will be spherical, like the one in the Hitchhiker's Guide movie."

361 comments

  1. round round, I git around by Tablizer · · Score: 5, Funny

    Sounds like the ideal shape for spaceships will be spherical

    That'll be boring: round ships, round planets, round explosions, and round movie goers.
       

    1. Re:round round, I git around by 2.7182 · · Score: 2, Funny

      Hey it worked for the death stars. Sort of...

    2. Re:round round, I git around by skelterjohn · · Score: 1

      Won't they want to be able to have a small profile?

      Seems like some sort of lozenge shape would work best for this.

    3. Re:round round, I git around by Anonymous Coward · · Score: 0

      And we can call these ships...

      Spaceballs!

    4. Re:round round, I git around by ByOhTek · · Score: 1

      that or a disc, with weapons mounted on extensions that can be popped out to fire (or, if self propelled, don't need to be initially fired at the opponents ship)

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    5. Re:round round, I git around by c6gunner · · Score: 5, Interesting

      The problem is that reducing the profile in one direction means you have to make it larger in a different dimension. Now, that's not much of a problem when you're fighting 2D land-battles, but zero-gravity gives you the ultimate 3D battle-space. If your enemy is smart enough to put one fleet directly in front of you while having another flank from the top or bottom, all you've done is make your ships easier to hit.

      If you're looking at it purely from the perspective of presenting the smallest profile possible, your best bet would be a needle-shape. Very long, and as thin as possible. However, that runs into other problems, such as maneuverability.

    6. Re:round round, I git around by __aamnbm3774 · · Score: 1

      Don't worry, 'ideal' is identical to 'theoretical' in my mind.

      Pretty much everything should perform better and/or look good. But in my experience, it always falls short.

    7. Re:round round, I git around by Anonymous Coward · · Score: 0

      Sounds like a mathematician/physicist's dream.

    8. Re:round round, I git around by MetalliQaZ · · Score: 1

      heh. +1

      --
      "Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"
    9. Re:round round, I git around by Anonymous Coward · · Score: 0

      Well, at least it's consistent with the spherical cow the physicists are always asking us to consider.

    10. Re:round round, I git around by Z00L00K · · Score: 2, Insightful

      It also depends on the size and if it's going to be a new way of creating artificial gravity aside from spinning the ship.

      Space battles wold be much like battles between submarines.

      And then - there may be other reasons to not have spherical ships - like requirements for propulsion. It may be easier to keep the engine away from the habitation part than to have a lot of heavy shielding.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    11. Re:round round, I git around by Anonymous Coward · · Score: 5, Insightful

      You'd actually need to attack from 3 very different directions for a saucer shape to be a liability. From any two directions, you can orient your ship so both attackers are on the plane of your lowest profile.

      Plus, large surface area in one direction confers a key advantage- more space to mount weapons. A saucer-shaped ship would have the flexibility of being able to offer both a broadside of heavy fire or a small target to any given enemy position.

    12. Re:round round, I git around by RonMcMahon · · Score: 1

      Actually, isn't the BEST shape the Buckyball?

    13. Re:round round, I git around by Bandman · · Score: 1

      Ignoring the possibility that by the time we have space battles, we won't be able to eliminate our exposed profile by hiding in a convenient dimension somewhere

    14. Re:round round, I git around by Rei · · Score: 4, Interesting

      It depends on what axis of maneuverability you're talking about. A vehicle will have a low moment of inertia around its narrow axes but poor about its long axes. Of course, that's why the flak concept is so important -- to make it harder to miss. One concept that the US military threw around for a bit was launching what basically amounted to a missile full of sand/grit into orbit, esp. one counter to the Earth's rotation. You want to ensure damage -- how about being nailed by hundreds of chunks of rock moving at a relative velocity of over 15,000 meters per second? It'd render LEO inaccessible for years.

      As for your comments about making yourself more exposed in one axis while decreasing it in others, I think the author actually addressed that point well. Until we have tech that allows for virtually unlimited thrust at virtually no cost, there *will* be orientation implicit in space. You don't just go whatever direction you want in a gravity well, you still need to factor in launch windows, etc.

      On that front, I'm reminded of an old game I used to play, called VGA Planets. A very fun multiplayer game, although everyone's empires tended to become too unwieldy to manage after many turns, and players would start to drop out until there was nobody left. In the game, you built various starships (freighters, warships, crew transports, etc) and dispatched them to various star systems to colonize their planets. Your planets and starbases had long-range radar and could detect incoming ships (some being stealthier than others) -- the closer it came, the more data you could get about it. By paying attention to the ship's trajectory and velocity, you could forecast where it was likely to be in future turns, and dispatch warships for an intercept and capture. A clever countermeasure, therefore, was to not always take the optimal route between planets, but to slightly offset your angle and velocity each turn so that if someone tries to set up an ambush, you sail past it. As a counter to the countermeasure, some players would send multiple warships and spread them out along the route, since capturing an unescorted Large Deep-Space Freighter didn't exactly require a powerful fleet. And I would have fun by setting the callsign for my most powerful warships, "Large Deep-Space Freighter", hoping that people who weren't paying enough attention to what they were seeing would mistake the callsign for the ship class (it actually worked several times).

      Any way, the reality with space combat is much more boring. There's no way a Mars colony could become truly independent from Earth for many, many centuries. Try to trace back the resources needed to, say, run a CPU fab, or even a nuclear fuel cycle. Modern technology is produced from an unfathomably large web of interconnected part and resource dependencies that we have spread across the entire Earth. And future tech will be even more complicated to produce. So the reality is that if Mars wants to rebel, all Earth needs to do is cut off shipments to them and they'll slowly wither away as things break that they can't replace.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    15. Re:round round, I git around by Anonymous Coward · · Score: 0

      Oh come on. Everyone knows that in ultimate 3D battle-space you need at least 3 fleets to effectively flank an enemy.

    16. Re:round round, I git around by Arthur+Grumbine · · Score: 3, Insightful

      If you're looking at it purely from the perspective of presenting the smallest profile possible, your best bet would be a needle-shape. Very long, and as thin as possible. However, that runs into other problems, such as maneuverability.

      Let's examine that claim a little closer:
      Sum of Profile Surface Areas from the each end of each (x/y/z) axis:
      10x10x100 Ship (pick your own units) = (1000x4 + 100x2) = 4200
      Spherical Ship with Radius of 14 = ((pi x 14^2) x 6) = 3,694

      Volume of Ship (kind of a top priority, even if the quantity changes according to the purpose/application of the ship):
      Rectangular 10x10x100 Ship = 10,000
      Spherical Ship with Radius of 14 (same units) = (4/3 x pi x 14^3) = 11,494

      This is leaving alone the fact that the profile for the rectangular ship inreases from the above values when looked at from from any angle besides perpendicular to the plane of each side. Any way you cut it a sphere is the most efficient in terms of the ratio between volume and profile area. In fact, a cube is actually the most efficient of all possible rectangular prisms (hence the genius of Roddenberry with the Borg). Remember a ship (space or sea) is just a container to protect the contents from exposure to the medium, and the most efficient container (leaving aside the shapes of the contained objects) will always be a sphere.

      --
      Now that I think about it, I'm pretty sure everything I just said is completely wrong.
    17. Re:round round, I git around by Gilmoure · · Score: 1

      Check out H. Beam Piper's space battles in his book: Space Viking.

      --
      I drank what? -- Socrates
    18. Re:round round, I git around by mR.bRiGhTsId3 · · Score: 1

      I think an interesting question is how much of the increased volume available in a spherical ship would be useable. There is a propensity for use to build things that are roughly rectangular. Presumably, economies of scale could make it difficult to mass produce a fighter with large amounts of internal components curved to fit flush along the outer hull, particularly when reusing existing designs.

    19. Re:round round, I git around by Anonymous Coward · · Score: 0

      Very long, and as thin as possible. However, that runs into other problems, such as maneuverability.

      And not being able to present much fire power directly fore and aft.

    20. Re:round round, I git around by Blakey+Rat · · Score: 2, Funny

      If your enemy is smart enough to put one fleet directly in front of you while having another flank from the top or bottom, all you've done is make your ships easier to hit.

      Yes, well, the genetic engineered brain apparently didn't think of that, it was too busy quoting Shakespeare.

      If you're looking at it purely from the perspective of presenting the smallest profile possible, your best bet would be a needle-shape.

      Those guys were bastards in Homeworld. They actually weren't too bad, until they suddenly turned-tail and tried to ram and one-hit-kill your capital ships.

      Wait... what were we talking about?

    21. Re:round round, I git around by damburger · · Score: 1

      And future tech will be even more complicated to produce. So the reality is that if Mars wants to rebel, all Earth needs to do is cut off shipments to them and they'll slowly wither away as things break that they can't replace.

      Not necessarily; to give an example, modern computers and computer-driven machines require much less faff to program than their electromechanical counterparts. There are productivity gains to be had reducing the size of that web, so future tech might not require such large support structures. The ultimate goal is universal fabrication, that requires no additional technology - and while that is probably over a century or more away I think there will be significant steps on the path that reduce the dependence of new technology.

      --
      If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    22. Re:round round, I git around by Boronx · · Score: 1

      Only if your firepower is highly surface area dependent. See hunter/killer subs for vessels that project huge firepower from their pointy ends.

    23. Re:round round, I git around by Rei · · Score: 3, Insightful

      You're talking about reducing man-hours. What you mention, things like computer-driven machines, actually increase the material and part dependency web.

      Pick a seemingly simple random industrial process and start to trace back every component that goes into it, every consumable, every part that breaks, etc. And then start tracing those back, and so forth. It never ends.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    24. Re:round round, I git around by Chris+Burke · · Score: 1

      Any way, the reality with space combat is much more boring. There's no way a Mars colony could become truly independent from Earth for many, many centuries. Try to trace back the resources needed to, say, run a CPU fab, or even a nuclear fuel cycle. Modern technology is produced from an unfathomably large web of interconnected part and resource dependencies that we have spread across the entire Earth. And future tech will be even more complicated to produce. So the reality is that if Mars wants to rebel, all Earth needs to do is cut off shipments to them and they'll slowly wither away as things break that they can't replace.

      Totally off-topic, but I thought of this line of reasoning during the final episode of Battlestar Galactica. Bill Adama says "never underestimate people's desire to get a fresh start"... but practically speaking, they would have had no choice in a short period of time anyway. They had no factories in the fleet, and had been running out of high-tech supplies the whole time, making repairs by salvaging components that did work. Eventually all their remaining tech would break, and they'd have no way to fix it. So assume lots of the colonists didn't want to go back to nature. They would have anyway.

      Fortunately they weren't on Mars, and could exist without the help of high technology. :)

      --

      The enemies of Democracy are
    25. Re:round round, I git around by Anonymous Coward · · Score: 0

      Flanking? LOL. That would:
      A) be extremely visible to the enemy when you fire up your thrusters. There's isn't exactly anything to hide behind to disguize it.
      B) horrendously expensive in terms of fuel. This isn't Star Trek; fast maneuvering is hard as hell to do.

      Flanking, indeed. Space tactics are more like WWII naval tactics, not army tactics.

    26. Re:round round, I git around by Nutria · · Score: 1

      Until we have tech that allows for virtually unlimited thrust at virtually no cost

      But doesn't that just mean that there won't be any Space War (or much of any space travel at all) until a radically new and powerful reaction engine is developed?

      --
      "I don't know, therefore Aliens" Wafflebox1
    27. Re:round round, I git around by 517714 · · Score: 1

      Nothing should ever be anything like that movie!

      --
      The US government have made it clear that we have no inalienable rights; any we do not defend vigorously will be taken.
    28. Re:round round, I git around by socz · · Score: 1

      Yah, like the "alien" U.F.O's (flying saucers)!

      --
      My abilities are only limited by my imagination
    29. Re:round round, I git around by socz · · Score: 1

      No no no, you've got it all wrong! The future of space battles are hull warfare! Land your ships and breach that hull! I easily see shields being produced for both energy type and traditional weapons.

      --
      My abilities are only limited by my imagination
    30. Re:round round, I git around by Nefarious+Wheel · · Score: 1

      Sounds like the ideal shape for spaceships will be spherical

      That'll be boring: round ships, round planets, round explosions, and round movie goers.

      Obligatory reference to Doc Smith here - Skylark of Space was first serialised in 1928. First and greatest exponent of your classical space opera. The first and subsequent versions of the Skylark were spherical. Although I would have thought, given the subject matter of his PhD, that it would have been more toroidal.

      Mmmm toroids!

      --
      Do not mock my vision of impractical footwear
    31. Re:round round, I git around by tkiesel · · Score: 1

      Thank you for providing this analysis for people to read.

      It's the same reason that water droplets form spheres... it minimizes the surface-area/volume ratio.

      And for combat and presenting a low target profile, that's the ratio to minimize.

      On the other hand, if radiation emissions energy is dependent only on volume, minimizing the SA/V ratio also makes you quite a hot (if small) radiator.

    32. Re:round round, I git around by amRadioHed · · Score: 1

      Curves are more expensive. A perfect sphere isn't necessary, something like an icosahedron may be close enough.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    33. Re:round round, I git around by Darkman,+Walkin+Dude · · Score: 1

      Seen from the front though the rectangle only presents a profile of 100. The maximum profile it will exhibit is 1000, and thats only directly from the side. The sphere, if I'm not mistaken, will always present in the region of 1800.

    34. Re:round round, I git around by Arthur+Grumbine · · Score: 2, Informative

      Seen from the front though the rectangle only presents a profile of 100. The maximum profile it will exhibit is 1000, and thats only directly from the side. The sphere, if I'm not mistaken, will always present in the region of 1800.

      You are mistaken. 3,694/6 = ~616. Note also that the claim of the GP was specifically in regards to multiple opponents able to move around you a in 3-dimensional battleground. Sure, you could always keep your nose/tail oriented at the most dangerous threat, and when only facing two threats (and assuming perfect piloting) you can reduce your total profile available to your opponents to 1100 (assuming you're opponents are at least bright enough to attack from complementary vectors), which is less than the 1232 that the sphere would present to the two opponents. But as soon as you're dealing with more than three opponents/potential-attack-vectors, you're worse off.

      --
      Now that I think about it, I'm pretty sure everything I just said is completely wrong.
    35. Re:round round, I git around by Chris+Mattern · · Score: 1

      All the interstellar spaceships in H. Beam Piper's Space Viking were also spherical.

    36. Re:round round, I git around by Anonymous Coward · · Score: 0

      I think a cube or a pyramid are more than close enough :) Now a tetrahedron might be stretching it too much.

    37. Re:round round, I git around by Eclipse-now · · Score: 1

      And if it is saucer-shaped with the main population and military assets, one would probably end up putting on a lower deck where shuttle craft could land. Now, depending on your propulsion systems you'd probably want them as far away from your saucer section as possible, and so for stability I suggest adding 2 long thrusters pointing out the back, attached by Y-wing up to higher positions lateral to the saucer but behind.

      Now in an emergency, one would probably want to be able to separate out the living quarters from a critically maimed shuttle bay and thruster rear end, and so we have the 'saucer separation' emergency action. However, the downside could just possibly be that landing the saucer is a bitch!

    38. Re:round round, I git around by chromas · · Score: 1

      Make it so, Number One.

    39. Re:round round, I git around by Darkman,+Walkin+Dude · · Score: 1

      Then again if you assume that battles in space will be high speed flybys, which seems likely, for the majority of the time and at greater ranges, the rectangle will serve you better.

      Also its misleading to say that three attackers would throw off the numbers - if all three are from the front/rear and are suitably concentrated, that does no harm to the rectangle's advantages at all. Also you can't add up the number of ships and say thats the total profile exposed - each individual ship has to shoot and hit independently, so the maximum profile per ship is all we're concerned about.

      The sphere is the optimal shape for planets, stars, and birthday balloons - in space combat I feel it would be a significant hindrance, and not just for surface exposed reasons.

    40. Re:round round, I git around by RivenAleem · · Score: 1

      Also a large disk shape would mean that with a large surface area, you have less likelihood of important sections being damaged

    41. Re:round round, I git around by Narpak · · Score: 2, Funny

      You'd actually need to attack from 3 very different directions for a saucer shape to be a liability.

      Not to mention that our alien overlords have proven that when they drop by for a quick visit their crafts tend to be reported as "saucer shaped". Thus we can conclude that saucer shaped crafts works for space flight!

    42. Re:round round, I git around by AniVisual · · Score: 1

      Wouldn't the best shape be a tetrahedron with a sphere engraved inside? the arms and exterior structure of the tetrahedron will allow for a rigid skeleton and optimum angles to deflect flak and radar and big arms to maximize the displacement of engines from the center of mass. The sphere is good in withstanding internal pressures, and can act as a centrifuge, not to mention containing atmosphere.

    43. Re:round round, I git around by maitas · · Score: 1

      Except is someone develop nanofactories that can manipulate single atoms to create whatever they need...

    44. Re:round round, I git around by Kagura · · Score: 1

      Flanking? LOL. Space tactics are more like WWII naval tactics, not army tactics.

      If you do not think "flanking" is an extremely important part of World War II naval tactics, then you do not know what you are talking about.

    45. Re:round round, I git around by Spugglefink · · Score: 1

      So the reality is that if Mars wants to rebel, all Earth needs to do is cut off shipments to them and they'll slowly wither away as things break that they can't replace.

      Not if they take the professor from Gilligan's Island with them. He can probably make a CPU fab out of a couple of rocks, some dust, and a pair of panties.

  2. Round ships? by Duhavid · · Score: 2, Informative

    "Sounds like the ideal shape for spaceships will be spherical, like the one in the Hitchhiker's Guide movie"

    Or maybe like Doc Smith predicted in the Lensman Series?

    --
    emt 377 emt 4
    1. Re:Round ships? by dpilot · · Score: 1

      I was thinking of Doc Smith, wondering if for some real, technical reason the logical spherical shape would give way to the "teardrop-shaped superdreadnaught".

      But I guess if you're on Skylark instead of Lensman, I, II, and Valeron were all spherical, only III was cylindrical.

      --
      The living have better things to do than to continue hating the dead.
    2. Re:Round ships? by JonStewartMill · · Score: 2, Informative

      Or the jacket illustrator for at least one of Robert Heinlein's 'juvies'?

      Okay, so it's actually lightbulb-shaped. Close enough.

    3. Re:Round ships? by Xupa · · Score: 1

      General Products Hull #4.

    4. Re:Round ships? by Chyeld · · Score: 1

      I would imagine that there are things that you don't want sitting as close to your centrally located "super gyroscope+power plant+fuel cells" as a sphere would dictate. Possibly radiation/interference issues with things things like sensors or communications.

      While you could compensate by making a bigger sphere, if your 'required distance' is small enough, it's easier just to shove it out as an extension.

    5. Re:Round ships? by Anonymous Coward · · Score: 0

      Doc Smith has it right about the shape but not the tactics, Peter Hamilton makes a more realistic use of orbital mechanics, energy dissipation, heat exchange, etc.. The shady part is living starships, FTL spetialy with the Lady Mac in Lalonde and Morora and Zero Tau (time suspention) but as there are teories about it...

    6. Re:Round ships? by bored_engineer · · Score: 1

      I can barely remember that particular story, but didn't the text also describe it as round? I think that the illustrator was just following the story.

    7. Re:Round ships? by dpilot · · Score: 1

      While you're giving me a perfectly serious and reasonable answer, I hope you've read your Doc Smith, and understand the references.

      --
      The living have better things to do than to continue hating the dead.
    8. Re:Round ships? by JonStewartMill · · Score: 1

      You're probably right. I was just being overcautious, since I don't remember that detail from the story either. Lord knows I should; I lived in Heinlein's universe from age 12 to 16.

    9. Re:Round ships? by Chyeld · · Score: 1

      I've read Doc Smith, all of him. And figured out (with help) what the final book would have been about had he had the 'courage' to write it and publish it.

      But, to be honest, I only dimly remember caring about the ships. I remember that they were inertia-less and in a few cases planet-sized and used simply to ram worlds. But other than that, nada. E.E.'s contributions to my world were more of "wow, so this is how the Space Opera was formed" than "Man, this is a realistic and detailed view of the way the world works" and that may mostly stem from the fact that someone reading them in the 80's and 90's might have noticed just a twinge of racist and sexist overtones that were more acceptable back in the 30's and 40's.

      His stories were larger than life with larger than life characters about larger than life ideas and consequently rapidly got into the "omg, that's so over powered" realm of fiction that I can read but don't particularly absorb.

    10. Re:Round ships? by dpilot · · Score: 1

      "final book" - More information, please.

      I look at Doc Smith as a nostalgic view into a bygone era. (with both good and bad aspects)

      --
      The living have better things to do than to continue hating the dead.
    11. Re:Round ships? by 1u3hr · · Score: 1

      "The Mayflower was shaped like a ball with a cone on one side - top-shaped. The point of the cone was her jet ..."
      Farmer in the Sky

    12. Re:Round ships? by Chyeld · · Score: 1

      E.E. mentioned to many people (Robert Heinlein being one of these) that he had a final 'seventh' Lensmen story to tell but had never bothered to write it up or publish it due to it's 'controversial' nature.

      Although, since it's never been written down by anyone to anyone's knowledge, it can't be 100% clear what the book would have been about, the hints given by the Doc and those he spoke seem to point to a specific scenario that would have gotten the Doc lynched in the 40's and even today could have gotten him in deep water. This is far beyond the "Dumbledore and Snape were secretly in love" level of controversy.

      If you remember at the end of the sixth book, the third-stage lensmen (the 'ultimate' lensmen) had finally been created, and as such the beings that were behind the 'good side' of the fight bowed out gracefully to leave the universe to their more perfect creations to rule over.

      If you think about it however, there seems to be a problem with this: The third stage lensmen were the offspring of one couple, the 'pinnacles' of their separate evolution programs that had gotten together to pop out a son and two sets of twin daughters. A far far cry from the millions upon millions of Galactic police (all first and second stage lensmen) that were also the results of the good guys eugenics program. So how are five kids going to step up to take the reigns that were formerly held by an entire race of beings that had lasted eons? It's not as if they were immortal.

