Ten Gadgets That Defined the Decade
Corpuscavernosa writes "As 2009 winds down and we try to come up with new and clever ways of referring to the early years of this century, there's really only one thing left to do: declare our ten favorite gadgets of the aughts and show them off in chronological order. It's arguable that if this wasn't the decade of gadgets, it was certainly a decade shaped by gadgets — one which saw the birth of a new kind of connectedness. In just ten years time, gadgets have touched almost every aspect of our daily lives, and personal technology has come into its own in a way never before seen. It's a decade that's been marked the ubiquity of the internet, the downfall of the desktop, and the series finale of Friends, but we've boiled it down to the ten devices we've loved the most and worked the hardest over the past ten years. We even had some of our friends in the tech community chime in with their picks on what they thought was the gadget or tech of the decade."
Are Windows XP and OS X really "gadgets" though? When I think of gadgets I think of physical things, usually. Maybe I'm just out of touch with the times.
No wireless. Less space than a nomad. Lame.
Engadget's justification is rather lame
but Microsoft's audacious approach to charging people to play online with Xbox Live Gold actually ended up as the console's greatest strength, and a key to its staying power
Charging people wasn't its strength. Its strength was it was the one online service that didn't totally suck. Lets see, Nintendo's online service lets you play with friends if you send them a random string of letters and numbers as a "friend code", won't let you type messages on most games, oh and the one game that would have had online as a killer feature, Super Smash Bros. Brawl, the online mode is so messed up because it compensates for lag on one player's end by making the entire match laggy for everyone. Yeah Nintendo sure raised the bar high. PSN is good, but has too many flawed features. For example, PlayStation Home. The idea is good, take human avatars to a new level, the implementation is flawed. It is nothing but ads.
Engadget also manages to glance over the RRoD issue that plagued early Xbox owners.
I mean, is Microsoft buying Engadget off? The 360 as the console of the decade? Hardly. The 360 as the console of this generation? Possibly. But not the console of the decade, not by a long shot.
Taxation is legalized theft, no more, no less.
In the last 10 years, portable GPS navigation has become ubiquitous in cars.
They're so cheap nowadays that I got one as a gift.
I'm sure there's one that could be pointed to as the breakout device.
/I still have in the car paper maps for ~5 States
[Fuck Beta]
o0t!
Canon Digital ELPH (2000)
Apple PowerBook G4 (Titanium) (2001)
Microsoft Windows XP (2001) / Apple Mac OS X (2000)
Apple iPod (2001)
TiVo Series2 (2002)
Motorola RAZR V3 (2003)
PalmOne Treo 600 / 650 (2003 / 2004)
Microsoft Xbox 360 (2005)
Apple iPhone (2007)
ASUS Eee PC 900 (2008)
Sometime in the mid-90s the guy I was training and I were having a discussion about the future of technology while we were driving down the road in rural south Texas. I had a bag phone and an IBM Model 70 portable (lugable). He had a Zarus. We both carried pagers. A big part of the conversation was about how someday, we wouldn't need to carry all that crap just to do our job. We both knew that someday all of this stuff would be a single device. Just not a clue what that device would be or how it could work.
Today, about 15 years later, we still work together. I carry a Palm Treo and he has a iPhone. Different job, but mostly do the same thing, just not consultants anymore. I don't think either one of us could do our job without these gadgets. The ability
to ssh into our systems is key to our jobs, and it doesn't really matter what device we use anymore. The gadgets are getting to be more than just a convenience for both of us. They almost define our function in the job. Even if we're out of the office, we still take care of issues, now, not when we get back.
The gadgets have raised expectations for a lot of positions. If I still worked like I did back in the 90s, people would be waiting either until I got there, or got where I could hit a phone line and modem. Now, with the internet (ultimate gadget) and a smart phone, I can fix most problems at 70mph running down the road (as a passenger, of course, not going to break any laws, ha). And that's become almost an expectation.
So, yes I kind of see this as the decade of the gadget, but the gadgets mostly control us.
God help us all.
I'll bite
Since you cant be troubled, the list is as following:
Rock Band
Tony Hawk: Ride
Wii
Wacom tablet
iPhone
Johnny 5
UTF-8
The Internet
Debian Etch
RIAA universal communication surveillance
Long live the BSD license
The one killer "gadget" of this decade is price. Everything is cheap. Back in 1999, even a cheap desktop would have cost you a lot of money. Today, you can buy a new desktop with HDMI out for $200. You can buy a cheap laptop for $300, or less if you catch a good sale. An iPod touch that would have cost you over $1,000 back in 1999, now is a typical Christmas gift. HDTVs are now cheaper than their standard def tube equivalents were. Storage is now dirt cheap, back in 1999 1 TB of HD space would have cost a lot of money, yet now many desktops ship with that much. RAM is cheap with a gig of RAM costing no more than $15. Software is even cheaper, back in 1999, your choices were either to buy (or pirate, but again, it being 1999 it was a lot harder to pirate it than it is now) Windows, or get an expensive Mac. Today, you can have Linux which is actually easy to use and detects most hardware quickly and easily. Torrent sites are also a killer "gadget", the ability for decentralized downloads have made things much easier to download than back on shady Usenet groups. Openness has also shown to be a quickly rising killer "gadget" with an explosion in open or simi-open phones such as Android, WebOS and even Symbian is opening up.
