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Graphic Novelist Calls For Better Game Violence

eldavojohn writes "Landry Walker (alternative comics creator of X-Ray Studios) has a brief opinion piece at Elder Geek asserting that all he wants for Christmas is more realistic game violence. While he acknowledges the world probably isn't ready for it, he wishes that getting shot in a video game was a bit more like getting shot in real life. From his piece: '... that's my problem with video game violence. Bullets are something we shrug off. Point blank fire with a machine gun is something that a tiny bit of flexible body armor and 20 seconds sitting on a magic invisibility inducing gargoyle can cure. Time and time again, I've heard people claim that they want to see a greater degree of realism in video games. But that's a lie. We don't want realism. We want fantasy. We want unlimited ammo and we want rapid respawns. We want to jump out of second story windows without a scratch. We want to dodge bullets and shake off mortal wounds without pause.' What say you, reader? Would this bring a new level of impossibility to video games or would there be a way to balance this out?"

72 of 465 comments (clear)

  1. He is correct. by B5_geek · · Score: 5, Insightful

    Reality isn't fun. If it was we wouldn't play games.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    1. Re:He is correct. by Anonymous Coward · · Score: 5, Funny

      Reality isn't fun.

      Yeah it is, once you get good at it, level up some of your abilities, stop worrying about screwing up, and start building or making things happen the way you want them to.

      There are tons of different ways to have fun playing in reality. Maybe you're just a n00b.

    2. Re:He is correct. by Max+Romantschuk · · Score: 5, Funny

      Reality isn't fun. If it was we wouldn't play games.

      There's this thing called "sex". I highly recommend trying it. It can be awkward at the beginning, but once you find a suitable partner I'm confident you'll find that some kinds of real life play are quite fun.

      There are some requirements though... You need to get your partner into "the mood", which at times is very challenging. "Protection" is also important, otherwise you might get a nasty infection or possibly spawn unwanted processes.

      --
      .: Max Romantschuk :: http://max.romantschuk.fi/
    3. Re:He is correct. by jonadab · · Score: 2, Insightful

      Am I the only one who liked the cartooney graphics in Commander Keen?

      --
      Cut that out, or I will ship you to Norilsk in a box.
    4. Re:He is correct. by CFBMoo1 · · Score: 5, Funny

      "There's this thing called "sex". I highly recommend trying it. It can be awkward at the beginning, but once you find a suitable partner I'm confident you'll find that some kinds of real life play are quite fun.

      There are some requirements though... You need to get your partner into "the mood", which at times is very challenging. "Protection" is also important, otherwise you might get a nasty infection or possibly spawn unwanted processes."

      Never heard of it, is that some kind of MMO where you spend most of your time grinding for cash and rep rewards? From what I've been researching on the Internets, you ultimately only have one mount to use. Also these spawned processes you speak of also have chances on spawning new unwanted processes that could come back to me if the child process doesn't handle things properly.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    5. Re:He is correct. by Anonymous Coward · · Score: 2, Insightful

      I don't think a realistic shooter would necessarily be boring. The problem is immersion, not game design. We've become pretty good at visual simulation, but we're still controlling the game with a mouse and a keyboard (or worse, with a game pad). A realistic shooter would also need a much improved input concept. Designers of virtual reality controllers have made some progress in this area, but movement is still largely handled indirectly, by pointing and linear movement controllers. Some things you can do with current controllers are impossible in real life, like turning around almost instantly. On the other hand, in reality your field of view is not nearly as limited as it is on screen. Jumping from second story windows is another immersion issue: Without realistic (not just effect-like) perception of depth, the player can't intuitively recognize dangerous heights, so it would be immensely frustrating to be punished for misjudgments in this area. Realism can only go as far as the player has realistic controls and feedback to deal with realistic challenges. Before we can have realistic shooters, we need almost holodeck-like human-computer-interfaces, but if we had those, who would claim that a holodeck would be boring without unrealistic game rules?

    6. Re:He is correct. by PopeRatzo · · Score: 3, Insightful

      I'm sure there are, but a lot of them do involve immersing yourself in some kind of virtual world.

      But a lot more don't.

      You could go white water rafting, learn an instrument, build a solar car, ride your bike down to the lake, make pot brownies, put up some shelves, skydive, teach a kid how to use Linux, study a new language and literature, go dancing, meet a girl.

      I could go on, but I've got my hsing yi class at 8 am and I have to drive my daughter to school first.

      --
      You are welcome on my lawn.
    7. Re:He is correct. by PopeRatzo · · Score: 3, Insightful

      There are some requirements though... You need to get your partner into "the mood"

      Not around here, you don't.

      Slashdot is all about DIY.

      --
      You are welcome on my lawn.
    8. Re:He is correct. by PopeRatzo · · Score: 3, Insightful

      Call of Duty is very unrealistic.

      I was thinking about that. If they really wanted to make it more realistic, the first time your character got killed, the screen would go black, your computer would crash and you wouldn't be able to restart it.

      --
      You are welcome on my lawn.
    9. Re:He is correct. by PopeRatzo · · Score: 5, Insightful

      For true realism try Americas Army 3

      If you want realism, there's a recruiting office down at the local mall that has a total immersion game that will rock your world.