      But, if you reread the last book you'll notice some things. I'll quote some of them for you and let you work it out from there. When I first stumbled on it, I was specifically looking for the answer after having reread one of my Heinlein short story collections where he talked about meeting the Doc, and had to have it spelt out to me before I realized what the implications were. If you still can't guess what many people have decided would have to happen in the seventh book, let me know and I'll do the same favor someone else did for me a long time ago.

      "each of the Kinnison girls knew it would be a physical and psychological impossibility for her to become even mildly interested in a man not at least her father's equal. They each had dreamed of a man who would be her own equal, physically and mentally, but it had not yet occurred to any of them that one such man already existed."

      "The kids were special in another way, too, he [Kit] had noticed lately, without paying it any particular attention... They didn't feel like other girls. After dancing with one of them, other girls felt like robots made out of putty. Their flesh was different. It was firmer, finer, infinitely more responsive. Each individual cell seemed to be endowed with a flashing, sparkling life; a life which, interlinking with that of one of his own cells, made their bodies as intimately one as were their perfectly synchronized minds."

      "the feeling the Five had for each other was much deeper than that felt by ordinary brothers and sisters. She [Karen] didn't want to fight with Kit. She liked the guy! She liked to feel his mind in rapport with hers, just as she liked to dance with him; their bodies as completely in accord as were their minds."

      "This was an equally strange Kathryn; blazing with fury yet suffusing his [Kit's] mind with a more than sisterly tenderness; a surprising richness."

      "Your lives will be immeasurably fuller, higher, greater than any heretofore known in this universe. As your capabilities increase, you will find that you will no longer care for the society of entities less capable than your own."

      The time may come when your descendants will realize...

      PS. I stole the above quotes from another site. So your other alternative is to paste one of these into Google and see what people are saying. ^_^

    13. Re:Round ships? by dpilot · · Score: 1

      Yeah, I noticed some of that stuff, too. I hadn't known that Smith knew Heinlein, or that Kit Kinnison knew Lazarus Long.

      --
      The living have better things to do than to continue hating the dead.
    14. Re:Round ships? by Anonymous Coward · · Score: 0

      If I had a choice limited to a spherical schema, I think I'd go with this particular design. And no, I don't think it needs too much explanation.

  3. C.J. Cherryh has the most realistic handling by WillAdams · · Score: 2, Interesting

    that I've found thus far in her Merchanter / Alliance-Union books ---esp. Heavy Time / Hellburner --- though I'd be very interested in suggestions on other authors to read who've put forth a similar effort to have realistic physics and effects thereof.

    William

    --
    Sphinx of black quartz, judge my vow.
    1. Re:C.J. Cherryh has the most realistic handling by Chris+Burke · · Score: 3, Interesting

      I thought Neal Stephenson's Gap series had very good handling of space battles. Outside of lasers the weapons were pure fantasy physics, but the battle tactics that resulted from them were pretty realistic. Battles took place at distances on the order of light-minutes, such that your knowledge of the enemy ship's position was perhaps minutes old, your light-speed weaponry took minutes to reach them, and it took that much time again for you to know if you scored a hit. Defensive tactics consisted of trying to move your ship in unpredictable patterns. Ships were often cylindrical so they could have rotational gravity, but this was off for battle. Kinetic weapons existed, but were rarely used since at distances where they had a chance of hitting anything, it would have been basically like two old ships broad-siding each other only with deadly energy beams and in space.

      --

      The enemies of Democracy are
    2. Re:C.J. Cherryh has the most realistic handling by maxume · · Score: 3, Informative

      Do you mean Stephen Donaldson?

      I'm reasonably familiar with Stephenson's work and do not recognize his 'Gap series'.

      --
      Nerd rage is the funniest rage.
    3. Re:C.J. Cherryh has the most realistic handling by Anonymous Coward · · Score: 0

      I'm not familiar with Neal Stephenson. But Stephen Donaldson wrote the books I think you are referring to in the post. At least that is the Gap sequence of Sci-Fi books I am familiar with.

    4. Re:C.J. Cherryh has the most realistic handling by idontgno · · Score: 1

      The Gap Series is, indeed, Donaldson, and GPP's description is approximately consistent with what I remember. The space battles weren't the major point, of course; The Ring Cycle was the major point.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    5. Re:C.J. Cherryh has the most realistic handling by Astronomerguy · · Score: 2, Informative

      Just a minor correction: the "Gap..." series was authored by Stephen R. Donaldson. http://www.stephenrdonaldson.com/

    6. Re:C.J. Cherryh has the most realistic handling by Anonymous Coward · · Score: 0

      Don't forget The Lost Fleet series by Jack Campbell. Like the Patrick O'Brian series of Aubrey-Maturin, the full kit of what it's like to be in a fleet of naval vessels far from home, but light-minutes, 3 dimensions, kinetic energy and plasma energy physics all within the realm of known physics - very well thought out.

    7. Re:C.J. Cherryh has the most realistic handling by Anonymous Coward · · Score: 0

      You might be interested in Piers Anthony's Bio of a Space Tyrant series, particularly the second book which focuses on the antagonist's military service. It's all in our solar system, so no warp drives and such, although there is a sort of light-speed drive developed late in the fifth book. The first book has an interesting description of an anti-gravity hovercraft that attempts to avoid the obvious physics problems. I can't speak to how "correct" the physics is in either area, but it was good enough to fool this CS college student at the time.

      - T

    8. Re:C.J. Cherryh has the most realistic handling by Carbaholic · · Score: 1

      My father was an engineer for NASA for a few years and one of his colleagues dedicated a few years to writing a science fiction novel based on real physics. Since he was an engineer at NASA, I'm confident the physics were real.

      The result was very boring.

    9. Re:C.J. Cherryh has the most realistic handling by mac1235 · · Score: 1

      Yes, he wrote a new series. Meh. I preferred his "Mordant's Need" series.

    10. Re:C.J. Cherryh has the most realistic handling by WarlockD · · Score: 2, Interesting

      A decent amine called Starship Operators had some interesting concepts. I like the idea that the warp engines don't work inside of a sun gravity well and a majority of the weeks of travel was between the outer edge of a gravity well to the planet itself. No force fields just really good heat plating designed to reduce heat. It could be said that the whole point of these space battles was just trying to microwave the other side faster:P

      How most ships were built around a decent long range weapon designed to insta-kill the other ship once its in range. Having a complete observatory on a ship because you had to magnify visual sight so much it took very powerful telescopes. Even if you had visual sight, it takes close to 8 minutes for a plasma or projectile to hit.

      Its based off some novels that makes me really wish I could read Japanese. My main complaint about the anime is the ending. After all this time of staying fairly true to physics they seemed to just make some stuff up at the end to end the series.

      As for the plot points for the characters? Meh. Nothing I haven't seen in any other semi-political amine in space. They could of expanded the charters a bit more but in the end, they went with a short and sweet simple anime series.

    11. Re:C.J. Cherryh has the most realistic handling by KnightElite · · Score: 1

      Read the Lost Fleet series ( http://en.wikipedia.org/wiki/The_Lost_Fleet ) by Jack Campbell. He's got self-consistently handled space battles, and the same kind of light-hours/light-minutes lag, with fleets of ships essentially making high speed passes at each other, shooting for a miniscule fraction of a second, then turning around and doing it again. Obviously has some fantasy technology like deflector shields and artificial gravity, but still awesome.

    12. Re:C.J. Cherryh has the most realistic handling by Chris+Burke · · Score: 1

      LOL, yeah, I like both authors and I mix up their names a lot.

      Stephen Donaldson is the one I was thinking of.

      --

      The enemies of Democracy are
    13. Re:C.J. Cherryh has the most realistic handling by Etcetera · · Score: 1

      Hear, hear to that... I've always found her novels to be some of the most plausibly realistic in the space opera genre.

    14. Re:C.J. Cherryh has the most realistic handling by domatic · · Score: 1

      The nice thing about his fantasy weapons is that even those had definite capabilities, limitations, and liabilities. And he stuck to them consistently. Another thing I thought he handled well aside from the distances and speed involved in space combat was seeing in space. The job of Scan was nontrivial and one of the liabilities of his fantasy energy weapons was blinding yourself or being blinded. And I liked that simply finding your opponent in the first place wasn't super easy.

    15. Re:C.J. Cherryh has the most realistic handling by Anonymous Coward · · Score: 0

      You mean Stephen Donaldson's Gap Series?
      http://www.amazon.com/gp/series/89332?ie=UTF8&edition=mass_market

    16. Re:C.J. Cherryh has the most realistic handling by mjwx · · Score: 1

      Battles took place at distances on the order of light-minutes, such that your knowledge of the enemy ship's position was perhaps minutes old, your light-speed weaponry took minutes to reach them,

      Like industrial age naval combat, with the advent of big gun battleships combat took place at distances of over 15 KM's. Even to the point of being on the limit of visual range. Gunnery command needed to know the speed and heading of an enemy vessel before being able to plot a firing solution. If you simply aimed you 12" or 15" cannon at the enemy vessel 10-20 kilometres away it would have been gone by the time your shell arrived, so the guns were ordered to fire ahead/behind the enemy vessels. There were several attempts to get superior telemetry over enemy fleets before the advent of RADAR including observations balloons or ship transported float planes, none of which worked due to weather and time to launch.

      All of this is rendered moot today by modern sensors tied into firing computers and more often self guided or correcting munitions. Naval canons are now considered short range weapons, the aircraft carrier killed the big gun battleship and the missile finished off the big gun cruisers. We actually have few fire and forget big weapons in today's modern navies.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    17. Re:C.J. Cherryh has the most realistic handling by Anonymous Coward · · Score: 0

      I think you meant Stephen R. Donaldson and not Neal Stephenson. Understandable error; His two Thomas Covenant trilogies almost soured me on him entirely. The Gap Cycle and the Mordant's Need series were pretty good though.

    18. Re:C.J. Cherryh has the most realistic handling by swillden · · Score: 1

      David Weber's "Honor Harrington" series does a good job with space battles, too. In particular he addresses the issue of how difficult it is to engage an opponent who doesn't want to engage and has three degrees of freedom in which to escape -- basically you have to trick them somehow into building up a large enough velocity on a vector that brings them within your weapons envelope. Either that or you have to have a HUGE advantage in delta-v. He has to invent a lot of physics to address problems like the fact that navigation even around an area as small (hah!) as a solar system requires accelerations measured in hundreds of gravities in order to bring fleets into contact in mere days rather than months or years, and explores some interesting tactical and strategic implications of those technologies.

      He also writes great stories.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    19. Re:C.J. Cherryh has the most realistic handling by Rich0 · · Score: 1

      Singularity Sky (Charles Stross) has a similar depiction of space battle.

      The bigger your weapons the longer your ranges get - since you can cover a bigger volume of space and the errors in targeting solutions matter less. At light-minute distances it would create an entirely new set of tactics.

    20. Re:C.J. Cherryh has the most realistic handling by chebucto · · Score: 1

      My father was an engineer for NASA for a few years and one of his colleagues dedicated a few years to writing a science fiction novel based on real physics. Since he was an engineer at NASA, I'm confident the physics were real.

      The result was very boring.

      Book/Author? Boring or not, my interest is piqued.

      --
      The English word fart is one of the oldest words in the English vocabulary.
    21. Re:C.J. Cherryh has the most realistic handling by alexo · · Score: 1

      1. Neil Stephenson
      2. Stephen Donaldson
      ==> Neil Donaldgrandson
      QED

  4. Hey, rember in the TNG finale by Anonymous Coward · · Score: 3, Funny

    When the future Enterprise flew at the other ship all perpendicular?! That was crazy.

    1. Re:Hey, rember in the TNG finale by jameskojiro · · Score: 1

      And then it flew it straight lines over cool impressive scenery while an orchestra played classical sounding music for the rest of the movie, that was like so totally cooler than Star Wars....

      --
      Tsukasa: All I really want, is to be left alone...
  5. Not much surprising by JoshuaZ · · Score: 4, Interesting

    The point that nukes wouldn't generally be useful is a good one. And the point that kinetic weapons would be ideal also makes sense. However, I'm not completely convinced by the emphasis on orbital mechanics. In order for that make sense, one needs space travel to be cheap enough and convenient enough that one can easily have lots of ships in space. If that's the case, one needs efficient enough propulsion systems that will make orbital mechanics not matter as much. They'll still matter probably (and certainly matter more than they do in standard scifi) but I'm not at all convinced they'll matter as much as he makes it out.

    Also, he doesn't address the issue that long-range kinetic impactors can make most space combat irrelevant if they are going fast enough. There's not much Earth could do if there were large mass drivers on say Demos and Phobos sending fairly small projectiles at targets on the Moon or Earth or targeting large space installations. Again in this situation orbital mechanics would matter. But when the planets are in the correct positions, such setups would render local space combat irrelevant.

    1. Re:Not much surprising by alen · · Score: 3, Interesting

      just like fighter pilots use energy and physics today, you'll need to use gravity in space combat. it's everywhere and if you use it properly you'll be able to maneuver faster than the other guy and probably kill him

    2. Re:Not much surprising by nschubach · · Score: 3, Insightful

      You make a point, but I would like to add a bit on that subject...

      All you have to do is knock the Moon off orbit and Earth could be in for a fun ride... You wouldn't need to directly attack Earth. Just an object big enough (or a small object traveling fast enough) to change or degrade the orbit of the Moon. If you planned it well enough (and I'm assuming computers in that time would be able to calculate multiple trajectories...) you could simply upset the balance of the meteor belt and send objects hurling at us without us knowing where it came from.

      In fact, it's making me wonder why we'd want to remain on such a fragile environment (when/if space travel becomes viable) and we start a conflict in space or piss off the natives of a more advanced society.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:Not much surprising by Anonymous Coward · · Score: 0

      I disagree that nukes wouldn't be useful. Put enough tiny metal balls on it, send it into the middle of a fleet of ships and detonate. It will tear everything to shreds.

    4. Re:Not much surprising by sznupi · · Score: 1

      Even with very efficient means of propulsion, why fight against orbital mechanics when you can exploit it? Or to put it another way: which side do you think will win - the one exploiting it, or the one not doing it?

      This of course assumes roughly equal technological level. A fair assumption IMHO, because in most of scenarios when that isn't the case (civilizations alien to each other), the difference might be such great that it would be no contest - alien civilizations are likely to be millions of years "out of synch", so even assuming hard limits of physics, one of those civs is bound to be much more finesse.

      @kinetic impactors - slight deflection or even head on obstacle in their way might be an effective defense?

      --
      One that hath name thou can not otter
    5. Re:Not much surprising by samkass · · Score: 1

      IMHO, the best science fiction depiction of this type of space combat was in the Neutronium Alchemist/Night's Dawn trilogy. All the mechanical (non-living) spacecraft were spherical, and space-to-space combat was accomplished through volleys of pods that contained weapons and countermeasures launched in swarms. The series depicts several space battles, as well as some space-to-ground attacks that are pretty fascinating reads. The series is highly recommended except for the ending-- in paperback it's split into 6 books, and I recommend just reading the first 5 then imagining how it might end. You'll definitely come up with a better plotline than the author's.

      --
      E pluribus unum
    6. Re:Not much surprising by cthulu_mt · · Score: 1

      kinetic weapons would be ideal

      Just fit some armor hardeners and that thing will tank like a mutha...

      --
      Virginia is for lovers. EVE is for griefers.
    7. Re:Not much surprising by Labcoat+Samurai · · Score: 1

      Of course the metal balls would be vaporized and not provide effective shrapnel. Which is what makes me wonder why nukes wouldn't be effective. Ok, there's no shockwave, but there's so much energy involved, if they detonate near the enemy ship, I'd expect the nuke to melt the ship. It's not like you can safely fly your ship close to the sun just because it's not getting buffeted with shockwaves.

    8. Re:Not much surprising by eabrek · · Score: 1

      Because if you can get close, you can get close with a cheaper slug (which gets your enemy equally dead). If you can't get close, missing with a nuke isn't any better than missing with a slug.

    9. Re:Not much surprising by virg_mattes · · Score: 1

      I disagree that nukes wouldn't be useful. Put enough tiny metal balls on it, send it into the middle of a fleet of ships and detonate. It will tear everything to shreds.

      No, it wouldn't. Without an atomosphere there's no shockwave to propagate outward, and with no shockwave there's nothing to push the balls. A nuclear detonation isn't like using an explosive that creates an expanding ball of gas. In space it would just be a huge ball of heat and hard radiation, which would melt the balls without motivating them outward at any real rate of speed.

      Virg

    10. Re:Not much surprising by fermion · · Score: 1
      Mass drivers, as used to destroy planets in fiction such Babylon 5 is ideal. Proper use of the technology will insure victory, just like the atom bomb ended world war two.

      If we are talking about some sort interplanetary war, the winner will be decided by the planet that has the technology of efficiently shifting the orbit of the solar detritus so that there is high probability of impacting the desired planet. It would be reasonable that planetary defenses could destroy several of these rocks before they impacted the planet, but could they destroy them all. If the attacking planet could set up an impact a month, even a few near missing would insure victory. While one planet sends their fancy rockets to destroy individual cities, thousands of rocks could be targeted to a planet, insuring destruction. Perhaps it takes a year for the rocks to arrive, and perhaps 90% of them are diverted or destroyed, but the 10% could destroy a planet.

      On another note, any kinetic weapon fired from anything smaller than a large moon is, in my opinion, a losing proposition. The amount of fuel that would have be burned to counteract the force would be prohibitive. On earth we have friction and gravity which makes these weapons works. Independent missiles that fire after they leave the host, such as in current war plane designs, car work for close combat. Otherwise I see novel countermeasures that makes use of the fact that space is mostly empty. I have often though some exotic particle beam might work. An unstable particle that could penetrate shielding and wreak havoc with the electronics would be nice. The particles might have a life time of microseconds, but accelerated to relativistic velocities they might survive long enough to travel the distance between two ships, say several thousand miles.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    11. Re:Not much surprising by dakohli · · Score: 2, Interesting
      I enjoyed Hamilton's work as well, of course the ending was not satisfying at all. I suspect he just ran out of plot, and finished it up quickly.

      How about Larry Niven's "Protector" which featured dueling Bussard Ramjets if memory serves?

    12. Re:Not much surprising by TheKidWho · · Score: 1

      Vaporized? What would happen to those balls of mass? They would be turned into a plasma most likely and you end up with a situation where you have extremely hot goblets of plasma flying in every direction.

      Conservation of Mass and Energy, it works.

    13. Re:Not much surprising by Anonymous Coward · · Score: 0

      I have read the hole series several times and I must agree! the depiction of space warfare if prety credible, the ending of the series....

    14. Re:Not much surprising by lgw · · Score: 1

      If you have the physics for interstallar travel, you likely have the physics just to mess with the opponent's star, creating a solar flare violent enough to burn away the atmosphere of the planet you don't like.

      If you really want to throw mass around, solar sails and patience do the trick.

      Heck, any weapon that isn't just turning the power of the nearby star against your opponent is probably second-rate.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    15. Re:Not much surprising by Bandman · · Score: 1

      I'm pretty sure that's what happened in starship troopers, the movie if not the book.

    16. Re:Not much surprising by jollyreaper · · Score: 1

      The point that nukes wouldn't generally be useful is a good one. And the point that kinetic weapons would be ideal also makes sense. However, I'm not completely convinced by the emphasis on orbital mechanics. In order for that make sense, one needs space travel to be cheap enough and convenient enough that one can easily have lots of ships in space. If that's the case, one needs efficient enough propulsion systems that will make orbital mechanics not matter as much. They'll still matter probably (and certainly matter more than they do in standard scifi) but I'm not at all convinced they'll matter as much as he makes it out.

      That's all a question of the posited tech for the battle. There's the old question of whether it's better to build bigger ships with bigger weapons or smaller ships with smaller weapons. Bigger ships are assumed to be better-protected. But what's the damage model like for taking a critical hit? In the age of sail, combat effectiveness was whittled away with the cannon fire. The bigger ship always lasted longer in a fight. In the age of battleships, sudden critical hits could happen but armor still ruled the day -- light ships with heavy punches would be destroyed before they could do much good. Torpedo boats threatened that balance with a small plywood boat potentially having the power to sink a ship of the line. This upset continued in the age of the guided missile, a disposable patrol boat has a punch equal to a guided missile cruiser. In Cold War calculations, you're looking at the total number of weapons spread across your fleet so the more hulls the better, especially seeing as any given hit could well destroy a ship.

      If the new railgun for navy ships pan out, we'll now be able to fire weapons with the hitting power of a cruise missile up to 200 miles away with very minimal chance of intercept. If it takes a big ship to mount a weapon like that, the battleship has just come back into vogue. That kind of hitting power also hornes in on aircraft carrier territory. Anti-ship missiles like the sunburn threaten to be powerful enough to crack the backs of carriers. Could it be possible to armor a battleship sufficient to counter one, or develop active defenses that could credibly take them down? And how many sunburns would it take to saturate those hypothetical defenses? If it costs you $100 million in missiles to take down a $10 billion carrier (factoring in cost of air wing on top of hull, plus inflation), is it a fair trade? I'd think so.

      Also, he doesn't address the issue that long-range kinetic impactors can make most space combat irrelevant if they are going fast enough. There's not much Earth could do if there were large mass drivers on say Demos and Phobos sending fairly small projectiles at targets on the Moon or Earth or targeting large space installations. Again in this situation orbital mechanics would matter. But when the planets are in the correct positions, such setups would render local space combat irrelevant.

      In any space combat scenario I can imagine, planets are fucked. Like you said above, the planets can't maneuver. I don't know if you could count on accurately targeting space stations -- I'd think a weapon traveling slow enough to maneuver effectively like that would be slow enough to intercept. But if you have antimatter available you just put enough fuel onboard to push that sucker up to a significant fraction of the speed of light. Assuming you can bring it up to speed far enough away the engine plume is not detected, there's no way to counter such a thing, not unless you have yottawatt lasers that can vaporize the damn thing so completely even relativistic dust particles aren't hitting the planet. As has been said about asteroid impact scenarios, you can't just break the thing apart and let it burn up in the atmosphere. Even if we hit a magic button and the 5km-wide rock turned into free-flying dust, that dust still weighs the same as the full asteroid, still has the same kinetic energy, and wi

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    17. Re:Not much surprising by nschubach · · Score: 1

      I only saw the first movie and I only remember it being about some half naked chick and cheesy quotes that sounded like they came from a 1950s propaganda booklet.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    18. Re:Not much surprising by Labcoat+Samurai · · Score: 1

      His argument for why the nuke would be ineffective was that a ship's hull could dissipate the expanding gases. Scattered plasma from iron balls would be along the lines of what he was envisioning, and if it was close enough, the nuke would just melt the ship anyway.

