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Graphic Novelist Calls For Better Game Violence

eldavojohn writes "Landry Walker (alternative comics creator of X-Ray Studios) has a brief opinion piece at Elder Geek asserting that all he wants for Christmas is more realistic game violence. While he acknowledges the world probably isn't ready for it, he wishes that getting shot in a video game was a bit more like getting shot in real life. From his piece: '... that's my problem with video game violence. Bullets are something we shrug off. Point blank fire with a machine gun is something that a tiny bit of flexible body armor and 20 seconds sitting on a magic invisibility inducing gargoyle can cure. Time and time again, I've heard people claim that they want to see a greater degree of realism in video games. But that's a lie. We don't want realism. We want fantasy. We want unlimited ammo and we want rapid respawns. We want to jump out of second story windows without a scratch. We want to dodge bullets and shake off mortal wounds without pause.' What say you, reader? Would this bring a new level of impossibility to video games or would there be a way to balance this out?"

37 of 465 comments (clear)

  1. He is correct. by B5_geek · · Score: 5, Insightful

    Reality isn't fun. If it was we wouldn't play games.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    1. Re:He is correct. by Anonymous Coward · · Score: 5, Funny

      Reality isn't fun.

      Yeah it is, once you get good at it, level up some of your abilities, stop worrying about screwing up, and start building or making things happen the way you want them to.

      There are tons of different ways to have fun playing in reality. Maybe you're just a n00b.

    2. Re:He is correct. by Max+Romantschuk · · Score: 5, Funny

      Reality isn't fun. If it was we wouldn't play games.

      There's this thing called "sex". I highly recommend trying it. It can be awkward at the beginning, but once you find a suitable partner I'm confident you'll find that some kinds of real life play are quite fun.

      There are some requirements though... You need to get your partner into "the mood", which at times is very challenging. "Protection" is also important, otherwise you might get a nasty infection or possibly spawn unwanted processes.

      --
      .: Max Romantschuk :: http://max.romantschuk.fi/
    3. Re:He is correct. by CFBMoo1 · · Score: 5, Funny

      "There's this thing called "sex". I highly recommend trying it. It can be awkward at the beginning, but once you find a suitable partner I'm confident you'll find that some kinds of real life play are quite fun.

      There are some requirements though... You need to get your partner into "the mood", which at times is very challenging. "Protection" is also important, otherwise you might get a nasty infection or possibly spawn unwanted processes."

      Never heard of it, is that some kind of MMO where you spend most of your time grinding for cash and rep rewards? From what I've been researching on the Internets, you ultimately only have one mount to use. Also these spawned processes you speak of also have chances on spawning new unwanted processes that could come back to me if the child process doesn't handle things properly.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    4. Re:He is correct. by PopeRatzo · · Score: 3, Insightful

      I'm sure there are, but a lot of them do involve immersing yourself in some kind of virtual world.

      But a lot more don't.

      You could go white water rafting, learn an instrument, build a solar car, ride your bike down to the lake, make pot brownies, put up some shelves, skydive, teach a kid how to use Linux, study a new language and literature, go dancing, meet a girl.

      I could go on, but I've got my hsing yi class at 8 am and I have to drive my daughter to school first.

      --
      You are welcome on my lawn.
    5. Re:He is correct. by PopeRatzo · · Score: 3, Insightful

      There are some requirements though... You need to get your partner into "the mood"

      Not around here, you don't.

      Slashdot is all about DIY.

      --
      You are welcome on my lawn.
    6. Re:He is correct. by PopeRatzo · · Score: 3, Insightful

      Call of Duty is very unrealistic.

      I was thinking about that. If they really wanted to make it more realistic, the first time your character got killed, the screen would go black, your computer would crash and you wouldn't be able to restart it.

      --
      You are welcome on my lawn.
    7. Re:He is correct. by PopeRatzo · · Score: 5, Insightful

      For true realism try Americas Army 3

      If you want realism, there's a recruiting office down at the local mall that has a total immersion game that will rock your world.

      --
      You are welcome on my lawn.
    8. Re:He is correct. by gad_zuki! · · Score: 4, Funny

      Im not so sure about that. Ive been beta testing Life 2010 for a while now. Some highlights:

      1. Get born.
      2. Realize that school really just teaches you to work within a system and provides structure as your parents have no idea what else to do with you.
      3. Realize your parents dont know what they are doing and many of the things they expose you to are wrong or at least unhealthy (religion, quack medicines, conspiracy theories, political biases).
      4. Have some first embarrassing and demoralizing attempts at mating.
      5. Goto college, go in debt, to hopefully learn something and maybe land a job that pays entry-level wages.
      6. Advance in life a bit, fail a few times, consider suicide and marriage a few times.
      7. Avoid drafts, wars, and extreme ideologies. Worry about getting diseases or dying in a car crash.
      8. Complain about things - especially the government. Being factual is optional and somewhat frowned upon.
      9. Have you own children - goto step 1 or continue to retirement.