      --
      You are welcome on my lawn.
    10. Re:He is correct. by hitmark · · Score: 2, Insightful

      no continues tho...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    11. Re:He is correct. by hitmark · · Score: 2, Informative
      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    12. Re:He is correct. by gad_zuki! · · Score: 4, Funny

      Im not so sure about that. Ive been beta testing Life 2010 for a while now. Some highlights:

      1. Get born.
      2. Realize that school really just teaches you to work within a system and provides structure as your parents have no idea what else to do with you.
      3. Realize your parents dont know what they are doing and many of the things they expose you to are wrong or at least unhealthy (religion, quack medicines, conspiracy theories, political biases).
      4. Have some first embarrassing and demoralizing attempts at mating.
      5. Goto college, go in debt, to hopefully learn something and maybe land a job that pays entry-level wages.
      6. Advance in life a bit, fail a few times, consider suicide and marriage a few times.
      7. Avoid drafts, wars, and extreme ideologies. Worry about getting diseases or dying in a car crash.
      8. Complain about things - especially the government. Being factual is optional and somewhat frowned upon.
      9. Have you own children - goto step 1 or continue to retirement.

    13. Re:He is correct. by Richy_T · · Score: 2, Insightful

      I believe that gives you automatic access to level 4 Country and Western

    14. Re:He is correct. by Scrameustache · · Score: 2, Insightful

      I could go on, but I've got my hsing yi class at 8 am and I have to drive my daughter to school first.

      School? On Tuesday, December 29th?

      --

      You can't take the sky from me...

    15. Re:He is correct. by geekoid · · Score: 5, Funny

      Sweet, BOTH kinds of music.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  2. "Realistic", eh? by Sparton · · Score: 3, Interesting

    I'm fairly certain actually realistic shooters exist. It's just that realistic mechanics, from a player perspective, are extremely boring, except for in a few limited cases (only one I can think of that is fun and isn't at least a bit fantastic or sci-fi is Counter Strike).

    With the whole rise of casual gamer shenanigans going on, making games realistically punishing isn't lucrative in the slightest. Even the most successful hardcore/brutally evil game that has come out recently, Demon's Souls, has a lot of unrealistic elements in it (such as excessive hit points, predictable AI, magic, etc).

    1. Re:"Realistic", eh? by arachnoprobe · · Score: 2, Informative

      If you want realistic shooters, try Tom Clancy's Rainbow Six or Ghost Recon series. Weapon effects and impacts are realistic as it comes, graphics could be more state-of-the-art.

    2. Re:"Realistic", eh? by loutr · · Score: 3, Interesting

      I'm fairly certain actually realistic shooters exist. It's just that realistic mechanics, from a player perspective, are extremely boring, except for in a few limited cases

      Canard PC (French PC gaming magazine) recently published an article written by a professional soldier about ARMA II, which is regarded as one of the most realistic shooters available. His conclusions were that ARMA was (very) far from being realistic, but that it was OK because it would have been boring and tedious to act exactly like a real soldier in a real war. So no, I don't think realistic shooters exist, and for good reasons.

    3. Re:"Realistic", eh? by mcvos · · Score: 3, Interesting

      Game realism with regards to dying from wounds and no respawn is truly not fun. Especially if you spend more time being dead than actually playing the game.

      Counterstrike as an example, is probably about the limit for which fun can be said to be had with the relatively short rounds of gameplay.

      I found Counterstrike quite awful, exactly because it was so unrealistic. It's life on fast-forward. A firefight at ridiculous speeds. I much preferred the more mellow pace of America's Army. And leg wounds really cripple you there. Another feature which I quite appreciated as lay there bleeding on the ground.

      I'm not a fan on shooters or RL armies, but for a piece of military propaganda, AA was a pretty decent game.

  3. real life would be boring by houghi · · Score: 2, Insightful

    A n00b gets shot at the beginning of the game. That means he would be out for the remainder of the game. Would you play a game where the playtime is about 1 minute for every 30 or so? I know I wouldn't.

    And also it would be boring as hell. Very rarely do you have situations where you are shooting all the time.

    --
    Don't fight for your country, if your country does not fight for you.
    1. Re:real life would be boring by raynet · · Score: 3, Funny

      A more realistic game would uninstall itself after you die for the first time and force you to buy a new copy of the game unless you happened to select a religion that believes in reincarnation.

      --
      - Raynet --> .
  4. Simple solution by vrmlguy · · Score: 3, Interesting

    I want an accessory that is worn on your torso (as a vest) and delivers a paintball-like punch when an in-game bullet strikes your avatar. That would teach stealth tactics better than anything.

    --
    Nothing for 6-digit uids?
    1. Re:Simple solution by Thanshin · · Score: 3, Funny

      A taser. Incorporate a taser to the mouse and keyboard.

      Or better yet, taser underwear.

      Then you'll have the perfect stealth, the epic silence of absolutely nobody playing.

    2. Re:Simple solution by Sparton · · Score: 3, Insightful

      They exist.

      That said, they're not wide spread because, like most gaming peripherals, they're not a standard and don't actually add to your ability to succeed.

      That and I guess that most people that play games aren't into the whole "learn through pain of failure" thing (or at least literally).

  5. Reality is not funny. by Thanshin · · Score: 4, Insightful

    This reminds me of the old discussions about realism in pen&paper RPGs.