    19. Re:Not much surprising by Labcoat+Samurai · · Score: 1

      We have a lot of ambiguity in this discussion, I think. How close is "close"? A big enough nuke might melt a ship if it misses by a mile. If your target effectively becomes two miles in diameter, it's a lot easier to hit.

      Also, how cheap is "cheap"? Even now, we're perfectly happy to spend quite a lot of extra money if it gives us an edge. If a capital ship costs a trillion dollars to manufacture, spending a billion dollars on a projectile that makes your capital ship more likely to win seems reasonable. There's a cost/benefit analysis to be done there that's beyond the scope of this discussion

      Also, the nuke does spread damage. A kinetic energy weapon will likely destroy or disable a single ship. If the ship is modular, it may even be able to contain breaches and continue functioning after sustaining heavy damage, particularly if the kinetic weapon passes through without imparting most of its energy. But the nuke could even disable or destroy a group of vessels.

      But all I really meant to do was question the assertion that they'd be ineffective. He seemed to be arguing that the expanding gases would just dissipate over the hull, and the threat seems to me to be the massive burst of energy

    20. Re:Not much surprising by Anonymous Coward · · Score: 0

      Use steel rods instead of balls. Then you're firing X-ray lasers.

    21. Re:Not much surprising by Thing+1 · · Score: 1

      IIRC, an Outer Limits episode from several years back had a similar plot point: we detect something approaching our solar system, then we see that it's coming for Earth, and then at the last moment it slams into the moon. Hysteria erupts, but the space people were just using it to decelerate...

      --
      I feel fantastic, and I'm still alive.
    22. Re:Not much surprising by TheKidWho · · Score: 1

      I think one of the biggest problems is that any ship in space with considerable power is going to need to dissipate a lot of heat.

      In space, the only way to really dissipate heat is via black body radiation which implies giant heat sinks positioned visibly around the ship. These black body radiators also have the unfortunate capability of absorbing large amounts of radiation, which means a nuke detonated close to these systems would easily overheat them and cause them to fail due to radiation.

      Of course, there is also the situation where a ship in space can use the heat generated by it's power systems to energize projectiles for weapons or for propulsion.

    23. Re:Not much surprising by Catiline · · Score: 1

      Even if we hit a magic button and the 5km-wide rock turned into free-flying dust, that dust still weighs the same as the full asteroid, still has the same kinetic energy, and will still impart every bit as much energy into the atmosphere.

      Not to rain on your armageddon parade, but if you turn a 5KM-wide rock into dust, it will safely dissipate into the atmosphere. Atmospheric braking is a function of the surface area — a cloud of particles has many millions of times the surface area of a solid of equal mass — so I would expect huge clouds of particles to be perfectly safe, with not even a crater to worry about.

      And to back this mental experiment with hard facts, have you not heard of Coronal Mass Ejections?

    24. Re:Not much surprising by Sylver+Dragon · · Score: 1

      Also on the nuke idea, why limit the choice between kinetic and nuclear weapons to either/or? Take the same type of tech we are currently using for the BLU-116 Bunker Buster bomb, add engines, an optic guidance system and replace the chemical explosive warhead with a nuclear warhead. Scale as needed. It would make the lake of an atmosphere outside the ship a plus.

      Sure, I would expect counter measures on large scale warships, but we have that now and weapons like this can still get through and hit their target, why do we expect that to change?

      --
      Necessity is the mother of invention.
      Laziness is the father.
    25. Re:Not much surprising by Labcoat+Samurai · · Score: 1

      I agree completely. I was envisioning the missiles the guy describes having a nuclear payload. If you connect, you get the kinetic energy as well as a vast boost of additional energy from the nuclear reaction. If you don't connect, maybe the nuke can go off on proximity and still melt the ship or at least deliver an EMP

    26. Re:Not much surprising by Anci3nt+of+Days · · Score: 1

      So skiing in Tribes wasn't a glitch, but advanced physics research.

    27. Re:Not much surprising by ZXDunny · · Score: 1

      My god yes, I'd forgotten about that. Lobbing devices into the magnetic ramscoop field's pinch-point to frazzle the pilot... dropping an antimatter bullet onto a neutron star, just as the enemy comes around in an orbital manoeuvre.. And I particularly recall that the whole battle between Brennan and the pursuing Pak protector fleet took many years. It was exciting as all hell, though!

      --
      10 PRINT "SCUNTHORPE"(2 TO 5): GO TO 10
    28. Re:Not much surprising by Bandman · · Score: 2, Funny

      Would you like to know more?

    29. Re:Not much surprising by Hawke666 · · Score: 1

      You don't get EMP without the atmosphere. I'm not sure, but I don't think the ship's atmosphere would be enough.

      http://en.wikipedia.org/wiki/High-altitude_nuclear_explosion#EMP_generation

    30. Re:Not much surprising by Rich0 · · Score: 1

      And just like in most air combat on earth - the guy with the longest effective weapon and detection ranges will kill the other guy every time.

      I don't really see speed being an advantage in space combat. Acceleration certainly could be, as an incoming barrage of weapons needs to be directed into some area of space and acceleration gives you the ability to not be in that space. On the other hand, if accurate and powerful lasers are involved then detection range becomes most critical (unless combat is happening at ranges where ships can accelerate sufficiently to mess up a speed-of-light firing solution).

      I think that Singularity Sky had a really good depiction of space combat. Fights happened at very long ranges, so detection was difficult, and speed-of-light delay factored into all the tactics. If it takes 10 minutes for a laser to reach a target, and you see where the target was 10 minutes ago, that has a big impact on your fighting.

      I don't see fancy dogfights going on in spacecraft. Honestly, I don't see them going on too much longer in aircraft either (once we get automated weapons that can fire in any direction you don't need to maneuver). If the guy is "on your tail" the computer blows him up with a laser pointed backwards at him, or the ship just flips around to fire at him. There is no lift vector in space. The only reason that there is a lot of maneuver in aircraft fights is that weapons are directed forwards only (although modern missiles are getting close to shooting in any direction), and a flying aircraft is subject to thrust, lift, and weight and they're all huge forces relative to the aircraft's mass all the time. In space you only have thrust, and compared to the ship's orbital velocity it probably won't be all that big.

      I think the main advantages of spacecraft in combat will be:

      1. Ability to avoid detection.
      2. High weapon speed - ie lasers/etc. At long ranges weapon velocity has a huge impact on effective range. If your weapon reaches the target faster, the space that it can be in from time of aiming is smaller.
      3. Ability to direct as much energy as possible into a given area - whether laser or kinetic. If you can fire a killing shot into a volume of 1km^3 you can open fire at a much longer range than if you can only kill something in a volume of 1m^3. The target is maneuvering, so you need to cover as much of its possible trajectories as possible. Needless to say, aiming will be automated - the battle could easily be determined by who shoots first. A human will at most indicate intent to destroy a target.
      4. Ability to accelerate. If you can increase your distance from the center of the aim point by x meters, the volume of space the laser or flak spread has to cover increases by x^3.
      5. Fuel. If you can maintain constant and apparently random acceleration then the guy shooting at you needs to cover a large area with his weapons. On the other hand, maneuvering will most likely give off EM energy aiding detection.

      In a nutshell, space combat really bears little resemblance to combat on earth.

    31. Re:Not much surprising by Labcoat+Samurai · · Score: 1

      I mainly had the idea from this part of the article: "Radiation-based weapons that burn out the electronics of a spacecraft sound exotic, but are still potentially achievable. This would be the attraction of nuclear weapons in space: not the explosion, which would affect just about nothing, but the burst of energetic particles and the ensuing electromagnetic storm."

      A cursory look at the wikipedia article for electromagnetic pulse defines it as "A broadband, high-intensity, short-duration burst of electromagnetic energy." That definition would seem to apply to what he described.

    32. Re:Not much surprising by virg_mattes · · Score: 1

      Still not efficient. Each beam would radiate directly outward from the core, and if a ship was far enough from the core not to be damaged by the radiation from the nuke, the odds that a given beam would hit the ship is very small. At a mile from the bomb (which is how far one would have to be before the x-ray beams would be a bigger threat than the radiation from the reaction itself) the gap between x-ray beams would be more than a hundred yards, so even if you got lucky and hit a ship, you'd hit it with one beam, which is a very inefficient use of that much energy. You'd be better off building an x-ray cannon and using it one shot at a time.

      Virg

    33. Re:Not much surprising by dryeo · · Score: 1

      Actually it was a steel jacketed bullet, which the neutron stars magnetic field slowed down and gravity caused a big impact igniting the thin hydrogen atmosphere.

      --
      https://en.wikipedia.org/wiki/Inverted_totalitarianism
    34. Re:Not much surprising by Hawke666 · · Score: 1

      Well, with a sufficiently broad definition....

      I'm not exactly super-knowledgeable in this area. Maybe it would happen anyway. Maybe it just wouldn't be an EMP in the conventional sense.

      http://en.wikipedia.org/wiki/Electromagnetic_pulse#Characteristics_of_nuclear_EMP actually seems more relevant than my previous link; it indicates that at least two of the three EMP events are caused by interaction with the Earth's magnetic field rather than the atmosphere, so I'm certainly wrong about the "why it would [not] happen", if not the "whether it would happen"

    35. Re:Not much surprising by hitmark · · Score: 1

      your fighters in space scenario shows up in the anime adaption of this:
      http://en.wikipedia.org/wiki/Legend_of_the_Galactic_Heroes

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    36. Re:Not much surprising by Anonymous Coward · · Score: 0

      That actually wasn't his point. Nukes WILL be useful - along the lines of how flares, jammers & chaff are useful today.

    37. Re:Not much surprising by ckaminski · · Score: 1

      For some research from the guys who actually know what the fuck they're doing:

      http://www.hq.nasa.gov/pao/History/conghand/nuclear.htm

      Your so-called blast wave isn't eliminated simply because there's no atmosphere. You STILL have to deal with all that radiation.

    38. Re:Not much surprising by virg_mattes · · Score: 1

      For some research from the guys who actually know what the fuck they're doing: http://www.hq.nasa.gov/pao/History/conghand/nuclear.htm Your so-called blast wave isn't eliminated simply because there's no atmosphere. You STILL have to deal with all that radiation.

      From your own link, "First, in the absence of an atmosphere, blast disappears completely." This directly contradicts your statement, so you should be more cautious about telling me I don't know what I'm talking about. Secondly, also from your link, "There is no longer any air for the blast wave to heat and much higher frequency radiation is emitted from the weapon itself." The effect of this high energy radiation on steel balls, which is what this thread discusses, is to heat them up considerably much like a nuclear reaction would heat air in an atmosphere.

      So in short, your own link contradicts both of the statements you made about what I got wrong. Moreover, I mentioned the radiation issues in my post, so you can't even say I screwed that up.

      Virg

  6. Like evolution of the navy, but much further? by sznupi · · Score: 2, Interesting

    More powerful weapons, with greater range. Any direct hit with intended kind of weapon knocks out of the action at the least. Mostly only active countermeasures are effective, unless you can exploit the environment somehow or are good at camouflage. Never stay put. One big cat & mouse game. And so on.

    The factors that shaped this will be even more pronounced in space, with the added fun of predicting position (speed of light limit). Which makes majority of SciFi depictions that more disappointing; limited in popular formats to somewhere between WW1 and WW2 state of affairs.

    --
    One that hath name thou can not otter
    1. Re:Like evolution of the navy, but much further? by pedestrian+crossing · · Score: 1

      Definitely more power.

      In conventional (earth) nuke scenarios, getting into the 100MT range has practical implications that limit the possibilities for testing, and those implications probably don't apply in a space scenario.

      You're fighting the inverse square law, so one logical compensation is to use bigger nukes.

      --
      A house divided against itself cannot stand.
    2. Re:Like evolution of the navy, but much further? by VeNoM0619 · · Score: 1

      Mostly only active countermeasures are effective, unless you can exploit the environment somehow or are good at camouflage

      In space? Paint it black.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    3. Re:Like evolution of the navy, but much further? by sznupi · · Score: 1

      There are more possibilities.

      Strong radiation belt; close to a star; disguise yourself as a comet or an asteroid and keep the power down. The last one would be probably better than painting black - in space there's practically whole EM spectrum at your disposal, it's not trivial to find a paint which would be "black" in most of it.

      --
      One that hath name thou can not otter
    4. Re:Like evolution of the navy, but much further? by sznupi · · Score: 1

      Maybe...OTOH such massive nuke is much heavier, harder to move, requires much more powerful way of propulsion and/or steering, which would betray its position more readily; bigger target, smaller mass budget for shield against debris or for camouflage (for making it similar to space junk, perhaps hiding internal emissions)

      And in space you'd better score a direct hit anyway, probably; there's no atmospheric overpressure effect, minimal shockwave if the bomb detonates "alone". But if it detonates in contact with hostile ship, even kiloton-range warhead will destroy it. One megaton one might flung enough debris around to cripple anything nearby. The major problem is for warhead to survive the impact...

      --
      One that hath name thou can not otter
    5. Re:Like evolution of the navy, but much further? by Anonymous Coward · · Score: 0

      black in visible light? what about 99% of the EM spectrum that our eyes cannot see but CCDs can detect? and you will be blocking light from stars behind you. plenty of ways to detect black things.

    6. Re:Like evolution of the navy, but much further? by Anonymous Coward · · Score: 0

      Paint it black and chill it to 4K, yes. Also ban all maneuvering techniques emitting a plume of >> 4K gas/plasma/whatever.

      Or, to put it more simply, forget about genuine stealth in space. The best you can do is hide behind planets, suns, and asteroid belts (if they are poorly mapped, such that unusual signatures aren't automatically be tracked and identified), and come out from behind them fast enough to have a devastating first-strike launched so it hits them _before_ they can react with a counterstrike.

  7. Video games? by rwa2 · · Score: 1

    I've long been looking for a space-fighting video game that actually uses real laws of physics. The closest I've seen so far are things like 2D Gravity Wars (sort of like Scorched Earth except your shots are affected by gravity of small planets between you and your target. Heck, even the classic Asteroids is more realistic than just about any other space shooter these days.

    Most space games since Wing Commander and even Descent have strange limits like maximum speeds, and never let you go into uncontrolled spins... so it's kinda like there's an artificial atmosphere always present around your vehicle. Of course, if you could just keep accelerating towards your opponent, the gameplay would become decidedly different, like jousting. But even that seems more fun that what things like EVE have turned space combat into.

    Anyone have good recommendations? My favorite 6DOF games so far are Descent (though it's hard to find a modern version of this) and Vendetta. VegaStrike and Beyond the Red Line shows some promise as an engine, but never really got into them much.

    1. Re:Video games? by Anonymous Coward · · Score: 1, Interesting

      Independance war games have fairly convincing space physics, most of what you describe is present, including infinite acceleration and should you turn off your stabilizers or have them damaged look out....

    2. Re:Video games? by zeropointburn · · Score: 1

      VegaStrike has indirect speed limits. Your shields can only handle a certain amount/speed of debris before it starts depleting. You can go as fast as you want, but if you go too far over your rated speed for too long, space junk blows you up.
      (comment based on VS from some years ago, so may be different in more recent builds)
      Admittedly, EVE doesn't explain why there should be speed limits. Other physics elements such as thrust, mass, and rotational velocity/acceleration are taken into account in fairly realistic ways. The main reason is that speed is a combat advantage and the designers carefully control it as they do all combat advantages.

      --
      -1 raving lunatic; +6 subGenius... Things even out...
    3. Re:Video games? by Hamsterdan · · Score: 1

      I found Her (B5 flight sim). Like the show, they use inertia and *real* physics.

      --
      I've got better things to do tonight than die.
    4. Re:Video games? by jameskojiro · · Score: 1

      I would love to have a video game where if you accelerate to c. you end up flying past the battle so that by the time you turn around and come back 1,000's of years have passed and there is no more battle and peace has been around for most of the time....

      MISSION FAIL!!

      --
      Tsukasa: All I really want, is to be left alone...
    5. Re:Video games? by Xphile101361 · · Score: 1

      Independence War was a game that my friends loved back in the day for its space physics (we were all flight sim geeks at the time).

    6. Re:Video games? by kliklik · · Score: 1

      I remember having a lot of fun playing Frontier on my Amiga. It's the only game I've played that has a realistic space flying physics. For example, if you come out of the hyperspace at some 1000km/s , the fastest way to slow down is to turn around and fire the main engines. I also loved manually landing on space stations. First you get to the star system, navigate to the planet, get to the space station (monitoring the relative speed to the station so you don't slam into it) then find the docking bay, sync your rotation to the stations and slowly float in.

      --
      guru in training
    7. Re:Video games? by JSBiff · · Score: 1

      Wrt maximum speeds, I've always figured that was an allowance for the reality that computer frame rates are limited, so it's probably difficult to render over a particular speed with good results, and particularly with PC titles, different computers have different limits, but you are trying to provide a consistent experience on any computer which meets at least the minimum requirement.

    8. Re:Video games? by Anonymous Coward · · Score: 1, Interesting

      Have you tried the Evochron series?

      It's an indie game made by a one-man team, but it's very impressive. Evochron uses Newtonian physics primarily, but also has an optional thrust dampening system which utilizes your thrusters to make the ship control as if there were an atmosphere.

      It's a real joy to fly the ship, but there is a bit of a learning curve.

    9. Re:Video games? by rwa2 · · Score: 1

      Ah yes, Orbiter! (Mod the parent Troll up, he actually knows what he's talking about beneath the harsh exterior he presents towards a cold, cruel world)

      I spent many a good hour playing with Orbiter... I even managed to get the Space Shuttle into an irregular but stable orbit manually once (but of course without any fuel left for the reentry burn). I also liked their take at the advanced HUD and orbital transfer calculator on their Delta glider.

      Anyway, I think they had some technical limitations that made it tough to implement multiplayer... plus not much of a damage model. But yes... Orbital and also Celestia are fun sims to explore, but not so much for combat :/ .

    10. Re:Video games? by Imagix · · Score: 1

      Independance War somewhat had this (Speeds around c), as did Elite II: Frontier (having to slingshot around your combat due to realistic physics).

    11. Re:Video games? by Pescar · · Score: 1

      Second the Independance Wars games... I only played Edge of Chaos, but that was one hell of a game, especially for the time it was made.

      That game pretty much spoiled me WRT physics in space sims, and i never really got into many others as a result.

      --
      so.... you're a girl, huh?
    12. Re:Video games? by Nyrath+the+nearly+wi · · Score: 1

      And you will not find any damage model either. The programmer who writes and maintains Orbiter is a pacifist who will not allow any weapon handling functionally to be added to the codebase.

    13. Re:Video games? by netjiro · · Score: 1

      The independence war series is very interesting for more "reality" in the space battles. And a lot of fun to play.
      http://en.wikipedia.org/wiki/I-War_(Independence_War)
      http://en.wikipedia.org/wiki/Edge_of_Chaos

      I spent quite a few hours on I-War, Defiance, and Edge of Chaos, and they certianly take some training to get good at. Before those there was only the old amiga game "Warhead".
      http://en.wikipedia.org/wiki/Warhead_(computer_game)

      Of course I also enjoy Descent, Freespace, Tie Fighter, etc. But more for the general feeling or dogfighting, not very "realistic", just fun game systems. Even EVE is a lot of fun to play, but it has nothing to do with space battle. It is just EVE battle, i.e. coordination, logistics, social management, etc.

    14. Re:Video games? by Anonymous Coward · · Score: 0

      Independence War and Independence War 2 (http://en.wikipedia.org/wiki/Independence_War_2). The best space sim that no-one's ever heard of. No max speed, you can point the ship independently of the axis of motion, etc.

    15. Re:Video games? by ckaminski · · Score: 1

      Mantis, released somewhere around 1992 was an amazing combat simulator. It was complex enough, my buddy and I used to play cooperatively, switching off combat and piloting duties.

      It's too bad it never evolved into something updated.

  8. Babylon5 by B5_geek · · Score: 1

    I have always respected JMS for how 'realistic' he chose to portray space physics with the movement of his StarFury ships and the beam weapons. (As a side note, I could never understand how the station was able to rotate under the support struts when the station was obviously move massive.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    1. Re:Babylon5 by jameskojiro · · Score: 1

      The "support struts" only really supported the Solar arrays and microgravity bays, things you wanted to either keep in zero-G or keep pointed at a star.

      But most of the mass you wanted to have gravity so most of it rotated....

      Of course Babylon 4 was batter station but some jerkass stole it. It had counter rotating sections whicvh meant it would spend less in fuel to stabilize itself that B5. Probably why they torn down B5 after about 20-30 years worth of service....

      --
      Tsukasa: All I really want, is to be left alone...
    2. Re:Babylon5 by c6gunner · · Score: 1

      I have always respected JMS for how 'realistic' he chose to portray space physics with the movement of his StarFury ships and the beam weapons.

      Too bad he ruined it by having psychics and alien space-gods, and messiahs coming back from the dead. Love the stories anyway, but as far as realism goes .... not so much.

      (As a side note, I could never understand how the station was able to rotate under the support struts when the station was obviously move massive.

      I always assumed that the stationary portions of the station had thrusters. You use the stationary structure to induce a rotation in the rest of the station, and then use the thrusters to counter the natural reaction. Once everything's rotating at it's proper speed you'd only need the thrusters once in a while in order to counter whatever friction is present in the system.

    3. Re:Babylon5 by Lemming+Mark · · Score: 1

      I generally prefer sci-fi to use mysticism and magic when they want to get some unexplained magic, so I quite liked the psychics / gods. I prefer the approach (I'd say there's a fair helping of it in BSG and even Star Wars) to, say, Star Trek's tendency to just make up crazy bits of science. Star Trek's science focus *was* quite cool and in a sense made it all somewhat believable. But if they need a magic solution, I find it less jarring for it to be actual magic than for people to repeatedly do stuff that's supposed to be outside the reach of human science until the current crisis.