    9. Re:He is correct. by geekoid · · Score: 5, Funny

      Sweet, BOTH kinds of music.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  2. "Realistic", eh? by Sparton · · Score: 3, Interesting

    I'm fairly certain actually realistic shooters exist. It's just that realistic mechanics, from a player perspective, are extremely boring, except for in a few limited cases (only one I can think of that is fun and isn't at least a bit fantastic or sci-fi is Counter Strike).

    With the whole rise of casual gamer shenanigans going on, making games realistically punishing isn't lucrative in the slightest. Even the most successful hardcore/brutally evil game that has come out recently, Demon's Souls, has a lot of unrealistic elements in it (such as excessive hit points, predictable AI, magic, etc).

    1. Re:"Realistic", eh? by loutr · · Score: 3, Interesting

      I'm fairly certain actually realistic shooters exist. It's just that realistic mechanics, from a player perspective, are extremely boring, except for in a few limited cases

      Canard PC (French PC gaming magazine) recently published an article written by a professional soldier about ARMA II, which is regarded as one of the most realistic shooters available. His conclusions were that ARMA was (very) far from being realistic, but that it was OK because it would have been boring and tedious to act exactly like a real soldier in a real war. So no, I don't think realistic shooters exist, and for good reasons.

    2. Re:"Realistic", eh? by mcvos · · Score: 3, Interesting

      Game realism with regards to dying from wounds and no respawn is truly not fun. Especially if you spend more time being dead than actually playing the game.

      Counterstrike as an example, is probably about the limit for which fun can be said to be had with the relatively short rounds of gameplay.

      I found Counterstrike quite awful, exactly because it was so unrealistic. It's life on fast-forward. A firefight at ridiculous speeds. I much preferred the more mellow pace of America's Army. And leg wounds really cripple you there. Another feature which I quite appreciated as lay there bleeding on the ground.

      I'm not a fan on shooters or RL armies, but for a piece of military propaganda, AA was a pretty decent game.

  3. Simple solution by vrmlguy · · Score: 3, Interesting

    I want an accessory that is worn on your torso (as a vest) and delivers a paintball-like punch when an in-game bullet strikes your avatar. That would teach stealth tactics better than anything.

    --
    Nothing for 6-digit uids?
    1. Re:Simple solution by Thanshin · · Score: 3, Funny

      A taser. Incorporate a taser to the mouse and keyboard.

      Or better yet, taser underwear.

      Then you'll have the perfect stealth, the epic silence of absolutely nobody playing.

    2. Re:Simple solution by Sparton · · Score: 3, Insightful

      They exist.

      That said, they're not wide spread because, like most gaming peripherals, they're not a standard and don't actually add to your ability to succeed.

      That and I guess that most people that play games aren't into the whole "learn through pain of failure" thing (or at least literally).

  4. Reality is not funny. by Thanshin · · Score: 4, Insightful

    This reminds me of the old discussions about realism in pen&paper RPGs.

    We got a medievalist on our group, let him prepare a short demonstration game and quickly confirmed that it was, essentially, annoying.

    He wants more real violence? There's no need to create a game for that, mod L4D2 or MW2 to multiply damage by a hundred.

    It's one of those arguments that end as soon as someone actually does the little effort of trying the argued point.

    1. Re:Reality is not funny. by VikingBerserker · · Score: 3, Interesting

      This reminds me of the old discussions about realism in pen&paper RPGs.

      It can work as a system incorporated into RPGs. There is a James Bond RPG that uses a damage system with about five stages to it, from uninjured, through moderate wounds, to outright killed. Depending on the weapon used, you may take one additional level of damage (say, by being hit with a rock), to five (rocket to the head). Your general effectivenes drops as your damage accrues, and the likelihood of scarring increases, making you a less effective spy in later missions.

      Of course, there are advantages to paper-based gaming; the GM may alter the game accordingly to help players saddled with too many problems to be effective. If a computer game could effectively substitute for a human GM, then I might be more easily persuaded to try a game with such a realistic damage system.