    We got a medievalist on our group, let him prepare a short demonstration game and quickly confirmed that it was, essentially, annoying.

    He wants more real violence? There's no need to create a game for that, mod L4D2 or MW2 to multiply damage by a hundred.

    It's one of those arguments that end as soon as someone actually does the little effort of trying the argued point.

    1. Re:Reality is not funny. by VikingBerserker · · Score: 3, Interesting

      This reminds me of the old discussions about realism in pen&paper RPGs.

      It can work as a system incorporated into RPGs. There is a James Bond RPG that uses a damage system with about five stages to it, from uninjured, through moderate wounds, to outright killed. Depending on the weapon used, you may take one additional level of damage (say, by being hit with a rock), to five (rocket to the head). Your general effectivenes drops as your damage accrues, and the likelihood of scarring increases, making you a less effective spy in later missions.

      Of course, there are advantages to paper-based gaming; the GM may alter the game accordingly to help players saddled with too many problems to be effective. If a computer game could effectively substitute for a human GM, then I might be more easily persuaded to try a game with such a realistic damage system.

  6. Americas Army by LaLLi · · Score: 5, Insightful

    Americas Army has always focused on realism. You can't run too fast, you can't jump too high or continously. If you fall too far you'll break a leg and bleed to death. And yes you usually die after the first hit from AK47. It's possible to have a medic bind your wounds, but you won't get to 100% health..you stay slow and weak. I used to play it a lot and loved it. Too bad they stopped making linux ports.

    1. Re:Americas Army by broken_chaos · · Score: 4, Informative

      All the medics in that game can do is to stop you bleeding -- not even heal you at all. It makes you stop *losing* health (though sometimes you'll stop bleeding on your own, depending on the wound), and I think it restores a bit of your mobility. It's been years since I last played it, though, so the details are hazy. I do remember if you took more than about one or two bullets, you were almost certainly dead, though. Made for interesting strategy requirements at times.

    2. Re:Americas Army by Anonymous Coward · · Score: 2, Interesting

      Americas Army is shit all realistic. The netcode doesn't work for a realistic shooter (it's great in the Unreal Tournament series though). Ravenshield uses the same code and has the same problem.
      Shots are delayed (instead of damage delayed, like CS), so people just walk around in circles while emptying clip after clip, hoping that the opponent is there when a shot hits.
      Or use frag grenades. Both games have 10-30 frag grenades going off in every round, before the actual combat starts.

  7. There is a game where you die realistically easily by mhwombat · · Score: 2, Funny

    It's called nethack. The graphics aren't great, but he's said he doesn't mind that.

  8. Bushido Blade by slim · · Score: 4, Informative

    Let me quote Eurogamer on the 1997 Playstation game Bushido Blade:

    Bushido Blade works like this: If somebody scores a glancing blow on you, you're slowed. If somebody hits your arm, you fight on one-handed. If somebody hits your leg, you go down to one knee. If somebody hits you hard, anywhere at all, there is a horrible crunch or spurt of blood and you die.

    Eurogamer's retrospective says it all. Imagine if it had caught on.

    1. Re:Bushido Blade by nkh · · Score: 2, Informative

      I loved Bushido blade, it was a mix between a fighting game and a technical game with a lot of laughs when you killed your friend's character in one second. You also needed a bit of "psychology" to destabilize your friends, like taunting them or not doing anything for 10 seconds wondering who would go first and try something (and that was a very dangerous thing to do in this game, a bit like in the Aikido martial art). It was definitely a good game, but it was too serious for most people of course: no fireballs, no super powers...

    2. Re:Bushido Blade by plasticsquirrel · · Score: 3, Interesting

      Bushido Blade was awesome, and it is still among the most, if not the most, realistic deadly fighting game ever made. Its simplicity came from its realism, so the complexity that it had was all related to how you were actually fighting. For instance, which stance you were in, or the way you swing your blade. The realistic simplicity also let it break out into three dimensions, so it was one of the very first fighting games to really allow you to run wherever you wanted (not just the lame side-stepping that fighting games still often use). It's still certainly worth a spin for those of you who (for some reason) still play PS1. Just a simple fight between two players in the bamboo forest is tense. There are only a few (sometimes one) unblocked swings between your character and its death.

      Of course, most people were more interested in playing Tekken and Mortal Kombat with their fireballs and snap-your-neck-to-take-away-20%-of-your-health type moves. Not that there is anything particularly wrong with that, but Bushido Blade showed that the simplicity of realism can give developers room for real substance in the gameplay.

      --
      Systemd: the PulseAudio of init systems
  9. Re:FP by LordofEntropy · · Score: 3, Insightful

    Wow, couldn't pass up the opportunity to contribute nothing before someone else did? Be proud!

    Simulating combat realistically makes for a short playing experience. Catch one bullet in the leg and then what happens? Do you have to start over? Do you bleed out if you don't immediately get medical attention? If you get medical attention then do you "play" recovering in the hospital and dealing with the police reports? Let's have a physical therapy "mini-game" as well; spend a few months doing some exercises and walking around with a crutch.

    Having the screen go red and having to find cover until I recover so I continue mowing down the opposition with joyful glee sounds much more appealing to me.