      Just my PoV, of course - introducing mysticism stuff probably breaks any claim to be "hard sci-fi" and can be used as a horrible cheat (c.f. the way what you can achieve with The Force in Star Wars varies so much and the fact that "size matters not" - but it sometimes does!).

    4. Re:Babylon5 by cthulu_mt · · Score: 2, Insightful

      psychics and alien space-gods, and messiahs coming back from the dead

      Did you miss the memo about sufficiently advanced technology? I believe it was sent by Mr. Clarke in the Long Term Projects department.

      --
      Virginia is for lovers. EVE is for griefers.
    5. Re:Babylon5 by idontgno · · Score: 1

      I'm pretty sure characterizing B5 as Hard SF would be a mistake. B5 is IMHO Space Opera. You're allowed a lot of squishy pseudo-fantasy stuff in Space Opera. That's why a lot of HSF nuts don't like it (and didn't like B5), but I've always enjoyed the genre and adored the show. The fact that B5 took a mild HSF take on Human technology was just gravy.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    6. Re:Babylon5 by Blakey+Rat · · Score: 1

      (As a side note, I could never understand how the station was able to rotate under the support struts when the station was obviously move massive.)

      You're just thinking of it backwards. The support struts were kept in place *despite* the rotation of the station. The rotation of the station was normal; the rotation of the support struts was artificial. (Or in other words, it's not like some invisible hand was holding the struts in place; left to its own devices, it would eventually have begun to spin with the rest of the station.)

      Anyway, only the human ships really respected physics in that show, and even then it was only to a limited degree. For some reason, alien ships seemed immune. (And of course, all races had ships that could enter hyperdrive.)

    7. Re:Babylon5 by TiberiusMonkey · · Score: 1

      For me personally, the old races in B5 didn't feel like gods in the sense of the word god, more that to the younger races they could seem god like and they had manipulated our religious texts, rather than them actually being gods. Although B5 did focus on religion in large amounts. It's being repeated in the UK right now from start to finish and I've not seen in since it was first on, it really is a great story and is great to watch again when you know the story, you notice little references that you likely missed the first time around.

    8. Re:Babylon5 by AK+Marc · · Score: 1

      (And of course, all races had ships that could enter hyperdrive.)

      Hyperdrive violates no law of physics. You can't accelerate something from below the speed of light to faster than the speed of light. There is nothing that says "you can't go faster than the speed of light" only that you can't get there if you started below the speed of light. Wormholes and such (an arguable explanation for hyperdrives, even if not that particular implementation) do not require that you travel fast, just that you travel through holes in space time to appear somewhere else before the light from you entering that state would have gotten there.

      If you concede all the rules that apply today, there are still rules not fully explored that can be exploited to describe things that appear in sci fi.

    9. Re:Babylon5 by Blakey+Rat · · Score: 1

      Ok, well, in Babylon 5 the "hyperdrive" was retarded. So I stand by that. They basically entered a new dimension that was exactly like our dimension, but colored differently.

    10. Re:Babylon5 by Anonymous Coward · · Score: 0

      Anyway, only the human ships really respected physics in that show

      A convenient explanation for that was that, of major races, only humans (and Narns) didn't have anti-gravity. Minbari ships were supposedly all antigrav, and Centauri used it at least to some extent.

      The really crazy part about B5 ship design (and virtually every other game/movie/etc) is color. The only two viable options are really fully reflective, or fully black. There's no point in going for anything else.

    11. Re:Babylon5 by c6gunner · · Score: 1

      Despite what you may have heard in the Church of Science Fiction, Mr Clark is neither the messiah nor infallible. You don't get to quote him and just leave it at that.

    12. Re:Babylon5 by cthulu_mt · · Score: 1

      I'm part of the new schism; there is one god and Heinlein is his prophet.

      --
      Virginia is for lovers. EVE is for griefers.
    13. Re:Babylon5 by Blakey+Rat · · Score: 1

      The really crazy part about B5 ship design (and virtually every other game/movie/etc) is color. The only two viable options are really fully reflective, or fully black. There's no point in going for anything else.

      Well, since their 3D renderer didn't really do light sources very well, it turned out ok I think. They probably were working within the limitations of the technology when they designed the stations and ships... besides, something ink-black in realistically-lit space would look like pretty much nothing at all.

  9. Wow, TFA was really good. by fred+fleenblat · · Score: 1

    Only point I'd add is that differences in velocity between enemy ships in nearby (but not identical) orbits may be on the order of thousands of mph.

    Targeting such a fast moving object is difficult, and launching any kind of projectile or missile to intercept it will require enormous energy and reaction mass to get to it, assuming even that you launch it at the most efficient instant.

    High power lasers are easier to point and shoot, but you'll only have a few seconds with the target in range. I don't think beam divergence will be a problem, but aiming at something hundreds of miles away, moving at thousands of mph, the slightest vibration in the ship will send the beam several feet off course by the time it gets there. You won't be able to steadily drill a hole in the enemy ship, you'll just illuminate different parts of the hull w/o much heating or impacting any specific area.

    1. Re:Wow, TFA was really good. by lgw · · Score: 2, Interesting

      but aiming at something hundreds of miles away, moving at thousands of mph, the slightest vibration in the ship will send the beam several feet off course by the time it gets there. You won't be able to steadily drill a hole in the enemy ship, you'll just illuminate different parts of the hull w/o much heating or impacting any specific area.

      The Airborn Laser program has to cope with the same problem, and shoot through an atmosphere. It's not that hard once you realize that you lens doesn't have to be made of glass. When you can change your lens geometry microsecond-by-microsecond, you can easily keep the beam on target over distances as short as hundreds of miles (and ever correct for atmospheric turbulance). If you dump enouh energy into the target it won't matter much that it's spead out a little. Of course, you want your laser to deliver its energy as fast as possible, but lasers are pretty good that way.

      Or just use a nuke-pumped x-ray laser.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  10. I predict... by hatemonger · · Score: 3, Insightful

    Assuming technology exists to accelerate space ships to interplanetarily practical speeds, what's to stop warring planets from accelerating an asteroid in the same way and in the direction of the enemy planet? Or take that acceleration technique and speed up some ball bearings to ridiculous speeds and send them on their way towards something with a predictable position like a space station? Hell, you could use millions of ball bearings like a mine field, because any ship traveling through the bearings will have such a high speed relative to them. I just wonder that if we currently get so butthurt about orbiting space debris, a space war will focus on simple kinetic weapons at huge speeds and from huge distances.

    1. Re:I predict... by Lehk228 · · Score: 1
      --
      Snowden and Manning are heroes.
    2. Re:I predict... by PaganRitual · · Score: 1

      All that technology and in the end we'd revert back a simple gun, but just with a much bigger, faster bullet than all those years ago.

      Coincidentally enough you then move your example from a rifle over to a shotgun.

    3. Re:I predict... by ckaminski · · Score: 1

      As a buddy of mine likes to say, we're so technologically advanced, that we've put guidance fins on concrete bombs - we're effectively throwing high-precision rocks at our enemies.

      I think you're on to something...

  11. Ideal shape by Anonymous Coward · · Score: 1, Insightful

    The ideal shape will depend on the materials available and what its capabilities need to be. eg. does it need to be able to fly in an atmosphere, what type of lift propulsion is available, etc.

    Spheres are great but also difficult to design and build around. In other words, complicated and expensive. Sometimes a cheap, simple, easy to build box is the best.

    Could end up being anything because we aren't even close to actually creating something like this.

    1. Re:Ideal shape by CyberLord+Seven · · Score: 1
      I suggest you take a look at tank design from the first British tanks in World War I to the Soviet tanks used to breakout of Stalingrad.

      The Soviets started the modern practice of using angles in their tanks to deflect munitions aimed at them. Boxes are easier to build, but they are also easier to score a hit against.

      --
      We have always been at war with Eurasia!
    2. Re:Ideal shape by Anonymous Coward · · Score: 0

      You think the Mark I is a sphere? Uh... OK buddy.

      Here a hint: A sphere has no angles.

  12. Peace by Maximum+Prophet · · Score: 1

    His last option, Peace, is the most likely. Space is so dangerous that most battles would end with both sides dead or dying.

    --
    All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
    1. Re:Peace by Xphile101361 · · Score: 4, Insightful

      They said this after the American Civil War. They said this after the first world war, the war to end all wars.... War will never end. "Let him who wishes for peace prepare for war" ~ Vegetius

    2. Re:Peace by oneTheory · · Score: 1

      "War never changes..."

    3. Re:Peace by Anonymous Coward · · Score: 0

      "It's over 9000" ~ Vegetius

      Get your quotes right.

    4. Re:Peace by mjwx · · Score: 1

      His last option, Peace, is the most likely. Space is so dangerous that most battles would end with both sides dead or dying.

      This is true of battles here on Earth, it's never stopped us before, why would it stop us in the stars.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    5. Re:Peace by shutdown+-p+now · · Score: 1

      There was that wonderful short (really short!) story by Harry Harrison, which starts with a similar premise: a father, lecturing children on his part in the grisly "final war", which was over because the side he was on invented a new weapon which was so deadly that it couldn't be countered. He then proceeds to explain that, since now said weapon is known and accessible to everyone, any further war is impossible, because of that deadliness - "most battles would end with both sides dead or dying".

      The story closes by him taking that weapon - a bow, so powerful because it can kill from a distance - off the wall of the cave he and the children are sitting in, around the fire, wrapped in leathers.

      I've read it in translation, so I may not be entirely correct as to what the original is called, but I think it's "The Final Battle".

    6. Re:Peace by FinchWorld · · Score: 1

      "In the dark future, there is only war" -Warhammer 40000

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
  13. not quite by wizardforce · · Score: 3, Interesting

    we'll be able to tell exactly what trajectories our enemies could take between planets: the launch window.

    That assumes that there aren't technological advances that allow spacecraft to brute force the problem. Launch delays in terms of orbits mostly occur because of energy and fuel requirements. If you've got propulsion licked, you can pretty well launch when you wish.

    to point high-power radar-reflection surveillance satellites at certain empty reaches of space

    That isn't going to work for stealth spacecraft which are a trivial engineering problem next to propulsion. Space is huge, you're going to need very very powerful sensors to find anything the size of a ship.

    Second, there are only a few ways to maneuver the attitude of a spacecraft around – to point it in a new direction. The fast ways to do that are to fire an off-center thruster or to tilt a gyroscope around to generate a torque. Attitude maneuvers would be critical to point the main engine of a space fighter to set up for a burn, or to point the weapons systems at an enemy. Either way, concealing the attitude maneuvers of the space fighter would be important to gain a tactical advantage. So I think gyroscopes ("CMGs," in the spacecraft lingo) would be a better way to go

    Correct. Burning fuel just to change the ships' direction is a waste. Utilising conservation of angualar momentum with a gyroscope is efficient and technologically feasible. Sapcecraft that are large and non-sperical are going to be very difficult to manoeuvre. Concentrating most of the ships mass in tight near the center is the way to mitigate this problem.

    A kinetic impactor is basically just a slug that goes really fast and hits the enemy fighter, tearing through the hull, damaging delicate systems with vibrations, throwing gyroscopes out of alignment so that they spin into their enclosures and explode into shards

    I don't think kinetic impactors are the way to go here. A high energy neutral particle beam is demonstrated to work effectively and doesn't spread out too much over a vast difference. (not more than a few cm over 1000 km) There is no hope of stopping it either. A few GEV beam of particles shows no mercy and can punch through several meters of shielding.

    lets just go with a tool that we already use to cut sheet metal on Earth: lasers. In space, laser light will travel almost forever without dissipating from diffraction

    Lasers ablate material off the hull which obscures the target. Not quite the most effective weapon.

    Deflector shields like those in fiction are not possible at present, but it would still make sense to armor combat spacecraft to a limited extent.

    modified plasma window technology can function as a shield in a sense. Thick armor on the hull impedes the ship's ability to rotate.

    What do we do to hit them on the ground? Well, strategic weapons from space are easy: kinetic impactors again.

    Ammo is a problem. How many impactors can you have on an orbital defense platform? Just use particle beam technology to wipe out the ground force.

    So, I think the small fighter craft would be nearly spherical, with a single main engine and a few guns or missiles facing generally forward.

    Only if you don't plan on re-entry as a sphere is non-optimal for utilising the effect that shaceship one was supposed to use; that is using a flat surface to force a ubble of air to pool in front of the craft and buffer against the heat.

    --
    Sigs are too short to say anything truly profound so read the above post instead.
    1. Re:not quite by eabrek · · Score: 1

      That isn't going to work for stealth spacecraft which are a trivial engineering problem next to propulsion.

      Please describe a stealth system that is usable in space and effective against both IR and radar.

    2. Re:not quite by wizardforce · · Score: 1

      Simple. Take a radar stealth aircraft and fly it from the sun-ward side of the target. You don't need to have IR stealth, just use the sun to blind any sensors that are designed to detect IR. Better yet, cool the craft to the temperature of the ambient environment and the IR signal from the craft its self becomes extremely hard to detect.

      --
      Sigs are too short to say anything truly profound so read the above post instead.
    3. Re:not quite by eabrek · · Score: 1

      Simple. Take a radar stealth aircraft and fly it from the sun-ward side of the target. You don't need to have IR stealth, just use the sun to blind any sensors that are designed to detect IR.

      I don't believe filtering for the sun is that difficult, amateur telescopes have filters for looking at the sun. Any object obscuring the sun should then stand out. I think you can apply the techniques used for observing sun spots...

      Better yet, cool the craft to the temperature of the ambient environment and the IR signal from the craft its self becomes extremely hard to detect.

      Cooling the craft will take a large amount of surface area, which will drive up the radar cross section.

    4. Re:not quite by quacking+duck · · Score: 1

      So, I think the small fighter craft would be nearly spherical, with a single main engine and a few guns or missiles facing generally forward.

      Only if you don't plan on re-entry as a sphere is non-optimal for utilising the effect that shaceship one was supposed to use; that is using a flat surface to force a ubble of air to pool in front of the craft and buffer against the heat.

      Isn't an ablative/heat-dissipating re-entry surface only needed because of limited fuel for propulsion?

      If we assume that the propulsion problem is licked (as you did earlier), wouldn't you be able to use the engines to continually slow down as you descend lower into thicker atmosphere, thus avoiding the intense heat of friction braking?

    5. Re:not quite by wizardforce · · Score: 1

      Quite possibly. It is also possible to use a magnetic field to divert the plasma created during re-entry or use a spacecraft encompassing plasma window to protect the spacecraft.

      --
      Sigs are too short to say anything truly profound so read the above post instead.
    6. Re:not quite by wizardforce · · Score: 1

      I don't believe filtering for the sun is that difficult, amateur telescopes have filters for looking at the sun. Any object obscuring the sun should then stand out. I think you can apply the techniques used for observing sun spots...

      Think about the problem for a moment: you're searching for an object only a handful of meters across several hundred thousand kilometers away that is intentionally hiding its IR signature and is coming from the direction of an extremely high intensity IR source. There's a reason it is very very difficult to image extrasolar planets and it is for this exact reason.

      --
      Sigs are too short to say anything truly profound so read the above post instead.
    7. Re:not quite by eabrek · · Score: 1

      I'm not quite sure how all the physics works out, but everything I've read says there's no stealth in hard sci-fi.

      Project Rho

      Rocket Punk

    8. Re:not quite by tolomea · · Score: 1

      to point high-power radar-reflection surveillance satellites at certain empty reaches of space

      That isn't going to work for stealth spacecraft which are a trivial engineering problem next to propulsion. Space is huge, you're going to need very very powerful sensors to find anything the size of a ship.

      It's not that big, about 40,000 square degrees for a full spherical sweep, a wide angle lens is 100 square degrees, so call it 500 exposures. Assuming the crew have turned off everything except life support then it'll be radiating at some 280 kelvin against a background of nearly 0. Which is good and bright in the thermal band. But to be conservative we'll assume that it needs a full minute per exposure, that's

      Of course the real situation is much simpler than this needle in a hay stack approach. Presumably you know who your enemies are. So you know where they are coming from. There a basically 2 ways of getting from A to B in space. Transfer orbits and continuous thrust maneuvers. Transfer orbits greatly limit the amount of sky to be searched. And something thrusting continuously is going to be a lot lot more visible.

    9. Re:not quite by AK+Marc · · Score: 1

      I'm not quite sure how all the physics works out, but everything I've read says there's no stealth in hard sci-fi.

      You are confusing comic book stealth with real stealth. There are stealth planes. Are they invisible? Nope. Are they silent? Nope. Are they invisible to radar? Nope. But they are Good Enough (tm) to do their job and not get shot down.

      This isn't about building a ship that can hover 100 meters from a starship with sensitive sensors and have no one notice. This is about getting a tiny object close to a ship while no one notices. We do that with stealth planes now, and stealth boats, stealth submarines. But a stealth space ship is impossible because some armchair physicists can punch holes in how Star Trek described it? I think it takes more than an opinion piece about fiction to make a statement like that, especially since it is contrary to our current observations of stealth and how it works.

    10. Re:not quite by wizardforce · · Score: 1

      And something thrusting continuously is going to be a lot lot more visible.

      There's no friction in space; why would you need a continuous burn? The beginning and end of the trajectory the ship is on are the only times where a burn is absolutely required; it can coast the rest of the way. Of course it's possible to just do a drive by with particle beam weapons or RKV's. No engine signature to detect. Liquid Hydrogen/Helium could be used to cool the craft for a reasonable period of time with heat rejection occuring at the rear of the craft with the IR signarute pointed away from any defenses.

      --
      Sigs are too short to say anything truly profound so read the above post instead.
    11. Re:not quite by Anonymous Coward · · Score: 0

      That isn't going to work for stealth spacecraft which are a trivial engineering problem next to propulsion. Space is huge, you're going to need very very powerful sensors to find anything the size of a ship.

      On the contrary - stealth spacecraft are an impossible problem, because of propulsion. A rocket in operation is easy to spot against the cold background of space, and there's nothing that you can do to stealth it, apart from just not thrusting.

    12. Re:not quite by Anonymous Coward · · Score: 0

      That's stupid for a variety of reasons.

      It only works if all the sensors looking for you are in a straight line with you and the Sun. Anybody else looking from another direction will find you easily.

      Moreover, if you hide in the sun for IR, you silhouette yourself in the visible spectrum. BOOM, you're dead.

    13. Re:not quite by coaxial · · Score: 1

      That isn't going to work for stealth spacecraft which are a trivial engineering problem next to propulsion. Space is huge, you're going to need very very powerful sensors to find anything the size of a ship.

      The best comment I've ever heard about stealth spaceships was in the faq for the board game Full Thrust. I wish I could find the link, but there was a big write up that calculated how much heat would be radiated away from a manned space craft simply to keep it heated, and thus the crew alive. Then given a telescope sweeping through space you could easily detect the ship against the background of the cold deep black.

    14. Re:not quite by eabrek · · Score: 1

      Airplanes have a constant flow of air to dump heat into. In space, you either need huge surface area (big radar cross section), a big internal store, or low power consumption. But you need big power consumption to move fast and do damage. An internal store will likely be needed for the times when you have to retract your heat spreaders due to enemy fire.

      Read the Project Rho stuff (and Attack Vector Tactical) Very smart guys spending a lot of time thinking things out.

    15. Re:not quite by Ihlosi · · Score: 1

      either need huge surface area (big radar cross section),

      Your radar cross-section can be as large as you want, as long as you don't point the part of your spaceship that actually reflects radar waves towards the enemy transmitter. You spaceship does have a side that absorbs radar waves, right?

      I believe a large part of space combat will involve pointing the right part of your spaceship (the one that doesn't reflect radar and is cooled down to 4K) towards the enemy and open fire while he still doesn't suspect you're there. On the sensor side, you probably want to be as sensitive as possible so you can spot small aberrations from the cosmic microwave background, occultations, heck, possibly even changes in local gravity. If you can do the latter, hiding from you will be pretty much impossible.

    16. Re:not quite by eabrek · · Score: 1

      That's an interesting idea. I'd like to run the numbers to see how far apart two ships would have to be to see another one edge-on (assuming fleet operations and not one-on-one)...

    17. Re:not quite by AK+Marc · · Score: 1

      You are completely missing my point. Stealth isn't about being invisible. Stealth is about not being detected until after such time as you have completed what you wanted to do. Anyone that says "stealth in space is impossible" is an ignorant moron. I read your links, and they are saying that hovering "stealthed" near another ship for a long period of time that knows they are there and is actively looking for them is impossible. That's not stealth, that's invisibility. Stealth is being sneaky, not undetectable under all circumstances. That you don't understand the parameters doesn't make stealth hard.

      Hiding behind a planet is "stealth" and isn't addressed by the links you mentioned. They aren't addressing how it could be done, but instead are having fun playing devil's advocate and telling other people they are wrong. Stealth is moving at .9c while hiding behind a planet, then when you pop out, by the time they detect you, there's nothing they can do before you are past them. Post that to them and have them explain how that's impossible... I'll be waiting.

  14. Reading it and I recall the Lensman series by Shivetya · · Score: 1

    http://en.wikipedia.org/wiki/Lensman_series

    and how in the end it was about making sure your opponent didn't have the time to react, FTL planets are fun.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  15. Sounds like the ideal shape for spaceships will be by Anonymous Coward · · Score: 1, Funny

    That's no moon...

  16. Explosions in Space by Xphile101361 · · Score: 1

    Explosions are basically a waste of energy in space. On the ground, these are devastating because of the shock wave that goes along with them.

    This I would heavily disagree with. Explosions are usually devastating on the ground because of the amounts of shrapnel that are generated by them. I don't believe a grenade is deadly because of the shock wave caused by them. Bits of metal flying in all directions is deadly both on the ground and in space.

    1. Re:Explosions in Space by L3370 · · Score: 1

      the shock wave produced by grenade explosions are in fact pretty dangerous. The compression waves are enough to rupture internal organs, if close enough

    2. Re:Explosions in Space by TiberiusMonkey · · Score: 1

      While you're right that the shrapnel is deadly, the shockwave from a grenade is enough to cause a lot of harm, the closer you are the worse off you'll be.