  5. Americas Army by LaLLi · · Score: 5, Insightful

    Americas Army has always focused on realism. You can't run too fast, you can't jump too high or continously. If you fall too far you'll break a leg and bleed to death. And yes you usually die after the first hit from AK47. It's possible to have a medic bind your wounds, but you won't get to 100% health..you stay slow and weak. I used to play it a lot and loved it. Too bad they stopped making linux ports.

    1. Re:Americas Army by broken_chaos · · Score: 4, Informative

      All the medics in that game can do is to stop you bleeding -- not even heal you at all. It makes you stop *losing* health (though sometimes you'll stop bleeding on your own, depending on the wound), and I think it restores a bit of your mobility. It's been years since I last played it, though, so the details are hazy. I do remember if you took more than about one or two bullets, you were almost certainly dead, though. Made for interesting strategy requirements at times.

  6. Bushido Blade by slim · · Score: 4, Informative

    Let me quote Eurogamer on the 1997 Playstation game Bushido Blade:

    Bushido Blade works like this: If somebody scores a glancing blow on you, you're slowed. If somebody hits your arm, you fight on one-handed. If somebody hits your leg, you go down to one knee. If somebody hits you hard, anywhere at all, there is a horrible crunch or spurt of blood and you die.

    Eurogamer's retrospective says it all. Imagine if it had caught on.

    1. Re:Bushido Blade by plasticsquirrel · · Score: 3, Interesting

      Bushido Blade was awesome, and it is still among the most, if not the most, realistic deadly fighting game ever made. Its simplicity came from its realism, so the complexity that it had was all related to how you were actually fighting. For instance, which stance you were in, or the way you swing your blade. The realistic simplicity also let it break out into three dimensions, so it was one of the very first fighting games to really allow you to run wherever you wanted (not just the lame side-stepping that fighting games still often use). It's still certainly worth a spin for those of you who (for some reason) still play PS1. Just a simple fight between two players in the bamboo forest is tense. There are only a few (sometimes one) unblocked swings between your character and its death.

      Of course, most people were more interested in playing Tekken and Mortal Kombat with their fireballs and snap-your-neck-to-take-away-20%-of-your-health type moves. Not that there is anything particularly wrong with that, but Bushido Blade showed that the simplicity of realism can give developers room for real substance in the gameplay.

      --
      Systemd: the PulseAudio of init systems
  7. Re:FP by LordofEntropy · · Score: 3, Insightful

    Wow, couldn't pass up the opportunity to contribute nothing before someone else did? Be proud!

    Simulating combat realistically makes for a short playing experience. Catch one bullet in the leg and then what happens? Do you have to start over? Do you bleed out if you don't immediately get medical attention? If you get medical attention then do you "play" recovering in the hospital and dealing with the police reports? Let's have a physical therapy "mini-game" as well; spend a few months doing some exercises and walking around with a crutch.

    Having the screen go red and having to find cover until I recover so I continue mowing down the opposition with joyful glee sounds much more appealing to me.

    --
    Entropy just isn't what it used to be.
  8. In related news... by lxs · · Score: 4, Funny

    ...Walker was highly critical on the realism of Road Runner cartoons, claiming that both Coyote thought processes and the laws of physics were grossly misrepresented.

  9. more better violence by Anonymous Coward · · Score: 3, Interesting

    I've been wanting more realistic violence since forever. I don't want great big clouds of blood shooting out from someone unless it's called for. I don't want NPC's to fly back when you shoot them. I don't want NPC's to insta-die unless you hit them in the head or central nervous system. But more realistic violence doesn't necessarily imply more realism for the player. The player character can be genetically modified, enhanced by nanotech or whatever handwavy technology you want to use.

    Say you shoot someone in the general torso area, you obviously miss the spine since he doesn't ragdoll and you take cover as he returns fire. When you pop out of cover the target is nowhere to be seen. When you find him he's on the ground aspirating blood and generally bleeding out. Or when you finish a firefight there is not silence but lots of poor fuckers screaming from their pain as they bleed out. If nothing else that might make you want to take the more stealthy route or make sure you aim better.

  10. Right by GF678 · · Score: 4, Insightful

    So why are games like Operation Flashpoint, ArmA, the Rainbow Six series and so on available? They're there because people DO want realism, they want one-shot kills where stupid rambo behavior action will get you killed. Sure they're not for everyone, but for people who want a challenge, they exist.

    This novelist asks for something that already exist.