    --
    Entropy just isn't what it used to be.
  10. In related news... by lxs · · Score: 4, Funny

    ...Walker was highly critical on the realism of Road Runner cartoons, claiming that both Coyote thought processes and the laws of physics were grossly misrepresented.

  11. Typical mistake... by zwei2stein · · Score: 2, Interesting

    Adding more realism does not equal to making game better.

    Especially when it is "mind jerk" where you use realism to make game harder to play - it feels and sounds awesome because person who suggests it also imagines himself pwning in that game and getting to top of things using his innate "realistic combat skills".

    It is somewhat similar to, say, people wanting hardcore pvp in mmos with full loot. You only suggest something like this if you can imagine yourself always on the winning side. Because otherwise, theese mechanics suck.

    In some rare idealistic cases, people want challenge to be added to game (and of course, imagine themselves besting challenge while being awesome enough to get style points). That is, however, not something you automatically get if you make game harder and leargning curve steeper that eve.

    Give him realistic fps with one-hit-kill bullet and he will not play it for long. You do not keep playing game you suck at, and adding some mechanics means that pretty much everyone ends up sucking.

    --
    -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
  12. more better violence by Anonymous Coward · · Score: 3, Interesting

    I've been wanting more realistic violence since forever. I don't want great big clouds of blood shooting out from someone unless it's called for. I don't want NPC's to fly back when you shoot them. I don't want NPC's to insta-die unless you hit them in the head or central nervous system. But more realistic violence doesn't necessarily imply more realism for the player. The player character can be genetically modified, enhanced by nanotech or whatever handwavy technology you want to use.

    Say you shoot someone in the general torso area, you obviously miss the spine since he doesn't ragdoll and you take cover as he returns fire. When you pop out of cover the target is nowhere to be seen. When you find him he's on the ground aspirating blood and generally bleeding out. Or when you finish a firefight there is not silence but lots of poor fuckers screaming from their pain as they bleed out. If nothing else that might make you want to take the more stealthy route or make sure you aim better.

    1. Re:more better violence by mcvos · · Score: 2, Insightful

      Say you shoot someone in the general torso area, you obviously miss the spine since he doesn't ragdoll and you take cover as he returns fire. When you pop out of cover the target is nowhere to be seen. When you find him he's on the ground aspirating blood and generally bleeding out. Or when you finish a firefight there is not silence but lots of poor fuckers screaming from their pain as they bleed out. If nothing else that might make you want to take the more stealthy route or make sure you aim better.

      This would be awesome. It might almost get me to try a FPS for once.

  13. Right by GF678 · · Score: 4, Insightful

    So why are games like Operation Flashpoint, ArmA, the Rainbow Six series and so on available? They're there because people DO want realism, they want one-shot kills where stupid rambo behavior action will get you killed. Sure they're not for everyone, but for people who want a challenge, they exist.

    This novelist asks for something that already exist.

  14. Re:Buy Arma2 or any other "militar simulator game" by QuantumG · · Score: 2, Interesting

    wow, really, you haven't heard of Codemasters' master piece Operation Flashpoint? The default setting is "get shot and you die".

    --
    How we know is more important than what we know.
  15. Finally! by bertok · · Score: 4, Interesting

    I definitely agree with the article, unrealistic games are terrible. I've found myself gravitating towards games with realistic damage rates and weapon accuracies.

    For example:

    - Counter Strike: Used to be really good in the early betas, then went to hell once the whiners in the forums resulted in every weapon being nerfed. I stopped playing it after I emptied a clip at point blank into a guy's head, missed with every bullet, and then had him turn around and knife me. Over 90% of players had never played CS when it was good, and have no idea just what they're missing...
    - Day of Defeat: started off awesome, then slowly went downhill, but never to the same extent as CS. Players who thought they were 'l33t' at CS got massacred when they joined DoD games.
    - Team Fortress / TF2: feels like you're using nerfbats at first, but there's lots of instant-deaths, more then you'd expect, which makes up for it. (snipers, spies, crits, etc...)
    - Left 4 Dead 1 & 2: I love the way that one bullet from most guns will kill a dozen zombies in a row. Not only that, but Valve made the guns in #2 better, not worse! Someone at Valve is clearly learning!

    Contrast these games with the likes of Quake, Unreal Tournament, Tribes, or the like. In those games, three or four direct hits with a rocket weapon is not enough. It's like using nerfbats. What's worse, Tribes basically had no hitscan weapons, so at range, you couldn't even hit anything moving, and even if you did get a lucky shot in, it would do no significant damage.

    I've found that the games with accurate, lethal weapons result in very different game play. People jump around like rabbits less, stick to cover more, crouch, avoid open spaces, etc... Basically, they play just like you see soldiers or SWAT behave in real life. It's also gives me a much bigger adrenaline rush. Periods of quiet stalking interspersed with real terror, ending with either sudden death or a panicked getaway make for great tension. Jumping around like idiots in glowing neon green armor is just boring after a few hours.

    1. Re:Finally! by ShakaUVM · · Score: 2, Informative

      From someone who actually writes one of these games you're complaining about...