    3. Re:Explosions in Space by canajin56 · · Score: 1

      Oh, you'd heavily disagree with it? Because you're an expert somehow? Or because you saw Swordfish? The surface area of a sphere is 4 * pi * r^2. If you blow shrapnel out around you, it will be at ten millionth its starting density by the time its traveled 1000 feet. If you're aiming at a ship whose largest two dimensions are both 100 feet, its maximum cross section would be 10,000 square feet. From an explosion 1000 feet away, the blast sphere has a surface area of 12 million square feet. So only one shard in 1000 will hit the ship. One is all you need? The total kinetic energy of impacts on the ship would, at most, sum to one thousandth of the bombs blast. Pretty inefficient, and missing by only 1000 feet is pretty close on an interplanetary scale. Sure, in ultra close range encounters, where you can manage to land those missiles pretty close to the target, you might actually be able to inflict some real. But at such close range, evasive maneuvers would be observed near instantly, so your lightspeed and near-lightspeed weapons would have near 100% accuracy.

      Anyways, if you still think shrapnel is more dangerous than the shockwave, watch Mythbusters when they're testing surviving an explosion, like a grenade, and compare how many of their plywood targets are "dead" by virtue of the shock sticker on their chest, vs. how many have visible shrapnel hits. Unless you're quite near a grenade when it goes off, there usually isn't any shrapnel damage. But the shockwave is potentially lethal from a lot farther away than that. More so under water, where the shrapnel danger radius is tiny, but the shockwave kill zone is hundreds of feet out. (Related to that, due to diffraction, it's somewhat challenging to shoot a fish in a barrel without practicing at it first, except that any shot that even hits the water will kill the fish from the shockwave).

      --
      ASCII stupid question, get a stupid ANSI
  17. Nukes in Space. . . by JSBiff · · Score: 1

    I have a question about the Nukes in space thing. I know that, without an atmosphere, you don't get the massive shockwave which causes much of the damage that you see in atmospheric detonations. . . but, wouldn't the Nuke still generate several million degrees of thermal energy? Wouldn't it tend to vaporize anything nearby, and melt things that are a little farther away, but still within like a mile or two? Wouldn't it also release a massive amount of Neutron radiation? (I'm not sure - could you effectively shield against that much neutron radiation? I know that space craft have to have a certain level of shielding just to remain safe from 'normal' Solar radiation, but could you effectively shield against the radiation released from an H-Bomb?)

    1. Re:Nukes in Space. . . by idontgno · · Score: 1

      I'd imagine the most chilling thing a space warship commander might hear is a loud hull thump followed by damage control declaring "Contact nuke!" A nuclear detonation would be dramatically less damaging at range, but up close and personal it'd still trump nearly everything else.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    2. Re:Nukes in Space. . . by lgw · · Score: 3, Interesting

      There's little radiant thermal energy directly from a nuke, and even in the atmosphere where there's a lot more, a sheet of bright white posterboard would be 100% eccective as a defense. Drop and cover.

      The energy directly from a nuke is mostly expresses as gamma and x-rays. These are planty damaging, but fall off with the square of distance. You'd need to get a pretty large nuke in pretty close to your target to produce more radiation than bad weather. Space this close to the Sun is harsh, radiation-wise.

      So the solution is to use the energy of a nuke, but overcome the range^2 thing: nuke-pumped X-ray lasers. This is not a new idea - it's why Reagan's missile defense program was called "Star Wars". For all I know, we have this weapon in orbit already.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:Nukes in Space. . . by virg_mattes · · Score: 1

      I have a question about the Nukes in space thing. I know that, without an atmosphere, you don't get the massive shockwave which causes much of the damage that you see in atmospheric detonations. . . but, wouldn't the Nuke still generate several million degrees of thermal energy? Wouldn't it tend to vaporize anything nearby, and melt things that are a little farther away, but still within like a mile or two? Wouldn't it also release a massive amount of Neutron radiation? (I'm not sure - could you effectively shield against that much neutron radiation? I know that space craft have to have a certain level of shielding just to remain safe from 'normal' Solar radiation, but could you effectively shield against the radiation released from an H-Bomb?)

      You're right about how an H-bomb would generate a massive amount of radiation. The problem is that getting a bomb within a mile or two of a ship isn't easy. The most important part is that the bomb can't cover that kind of distance really quickly, in terms of detection. Sure, you can shoot it at your opponent at high rate, but remember that in space you'll probably be considered "engaged with the enemy" from hundreds of miles out. They'll see the nuke coming, and can easily take measures to shoot it as it approaches. All they'd have to do is damage it and it won't detonate. If you could get it close it would certainly damage or destroy a ship, but in space it's the "get it close" part that turns into the challenge.

      Virg

    4. Re:Nukes in Space. . . by bluecoffee · · Score: 2, Interesting

      wrap the thing in polystyrene and depleted uranium rods boom hypersonic kinetic energy penetrators, fuck yo armour

    5. Re:Nukes in Space. . . by Chris+Burke · · Score: 2, Interesting

      Wouldn't it tend to vaporize anything nearby, and melt things that are a little farther away, but still within like a mile or two?

      Well, let's think about this using the power of the maths! Let's assume a 300 kT TNT =~ 1300 TJ yield bomb (most common in our arsenal today, and bigger thermonuclear devices are probably impractical to carry into space), detonating at 1km from the target. Let's assume a normal warhead with a spherical energy dispersion pattern, and that's an energy density of 103 MJ/m^2 at the target.

      The specific heat of aluminum is 897 J/(Kg*K) according to WP, though it would change with temp I'll use that figure as a constant. The mass of 1 m^2 of aluminum hull is 27kg/cm of thickness. Assuming all the energy is absorbed as heat and that it also magically heats the hull evenly through that's 4256 K*cm. Aluminum melts at 993K. So, whatever the starting temperature of the hull, you'd need at least about 5cm thick armor to prevent it from melting all the way through.

      Now I actually have no idea how thick hulls are, but that seems pretty hefty.

      --

      The enemies of Democracy are
    6. Re:Nukes in Space. . . by idontgno · · Score: 3, Informative

      Those gamma and X-rays are bad news when absorbed by stuff like a spacecraft hull. The photon flux is so high that even transparent substances like air absorb ghastly amounts of those. That's the source of the atmospheric shock from a nuke, and the source of the distinctive thermal double-flash: initial infrared pulse, occluded after a few nanoseconds by the atmosphere flashing into opaque plasma, and the resuming after the shockwave begins to dissipate the opacity. Any substance more opaque than air will just immediately flash to plasma and create its own shockwave in the rest of the target.

      Yes, the inverse-square law applies to the photon burst from a nuke in space, so a nuke is not the large-area weapon it is in atmosphere. But to write off the huge pulse of ionizing radiation is mistaken. A contact or near-contact nuke would hurt bad.

      A perfect x-ray laser would be immune to the inverse-square law, but a perfect laser doesn't exist. Every real-world laser will have a divergence angle; that would give the beam with an inverse-square behavior with a constant coefficient based on the ratio of the divergence angle as a solid angle and the solid angle of a unit sphere (4 pi).

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      Welcome to the Panopticon. Used to be a prison, now it's your home.
    7. Re:Nukes in Space. . . by eabrek · · Score: 1

      If you can get within 1km, you should be able to get a direct hit. That is, in space 1km is a direct hit. You're much more likely to be a lot further off than that... and your nuke impact will fall off at 1/r^2.

    8. Re:Nukes in Space. . . by idontgno · · Score: 1

      Dang, yo, a nuclear fragmentation warhead. That's just nasty. I wonder if it would work?

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    9. Re:Nukes in Space. . . by Anonymous Coward · · Score: 0

      I wish I'd saved a mod point for your post. +1

    10. Re:Nukes in Space. . . by Alamais · · Score: 1

      Yamato Cannon.

    11. Re:Nukes in Space. . . by Rei · · Score: 3, Interesting

      Actually, nuclear weapons are likely to be far more lethal at great distance in space than in the atmosphere. The atmosphere absorbs most of the radiation from a nuclear weapon. The vacuum of space doesn't. It continues on and on, at dangerous levels for hundreds or even thousands of miles.

      A ~50 megaton blast releases ~1e18 joules of energy. At 1000 miles, that's spread over 12.6 million square miles, or about 30 joules per square meter. 1 rad is 0.01 joules per kilogram, so a 100kg mass taking up 0.5 square meters would receive 15 rads. If we assume a Q factor of 5 for a nuclear weapon, that's 75 rem. That's enough to cause radiation sickness. Cut the distance in half (500 miles) and that's 300 rem -- the LD50 for humans.

      The danger radius for nuclear weapons in space is *big*. Even if you add in enough shielding to reduce radiation exposure by 95%, and drop the nuclear weapon yield tenfold to 5 MT, you'd still kill over half the crew of the spacecraft from a dozen miles away. You don't really need to be even close. And radiation poisoning is not a nice way to go.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    12. Re:Nukes in Space. . . by oneTheory · · Score: 1

      I'd imagine that a dozen miles away in space would be considered very very close range by spacefaring societies. Even with today's technology we can detect and launch effective countermeasures on incoming weapons from a fifty+ miles away (that's from a spec on the patriot anti-ballistic missile).

    13. Re:Nukes in Space. . . by Rei · · Score: 1

      It's a heck of a lot further away than you need to get with a kinetic kill vehicle, which the author advocated for. Kinetic kill is hitting a bullet with a bullet. This is getting a bullet moderately close to another bullet.

      As for countermeasures, that's a lot harder than it sounds when the relative difference in velocity between objects is in the tens of thousands of meters per second range. And that's assuming 95% shielding and only a 5MT warhead.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    14. Re:Nukes in Space. . . by TheKidWho · · Score: 1

      5cm would be thin for a capital ship in space IMO. As wide as a pack of cigarettes(5.5cm)

    15. Re:Nukes in Space. . . by Rich0 · · Score: 1

      In space combat that divergence angle will be essential - or you won't hit your target unless you're at very close range.

      Suppose you open fire at a range of 10 light seconds? Do you think that a microscopic beam will have any chance of hitting the target at all?

      I think that is the one thing that all this discussion is missing - the concept of VERY long range warfare in space.

      When those guys from earth launch to head out to mars to conqueror it, they're going to be under observation and potential attack as soon as the light from the booster rocket travels to mars. Chances are the mars base will be under direct missile attack from earth as well. Now, at those long ranges no weapons will be effective, but I think that the ranges where you need to start worrying about incoming fire are going to be a LOT longer than people appreciate.

      Ships will be destroyed when they reach a range where they are fired upon by a ship that can direct a lethal amount of energy into a volume of space large enough to contain most of the possible trajectories the target can take based upon the round-trip time of the sensors plus the weapons fire. Ships will constantly generate maximum thrust in semi-random directions to maximize the volume of space their opponent has to cover. They also have to guess when they are detected, since rocket thrust will undoubtedly broadcast their position at a longer range than a radar return will. Ships might even avoid using radar, as a radar gives your target a bearing to you that is twice as recent as the bearing you have on (since he sees you when the ping gets to him, and you see him when the ping returns).

      Just think of what combat looks like when the travel time of light is noticeably wrong - that is what interplanetary space combat will look like. Now, in the near future there could certainly be some closer-range stuff before all the technology matures, but I think that ground-based platforms will have the advantage for a while since they can expend a LOT more energy.

    16. Re:Nukes in Space. . . by lgw · · Score: 1

      How close would you have to be before that bomb posed more of a threat than the proton storm in 2005 (high concentration of protons moving at 0.5 c)? It's hard to imagine manned military spacecraft spending months in space unless we invent some really good radiation shielding appropriate for ships' hulls. Given such, youd have to expect most of the energy from a nuke at any reasonable distance would be converted into heat, and would need to actually melt the hull to kill the ship.

      Of course, a big enough nuke close enough would do just that, but it sure seems easier to hit an incoming missile with a laser than to get close to a ship with a missile.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    17. Re:Nukes in Space. . . by Rei · · Score: 1

      A completely unprotected astronaut would have absorbed about 50 REM at 1AU from it... but over the course of several days, which greatly diminishes lethality.

      The primary risk to astronauts from natural space radiation is long-term -- cancer and the like. Nuclear blasts expose you in an instant.

      Of course, a big enough nuke close enough would do just that, but it sure seems easier to hit an incoming missile with a laser than to get close to a ship with a missile.

      Actually, a projectile launched in space will be virtually impossible to track. They'll give it a near-zero albedo (probably ablative black paint over a chilled, mirrored surface), it'll have a tiny cross section, and be moving tens of thousands of meters per second relative to the target. How fast do you think you can detect and heat this thing to the point of failure? It's just not going to happen. There just won't be enough time between detection and countermeasure, if detection is even possible at all before detonation. And even if it was, the conventional techniques used on Earth, such as MIRV'ed warheads and decoys, would still apply.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    18. Re:Nukes in Space. . . by lgw · · Score: 1

      Missiles will be hot, even after they stop burning. I suppose you could try to contain all the heat in the boost stage, and then seperate, but the exact trajectory will still be known at the point the missile went ballistic, so you'll need a way to hide that to.

      I guess it depends on how high tech we're thinking here. Still basically in orbit? I can see nukes as a real threat, as the defenders' armor wouldn't be much and the ranges are pretty close to start with. Fighting at light seconds? Or tenths of light seconds? Missiles, even with nuke tips, are suddenly a lot less impressive - although a nuke-pumped x-ray laser would presumably be able to strike from some distance.

      Postulate any kind of good engine beyond what seems practical near-term, and suddenly the only sensible warship is an asteriod. Bringing a few million tons of nickle-iron asteroid in close to the Sun to carve it into a warship and then flying it around - really all we'd need is cheap delta-V (well, and existing techniques moved from "practical for rocket science" to "practial for industry", which is no small thing). Heck, a solar sail approach to harvesting asteroids for such work isn't even that far fetched, though you'd hardly be maneuvering the thing in battle.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    19. Re:Nukes in Space. . . by Rei · · Score: 1

      Missiles will be hot, even after they stop burning.

      Not true at all, unless you're talking about space "dogfights", which seem wildly improbable. Projectiles will travel on ballistic trajectories. And furthermore, even the fuel of the missile may well be extremely cold; LOX/LH is one of the best propellant combinations we have. So you don't even need a special coolant for the skin to chill it; your own propellant can do that.

      The concept that we'll have colonies in space but not be able to cool a free-floating missile is beyond ridiculous.

      It takes telescopes with meters of aperture to resolve relevant-albedo objects near Earth with diameters of hundreds of meters. The concept of a half-square-meter cross section object with a near-zero albedo being resolved with enough time to heat it sufficiently to melt it before impact at tens of thousands of meters per second is just not remotely realistic. And even if you could detect and resolve with good accuracy (from millions of miles away) the launch of a missile or its or orbital maneuvers, there's no way they could have *nearly* enough accuracy to precisely focus a kinetic or thermal kill vehicle against them. All it would give you is information on which region of space to look into most intently.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    20. Re:Nukes in Space. . . by lgw · · Score: 1

      Not "space dogfights" per se, but if I'm boosting at any sort of meaningful acceleration, and you're shooting at me from the better part of a light second, you're not going to hit me with anything that's ballistic for most of it's flight (unless the projectile is travelling at near-c). Of course, a missile could boost erratically and be hard to hit with a laser until it got close enough for the speed of light round-trip to be small compared to it's size. It sounds much like modern naval warfare: that it's a matter of saturating the defenses.

      All that aside, I suspect that drives will be the first manned space-to-space weapons actually used. Building a space military (beyond the satellite killers, if you count those) seems unlikely until after the first conflict, and I would guess that many high-ISP thrusters would make nice improvised weapons. Is the exhaust beam from VASIMR diffused by it's magnetic fields, or is it a huge plasma cutting torch, I wonder.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  18. Lets not forget Time Dilation by Anonymous Coward · · Score: 0

    Since theres no friction, there may be some ships really cruising along. Maybe not so much in orbit battles, but at lagrange points for example. Your enemy could be sitting at L2 waiting for you to fly by, but your coming from mars with a ion drive, and have approached 2/10's C. Now every second to you is 2 or 3 seconds to the defending guy...
    Were gonna need some faster computers...

  19. Lasers PEW PEW! by L3370 · · Score: 2, Funny

    Lasers lasers lasers! I'd imagine long distance battles (10's, 100's, 1000's of km) so anything traveling less than the speed of light would be horribly ineffective against evasive maneuvers.

    And someone needs to invent something that makes laser pew pew sounds in the void of space!

  20. Flying near c.? by jameskojiro · · Score: 1

    If you fly at near the speed of c. since time on your ship would slow down, looking out your view port would it appear as if your ship was traveling faster than c.?

    --
    Tsukasa: All I really want, is to be left alone...
    1. Re:Flying near c.? by Xordan · · Score: 1

      I believe it would appear as if the distance between objects had decreased. The speed of light would also always measure the same.

    2. Re:Flying near c.? by maxume · · Score: 1

      Your perception of time would be unaltered.

      --
      Nerd rage is the funniest rage.
    3. Re:Flying near c.? by Anonymous Coward · · Score: 0

      More importantly, your reaction time would be less because of the time dilation. Also, because mass increases as you approach c, it would be harder to maneuver. For those reasons, I think most battles would take place well below relativistic velocities.

    4. Re:Flying near c.? by jameskojiro · · Score: 1

      So say I flew to Alpha Centari at .9999999 c.

      Aboard the ship only 2 months would pass, though on earth 4 years.

      So Aboard the ship it would "seem" that I was flying to Alpha Centari at 18 times the speed of light as my time would run slower relative to the outside world and clocks on the ship would run slower than one on earth by a factor of 18 times.

      Time is relative, relative to on board the ship it would "seem' tot he pilot that they were traveling at 18x the Speed of light on their way to Alpha Centari.

      On the Earth the ship would appear to be moving .999999 c ralative to earth.

      --
      Tsukasa: All I really want, is to be left alone...
    5. Re:Flying near c.? by maxume · · Score: 1

      I guess things would be blue and red shifted, but they wouldn't seem 'faster' in the 'times the speed of light' sense.

      --
      Nerd rage is the funniest rage.
    6. Re:Flying near c.? by julesh · · Score: 1

      If you fly at near the speed of c. since time on your ship would slow down, looking out your view port would it appear as if your ship was traveling faster than c.?

      Yes, and no. While from an inertial frame your acceleration appears to reduce as you approach c, from your own frame it appears constant, but c appears faster: c always appears to be a constant amount faster than you're travelling.

      (IANAP, YMMV, which it almost certainly would if you were travelling anywhere close to c.)

    7. Re:Flying near c.? by oneTheory · · Score: 1

      For those reasons, I think most battles would take place well below relativistic velocities.

      Unless you are performing the Picard Maneuver, that is.

    8. Re:Flying near c.? by AK+Marc · · Score: 1

      Not 18 times the speed of light. It's a hard limit with rules. Take a supersonic jet. The pilot can't hear the engines (he can "feel" them, and vibrations travel faster in metal, so there will be vibrations that pass him and make engine like sounds, but I'm excluding those effects as actually hearing the engines themselves). If you make a sound forward, it goes backwards. But in the space ship, if the pilot shines a light forward, it still travels away from him at the speed of light, and he's still stationary with respect to that beam. It won't be red-shifted or blue-shifted to him, whether shone ahead or behind.

      The way I'd describe it is that as he travels faster, the distance to Alpha Centari would shrink. As you hit top speed, the distance would be 1/18th what it was when he started. The speed of light is the only constant, and that means that time and distance become variables. And you were holding distance as a constant and didn't fix c as a constant so that he was going .9999999c and never, from any perspective, exceeded it.

      Oh, and yes, things he passes will appear 1/18th length. The stars will be squished. The length of everything perceived from the ship will be compressed, not just the travel distance.

    9. Re:Flying near c.? by jameskojiro · · Score: 1

      SEEM like, not actually 18x

      As it to the ship traveler it would seem like it only took two months to get there which is 4 LY away.

      --
      Tsukasa: All I really want, is to be left alone...
    10. Re:Flying near c.? by AK+Marc · · Score: 1

      My point was that you weren't re-evaluating his observations once he was moving. He takes 2 months to travel 2 light months away. He may "know" it's 4 LY away, but once he is moving, it isn't there any more. It moved closer for his convenience. Under no frame of reference does he travel 4 LY in 2 LM. He travels 2 LM in 2 months, or 4 LY in 4 years, and it takes mixing perspectives to get anything else, and if you do that, it's just as valid to say it takes him 4 years of traveling at light speed to get a place 2 light months away.

  21. in the war of 1812 by circletimessquare · · Score: 4, Interesting

    the peace treaty was signed in december 1814. but a major battle in the war, the one that made andrew jackson's name, took place in new orleans AFTER the peace treaty. the combatants didn't hear about the peace until february 1815

    http://en.wikipedia.org/wiki/Battle_of_New_Orleans

    i think we'll see a return of that in space warfare. sure the wide open vacuum of space changes everything, but so does the sheer vastness of it all. in future space battles, it wouldn't be surprising for a peace to be signed, the agreement beamed to combatants at light speed... and yet the battle still rages on for weeks, months, maybe even years. the battlefield might be lightyears away from the capitols

    i don't even know if the idea of central command will work. we're used to modern tom clancy style special operations nowadays where forces engage the enemy while analysts watch them in realtime in pentagon/ cia warrooms as infrared images on massive screens, caught from spy satellites high above

    but you can't do that in space

    so warfare in space will deevolve from this sort of highly vertically integrated command and control aspect. you can't, for example, have a commander on earth relaying instructions to his troops on mars in real time, simply because the radio signal takes 10-20 minutes, one way (depending upon orbital locations)
     

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:in the war of 1812 by Anonymous Coward · · Score: 1, Interesting

      Joe Haldeman wrote a few books based on the idea of soldiers travelling at relativistic speeds to fight battles. IIRC, there were times when an invasion force arrived long after a treaty was signed. That kind of war sort of has to end in ripples, it seems to me.

      http://en.wikipedia.org/wiki/The_Forever_War

    2. Re:in the war of 1812 by Anonymous Coward · · Score: 1, Insightful

      central command will be your planetary feudal lord.
      See the Roman Empire or the Kzin, from Larry Niven. The farther away the local ruler is, the more authority and autonomy he will (have to) have.
      Might lead to a situation similar to the german empire before Napoleon came: lots of splintered Kingdoms, city-states, fiefdoms sometimes fighting each other, but nominally part of one empire.