  11. Finally! by bertok · · Score: 4, Interesting

    I definitely agree with the article, unrealistic games are terrible. I've found myself gravitating towards games with realistic damage rates and weapon accuracies.

    For example:

    - Counter Strike: Used to be really good in the early betas, then went to hell once the whiners in the forums resulted in every weapon being nerfed. I stopped playing it after I emptied a clip at point blank into a guy's head, missed with every bullet, and then had him turn around and knife me. Over 90% of players had never played CS when it was good, and have no idea just what they're missing...
    - Day of Defeat: started off awesome, then slowly went downhill, but never to the same extent as CS. Players who thought they were 'l33t' at CS got massacred when they joined DoD games.
    - Team Fortress / TF2: feels like you're using nerfbats at first, but there's lots of instant-deaths, more then you'd expect, which makes up for it. (snipers, spies, crits, etc...)
    - Left 4 Dead 1 & 2: I love the way that one bullet from most guns will kill a dozen zombies in a row. Not only that, but Valve made the guns in #2 better, not worse! Someone at Valve is clearly learning!

    Contrast these games with the likes of Quake, Unreal Tournament, Tribes, or the like. In those games, three or four direct hits with a rocket weapon is not enough. It's like using nerfbats. What's worse, Tribes basically had no hitscan weapons, so at range, you couldn't even hit anything moving, and even if you did get a lucky shot in, it would do no significant damage.

    I've found that the games with accurate, lethal weapons result in very different game play. People jump around like rabbits less, stick to cover more, crouch, avoid open spaces, etc... Basically, they play just like you see soldiers or SWAT behave in real life. It's also gives me a much bigger adrenaline rush. Periods of quiet stalking interspersed with real terror, ending with either sudden death or a panicked getaway make for great tension. Jumping around like idiots in glowing neon green armor is just boring after a few hours.

  12. UrT: An FPS with Improved Realism by Cbs228 · · Score: 5, Interesting

    Urban Terror is a good example of a game that makes an effort to have "realistic" weapon damage effects. In the game—a free, open-source FPS—players square off using modern weapons and equipment. When you spray machine gun fire at your opponents, your accuracy degrades. When you get hit, you start bleeding, and you must bandage your wounds quickly before you bleed out. If you are shot in the leg, your movement speed decreases, and you also take damage to your legs if you fall from heights greater than one story. If you are shot in the arm, your accuracy decreases. Reloading your weapons takes time, and in the middle of combat it is usually more expedient to draw your trusty sidearm, rather than reload.

    Unlike most FPSs, where players engage in running gunfights that can last for tens of seconds, the typical Urban Terror engagement is very short; players frequently die before they realize they are under attack. This turns the game into an unending quest for the perfect ambush—attacking with surprise, from behind, almost always ensures victory. Many players tend to be snipers or campers, since the gameplay mechanics make very difficult to "run and gun" effectively. With that being said, it is still possible to power-slide down a hallway, turn, and take out two alert enemies with well-placed bursts—it's just very, very difficult.

    Nonetheless, UrT distinguishes itself for its reliance on teamwork. There are almost no plain Deathmatch servers, since UrT Deathmatches simply aren't interesting. Instead, it is all about the team-based gameplay: team-DM, CTF, and bombing run missions. A lone man is easy prey, but squad of two or three players can take and hold an enemy base for some time, provided they know what they're doing. In UrT, working with others is the key to victory, and your ability to score frags can increase exponentially if your team-mates are nearby. If you like teamwork, and don't mind the occasional insta-gib, then you should consider checking out UrT. The game is based on ioquake3 and will run on almost any Windows/Linux/Mac system that's less than ten years old.

    --
    At our school, we don't earn a degree when we graduate—we earn pi/180 radians
  13. Realism by pehrs · · Score: 5, Insightful

    I have yet to see any computer-game outside some adventure game that even loosely reflects what violence is like. And the war-games are probably the worst of the bunch. If a military simulator resembled what a soldier has to do in a real war it would play like this.

    1: Get up, brush teeth, polish equipment.
    2: Drive 10 km on a congested road looking out for bombs.
    4: Walk to the observation post
    5: Spend 8 hours looking out over a field with peasants, trying to figure out if any of them is a resistance fighter.
    6: Walk back to the truck
    7: Catch your buddy when the sniper shoots him in the hip
    8: Spend 3 hours trying to keep pressure on the wound and wait for medivac
    9: Listen to your buddy beg for his life while he is medivaced
    10: Fire blindly at a few bushes where the sniper might still be
    11: Get tinitus when they bomb the bushes and the nearby houses
    12: Spend 4 hours sorting out the remains of the families in the houses, trying to figure out if any of them was the sniper
    13: Go to truck again, looking out for snipers this time.
    14: Drive home, looking out for road bombs.
    15: Wash blood from cloths, eat dinner, go to bed.
    16: Repeat...