      In quake1, a direct rocket shot deals 120 damage, or splashes for 80-90. If you have no armor on, that's an instant kill with a direct hit. If you have red (200/100) armor, yeah, it'll take 3-4 hits, but you have to recall the firing rate on a RL is around one per second, which is a lot faster than in real life as well. I've played those CoD style games with realistic rocket launchers, and it's just not very fun being able to get instant killed by someone who has no skill and no need to aim who just fires a panzerfaust in your general direction.

      In designing CustomTF, I've gone back and forth on hitscan weapons. In a certain sense, they're too good. It's simply too easy to headshot someone with a sniper rifle in TF from a half mile away. If there's no cover, then a game simple degenerates into a sniper fest. Which is boring. So I've tweaked sniper damage a half-dozen times, and basically set it at a point where you can one-shot anyone with less than red armor and full health, and two shots will kill anyone. You can buy (expensive) upgrades to your sniper rifle to be able to one-shot 200/100s, but this might leave you weak yourself on speed or armor, which is kinda the point. Defensively, people can pick up kevlar armor to halve damage from snipers, which helps break up sniper domination of games, but again, it's somewhat expensive.

      IRL, bullets don't travel at the speed of light, which is part of the problem - from a half mile away, a bullet takes a bit less than a second to reach the target. So I put in a non-hitscan sniper rifle with just a very very fast projectile (~1000 m/s velocity) which costs half as much, but deals the same damage. So people with skill can be rewarded with having more cash for other purchases in the game, and people that get hit by them from a distance don't feel like they've been cheaply killed. Both options are available in the game.

      Counterstrike, as you said, is incredibly annoying due to the inaccuracy of the bullets. It's like the bullets fly out sideways from the barrel. You can hold a gun to a guy's head and miss with an entire clip.

  16. Already done by nkh · · Score: 2, Funny

    There already are 2 very realistic games that should have been mentioned: Close Range and Modern Warfare 3.

  17. UrT: An FPS with Improved Realism by Cbs228 · · Score: 5, Interesting

    Urban Terror is a good example of a game that makes an effort to have "realistic" weapon damage effects. In the game—a free, open-source FPS—players square off using modern weapons and equipment. When you spray machine gun fire at your opponents, your accuracy degrades. When you get hit, you start bleeding, and you must bandage your wounds quickly before you bleed out. If you are shot in the leg, your movement speed decreases, and you also take damage to your legs if you fall from heights greater than one story. If you are shot in the arm, your accuracy decreases. Reloading your weapons takes time, and in the middle of combat it is usually more expedient to draw your trusty sidearm, rather than reload.

    Unlike most FPSs, where players engage in running gunfights that can last for tens of seconds, the typical Urban Terror engagement is very short; players frequently die before they realize they are under attack. This turns the game into an unending quest for the perfect ambush—attacking with surprise, from behind, almost always ensures victory. Many players tend to be snipers or campers, since the gameplay mechanics make very difficult to "run and gun" effectively. With that being said, it is still possible to power-slide down a hallway, turn, and take out two alert enemies with well-placed bursts—it's just very, very difficult.

    Nonetheless, UrT distinguishes itself for its reliance on teamwork. There are almost no plain Deathmatch servers, since UrT Deathmatches simply aren't interesting. Instead, it is all about the team-based gameplay: team-DM, CTF, and bombing run missions. A lone man is easy prey, but squad of two or three players can take and hold an enemy base for some time, provided they know what they're doing. In UrT, working with others is the key to victory, and your ability to score frags can increase exponentially if your team-mates are nearby. If you like teamwork, and don't mind the occasional insta-gib, then you should consider checking out UrT. The game is based on ioquake3 and will run on almost any Windows/Linux/Mac system that's less than ten years old.

    --
    At our school, we don't earn a degree when we graduate—we earn pi/180 radians
  18. Don't like the idea by RichardJenkins · · Score: 2, Funny

    I don't like the idea of desensitising my children to realistic violence. If I wanted that I'd just let them watch the news!

  19. Re:FP by somersault · · Score: 2, Informative

    I think Counter-Strike had it down pretty well. Quite easy to die, and then you have to wait out the rest of the round until everyone else is dead. If the round time is long enough, it encourages you to play as if it's more "real", as there is a real downside to dying.

    --
    which is totally what she said
  20. Re:Reality is either boring or deadly by mcvos · · Score: 2, Interesting

    If I'm going to play a game, I want fun and excitement without any real threat of getting killed or suffering pain.

    Ah, but what counts as "fun and excitement" for you? For me, the risk of failure is part of the excitement. The challenge of minimizing that risk is part of the fun.

    When I play a game, I want to suffer. Real life is easy and pleasant enough already.

  21. Realism by pehrs · · Score: 5, Insightful

    I have yet to see any computer-game outside some adventure game that even loosely reflects what violence is like. And the war-games are probably the worst of the bunch. If a military simulator resembled what a soldier has to do in a real war it would play like this.

    1: Get up, brush teeth, polish equipment.
    2: Drive 10 km on a congested road looking out for bombs.
    4: Walk to the observation post
    5: Spend 8 hours looking out over a field with peasants, trying to figure out if any of them is a resistance fighter.
    6: Walk back to the truck
    7: Catch your buddy when the sniper shoots him in the hip
    8: Spend 3 hours trying to keep pressure on the wound and wait for medivac
    9: Listen to your buddy beg for his life while he is medivaced
    10: Fire blindly at a few bushes where the sniper might still be
    11: Get tinitus when they bomb the bushes and the nearby houses
    12: Spend 4 hours sorting out the remains of the families in the houses, trying to figure out if any of them was the sniper
    13: Go to truck again, looking out for snipers this time.
    14: Drive home, looking out for road bombs.
    15: Wash blood from cloths, eat dinner, go to bed.
    16: Repeat...