    3. Re:in the war of 1812 by wizardforce · · Score: 1

      and yet the battle still rages on for weeks, months, maybe even years.

      At such distances, why would anyone bother to attack someone else? The time and resources required to even bother would be immense. Even in ancient times, information traveled to the battlefield in less than a month or two let alone years. Then there's the problem that sending a space fleet on a several year voyage carries the risk that by the time it got there, the enemy would have made several years of advancements in terms of technology to defend aainst the attack.

      --
      Sigs are too short to say anything truly profound so read the above post instead.
    4. Re:in the war of 1812 by LordofEntropy · · Score: 1

      Another good read that addresses these sorts of things is the Hyperion/Endymion series by Dan Simmons. Since FTL travel requires specializede methods to use; the acceleration to FTL basically turns any occupants into goo. Only certain folks have the technology to rebuild the occupants after they've been turned to paste. So a lot of folks are using sub-FTL/or 1 C travel. When one side moves against the other in war, a lot of calculation goes into figuring out when a fleet of enemies will appear in X system after their 3 years of traveling, including the time dilation effects. It gets pretty crazy at times, but is interesting to read.

      --
      Entropy just isn't what it used to be.
    5. Re:in the war of 1812 by Anonymous Coward · · Score: 1, Insightful

      If the places are light years apart, and we have no FTL drive so the message lag is also years... then we won't *have* multi-system governments.

    6. Re:in the war of 1812 by Anonymous Coward · · Score: 0

      Central command not having immediate control is nothing new. Simply look at how navies operated pre-radio communication and that's how they would operate in deep space. Captain's and Admirals will make decisions themselves guided by a mandate received from a central command.

    7. Re:in the war of 1812 by RancidPeanutOil · · Score: 1

      ... sure the wide open vacuum of space changes everything, but so does the sheer vastness of it all. in future space battles, it wouldn't be surprising for a peace to be signed, the agreement beamed to combatants at light speed... and yet the battle still rages on for weeks, months, maybe even years. the battlefield might be lightyears away from the capitols

      Jesus. That explanation is like a metaphor for my life. Sorry for the off-topic, but man - everything's so clear now.

  22. "Woman, fetch me my Large Hadron Collider . . . by PolygamousRanchKid+ · · Score: 1

    . . . i'ma gonnin' ona' space battle!"

    But the LHC thing seems to have the reliability of a blunderbuss.

    For my next space battle, I'm planning to pack something that ejects gamma ray bursts.

    Y'all behind the weapon might want to take cover . . .

    --
    Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
  23. E. E. Doc Smith.. by Anonymous Coward · · Score: 0

    ..predicted spherical battle cruisers decades ago in the Lensman books. The only exception to the rule were "needle" ships designed for covert operations that required entering and exiting planetary atmospheres at high speed.

    Of course, before we can fully emulate the staggeringly majestic deepspace battles of the Lensman series, we'll have to discover/develop/be given the inertialess drive which enabled "planet smashing", where two planets with directly opposing radial velocities would be made inertialess, stuffed into hyperspace tubes that terminated on either side of the target planet, and once they imerged, the inertialess drive would be switched off, causing the planets to resume their previous motion smashing together with the target in the middle.

    Bitchin'.

  24. Mote in God's Eye by Anonymous Coward · · Score: 0

    The Mote in God's Eye http://en.wikipedia.org/wiki/The_Mote_in_God%27s_Eye by Niven and Pournelle had a combat scene which directly addressed the issues of large distances and the large G forces required to accelerate to get close enough to interact with other vessels (in this case a vessel heading straight into a sun). They also talked about the issues of doing this in a universe with no 'inertial damping fields', so the humans on the vessel were completely subject to the large G forces (max about 3G sustained for a combat vessel).

  25. This is silly conjecture... by Manhigh · · Score: 1

    "Therefore, I contend that the most effective kinetic space weapons would be either flak shells or actively thrusting, guided missiles."

    Right...because flak shells which emit hundreds or thousands of tiny projectiles are a great idea in orbit. Some will probably reach escape velocity, some will impact the orbited body, but a many will likely remain in orbit. I don't think it's in the aggressor's interest to generate a load of space junk.

    "If launched from the ground, armor must be minimized to reduce the launch weight of the spacecraft. But if built and launched in space, it would make sense to plate over vital systems of the vehicle"

    Until we have active mines on asteroids or the moon, space-based construction doesn't buy anything. If you still have to haul the raw materials out of Earth's gravity well, then you still have to pay the launch costs, sorry.

    --
    "Open the pod by doors, Hal" > "I'm afraid I can't do that, Dave" sudo "Open the pod bay doors, Hal" > alright
    1. Re:This is silly conjecture... by julesh · · Score: 1

      Until we have active mines on asteroids or the moon, space-based construction doesn't buy anything. If you still have to haul the raw materials out of Earth's gravity well, then you still have to pay the launch costs, sorry.

      Until we have such mines, there's not really a lot in space to fight over.

  26. Based on the idea of very little power??? by Anonymous Coward · · Score: 0

    Now I am not a scientist or physicist. Hell I don't know crap. But, let's assume that there are not alternative power sources out there. We have the sun, and our limited fossil fuels. But, if we expand the idea of space we see that many of the resources are near unlimited. Unlimited once we have the resources to harvest them.

    For instance, Titan has large methane clouds that could be harvested as a fuel source. You could repeat that for many different fuels it's just a matter of finding those resources and getting them into space.

    But what about the idea that we use a star for an energy source? There are big stars and smallish stars. There are old stars and young stars? Aren't there small stars? Couldn't we harvest a star for an energy source?

    Once we see space travel through the idea of nearly unlimited powerful energy we really change many of the ideas. A laser with enough energy becomes a Trekian phazer.

  27. Another good article on this topic by Chicken_Kickers · · Score: 1

    From the Strange Horizons website, oldie but still a goodie: http://www.strangehorizons.com/2005/20050606/hunter-1-a.shtml. It comes in 2 parts and there is a link to it at the end of the article. Also, while you're there, this is my favourite (off-topic) article: http://www.strangehorizons.com/2004/20040405/badger.shtml.

    1. Re:Another good article on this topic by eabrek · · Score: 1

      I get a page load error. Did it get slashdotted?

    2. Re:Another good article on this topic by eabrek · · Score: 1

      Weird, it's working now...

  28. Starfury. by TiberiusMonkey · · Score: 1

    Babylon 5 is still the only sci-fi show/film that had battles that I felt could be real, in particular the EA Starfury fighters, or the SA-23E Mitchell-Hyundyne Starfury if you want to be really nerdy. I believe NASA asked for permission to use the design.

    1. Re:Starfury. by sconeu · · Score: 1

      What about BSG (new series)? I thought the physics of the Vipers were pretty realistic. They also realized that you don't stop moving just because you shut off your engine.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    2. Re:Starfury. by TiberiusMonkey · · Score: 1

      Actually you're right yes, the new BSG did have some realistic looking battles. I think B5 sticks in my mind because of some of the cool manoeuvres the Starfury pilots would pull off because of their fancy engine design and layout.

  29. Kim Stanley Robinson, "Red Mars" by MoralHazard · · Score: 1

    Martian colonists get angsty, and decide to get liberated. The Earth-based companies that own the colonies decide (naturally) to launch a transport full of a few thousand space marines to retake control. That trip takes a few months, minimum, even on the fastest, least fuel-efficient course that the transport is capable of making. So the colonists know that the marines will be dropping in, well in advance of their showing up in orbit.

    Now, instead of using the ship's main engines to decelerate completely on arrival, most of the Earth-Mars ships aero-brake in the thin Martian atmosphere, which conserves fuel (which can instead be used at the beginning of the trip, to accelerate out from Earth, so that the whole trip takes less time). The ship slows down partially with its engines, and then flies into the beginnings of a very close hyperbolic "slingshot" pass that grazes the upper reaches the atmosphere. The added friction slows the ship down, curling the orbit inward and turning the actual course into a parabola. In theory, if done correctly, the ship would end up in a stable "parked" orbit, with zero fuel expenditures after the slowdown and course-correction it performed at the beginning of the approach.

    But, unfortunately for the intrepid space marines, a crafty scientist amongst the colonists builds a small, cheap solid-fuel rocket with a basic guidance system and a nasty payload: An explosive packed with scrap-metal shrapnel. As the marines' ship approaches and its pilots initiate their aero-braking manoeuvre, the lone colonist launches his flak rocket into the ship's approach path, where it explodes and scatters a cloud of metallic debris.

    The ship's radar detects the sudden appearance of the cloud of space junk, and the navigation computer performs an emergency space-ward course adjustment to avoid a collision with the potentially dangerous debris. But the new course is too high in the atmosphere to burn off enough of its momentum, and its course stays hyperbolic--the transport ship "skips" off the Martian atmosphere and continues back out into space at high speed, on a random new course. Sorry, no invasion, this year.

    The troop ship has enough fuel left to change course toward Jupiter, and it takes a conventional hyperbolic return course around the gas giant to get back heading toward the inner Solar system. Eventually, it DOES manage to get into a Martian orbit (much more carefully, this time), but the additional Jupiter round-trip buys the colonists the extra time they need to prepare to handle the invaders on the ground.

    Amazing stuff, fantastic book (and trilogy, too).

    1. Re:Kim Stanley Robinson, "Red Mars" by Lehk228 · · Score: 1

      so i take it the ship's computer was programmed by microsoft then?

      --
      Snowden and Manning are heroes.
    2. Re:Kim Stanley Robinson, "Red Mars" by AK+Marc · · Score: 1

      If that were the case, it would have crashed.

  30. It all depends on the hypothetical technologies by jollyreaper · · Score: 1

    Space battles are still the realm of science fiction. Depending on how far out we push the speculative technology, we could stick with relatively hard SF with direct extrapolations of current technology or softer SF with more fanciful tech employed in a plausible and self-consistent fashion.

    There are certain things you would expect, regardless of the technology. For example, consider the Starfury from Babylon 5. You have omnidirectional thrusters. This would be expected in a combat ship. It might be considered economical for a civilian ship to have one big thruster in back and for the whole ship to rotate ass-backwards for deceleration. But it might also be the case that a military ship would require the omnidirectional thrusters as well so that it can perform significant delta-v in various directions while keeping a specific attitude. One example I could think of is if the ship's primary armament is a big gun running the length of the ship necessitating the entire ship be maneuvered to aim it. You wouldn't want to have to point it away from the enemy just so the ship could maneuver.

    I think the only thing that's really safe to say is that space warships will not be directly analogous to anything in our current or past experience. It's not going to be Horatio Hornblower in space, it's not going to be WWII in space, it's going to be different. I like watching the scifi movies and seeing how fairly contemporary industrial design is simply ported into space. Bulky monochrome CRT's in the 70's, color going into the 80's, flat panels start showing up in the 90's. Star Trek completely missed the idea of brilliant pretty displays though I would have to imagine trying to simulate them with the sfx budget at the time would be difficult. Robots were seen as being able to walk, that's the easy part, but doing math is hard! And those old writers had no idea just how much math something like Asimo has to do just to walk. Likewise, the robot could understand your spoken question of what's 2234*542 but it takes a minute to compute.

    In all honesty, I'd put my money on a realistic space warship as driven by expert systems and automation. The humans may give operational guidelines and issue a specific command here and there but everything else is automated. No captain on the bridge shouting commands, no sweating rated crew struggling to load photon torps, no engineer running around the engine room. I think that it would make for fairly boring cinema unless the story is not about the adventure of the fight. Look at drone operations in the current wars. Guys sitting behind monitors blowing up people on the other side of the planet, then going home to the family. You're not going to get people on the edge of their seats describing the fight but there could be fertile ground for exploring the dehumanization of this remote control warfare. Joe Haldman explored it before it was a reality, now we can see how much he got right.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:It all depends on the hypothetical technologies by CyberLord+Seven · · Score: 1

      One example I could think of is if the ship's primary armament is a big gun running the length of the ship necessitating the entire ship be maneuvered to aim it.

      One of the most influential battles of the United States Civil War arose from the battle between the Monitor and the Merrimac. The Monitor had a turret which swiveled, thus freeing the Captain to manuever the ship as he wished while allowing his crew to aim and fire at the Merrimac without interruption. The Merrimac had fixed guns which required the ship to be aligned with the target for any effective firing. I read somewhere that the Monitor fired four rounds for every single round the Merrimac got off.

      The battle was a draw because the munitions of the day could not penetrate the metal hulls, but everyone realized the superiority of the turret and adopted them into new ship designs.

      --
      We have always been at war with Eurasia!
    2. Re:It all depends on the hypothetical technologies by Anonymous Coward · · Score: 0

      http://en.wikipedia.org/wiki/Battle_of_Hampton_Roads
      Posting as AC because I've moderated.

    3. Re:It all depends on the hypothetical technologies by Anonymous Coward · · Score: 0

      Actually, there were political/regulatory issues -- the Monitor had top-notch guns (Dahlgrens), more than capable of defeating the Virginia's armor. (Oh, BTW, please call the ship by her proper name at the time; no clue where you're from, but as a damnyankee, I somehow manage to!) But they were only permitted to use a standard charge, as the guns had not yet been approved for use with a heavier charge (shortly afterwards, they were approved for double that charge, IIRC), even though Ericsson and all other engineers concerned knew they could take it. Military bureacracy is perhaps the worst kind for engineers unfortunate enough to be working with them.

      And while it's true that many recognized the superiority of the turret and starting implementing them (with great success), many also thought the Virginia's ram was worth copying due to its performance against wooden ships the previous day. (Rams met with rather less success, and the fad soon died out.)

  31. Article and grandparent are just wrong. by RightSaidFred99 · · Score: 2, Informative

    They would be useful. Article is simply wrong. Sure, you don't have the shockwave but that much pure energy (even just the part that's shipward) would do a whole shitload of damage. You detonate the nuke when it hits the ship, I mean physically touches the ship. The ship will be destroyed. It's not like a ground based nuke where most damage comes from detonating in the air.

    1. Re:Article and grandparent are just wrong. by Rei · · Score: 3, Informative

      That is absolutely correct. The author seems to be unfamiliar with just how devastatingly destructive nuclear weapons are in space.

      First, re. the airblast: the reason nuclear weapons have an airblast on earth is that the X-rays from the explosion are so intense that they superheat every piece of atmosphere (and ground, and ocean, and so forth) around the explosion, leading to rapid expansion. So if the detonation is near the ship, the ship itself will become just as superheated as the air that turns into the airblast on Earth. More, actually, because there's nothing to get in the way of the X-rays from the explosion.

      Furthermore, the lethal range of the radiation from nuclear weapons in space is tremendously large -- many hundreds, if not thousands, of miles. While a kinetic kill vehicle has to actually hit you, a nuclear explosion doesn't have to be even close. And some of it may actually turn your kinetic shielding against you -- for example, bremsstrahlung.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    2. Re:Article and grandparent are just wrong. by Lehk228 · · Score: 2, Informative

      you are misunderstanding just how huge space is, docking ships in orbit is tricky and that is on an orbit not a full unrestricted 3D volume of space, and that is with the other craft cooperating.

      trying to get a missile to do it at speeds fast enough to be useful, while sorting spoofed emissions from electronic warfare drones and dodging point defense lasers, all while too far away for your ships computers and sensors to do much good.

      --
      Snowden and Manning are heroes.
    3. Re:Article and grandparent are just wrong. by TheKidWho · · Score: 1

      Yes, but if we assume the radiation distribution from the nuke is similar to that from the Sun, it will follow an inverse square law which implies that the nuke will have to be detonated very close to the vehicle.

      Two other things stand in the way, all radiation will have to be absorbed as either black body radiation or braking radiation. Black body radiation can be mitigated by obviously not painting the ship black, which unfortunately causes all sorts of other problems. Braking radiation on the other hand would mostly be solved by having a layer of water between the outer and inner hulls of the ship. This would typically be required anyways in order to lessen the effects of solar radiation and cosmic rays on the inhabitants of the ship... That or they could use lead, but that wouldn't make sense considering the mass.

      Of course, if the water would be enough to handle the braking radiation from a close range nuclear bomb is another matter. Highly polished silver has an emissivity of only .02, but 2% of a nuclear bombs radiation might still cook the crew inside alive... Maybe with some advances in material science.

    4. Re:Article and grandparent are just wrong. by Anonymous Coward · · Score: 0

      >So if the detonation is near the ship,
      Um, no. It is simply not going to be that hard to track and destroy an incoming warhead at a couple hundred miles range in space. There's nothing to hide behind and it's easy to distinguish from the nothingness of space both on active and passive sensors.

    5. Re:Article and grandparent are just wrong. by tolomea · · Score: 1

      The dispersal of the radiation is going to follow the inverse square law.
      A 1 megaton weapon delivers ~4e15 joules of energy. At a range of 1km thats 300megajoules per square meter. And it's going to come in a rather short pulse. Thats enough to solidly mess up your day, it will vaporize Aluminum and depending on the duration may even induce impulsive shock.
      At 10km it's drops to 3Mj that's still enough to melt the surface of the Aluminum.
      At 100km you are down to 300Kj, that's just going to make it moderately warm.
      Obviously crew sensitivity to radiation is quite high, but I find your claim of thousands of miles quite dubious.
      Additionally a thousand miles is a fairly close hit, the ISS for example covers that distance every 200seconds.

    6. Re:Article and grandparent are just wrong. by Rei · · Score: 1

      1) 1 MT is pretty weak for a space nuke.
      2) You know I was talking about radiation exposure, not heat, so please quit acting like the issue is about heat. If you want to run scenarios, 1 rem = 0.01J/kg, and 1 rad = 1 rem * Q, where Q depends on the type of radiation (beta=~1, gamma=~1, neutrons=~5, alpha=~20)
      3) 200 seconds is a laughably easy goal versus hitting a bullet with a bullet at thousands to tens of thousands of meters per second net velocity.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    7. Re:Article and grandparent are just wrong. by Rei · · Score: 1

      Um, no. It is simply not going to be that hard to track and destroy an incoming warhead at a couple hundred miles range in space. There's nothing to hide behind and it's easy to distinguish from the nothingness of space both on active and passive sensors.

      First off, your premise is wrong. It is *very* hard to spot small objects in space approaching you at thousand or tens of thousands of meters per second. Even using gigantic telescopes, we're still struggling to identify objects hundreds of meters wide that might hit Earth -- and these are natural objects, not ones designed to minimize radar and visual cross sections. Some of these massive objects have passed right past Earth without us noticing them. Secondly, it's many orders of magnitude easier to get it mildly close to your target than to get a kinetic kill vehicle to *directly impact* your target.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    8. Re:Article and grandparent are just wrong. by tolomea · · Score: 1

      1) What would you consider suitably big? Tsar Bomba was 50MT, that gives you a range increase of 7x.

      2) From digging around it seems that it takes a couple of thousand rem to straight out kill someone, less than that and they are going to survive for at least a few days.
      Cranking the numbers on yield (assuming no shielding) I figure you get a dose of about 3400 rem from a 50MT at 1000 miles. So it will probably be immediately fatal out to 1300 miles. And reliably fatal out to 2300 miles.
      The 1MT nuke at 1000 miles would be essentially harmless and would only deliver immediately fatal doses out to a couple of hundred miles.
      So it would appear that with a suitably large nuke and no radiation shielding you are correct.

      3) True

    9. Re:Article and grandparent are just wrong. by RightSaidFred99 · · Score: 1

      Not a convincing argument since original argument postulates guided missiles (kinetic) anyway. Regardless - it doesn't matter how huge space is, hitting a 1 meter area with a missile is no harder in space than it is on Earth assuming you have the reaction mass to get the missile the (increased) distance. Missile guidance is pretty much a solid technology now.

    10. Re:Article and grandparent are just wrong. by mjwx · · Score: 1

      First, re. the airblast: the reason nuclear weapons have an airblast on earth is that the X-rays from the explosion are so intense that they superheat every piece of atmosphere (and ground, and ocean, and so forth) around the explosion, leading to rapid expansion.

      The main reason we use air blasts rather then ground blasts is because with a ground blast much of that impressive energy is sent straight into the ground, which is a great absorber of energy. If you ground burst into a valley most of the energy will go into the ground, cities will have a similar effect. This reduces the range of the blast compared to an air burst. We've been doing this with artillery shells for some time. WWII was the first time sensors were widely used shells so they'd detonate at the optimum height not when they hit the ground.

      Due to the lack of a transmission medium in space nuclear weapons will be limited to use as direct attack munitions, their area affect is reduced by a great deal. Still they would kill the biggest of ships if you were to spam them 30 or 40 to a volley, but this would be a lot more expensive then using kinetic impactors (bullets, or metal tipped missiles).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    11. Re:Article and grandparent are just wrong. by Sibko · · Score: 1

      Furthermore, the lethal range of the radiation from nuclear weapons in space is tremendously large -- many hundreds, if not thousands, of miles.

      Yes, actually the range is effectively infinite, but you have forgotten one VERY important thing - The inverse square law. As the distance from the explosion increases, the amount of energy/gamma rays hitting you decreases, and it decreases FAST.

      People have already put together calculators for playing around with this kinda stuff - http://www.5596.org/cgi-bin/nuke.php and generally speaking, outside of 5-10 kilometers, the worst that will happen is a singed paintjob.

    12. Re:Article and grandparent are just wrong. by Anonymous Coward · · Score: 1, Interesting

      My word, where to begin?

      -There is no network of telescopes dedicated to finding NEOs that approaches the equivalent of a warship's omnidirectional sensors.
      -NEOs are near the background temperature. A launched weapon will not be, for a variety of reasons.
      -Earth based sensors have to detect NEOs through thousands of meters of atmosphere. A spacecraft will not have that problem.
      -And, finally, a warship is much smaller than the Earth. The volume of space within 100 miles of a warship is microscopic in comparison to the volume within 100 miles of the Earth's surface.

      Your argument demonstrates you fail to understand the science and engineering of the matter completely.

    13. Re:Article and grandparent are just wrong. by Rei · · Score: 1

      The Tsar Bomba was actually dialed down to reduce the contamination of Soviet land. The reality is that we can make nuclear bombs of basically as much output as we need. And 1MT is pretty weak even by surface standards.