    War is not fun. War does not make a good game. Any "realistic" game still removes 99.95% of what it means to be in a war-zone. You don't get bored, watching a field for hours. You don't police bodies. You don't dig through bloody cloths looking for clues if the guy you just shoot was a resistance fighter or a civilian. You don't have to stop everything and arrange a medivac if anybody in your group is hit. You don't have to write letters home to the family, explaining what happened. You rarely have any rules of engagement. It's clear who is an enemy and who is not...

    I wonder when we will see a game where the punishment for sticking your head out at the wrong time is 60 years in a wheelchair with no control over your body... If you are lucky.

    1. Re:Realism by pehrs · · Score: 3, Informative

      Pretty much all modern conflicts play out according to this pattern, even if the details and tools might differ a little. Balcan, Vietnam, Korea, Congo, Soviet invasion of Afganistan, US invasion of Afganistan, Operation Just Cause etc.

      Conflicts where people line up and shoot each other in large groups in an area without civilians are more or less gone today.

  14. Re:real life would be boring by raynet · · Score: 3, Funny

    A more realistic game would uninstall itself after you die for the first time and force you to buy a new copy of the game unless you happened to select a religion that believes in reincarnation.

    --
    - Raynet --> .
  15. Re:FP by ElectricTurtle · · Score: 5, Insightful

    What CS did was encourage everybody to camp. It just didn't make sense to move anywhere because you'd be one hit killed by some AWP-wielding camping lamer who would win by being the guy that moved the least.

    If you're going to have realistic combat effects, you need to balance that by also simulating how hard it is to actually aim weapons with any precision even standing still, let alone while moving. America's Army did that sort of where you have to hold your breath to get your sight to stop wandering. You know what that is? Tedious and annoying. The GP got it right, what's next? Reports and physical therapy simulation? 'Realistic' games are for a special breed of lamer. If you want that much realism, go to a recruiting center and enlist, or enroll in a police academy, or at least get off your damn couch, go to a shooting range and put some real munitions down range. Games are for fun, if you want realism, the door to life is over there.

    --
    I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  16. Incan Basketball Rules by smitty777 · · Score: 3, Insightful

    When the ancient Aztecs played basketball, the rules were simple - the first team that made a shot through the basket got to live. The other team was...well...beheaded. Now, if you want to make video games that are realistic, why not go all the way? Have some sort of controller that provides an electric shock or poison if you really die. That will make you think twice about going into that room full of zombies.
     
    The bottom line is that video games are for fun and "practice". You go to a new level of realism and it just gets boring. I love flight simulators, but the ones that are completely realistic are the most boring. Who wants to spend 4 hours in combat air patrol with a 1 in 1000 chance of actually getting to splash a bogie?

    --
    "Before God we are all equally wise - and equally foolish"
    Albert Einstein
  17. Just wait until Modern Warfare 3! by AnotherUsername · · Score: 4, Funny

    You obviously haven't heard the awesome reviews of the next game..

    Also, I'm surprised that nobody else has linked that yet, considering the topic. (Note: link goes to onion video, sound required)

    --
    I don't like Linux. This doesn't make me a troll.
  18. With better control will come better realism by grrowl · · Score: 3, Insightful

    More realism in consequences will only come with greater realism in controls. Once you're truly "in the game" can you deal with "in the game" realism.

  19. MW2 by Tetsujin · · Score: 4, Funny

    I just got MW2 this weekend and I played online. It basically is one shot and you're dead.

    Well, you must be using a lightweight mech, like the Jenner - and presumably your opponent is using something massive and this "one shot" is fire-linked, with all their weapons... When you're using the lighter stuff you need to take advantage of your mobility - those Timber Wolves are tough but they're not too fast...

    Oh, and remember to set up the "torso twist" controls! You're really slowing yourself down if you have to reorient your legs just to fire in a different direction... If you can get one of those Thrustmaster throttles, and one of those joysticks with the hat switch - those are supposed to be very good for MW2.

    --
    Bow-ties are cool.
  20. Re:That's denigrating to my sex partner! by jonaskoelker · · Score: 3, Funny

    My right hand is suck and tired

    That was a typographical penis---I mean error.