    War is not fun. War does not make a good game. Any "realistic" game still removes 99.95% of what it means to be in a war-zone. You don't get bored, watching a field for hours. You don't police bodies. You don't dig through bloody cloths looking for clues if the guy you just shoot was a resistance fighter or a civilian. You don't have to stop everything and arrange a medivac if anybody in your group is hit. You don't have to write letters home to the family, explaining what happened. You rarely have any rules of engagement. It's clear who is an enemy and who is not...

    I wonder when we will see a game where the punishment for sticking your head out at the wrong time is 60 years in a wheelchair with no control over your body... If you are lucky.

    1. Re:Realism by pehrs · · Score: 3, Informative

      Pretty much all modern conflicts play out according to this pattern, even if the details and tools might differ a little. Balcan, Vietnam, Korea, Congo, Soviet invasion of Afganistan, US invasion of Afganistan, Operation Just Cause etc.

      Conflicts where people line up and shoot each other in large groups in an area without civilians are more or less gone today.

  22. No thanks by DoofusOfDeath · · Score: 2, Funny

    Any sufficiently realistic video game will heal your character via virtual health insurance forms.

    Thanks, but I'll take my crowbar any day.

  23. Re:FP by ElectricTurtle · · Score: 5, Insightful

    What CS did was encourage everybody to camp. It just didn't make sense to move anywhere because you'd be one hit killed by some AWP-wielding camping lamer who would win by being the guy that moved the least.

    If you're going to have realistic combat effects, you need to balance that by also simulating how hard it is to actually aim weapons with any precision even standing still, let alone while moving. America's Army did that sort of where you have to hold your breath to get your sight to stop wandering. You know what that is? Tedious and annoying. The GP got it right, what's next? Reports and physical therapy simulation? 'Realistic' games are for a special breed of lamer. If you want that much realism, go to a recruiting center and enlist, or enroll in a police academy, or at least get off your damn couch, go to a shooting range and put some real munitions down range. Games are for fun, if you want realism, the door to life is over there.

    --
    I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  24. Reality is boring by BradMajors · · Score: 2, Informative

    Speaking as someone who has built combat simulations for the US Army:

    Real combat is boring... it consists of long periods of time where basically nothing happens, mixed with very short periods of combat where a lot happens but the winner of this short period of combat is rarely in doubt.

  25. Realism? Will probably never come... by aaaaaaargh! · · Score: 2, Insightful

    I'm a big fan of (pseudo-) "realistic" FPS like OFP, ArmA, OFP2, and Arma2. Many people claim they want realism, but for most gamers these simulations are too boring or too hard. Personally, I'm missing real realism as opposed to the fake realism of ArmA 2. I might be mistaken but as far as I know in a real war wounded soldiers sometimes scream like crazy without stopping, and I've also read accounts of WW2 where soldiers were walking around with their guts (literally) in their hands. For real realism my "special forces" team mates should occasionally go nuts (if they aren't already). There should also be trigger-happy soldiers that mess up missions, accidentally shoot pregnant women and kids at checkpoints, etc. Very rarely, a civilian could be raped by your fellow teammates and it would be up to you whether you want to participate or inform your CO. In both cases, you'd have to face the consequences. And, of course, don't forget friendly fire and jobs like cleaning the latrines.

    If you think I'm being sarcastic, you misunderstand me. I really want this kind of realism in my FPS. But I guess this will never happen, because people would fear that depicting real violence might disturb the emotional balance of some American kids and lead to a lawsuit against the game company. For a start, I'd already be fine if they'd come up with a good story instead of the usual black and white "good vs. evil" bullshit.

  26. We don't want realism? by Gaygirlie · · Score: 2, Insightful

    "We want fantasy. We want unlimited ammo and we want rapid respawns. We want to jump out of second story windows without a scratch. We want to dodge bullets and shake off mortal wounds without pause.'" Disagreed strongly. He may want such, you may want such, THEY may want such...but I don't. If I wanted that I'd be playing with God mode on or I'd go for My Little Pony Online. I want challenge. I want realism. I want to have to use some skill and smarts to get the job done, not just mindlessly run around shooting anything that moves.

    1. Re:We don't want realism? by Renraku · · Score: 2, Insightful

      At first, he speaks of we as gamers. Then he speaks of he, the gamer. You, the gamer. They, the gamers. He separates himself from the gamers by saying he doesn't want the fantasy. Unfortunately, he doesn't seem to realize that plenty of shooters are hard when played as they were meant to be played. The Call of Duty games are very challenging on the hardest modes. So are many games. Many shooters.