      2) From digging around it seems that it takes a couple of thousand rem to straight out kill someone, less than that and they are going to survive for at least a few days.

      Actually, that's some of the sort of calculations that came into play during the cold war. The calculus and gamesmanship of Mutually Assured Destruction was pretty nasty. For example, the US decided that, hey, if we created a *special class* of nuclear weapons (tactical) that we declared we would only use on advancing Soviet troops, and made explicit and obvious this fact, they wouldn't be willing to attack the US mainland and get a nuclear counter. So the Soviets began gaming the premise that while tactical troops may be effective at taking out poorly fortified and armored troops, the tank crews would survive for days after an attack -- during which time they could conquer much of western Europe. So the west countered with the neutron bomb....

      Messed up stuff, that. :P

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    14. Re:Article and grandparent are just wrong. by Rei · · Score: 1

      -There is no network of telescopes dedicated to finding NEOs that approaches the equivalent of a warship's omnidirectional sensors.

      What sort of magical warship is this? Object resolution in a telescope is *physically limited* by aperture. How many meter telescope are you putting on your warship? And how fast is this huge scope scanning the skies? And if your answer is radar, you need even bigger of a dish for space radar.

      -NEOs are near the background temperature. A launched weapon will not be, for a variety of reasons.

      Right. If they have it cool itself, it could be *just above absolute zero*. Ballistic trajectories require no thrust (heat).

      -Earth based sensors have to detect NEOs through thousands of meters of atmosphere. A spacecraft will not have that problem

      Atmospheric transparency is a very minor loss -- when clouds aren't present, about 25%. The actual limiting factor is the cross-sectional area of the object being detected and its albedo. An incoming nuclear projectile will have an albedo of essentially zero and present cross-sectional area of perhaps half a square meter. That's essentially undetectable.

      -And, finally, a warship is much smaller than the Earth. The volume of space within 100 miles of a warship is microscopic in comparison to the volume within 100 miles of the Earth's surface.

      That doesn't change how far away you can resolve an object.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    15. Re:Article and grandparent are just wrong. by Ihlosi · · Score: 1

      That is absolutely correct. The author seems to be unfamiliar with just how devastatingly destructive nuclear weapons are in space.

      All he would have needed to do is look the function of distance with which various effects of an explosion drop. Radiation drops with distance squared, but blast effects drop with distance cube. Outside an atmosphere, pretty much none of the energy gets turned into blast effects, it's all radiation.

    16. Re:Article and grandparent are just wrong. by Rei · · Score: 1

      The main reason we use air blasts rather then ground blasts is because with a ground blast much of that impressive energy is sent straight into the ground, which is a great absorber of energy.

      I'm not sure what your point is. Are you saying that the ships will be a great absorber of energy? That's *not* a good thing; you want the ship absorbing as little energy as possible.

      Due to the lack of a transmission medium in space nuclear weapons will be limited to use as direct attack munitions

      Just the opposite; due to the lack of a medium in space, nothing apart from the increasing surface area of the blast attenuates it with distance. Do the math; a large nuke releases lethal amounts of radiation for hundreds or even thousands of miles.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    17. Re:Article and grandparent are just wrong. by mjwx · · Score: 1

      I'm not sure what your point is. Are you saying that the ships will be a great absorber of energy? That's *not* a good thing; you want the ship absorbing as little energy as possible.

      I'm not sure how I can explain this more simply, Air burst detonations are used because the secondary effects are greater then the primary effects, if energy is directed into the ground then fewer secondary effects will occur.

      A ship is quite a bit smaller then the earth, thus the amount of energy a ship can adorb is significantly less. The Earth does not have a thin layer of armour like a ship does. The purpose of armour is to, surprise surprise, adsorb energy be it nuclear, kinetic or otherwise. Thus the amount of energy that can be adsorbed by a few metres of steel is significantly less then the amount that can be adsorbed by several hundred kilometres of rock before it colapses. I can only assume you missed this point, the purpose of attacking armour is to penetrate it buy applying more energy then it can adsorb.

      Just the opposite; due to the lack of a medium in space, nothing apart from the increasing surface area of the blast attenuates it with distance.

      Even if the blast (actual explosion) travels further in space it will attenuate at the a similar rate as the energy is spread over a larger distance. The major damage from an atmospheric nuclear detonation is caused by the secondary effects (blast shock wave, nuclear fireball and so on) which wont work in space due to there being no atmosphere to push or set on fire.

      Radiation can be easily negated, we already have the technology to block gamma and EMP radiation. You can of course manage to overload these defences but that would require explosions to be closer and more of them. Hence why nuclear weapons become direct attack munitions not area affect munitions. In addition to this, with a large ship you want to get the detonation as close as possible, to direct the maximum amount of energy on to the target as possible, the optimum detention point on an attacking ship is inside the vessel itself, barring that you want detonations to occur on the hull. It is just like attacking a naval vessel today, one targets the ships hull (and weak points like propellers, rudders and below the water line), one never attacks the water around the vessel as that does nothing, the same can only be more true in space.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    18. Re:Article and grandparent are just wrong. by Rei · · Score: 1

      I'm not sure how I can explain this more simply, Air burst detonations are used because the secondary effects are greater then the primary effects, if energy is directed into the ground then fewer secondary effects will occur.

      Air burst detonations are used because air bursts are more destructive than ground bursts, and given that we have an atmosphere and a surface, we must choose between one or the other. Since neither apply in space, it's a moot point.

      A ship is quite a bit smaller then the earth, thus the amount of energy a ship can adorb is significantly less.

      The amount of armor is irrelevant to how much energy is absorbed. How much energy is absorbed is based on yield, cross section, and net transparency (if anything, armor will increase the latter). The purpose of armor is not to absorb less energy, but to absorb it in a less destructive manner.

      The largest nuclear weapon ever tested (whose physical size, mind you, wasn't absurd) had a yield of 50MT. However, this was dialed down from about 100MT because they wanted it to burn cleaner. Let's go with only 5MT -- 2e16J. That is a tremendous amount of energy, even at a distance.

      To compare the difficulty of getting close, we can directly relate speeds. Let's say your average missile targeted at an aircraft will explode within three meters of the center of mass of the aircraft at a velocity 1/10th that of a missile in space. This corresponds to the missile in space exploding 30 meters from the center of mass of the spacecraft. This means that the 2e16J is spread out over 11,310m^2 at impact, or 1.77e12J/m^2. Let's say that the spacecraft's cross-section is 25 m^2 (5m x 5m). Steel has a specific heat of 0.452J/C, so that's enough to raise the temperature of 100 million kilograms of steel by 1000C. If you have the nuke go off ten times further away (300 meters), that's 1 million kilograms of steel by 1000C. Even if the bomb goes off a kilometer away, it's still enough to raise 90,000 kilograms of steel by 1000C. And this is only a 5MT bomb. And it gets worse because you'll be vaporizing large amounts of steel in an instant, leading to pressure waves within the craft (the same as happens in the atmosphere, except that the craft is a confined space and has no damping).

      And then you get into the fact that the real problem is not heat, but radiation.

      Thus the amount of energy that can be adsorbed by a few metres of steel

      A few *meters* of steel encasing all craft? In outer freaking space? What year are you picturing that will be affordable, the year 2853? A *single* cubic meter of steel weighs 7.8 tonnes. You're talking about having all spacecraft be the weight of aircraft carriers.

      Radiation can be easily negated, we already have the technology to block gamma and EMP radiation.

      Absolutely not. We have the technology to *partially shield* against the effects, but absolutely not to block them. There are no simple formulae for this, as radiation shielding depends greatly on geometry and the mix of various types of radiation. The alpha radiation from a nuclear blast is trivially easy to shield. It all gets turned into heat upon contact with almost anything. Once you're far enough away to discount heating (which, as the above calculations show, is a tremendous distance), we can discount alpha. Low-energy X-rays can be shiedled against pretty effectively. High-energy X-rays can be shielded against moderately effectively. Beta radiation is problematic. You can shield it moderately well, but you get bremsstrahlung if your shielding is metallic (which you need for blocking neutrons, etc), and the bremsstrahlung can be worse than the beta itself. Gamma is impractical to shield against on the scale of spacecraft armor. Neutrons are difficult to shield against on the scale of spacecraft armor. So no, you can't shield very effectively against an atomic blast. Shielding that provides a 95% reduction in REM from a nuclear blast would be an extremely heavy miracle.

      --
      Nobody pushes buttons like our bunny. Big red buttons with labels that say "IGNITION", apparently.
    19. Re:Article and grandparent are just wrong. by alexo · · Score: 1

      Furthermore, the lethal range of the radiation from nuclear weapons in space is tremendously large -- many hundreds, if not thousands, of miles.

      Yes, but the density will fall with the square of the distance.

      Aside: Will we still be using imperial units as a space-faring species?

  32. Couple More Issues by smitty777 · · Score: 1

    FTA: "It's different than land, sea and air battles in that the enemy can come at you from any direction". I don't know what kind of aircraft you fly, but mine generally operate in 3 dimensions.

    Second, are we assuming that the aliens have equal technology as us? If we set up our defense network in an orbit as they suggest, and the aliens have alternative means of propulsion, we are hosed.

    --
    "Before God we are all equally wise - and equally foolish"
    Albert Einstein
    1. Re:Couple More Issues by psycho12345 · · Score: 1

      True, aircraft fight in 3 dimensions, but there are hard limits on the range of said aircraft on the z axis (the ground, and whatever air ceiling the aircraft is capable of), plus the physics with no drag from an atmosphere would certainly influence battle tactics. I'm not a pilot, but physics seem to limit what kind of approaches one can do in an atmospheric combat zone vs in space.

    2. Re:Couple More Issues by cbhacking · · Score: 1

      While most fighters can fly fairly effectively straight up, it's a real strain on the pilots, and the plane is a lot less maneuverable. Coming down from above is certainly possible but only works within a small range - there's an altitude ceiling that defines the highest point you can start from, and there's the ground. At the speeds a fighter flies, especially in a dive, there isn't a lot of room in between. Finally, while you might actually make contact with enemy planes from below or above or something, they had to take off from somewhere and that somewhere is most likely over the horizon. Thus, no matter what altitude they're flying at, the first time you "see" the enemy (you probably don't actually see them, might not even detect them on radar initially) they are approaching your latitude/longitude, meaning maneuvering in north/south and east/west directions.

      Deep space is very different. There's no ceiling, and no ground (unless you're in orbit). It's just as efficient to fly in any direction, and no harder on the pilot. There's no horizon either - your detection range is spherical, rather than being essentially a cylinder centered on your location. If you're using radar to scan, you have to do so in three dimensions - the beam doesn't spread out enough to encompass the full area that the enemy could be in.

      --
      There's no place I could be, since I've found Serenity...
    3. Re:Couple More Issues by smitty777 · · Score: 1

      No - I agree with all you wrote, and with what psycho12345 wrote too. My issue is that the author almost seemed to paint anything other than a space battle as a 2 dimensional battle. I have a number of flying hours, and I'm pretty well versed in aircraft battle tactics. The Z dimension usually comes into play when pilots talk about "energy conservation" - if you start the battle from 2000 ft above an enemy, you are considered to have an "energy advantage" - you can trade in your altitude for airspeed for example.

      I just saw an interesting example of this while watching the History Channel last night. It was talking about the tactics of the Zero pilots: in the early part of the war they would perform a high loop against the underpowered F4F Wildcat. One of the leading aces of Japan tried this against a 2000 HP F6F Hellcat, and he was able to follow him up through the loop and shoot him down at the top. Battle in 3 Dimensions. In fact, it is widely thought that one of the differentiators between beginner and expert dogfighters is the ability to take the battle into 3 dimensions.

      --
      "Before God we are all equally wise - and equally foolish"
      Albert Einstein
  33. Heinlein by Garrett+Fox · · Score: 4, Informative

    Sounds like the premise of Heinlein's "The Moon Is a Harsh Mistress". Revolutionaries on the Moon take control of a mass driver and start flinging multi-ton barges at Earth, with just enough remote-control maneuvering that the shooters can call up Earth afterward and ask if they'd like to surrender.

    --
    Revive the Constitution.
  34. nuclear weapons still best (worst) weapons by Anonymous Coward · · Score: 0

    I can't agree with his thoughts on armour or nukes; my preference for a space weapon would be nuclear missiles with a warhead wrapped in polystyrene and a vast number of depleted uranium rods. No point in armour with something like that around; stealth and agility are the important things.

  35. Space is a big place... by maino82 · · Score: 1

    Do we really need to fight over it?

    1. Re:Space is a big place... by ZaMoose · · Score: 1

      Ahhh, but the habitable planets in said big place are rather few in number and thus all the more valuable.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    2. Re:Space is a big place... by Aris+Katsaris · · Score: 1

      One would assume that what's habitable for Species A, wouldn't be normally habitable for Species B.

      Unfortunately I'm guessing that in most space battles it will be the case that A=B=Homo sapiens.

  36. lack of sensory feedback by peter303 · · Score: 1

    In earth battles its the assault on the senses: incredibly loud noise all the time, the smells of gunnpowder and burning. And you are in hand-combat situation, you have the bitter smells of sweat and blood, the shooting and screaming. This all helps pump up the adrenaline. In contrast space battles would be mostly sterile and silent, until you took a direct hit.

    1. Re:lack of sensory feedback by CyberLord+Seven · · Score: 1

      I don't know about that. I am tempted to agree with you, but I have played plenty of video games where nothing was at stake...yet, my adrenaline levels got really high!

      --
      We have always been at war with Eurasia!
  37. Space is huge by gurps_npc · · Score: 1
    Because of the distances, missiles won't work. Too easy to stop them. They need some kind of sensor to detect their target, a laser should be able to blind whatever sensor they are using, even if the laser can't destroy the missile.

    Has to be some speed of light weapon, laser being the most obvious one. The hard part will be predicting where the target is

    • going to be, when the laser arrives

    . Even if you are 3 light seconds away, that is more than enough time to zig zag your way to safety.

    --
    excitingthingstodo.blogspot.com
  38. No Stephenson? by ZaMoose · · Score: 1

    SPOILERS FOR THOSE THAT HAVEN'T READ STEPHENSON'S "ANATHEM"

    I'm surprised no one has brought up Neal Stephenson's "Anathem" yet. True, the Geometers vs. Arbreans is (initially) a space-based weapons platform vs. ground-based targets affair, but there's a ton of discussion of orbits, etc. that make for very interesting (and compelling) reading.

    --
    I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  39. No way! by stokessd · · Score: 1

    Somebody what actually awarded a PhD for that tripe?! It better have come from a school that also offers a degree in small engine repair.

    As a PhD in a hard science, that is offensive.

    Sheldon

  40. I disagree with spherical ships by selven · · Score: 1

    In combat, you want to minimize the surface area the enemies can fire at, to increase the chances that they'll miss. If your ship is at the back and it's elongated, you can point it in the right direction and you'll have a very low surface area in which the enemies can hit with the same firepower. You could say that with computer assisted aiming everyone has 100% accuracy, but in reality that's way incorrect - space battles will not be occurring at 200m distance like in Star Trek, you'll start firing at a hundred thousand kilometers, where there's a mandatory 700ms sensor delay.

    1. Re:I disagree with spherical ships by selven · · Score: 1

      Also, I disagree with the idea that weapons will be scattered around the ship's hull. That's by definition, increases your weapon hardware expenditure by 100% at least (two weapons on opposite sides can still draw from the same energy pool though). You can control your direction to point at your enemy even while your orbit is speeding you along in some completely different direction, so pointing all weapon forward works best.

    2. Re:I disagree with spherical ships by Lehk228 · · Score: 1

      so we have to get dial up internet FPS players who are used to the lag.

      --
      Snowden and Manning are heroes.
    3. Re:I disagree with spherical ships by selven · · Score: 1

      There's slower forms of internet than that.

      BTW, first post.

  41. MAD by westlake · · Score: 1

    what's to stop warring planets from accelerating an asteroid in the same way and in the direction of the enemy planet? Or take that acceleration technique and speed up some ball bearings to ridiculous speeds and send them on their way towards something with a predictable position like a space station?

    The attack will be confirmed within a matter of hours. You will be very, very fortunate if the tech allows you any second thoughts. Because you haven't got a prayer of countering the retaliatory strike.

  42. Absolutely devoid of tactical or strategic thought by earlymon · · Score: 2, Interesting

    I read the article - despite many correctly spelled words, it is absolutely devoid of strategic or tactical thought and shows evidence that the author has no combat planning experience - and I'll go out on a limb and say that there are so many artificial constraints that I very sincerely he ever read - or understood if he did - the Art of War.

    You're a Mars Colonist. You revolt. OK - you're _expecting_ an attack. You won't wait for anything orbital from Earth - you'll pre-position killer drones - a mine field if you will - beginning at the LaGrange point between Earth and Mars and in layers anticipating the attacking fleet. Somewhere within the field - or to its edges - you'll arrange tracker-transmitters that will generate fake attack messages seemingly from Earth friendlies in an effort to steer the attackers into the mine field.

    You're an Earth administrator and you're not idiot - your agents on Mars tells you that not only is the violent revolt coming, deep space assets are being prepared to thwart your approach.

    You're a Mars propagandist - you shape public messages in order to inflame Earth, but one of your messages is seeming fuck-up, and you accidentally give away a secret regarding your strategic forces - but it's a plant to entrap Earth forces at a point besides the (kinda) mid-flight-point minefield - you're actually planning to outflank Earth.

    You're a Mars agent - you seize an Earth civilian spaceliner and announce terrorist demands. You're not Earth, so you're not evil, it's a complete distraction, so your partner agents already on Earth can try to mess up launch logistics for Earth forces while paying attention to the wrong crisis.

    And after a mile of more text like this - you can have all the space opera that the author wanted.

    Space is simply not Earth.

    TFA reads to me like Mars is supposed be some kind of Fort Apache - and I don't buy it.

    --
    Pathological kinda promises Path + Logical - but instead, you get stuck with pathetic.
  43. Michio Kaku covered this already I think by wrencherd · · Score: 1

    And quite a bit more really.

    Also, wouldn't all things in space, including battle, have to be 4D by definition?

  44. "I say we take off by Slutticus · · Score: 0

    and nuke the entire site from orbit. It's the only way to be sure"

  45. Best space battle model... by agw · · Score: 1

    IMHO the best space battle model was created by David Weber in the Honor Harrington series.
    The technologies and limitations he created make up for interesting and also "realistic" space battles.

    It's a bit like mixing 3D solar system mechanics with WWI and II battleship tactics.

    1. Re:Best space battle model... by uncledrax · · Score: 1

      Ya, I concur, the PhD candidate should probably continue to read some more Mil-SciFi like Weber/Ringo, etc. given I Baen actually bothers to try and be a good vendor and puts some of thier stuff online for free ( http://www.baen.com/library/ ), there's no excuse. :]

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  46. "2300 AD" said it better by Fuseboy · · Score: 1

    There's a great essay in the starship combat supplement of the pen-and-paper role-playing game 2300 AD which is very entertaining reading. The space combat it describes is based on stealth. To avoid detection, ships rely heavily on remotes, which can use radar to illuminate and identify targets without the controlling ship giving itself away. Similarly, a lot of weaponry, usually lasers, is fired from drone 'submunitions'.

    Rather than trying to actually collide with you or explode near you, "missiles" fly near you and zap you. Some use detonation lasers, channeling the radiation from a nuclear explosion through a short-lived lens, punching you with a nice concentrated blast of gamma rays.

    Under fire, ships can release "shields" - clouds of water (or other) crystals to diffuse incoming laser light.

  47. Old News by http · · Score: 1

    Re-read "The Warriors", by Larry Niven, 1966. Warship == spherical is not a new idea.

    --
    If opportunity came disguised as temptation, one knock would be enough.
    3^2 * 67^1 * 977^1
  48. Wouldn't it just be... by eatblueshell · · Score: 1

    A bunch of coke canned sized projectiles packed full with self replicating nano-machines that eat carbon? Pointed of course at enemy's origin planet.

    1. Re:Wouldn't it just be... by Lehk228 · · Score: 1

      there are information processing issues with trying to make grey goop weapons, and that is totally ignoring the issue of anyone making such a weapon is likely to find themselves destroyed by their own weapons due to either rogue agents or simple accidents.

      --
      Snowden and Manning are heroes.
  49. Good, but shortsighted. by denzacar · · Score: 1

    It talks about space battles the way someone from 16th century (or earlier) might imagine late 20th century naval battles.

    All those limitations author gets stuck at (gravity, trajectories, armor, weapons, energy limitations, shields... even dropping space-marines on a planet FFS) are basically what WE would face TODAY.
    Not some civilization that considers an actual possibility of battles in space. Heck... you could take out today's spacecraft with a slingshot - once in space.

    With all those limitations, which ARE correct, there would be NO space battles.
    Worst case scenario - there would be some orbital bombardment platforms with limited shuttles and most probably completely robotic crews.
    Why drop humans when you can drop terminators or screamers. Or just chuck an asteroid at the rebellious colonists.

    On the other hand, if you have the capability to launch (or have permanently stationed) several fighter squadrons into space - you are way beyond most of those limitations.
    Energy, fuel, efficient and maneuverable non-rocket engines are certainly not your problem at that stage.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  50. Independence War 2 - Game with Newtonian physics by citizenr · · Score: 3, Interesting

    As far as I know Independence War series (1 & 2) are the only PC games that implemented 100% true Newtonian physics. They took care of movement, heat issues, detection by heat and visual, whole shebang.

    --
    Who logs in to gdm? Not I, said the duck.
  51. Styrofoam by Anonymous Coward · · Score: 0

    An atmosphere is not absolutely necessary. Just have a look at the design of an fusion bomb. The nuclear warhead evaporates the styrofoam and you have your shockwave.

    1. Re:Styrofoam by virg_mattes · · Score: 1

      An atmosphere is not absolutely necessary. Just have a look at the design of an fusion bomb. The nuclear warhead evaporates the styrofoam and you have your shockwave.

      The problem is still that the warhead will vaporize the balls too, and even if it didn't the shockwave produced wouldn't impel the balls outward with enough velocity to make them a universal hazard. On top of that, even if you could set off a shockwave that would drive steel balls outward fast enough to do damage, by the time they got far enough from the blast that the radiation wasn't the main damage effect, they'd be so widely scattered that the odds that they'd hit anything would be remote.

