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Religion in Video Games

The Opposable Thumbs blog recently took a look at how religious themes are handled in video games. Most makers of mainstream games are hesitant, given the strong feelings of most consumers on the subject, but other companies are trying desperately to bring religion into the spotlight. Quoting: "Part of the problem is that the game industry is often touted as being a corrupting influence for the youth of the world. Criticism against the game industry has come from leaders as high up as the current Pope, and many of us who have been exposed to sermons bemoaning the influence that games and movies have on kids. Even when groups like the Christian Game Developers Foundation put out a video encouraging developers to create wholesome titles for kids, the attitude conveyed towards current members of the industry was contemptuous at best. Needless to say, games with heavy religious content are usually fringe projects, independently created and oftentimes sporting dodgy production values, because publishers wisely don't want to risk boycotts from legions of the faithful."

14 of 523 comments (clear)

  1. First, make a good video game by Hawthorne01 · · Score: 5, Insightful

    Then worry about the religious content. If it's not a good game (or movie, or song, or book) you can stuff it to the gills with religious messages, and no one outside of your particular religious community will ever buy it. Build a better game (or movie, or song, or book) and the world will come to you. (See: Sufjan Stevens, C.S. Lewis, VeggieTales, etc.).

    --
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    1. Re:First, make a good video game by MightyMartian · · Score: 5, Insightful

      But the whole point of these Christian "developers", like Christian "rock/pop musicians" is not to put out a quality product, it's to get the faithful to fork over money. Obviously these kinds of products are not going to be marketed at the mainstream, because the mainstream could give a shit about a bunch of whacked-out Evangelicals and snake-oil dealers.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    2. Re:First, make a good video game by Monsuco · · Score: 5, Insightful

      But the whole point of these Christian "developers", like Christian "rock/pop musicians" is not to put out a quality product, it's to get the faithful to fork over money.

      In other words, rather then being the "snake oil" dealers you claim they are, they are just simply like every single business on the planet. They identify a market, then they look for a way to make money serving that market. There is clear demand for Christian Rock, and the customers obviously buy the music because they enjoy its message, just as one might buy a regular album (or especially a concept album) because one enjoys its message.

      The only problem with video games is they are expensive to produce and to buy. A series of Christian games might work, but it is a gamble. Books and songs require relatively less staff than a video game. Of course, a game with an underlying religious message could very much stand a chance at success, but an expressly "Christian Game" might not.

    3. Re:First, make a good video game by timmarhy · · Score: 5, Insightful

      the only thing that you got right is that religion is a business like any other.

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    4. Re:First, make a good video game by paiute · · Score: 5, Insightful

      A video game based on the Bible would be more violent than GTA and have to be rated M++ for all the sex.

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    5. Re:First, make a good video game by Anonymous Coward · · Score: 5, Funny

      Coming soon: Grand Lot's Daughters! Live in the Biblical town of Sodom! Get offered by your father to be raped by gangs of men! And have them turn you down!! After which you flee and get your father drunk and rape him!!! Preorder today from your nearest Christian Gamer store.

    6. Re:First, make a good video game by darthdavid · · Score: 5, Insightful

      Man I fucking hate that phrase. There are plenty of nonreligious people in the military and plenty of people who don't turn to god just because they're in a life threatening situation. I know you were making a joke but every time that old chestnut gets dragged out it makes a mockery of those who are willing to put their life on the line for country and kin knowing that if they're right in their beliefs then death is nonexistence and if they're wrong then it's probably some sort of hell (most religions take a rather dim view of non-believers...). Seems a hell of a lot braver than someone who goes into combat expecting to go to heaven if they buy the farm...

  2. a game that tells the truth about religion by Anonymous Coward · · Score: 5, Insightful

    How about someone create a game that occurs during the inquisition when the ignorant Christians killed thousands of people who wouldn't convert to their religion?

    1. Re:a game that tells the truth about religion by Anonymous Coward · · Score: 5, Insightful

      But I'm sure it makes you feel better that atheists did it because they didn't want to "spread their religion". Even though I'm rather quite sure the USSR persecuted Christians in order to, you know, spread atheism.

      "Spread atheism," my ass. They encouraged fucking pilgrimages to observe the corpsicle of Lenin! Know what they didn't encourage? Skepticism, rationality, or reason! The three cornerstones of atheism.