      But many games are hard for the wrong reasons. Modern Warfare 2, for example, features enemies that kill you in two shots from a pistol from 500 meters away when they have no direct line of sight to you (due to shrubs/trees/debris/etc). This is hard for the wrong reason. Hard for the right reason would be that you have no idea he's there, and he thinks you might be in the general area. He sprays lead, giving away his position and possibly hitting you. The two shots probably will kill you, but unlikely at 500m, if you have body armor on. Also, he's probably scared. Nervous. Trembling. That affects accuracy.

      That helicopter, for example, knows exactly where you are, down to the centimeter. In real life, you're a brown speck on the ground and unless you're viewing infrared or using some kind of visual aid, there's no way you're going to distinguish brown speck on the ground from beige rectangle that is the Corolla you're hiding behind. The helicopter would lay down suppressing fire, maybe shoot a few rockets in the general area if they were lucky enough to have someone use a laser target designator or are talking to a forward observer. In which case you could kill the forward observer or whoever is wielding the designator.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  27. Re:FP by ozmanjusri · · Score: 2, Funny
    And for that you deserve to burn in the lowest of hells for all eternity.

    Digg?

    --
    "I've got more toys than Teruhisa Kitahara."
  28. Incan Basketball Rules by smitty777 · · Score: 3, Insightful

    When the ancient Aztecs played basketball, the rules were simple - the first team that made a shot through the basket got to live. The other team was...well...beheaded. Now, if you want to make video games that are realistic, why not go all the way? Have some sort of controller that provides an electric shock or poison if you really die. That will make you think twice about going into that room full of zombies.
     
    The bottom line is that video games are for fun and "practice". You go to a new level of realism and it just gets boring. I love flight simulators, but the ones that are completely realistic are the most boring. Who wants to spend 4 hours in combat air patrol with a 1 in 1000 chance of actually getting to splash a bogie?

    --
    "Before God we are all equally wise - and equally foolish"
    Albert Einstein
    1. Re:Incan Basketball Rules by Sycraft-fu · · Score: 2, Interesting

      I don't remember the game's name, but I remember an air combat game that went too far on the realism. It wasn't in terms of "Do a patrol where you do nothing." No, there was always something to be done. The problem was that you, as the pilot, did precious little most of the time. Your mission might have you bomb a couple targets. Well ok, your plane had the whole mission route in its computer. You'd have it fly on auto pilot to the destination, it'd give you a countdown until you should signal for bomb release. When that hit zero you'd do so and it would drop the bombs when the time was right. You'd then fly home.

      Ok well this is, in fact, how it works. Our planes are highly automated. Gone are the days of close up gun-based dogfights or carefully lining up a bomb with crosshairs. Now air combat is often engaged beyond visual range with data fed to you from an AWACS, and bombing is done on auto pilot. Even squeezing a trigger doesn't actually do anything, it just tells the plane it is clear to release weapons, the computers decide when the release will actually happen.

      As such it is pretty boring for a game. The player really has very little they need to do.

    2. Re:Incan Basketball Rules by smitty777 · · Score: 2, Informative

      Sorry my friend - you need to touch up on your Aztec history. The name of the game was tlachli, and it indeed did involve the losing team losing more than the game in some cases. It was actually played as a proxy to war between different tribes. From the article:

      The association between human sacrifice and the ballgame appears rather late in the archaeological record, no earlier than the Classic era.[49] The association was particularly strong within the Classic Veracruz and the Maya cultures, where the most explicit depictions of human sacrifice can be seen on the ballcourt panels – for example at El Tajin (850-1100 CE)[50] and at Chichen Itza (900-1200 CE) – as well as on the well-known decapitated ballplayer stelae from the Classic Veracruz site of Aparicio (700-900 CE). The Postclassic Maya religious and quasi-historical narrative, the Popol Vuh, also links human sacrifice with the ballgame (see below).

      --
      "Before God we are all equally wise - and equally foolish"
      Albert Einstein
    3. Re:Incan Basketball Rules by Revolver4ever · · Score: 2, Informative

      It's more likely that the winning team was sacrificed. Human sacrifice was a way to appease the gods with the best of our own world - thus many in the Aztec culture viewed it as an honor to be sacrificed. So the winners (most fit warriors) were likely to be offered to the gods.

      --
      If O2 is good, O3 must be 1.5 times better!
    4. Re:Incan Basketball Rules by smitty777 · · Score: 2, Informative

      Actually, it was both, AC. I think you need to read the article too. The Aztec version of the game was called "ullamaliztli". From the article

      The Aztec version of the ballgame is called ullamaliztli[63] and is derived from the word lli "rubber" and the verb llama or "to play ball". The ball itself was called llamaloni and the ballcourt was called a tlachtli [tatti].[64] In the Aztec capital Tenochtitlan the largest ballcourt was called Teotlachco ("in the holy ballcourt") – here several important rituals would take place on the festivals of the month Panquetzaliztli, including the sacrifice of four war captives to the honor of Huitzilopochtli and his herald Paynal.

      For the Aztecs the playing of the ballgame also had religious significance, but where the Maya saw the game as a battle between the lords of the underworld and their earthly adversaries, the Aztecs saw it as a battle between the forces of night led by the moon and the stars represented by the goddess Coyolxauhqui and her sons the 400 Huitznahuah, and the sun personified by Huitzilopochtli.[65] But apart from holding important ritual and mythical meaning, the ballgame for the Aztecs was also a sport and a pastime played for fun, although in general the Aztec game was a prerogative of the nobles.[66]

      --
      "Before God we are all equally wise - and equally foolish"
      Albert Einstein
  29. That ain't realism by syousef · · Score: 2, Interesting

    Operation Flashpoint, ArmA, the Rainbow Six aren't realism. The game mechanics are slightly more realistic, but that is it.