      Virg

  52. Re:Independence War 2 - Game with Newtonian physic by Kiriakos+Perperidis · · Score: 1

    No other games come close to I-War 1&2, I agree. Really, really well-executed space combat simulators... it's hard to go back to video game physics once you've played them.

  53. Unmanned ships by maxwell+demon · · Score: 1

    From the article:

    Or, at least, crewing some of them – robotic drone fighters would be a tremendous boon to space soldiers, but the communication lag between planets and vessels in orbit would make the split-second judgments of humans necessary at times. (Until we perfect AIs but if we're giving them the space fighters from the beginning, we deserve the robot uprising we'll get.)

    I disagree. He seems to think that AI has to be human-level AI. But I think the intelligence needed would be roughly at the level of wolves. The ships have to cooperate, they have to react on the enemy ships, they have to distinguish between own and enemy ships, they have to do a certain amount of tactics. For any more advanced tactics or even strategy, a lag of a few minutes in communication probably doesn't matter. If the battlefield is too far away, there would probably a manned ship in distance which is short enough to allow "low" delay communications, but far enough to not be directly involved in the fight (just to remind you: The sun-earth distance is just about eight light-minutes, so you can get quite far away if you can tolerate moderate communications lag).

    --
    The Tao of math: The numbers you can count are not the real numbers.
  54. Why does a 3D space battlefield mean different? by GodfatherofSoul · · Score: 1

    We have 3D aerial battlefields now. Covering yourself all over with guns isn't efficient and you're always going to point at a target. The relatively sleek, low profile shapes will win out. In a space battle, it's all about not getting hit and shooting first, not Star Trek style slug fests. That means, the business end of your ship will have the lowest profile from the perspective of the target.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  55. Obligartory xkcd by mathfeel · · Score: 1

    Yes, we all know what goes down for physicist in a frictionless perfect vacuum. http://imgs.xkcd.com/comics/experiment.png

    --
    The only possible interpretation of any research whatever in the 'social sciences' is: some do, some don't
  56. All your marines... by reilwin · · Score: 1

    So, the victorious orbital forces would have to bring in a transport ship chock full of Space Marines and drop them all at once in little capsules (little because they can only be so big for the atmosphere to effectively brake them, and because you don't want all your Marines perishing in some unfortunate incident

    Ah, so I suppose a few of them perishing would be acceptable.

  57. He forgot about heat by noewun · · Score: 1

    And thermodynamics, specifically the need to dissipate the enormous amount of heat produced by a spacecraft into the thermodynamically-inefficient medium of space, changes things.

    For one, there's no stealth in space. The heat from the shuttle's main engines can be seen from Pluto, ~5.4 light hours away. This means that any reasonably powerful ship will be seen days and even weeks before it comes into contact. Given that engagement ranges probably won't be much further than one light second, due to sensor lag, there's no sneaking up on anyone, so the shape of your spaceship vis a vis radar stealth doesn't matter.

    This also impacts tactics. Since you will see your enemy coming from a long way and, as mentioned in the article, operating in planetary systems means predicable orbits and vectors, tactics becomes something akin to submarine warfare: lots of long distance shots with guided weapons, and lots of math to figure out firing solutions.

    Third, because of the need to dissipate lots of heat into space, any sizable ship will need a large amount of highly vulnerable radiator area. Sufficiently damage a ship's radiators, and you effectively shut that ship down, as it will need to power down to avoid blowing up.

    --
    I am a believer of momentum and curves.
    1. Re:He forgot about heat by Darkman,+Walkin+Dude · · Score: 1

      What if you come in with a star behind you?

    2. Re:He forgot about heat by noewun · · Score: 1

      Then you will easily be seen as an area much, much cooler relative to the star.

      --
      I am a believer of momentum and curves.
    3. Re:He forgot about heat by Darkman,+Walkin+Dude · · Score: 1

      Relative to the star though you wouldn't really be visible until really close. Or you could just reverse the ship and go in decelerating with the drive forward.

  58. Atomic Rockets by Nyrath+the+nearly+wi · · Score: 2, Interesting

    I have a few notes on space combat, lasers, railguns, stealth, tactics, delta v, nuclear shaped charges, ship design, and whatnot on my website. I am not a Ph.D, but many of the people who contributed are.

    Atomic Rockets (index)

    Space War: Introduction

    Space War: Detection

    Space War: Weapons Intro

    Space War: Weapons: Conventional

    Space War: Weapons: Exotic

    Space War: Defenses

    Space War: Warship Design

    Space War: Strategy and Tactics

    1. Re:Atomic Rockets by eabrek · · Score: 1

      The Project Rho pages are some of the best stuff I've read on the subject. Thanks for all you do!

  59. Battleships in Space. . . by Anonymous Coward · · Score: 0

    Now do the math where we put a thick steel plate under a battleship. How thick does the plate have to be so it will last for 100 explosions? We'll need a few blasts to get out of the atmosphere and on the way to Mars, and several more to irritate Mars when we get there.

  60. Better by Scott+Francis[Mecham · · Score: 1

    It's mentioned in the article comments, but Atomic Rocket is a good place to start, and almost as time-sucking as TV Tropes.

    --
    --
  61. Relative effectiveness by Giant+Electronic+Bra · · Score: 1

    Think about it this way. Which would you rather have fired at you, a solid kinetic penetrator or a nuclear warhead? Any argument about the difficulty of getting the nuke close to the target also applies to any other weapon. If I can't get that nuke within 1 Km of you, or 10 km or 50 km or whatever the kill radius is for a given sized warhead, then I'm sure not going to get a kinetic kill device to make a dead on hit.

    I would expect space warfare to be a lot like naval warfare or modern air war. The main trick is not being detected and seeing the enemy first. Then you attack him with relatively stealthy weapons. Those could be heavily cloaked guided weapons with probably nuclear warheads or energy weapons (which are stealthy simply because they hit you before you could possibly detect them).

    Unfortunately there are some pretty hard limits on energy weapons. Lasers CAN be effective but besides just the beam divergence caused by diffraction and other limits on columnation there are also internal effects in a high energy density beam which tend to cause the photons to spread. Ranges might be considered fairly limited depending on how good sensor technology is vs stealth. A missile on the other hand can deliver its payload over a virtually unlimited distance.

    The other fundamental limit with directed energy weapons is simply the speed of light. You can't easily hit something that can maneuver fast enough to shift its position on average by half the distance of its shortest profile length during the flight time of your weapon. In fact hitting becomes pure luck, its easy to randomize your dodging as a target. The more likely long range use would be you see someone, he doesn't see you, you set up the shot, bam he's dead. Same tactics work potentially for a missile but again it depends on sensor tech.

    Dumb kinetic devices have the same problem, except vs an energy weapon its much worse because they're much slower so you have a lot more time to dodge and you might well detect the incoming weapon long before it hits you.

    Basically I think the whole thing would be massive amounts of electronic warfare. Both sides would deploy all sorts of decoys, jamming technology, stealth, etc. 99% of battles would amount to one side got the jump on the other and just plain killed them cold. If the enemy tries to defend a fixed location, too bad for him, you don't need to get close at all, just rain bombs on him from a million miles away, nothing he can do about it and sooner or later you get lucky and get a hit or else his perimeter defenses are so good you can't. Then it might devolve down to feints, deception, sabotage, etc.

    Anyway straight up pow pow battles with both sides shooting at each other with big firepower seems unlikely. The real thing would be much less romantic and more like 12 years of boredom followed by .396 milliseconds of sheer terror.

    --
    "Malo periculosam, libertatem quam quietam servitutem." -- Jefferson
    1. Re:Relative effectiveness by Anonymous Coward · · Score: 0

      > Lasers CAN be effective but ... Ranges might be considered fairly limited depending on how good sensor technology is vs stealth. A missile on the other hand can deliver its payload over a virtually unlimited distance.

      No. The missile's effective distance is covered by the same rules as whatever its source of thrust is. Which means, in combat terms, it very much does have a range limit. In the short term, the missile may still be useful, as long as the shooter and the target are close enough together. In the long term... ranges are going to go up, and a laser can cover distances in one second that it'd take a missile months to cover.

      Meanwhile, even if the beam's a whole foot wide by the time it reaches your ship, just because it isn't a sci fi movie special effects instant kill doesn't mean it's not horribly bad for you. If it's shining on your tank of liquid hydrogen/oxygen, the liquid will soon want to be a gas again. If it's shining on your radiator, the radiator will basically be working in reverse. Even if it's shining somewhere harmless, it's dumped extra heat into your ship.

    2. Re:Relative effectiveness by canadian_right · · Score: 1

      Nukes are expensive. I'd rather fire large numbers of 'bullets' than 1 nuke.

      --
      Anarchists never rule
    3. Re:Relative effectiveness by Giant+Electronic+Bra · · Score: 1

      Yeah, and that COULD be the better solution, we really don't know. Depends on the cost etc of a nuke vs the cost etc of a whole bunch of bullets. There could be a lot of factors to weigh.

      Bullets could be a lot heavier than a nuke, weight is probably costly or at least slows you down.

      It may not be all that much cheaper to heave 10 tons of bullets around the Solar system than one 500 lb nuke.

      And then the question of effectiveness. If you were shooting at a target 50m in diameter, your bullet has to actually hit it, the nuke has to maybe hit a volume of space a mile (or whatever, but a LOT bigger than 50m). To pepper a space say 1km on a side with bullets, one every 50m, is a whole lot of bullets. That's 1x10^6 M^2 / 250 M^2 = 4,000 bullets. Probably a good bit cheaper than a nuke, but will one bullet kill the target? Will it actually hit? If you REALLY want the other guy dead, you might favor the nuke.

      So maybe you'd snipe at someone with bullets until they figure out you're there, then if you haven't hit them yet, you sic your nuke tipped seeker missile on them and scat out of there.

      But who knows.

      --
      "Malo periculosam, libertatem quam quietam servitutem." -- Jefferson
    4. Re:Relative effectiveness by Rich0 · · Score: 1

      Agreed - a big factor in space battles is going to be getting a firing solution on the enemy, and then blasting as much space as possible in the area where he is going to be. That might be a bullet every 10m, or laser fire directed across a cone, or whatever.

      To detect the guy you need light to travel from him to you. To kill him you need your weapons to travel from you to him. That is at least twice the light-travel time for your weapon to get there, so as soon as the other guy's acceleration limits him to a volume of space you can target in twice the light travel time then he's dead. Stealth could be critical, as it could let a smaller vessel get closer to a big one and negate its ability to direct energy into a larger volume of space (plus the smaller vessel can probably accelerate more, increasing the volume of space that must be targeted).

      I wouldn't be surprised if 99% of the actual shooting is fully automated. The only thing humans will be doing is telling the computer where to go and what to shoot at. The ship would be under constant maneuver with the computer doing its best to get to the general area it is asked to go to, while killing anything it can on the way.

      Coordination of multiple ships could be really tricky - your communications also suffer travel delay due to the speed of light. Unless you direct your communications carefully they will also broadcast your position.

      I do agree with your point that electronic warfare will be important. If you can trick out the enemy's radar then you greatly reduce his effective firing range, as the volume of space to be targeted goes way up.

    5. Re:Relative effectiveness by Giant+Electronic+Bra · · Score: 1

      If I were to build a "space warship" kind of weapons system I'd make the ship itself as small as possible and carrying the smallest possible crew. I'd arm it with weapons and sensor platforms that were automated if at all possible. Launch a whole bunch of drones with the weapons and sensors on them and let them drift slowly and silently into position, possibly never using active sensor systems at all. Box in as many of the escape trajectories as possible and launch a strike that would get him with the highest possible priority.

      The real trick in this kind of warfare would be passive sensing. You don't want to light up a radar or anything like that because it can be detected FAR beyond its own detection threshold unless you're very sure you need a positive firing solution and that's the way to get it. Probably very much like submarine warfare or modern small unit naval tactics.

      --
      "Malo periculosam, libertatem quam quietam servitutem." -- Jefferson
    6. Re:Relative effectiveness by Rich0 · · Score: 1

      You don't want to light up a radar or anything like that because it can be detected FAR beyond its own detection threshold unless you're very sure you need a positive firing solution and that's the way to get it.

      Yup. Plus at longer ranges you get the radar return at about the same time as you get the incoming volley from your target who is firing down the bearing of your radar. By the time you fire back the entire area around you is being blasted at.

      Now, if you can sneak in to what you have reason to believe is close range (negligible light travel time) then radar can be used pretty safely, since you'll be more prepared to make use of the data than they will.

      I agree that drones are the way to go. In fact, missiles might actually become rockets with sensors and a laser on them. You fire them at the approximate area the enemy is in, and then the missile detects the target and fires at it when it is within range. Being a small object it could get in close, and it need not have energy for sustained maneuver or lots of shots. An x-ray laser on a rocket could be a really devastating weapon. However, the missile will need to be able to boost without giving away its trajectory, or it will be an easy target when it is ballistic.

  62. pffff spacebattle my ass by Ruede · · Score: 1

    you have to get up there first.... and to get up there - a single slingshoot or styrofoam will be enough to get the vessel blasted...

  63. UFO vs UFO of course by Anonymous Coward · · Score: 0

    I figured that space battles would be more like submarine warfare, where most of the time would be spent trying to either find the enemy or attempt to to stay hidden. Of course, once found you can't simply "dive" to get out of the way. Since once found, things would be over pretty quickly. That's why the perfect shape for a spaceship would be a UFO.

    Probably the most effective weapon in space would be accelerating a large number of very small particles at very high speed, in a shot gun effect. The shear speed of each particle would compassionate for its small size. Their numbers would make up for problems with precision. The other way around this would be to simply to irradiate the other crew to death, but that would take time. Lasers could be defeated with a reflective surface, so they're out.

    I don't think nuclear weapons would be as effective, tactically, unless the delivery device for them can made to be made to be fast, and I mean fast. I'd imagine the other ship would be very interested in blowing up your nukes before they reach them, and since nukes don't detonate if damaged, they'd be pretty safe in doing so. A nuclear weapon power in space would be less than it would be on earth given the lack of atmosphere or anything else to push against. All that energy will travel further given a lack of friction, but to what effect? To make an analogy. A nuke is like the gun powder inside a pipe bomb, while the atmosphere are the nails.

  64. No Love for Hamilton? by bughunter · · Score: 1

    I'm giving up mod privileges in this thread to spread some love for Peter F. Hamilton's books, mentioned in passing by TFA.

    From the Night's Dawn trilogy to the Void series (still only two books long, but promising a third), he's got at least eight novels that somehow manage to weave together hard SF with space opera in a way that works. While his writing does have some less desirable aspects (wordy, prosaic, and travelogue-y in places), one thing he does well is invent and describe weapons and combat. From the first marines vs. possessed combat scene in Reality Dysfunction, I was hooked. And he continues to please in this regard.

    Also, lots of love, too for Niven and Pournelle in The Mote in God's Eye and The Gripping Hand, and other novels (Footfall?) for making the most use of real physics to depict space battles that don't resemble pewpewflashgordon WWII dogfighting in space operas of yore.

    --
    I can see the fnords!
  65. Static mines by Darkman,+Walkin+Dude · · Score: 1

    Could you not make your own cover with static mines or similar, pump out enough interference that its very hard to pinpoint the target?

    1. Re:Static mines by sznupi · · Score: 1

      That has one great disadvantage of blinding also you... (well, one might rely on a network of small unmanned sensor spacecraft, I imagine) And I guess it can be done more easily by detonating a nuke not far from you, from time to time; with bonus points if you know, roughly, where your enemy is and can do it more or less between you and them.

      --
      One that hath name thou can not otter
    2. Re:Static mines by Anonymous Coward · · Score: 0

      >Could you not make your own cover with static mines or similar, pump out enough interference that its very hard to pinpoint the target?

      Ha. About as well as sending a soldier covered in flashbulbs so that the enemy is blinded. It just signals other units to converge on the area. Once you run out of jammers, you ship is dead meat. Unlike the hypothetical soldier, there's nothing in space to hide behind.

    3. Re:Static mines by bar-agent · · Score: 1

      Hm, no, I don't think static mines would blind you, but they would certainly blind your opponent. See, they'd be white noise mines, but not random white noise, algorithmic white noise. Think channel-hopping in WiFi, or millisecond windows in various frequency bands that only you know the schedule to, like Vinge's bobble battles.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
  66. Gray goo makes a good weapon by Lvdata · · Score: 1

    Everyone seems to be ASSUMING that PEOPLE are fighting something approximately PEOPLE size, mass, and speed. What good are ships, guns, missiles, lasers, etc, against a post singularity quality enemy. With trillions of dust particles all waiting to start disassembling anything without the right security codes, gray goo is about the worst thing a spacecraft can encounter. Properly setup gray goo will use the lasers for power, missiles, bullets, small ships as a starter material to make more gray goo. How can you defend against that? You can get mutual assured destruction, but that is about it. The cost in energy to send anything more then a starwhisp from one solar system to another quickly goes from bad to impractical. Canned humans in space are just NOT practical outside a solar system. A FTL jump drive makes it eaiser, but between gray goo, Stargate's replicators, the Borg, and things like a T1000, humans are just so much dead meat.

    The battles do look good on video though....

  67. Yet We Know NOTHING About by Anonymous Coward · · Score: 0

    our President - Obama. Nothing, Other than he has terrorist friends, tax cheat friends, and has no clue as to what he is doing in the white house. Not a damn clue.

  68. Sorry, I meant Stephen Donaldson. by Chris+Burke · · Score: 1

    Yep, I wrote the wrong name again without even thinking about it. I like both authors, and suck with names, so I get confused. Not that I actually confuse the authors behind the names. Kinda hard to, one is so much darker than the other. "The Gap" is so dark, it's darker than the other Stephen Donaldson series where the anti-hero protagonist raped a girl in like chapter 3. Quite a contrast to Hiro Protagonist. :)

    --

    The enemies of Democracy are
  69. Re:Absolutely devoid of tactical or strategic thou by Anonymous Coward · · Score: 0

    ...you'll pre-position killer drones - a mine field if you will - beginning at the LaGrange point between Earth and Mars...

    The what?

    When body A is orbiting body B, there is one Lagrange point (L1) directly between them. Earth is not orbiting Mars, or vice-versa, so there is no Lagrange point between them.

    Even if there were, there's no reason for an attacker to go through that point. The efficient orbits don't - the Apollo spacecraft, for example, didn't go through the Earth-Moon L1 point.

  70. Sounds like!? by FiloEleven · · Score: 1

    Sounds like the ideal shape for spaceships will be spherical

    Dammit, how many times to we have to explain that there's no sound in space!?

  71. Nukes in space, space... space... space....... by Anonymous Coward · · Score: 0

    Nukes in space would have one devastating effect: EMP.

    Knocking out all, or even most, of a spacecrafts' electrical systems (including: life-support, comm, power, guidance control, nav, etc) would pretty much be a 'checkmate' move.

  72. Are the battles only occurring in 3 dimensions? by Bones3D_mac · · Score: 1

    Depending on advances in technology and physics, mere positioning in a space battle might not be all that decisive in itself. For example, could a ship be armed with a shield that acts as an "always on" wormhole, redirecting all incoming weapons fire to an alternate point in space... such as the interior of the enemy ship itself?

    The anime series "Gurren Lagann" used another interesting weapon system in which a form of time travel was applied to warheads, allowing them to make impact with a target randomly at multiple points on the timeline from a few seconds into the past to a few seconds into the future, effectively negating the possibility of blocking the attack.

    --


    8==8 Bones 8==8
  73. Full Thrusted your mom... by Anonymous Coward · · Score: 0

    ...While your dad Full Thrusted you.

    Takes a scanning microscope to find your penis.

  74. I get it I get it by denmarkw00t · · Score: 1

    This is all well and fascinating (and it really is, sarcasm aside but still there), but why the focus on war in space? I mean, sure colonization has been done, alot, but so has war in space. What if, instead of worrying about how were going to shoot down other ships, we learned how to bargain, how to trade, how to you know, be space hippies?

    Man?

  75. Has been modeled already..... by SomeoneGotMyNick · · Score: 1

    Shoer, from the article, mentions colonizing Mars and then the colonists revolt.

    That scenario has already been depicted in the game Terminus, including some realistic newtonian flight physics:

    • You're not always at the same roll angle as another ship
    • Inertia rules!!! You continue moving in your current direction until you spin around and apply opposing thrust
    • You need to make constant corrections to complete a precision approach to a distant object.
  76. Re:Independence War 2 - Game with Newtonian physic by Anonymous Coward · · Score: 0

    Well, Frontier: Elite had pretty realistic physics too. Navigating (or worse, landing) without the autopilot was insanely hard.

  77. Re:Independence War 2 - Game with Newtonian physic by Ihlosi · · Score: 1

    Well, Frontier: Elite had pretty realistic physics too. Navigating (or worse, landing) without the autopilot was insanely hard.

    Autopilot? Autopilot!? Frontier threw autopilots at everyone and their dog. Now, in the original Elite, you had to work for your docking computer and spend a few hours cursing, swearing and crashing into space stations.

  78. Re:Absolutely devoid of tactical or strategic thou by earlymon · · Score: 1

    You're 100% right - and I even knew that.

    So I'm try to post - the peanut gallery walks by, asks what I'm doing, we stop, talk about the same scenario with the moon... exact argument ensues and instead of typing "anticipated mid-point" ....

    I just appreciate your not flaming me, because my dumb ass deserved it!

    The only SF work dealing with Earth-Moon L1 that I've ever read is Buzz Aldrin and John Barnes Encounter with Tiber. If you've read that, then you have some hope that I'm not a total-face-saving liar.

    Otherwise, boy - did I fuck up!!

    Thanks for saving other readers from me!!

    --
    Pathological kinda promises Path + Logical - but instead, you get stuck with pathetic.
  79. Space is big by Kuruk · · Score: 1

    Well in space the range of battles is massively vast. All you need is a weapon with the best range and speed. Considering the distances you need speed as close to C as possible. Focused laser or radiation is probably best. The ship is irrelevant as long as it can detect and destroy from outside the enemies kill space.

  80. Kind of makes me think about digging out various old game designs from the past, lol.

    --
    "Malo periculosam, libertatem quam quietam servitutem." -- Jefferson