        They created a goddamn religion around themselves and the state, complete with holy relics and faith-based "science." That's not atheism, so stop repeating that drivel. I'm guessing you're American, since American schools are so damn terrified to teach anything related to politics, that it churns out countless poor saps who don't understand that the label a politician slaps on himself usually has nothing to do with what he is.

      For example: The "Union" of "Soviet" "Socialist" "Republics" was actually an Empire(1) of Anti-soviet(2) State-capitalist(3) Dictatorships.(4)

      (1) - The satellite countries were generally added by military conquest, not some polite handshake, so it was Empire, not Union.
      (2) - The Bolsheviks first borrowed the anti-Bolshevik slogan "All power to the soviets!" for themselves to confuse people like you, then when they had seized power, they disbanded the soviets (which were independent democratically run worker's councils) and told everyone that they were no longer a necessary component for the workers to control the means of production, because the will of the workers was now somehow metaphysically embodied in the premier. (Another religious theme!)
      (3) - A socialist economy, where the workers actually controlled the means of production, was never anything more than a vague promise to be fulfilled, maybe, someday in the USSR. A rationed "command economy" was put in place as a "temporary" measure only for wartime. It never ended, because it gave the party too much power to skim and control. The whole system operated like one huge corrupt mega-corporation, except that the middle managers had guns and the cubicles were prisons.
      (4) - The last is self explanatory. With only one candidate to vote for you don't even have the choice of the lesser of two evils, and you can't honestly call it a Republic.

    2. Re:a game that tells the truth about religion by ChromeAeonium · · Score: 5, Insightful

      It is a hobby if you go around talking about how great it is to not collect stamps, and join not collecting stamp clubs, and read Not Collecting Stamps Monthly. I get where that sentiment is coming from, I really do, and have to say I agree with it, but I don't think that it is always the case anymore.

  3. Religion by Renraku · · Score: 5, Insightful

    Religion does exist in video games. They aren't usually the same religions as we have meatside, however. I think that's what people are complaining about. The problem is if you let, say, World of Warcraft priests worship the Christian god, then people will automatically boycott when it doesn't follow a particular sect's beliefs. In fact, they'd have no combat skills at all if they followed the word of the Bible.

    Instead, religions are made up, relatively shallow, and may be based on the history that took place in the game. Sounds a lot like real religions, doesn't it?

    --
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  4. Modern Warfare: The Return of Christ by copponex · · Score: 5, Funny

    Christ is risen, and boy, is He pissed.

    After receiving the authority to smite the tribes of Islam, Christ joins the eighty deuces and gets his revenge on vegetarians, homosexuals, eaters of shellfish, and of course, unbelievers and blasphemers. Armed with a robe and the wrath of Yahweh, step into the sandals of He Who Is Righteous as he transforms from the Prince of Peace to the Prince of Blowing Motherfuckers to Pieces. Use conventional weapons to kill the wicked or send plague upon plague to the unfortunate souls dumb enough to defy you. Raise past holy warriors from the dead to join your army of brutal goodness, and get bonus points for killing Arab leaders and sending them to Hell.

    Feel the rage of the righteous! Coming Spring 2010...

  5. SimChurch by Animats · · Score: 5, Interesting

    If religion in games was done right, it would make kids too cynical. Imagine this game:

    "SimChurch - start your own religion, gain adherents, build a church, advertise, and grow. You can tweak your theology - too loose, and your people lose interest; too strict, and your people backslide. You can ask your followers for financial support, but ask too hard and they'll drop out. You can train fanatics to help you expand, but they may turn against you."

    "In multiplayer mode, you can try to convert people from other religions to yours. Become strong enough in an area, and you can convert your country to a theocracy. Then you can have wars with other theocracies."

    "If your theology calls for miracles, they might just happen. But they won't always help you. You can also fake miracles, once you have enough assets, and gain adherents that way."

    This would teach kids way too much about how religion really works.

  6. maybe the problem is by AlgorithMan · · Score: 5, Insightful

    maybe the problem is that religious games (I don't know even one counter example) focus to much on conveying the religion and to little on stuff like A STORY, or GAMEPLAY... they're like most educational games, they just AREN'T FUN TO PLAY.
    http://www.cinemassacre.com/new/?p=3878
    http://www.cinemassacre.com/new/?p=4069

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