    Realism would mean you play once for 10 minutes, get shot, possibly through no fault of your own, and are permanently out of the game because in that game you are dead. No one wants that. Reality sucks. War is not fun. Sometimes skill counts but just as often dumb luck or being born on the right side does. War's not meant to be fun. Playing warrior is.

    --
    These posts express my own personal views, not those of my employer
  30. Just wait until Modern Warfare 3! by AnotherUsername · · Score: 4, Funny

    You obviously haven't heard the awesome reviews of the next game..

    Also, I'm surprised that nobody else has linked that yet, considering the topic. (Note: link goes to onion video, sound required)

    --
    I don't like Linux. This doesn't make me a troll.
  31. Re:The last game I've played by Thanshin · · Score: 2, Insightful

    That's nothing. When I was younger we played Poker. It was a strange game where, if you lost, you could lose real money.

    Losing often enough could end with you losing your wife, kids and house; leaving you on a homeless shelter for the rest of your life. After that, all other games seemed too unrealistic, so I stopped playing.

    They say there's a funnier game community going on in certain countries of Africa. In those, when your character gets hit by a bullet, you receive a bullet wound yourself. I might consider playing those games if all the system is as realistic as that.

  32. Feh. by Pojut · · Score: 2, Interesting

    Ever play Rainbow Six Vegas 1 or 2 at Realistic difficulty? Try it, then cry as it makes you its bitch.

  33. With better control will come better realism by grrowl · · Score: 3, Insightful

    More realism in consequences will only come with greater realism in controls. Once you're truly "in the game" can you deal with "in the game" realism.

  34. Re:FP by stewbacca · · Score: 2, Informative

    If America's Army had you hold your breath, then they were violating their own marksmanship rules. You actually fire when you get to the end of your exhale. There's a natural pause there, your lungs aren't all bloated with air (making it impossible to line up your sights), and your pulse is normal.

  35. Can't have cake and eat it too by grumbel · · Score: 2, Interesting

    I would also love to have more realistic violence in video games, but the thing to realize is that is that it just wouldn't work in current day games, as those games are from their in their very core extremely unrealistic, not just what the violence is concerned. On average you kill like what, 200-300 people in a single play through of a shooter, maybe even more in some games. Reality just doesn't work that way, unless you drop bombs from a plane you just don't get to kill that many people without getting yourself killed, a lot.

    I think a sensible way to introduce realistic violence would be to tackle it in a basically non-violent game. See Mirrors Edge for example, that style of game has some huge potential in that area, as its core is not about killing people but about traversing terrain. You don't shoot people, but instead you get shot. Of course the game kind of butchers its own core mechanic by introducing level design that basically forces you to shoot at other people and its extremely terrible at presenting the shooting in a realistic manner (everybody is a clone, small girl survives more bullets then armored police man, etc.), but its a type of game where you could introduce realistic violence and get away with it. In fact it would even make the game better when you for example had a choice between shooting somebody in the leg, along with consequences, instead of just having him rackdoll himself to the ground. I would much prefer it to have the game show realistically that death of the opponent is something that should be avoided, not something that should be done on a casual basis. Another thing the game misses is in-game character interaction, you get kind of a glimpse at it here and there, but you don't really see much of it in the game, which is again kind of a bummer, as realism doesn't start with violence and death, but with having non-violent ways to interact with NPCs.

    The one big issue of course remains player death. It is really hard to get away from rapid respawn. You could Sands-Of-Time your way out of it, but even that is just a cheat to avoid consequences of player death. Another issue is that such instant-kill kind of gameplay leads to lots of trial&error gameplay, which doesn't seem to be all that popular with todays audiences.

    Another way to do realistic violence is of course to make it all story based, like in an adventure game, where its not something the player does, but something done by other people to the player or friends of him. Heavy Rain might have some interesting stuff to show in that area, but if it really works or will be panned as a series of QTEs we have to wait and see.

  36. MW2 by Tetsujin · · Score: 4, Funny

    I just got MW2 this weekend and I played online. It basically is one shot and you're dead.

    Well, you must be using a lightweight mech, like the Jenner - and presumably your opponent is using something massive and this "one shot" is fire-linked, with all their weapons... When you're using the lighter stuff you need to take advantage of your mobility - those Timber Wolves are tough but they're not too fast...

    Oh, and remember to set up the "torso twist" controls! You're really slowing yourself down if you have to reorient your legs just to fire in a different direction... If you can get one of those Thrustmaster throttles, and one of those joysticks with the hat switch - those are supposed to be very good for MW2.

    --
    Bow-ties are cool.
  37. Re:That's denigrating to my sex partner! by jonaskoelker · · Score: 3, Funny

    My right hand is suck and tired

    That was a typographical penis---I mean error.

  38. Incorrect. by Theoboley · · Score: 2, Informative

    you had to eat the flower to get the power of throwing projectile fireballs at evil turtles...

    --
    Stupidity only gets you so far, then you've gotta try