I think the 2000s will be remembered for cheap (in both meanings of the word) tech.
Taxation is legalized theft, no more, no less.
I think what bothered me with the 360 making the list versus the PS2 is the fact that Engadget editors measured the 360 based on Live, which is a service, NOT a gadget. Gmail was awesome, didn't make the list... neither did DropBox or a bunch of other ways to communicate data. The Dreamcast pioneered the whole console gaming internet thing a bit earlier in 1999 before the PS2 literally nailed the last piece in its coffin in 2001. Microsoft merely took the online idea and threw more money than Sega had to make it happen. Microsoft merely took Sega's evolutionary dead-end and sparked it back to life. PS2 should get honors for standardizing DVD playback, moving forward game based storage to DVDs, and generally offering a baseline standard for what "next-gen" should of been back in 2000. Wii... should get an honorable mention because Nintendo took a dated and... well not a hot selling platform (GameCube) and MacGuyver'd it into something that would sell and drive Nintendo back into a profitable home console platform. The DS came in the wake of the dying PDA craze in 2004 before multi-touch. The pen/stylus setup probably was a risky direction to take since... say the Sony Clie was pulled out during the same time. DS proved that touch-based inputs could work for a massive audience... sparked the direction the Wii took. Today, we have Microsoft and Sony trying to catch up with their motion based interaction setups. Apple and other handheld makers have introduced touch-capable devices on everything under the sun. DS was engineered by people that liked neat things and this happened to be a hit. I mean, TWO screened handhelds seemed a bit unrealistic too. The DS success made Sega's VMU and Nintendo's GBA-GC two screen system link ideas feel like they didn't go to waste. Supplemental screens work if they're designed in every system.
2000 was so last millennium also, but welcome to post modernity where 10 "gadgets" include 12 things: 2 of them were not in this decade (OS X and Canon Digital ELPH) and 2 are not even gadgets (OS X and Win XP).
Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
So you consider 1990 to be part of the 'eighties'?
Long live the BSD license
I remember visiting Japan for the first time in 1999. Of course I wandered in to a video game arcade to check out the scene. I laughed at the poor Japanese and their imitative video games - look, that guy is just touching the controls in the exact way that the machine tells him to! What a retarded game! It's no game at all, he's just mindlessly copying what the machine tells him to do in exact sequence...no more "fun" than working on an assembly line. A children's game, really...we had the same thing called Simple Simon when I was a kid...these Japanese video games even have the same four colors. I mean, there could at least be a dozen colors or something, make it difficult. And the controller shaped like a guitar? Oh man, how pathetic: if you're going to be cool and play the guitar, be cool and learn the goddamn instrument, it ain't that hard. Only Japanese people, with their tolerance of tedium and their relentless drive to copy, could possibly "enjoy" such a "game".
This Christmas, I'm passed out from wine, and when I vaguely become aware, I hear these overplayed classic rock tunes accompanied by clicking. I go out, and sure enough, three family members are staring at the TV, imitating the colors on the screen, each lost in his own world with no communication. Just this eerie clicking, accompanied by this sound that I identified from when I was in marching band and the drummers had practice pads. There is no talking, no rocking out, no jumping around the room flailing at an ax like Eddie Van Halen on coke. Their faces are stone masks of concentration. The song finishes, and my family grins at each other, "Wow, we sure had a fun time interacting. What a great game that brings us together!"
Shows you how much I know. I also thought "Magic: the Gathering" was a stupid game because it was so wildly unbalanced. Who would want to play that, a game where you can win not by superior skill or even dumb luck, but simply by spending more money than your opponent?
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
The LCD display.
The only thing that's really changed is that we have finally gotten rid of CRTs.
Everything else is just a bigger or smaller version of stuff we already had.
Most of our new toys are finally possible due to cheap and tiny displays.
I do believe that the writers at engadget have shown gross negligence for overlooking the significance of this decade's most important gadget: The Fleshlight.
The Nokia N900 is the first { Linux + X11 + phone } that works nicely (OpenMoko was a poor attempt), and it's Debian based! (Maemo).
Dammit, people. The decade runs through 2010. 2001-2010. Next year is the end of the decade. Not this year.
2001-2010 is a decade. So is 2003-2013. Or 1998-2007. However, the decade generally means a set of years such that floor(year/10) is constant for all years in the set. Or, as the New Oxford American Dictionary says in one of its definitions, "a period of ten years beginning with a year ending in 0".
Yes, I know, you are going to say something about there being no year 0. That has no relevance whatsoever to how we choose today to group our years into a disjoint set of decades.
The one gadget that DID define the decade.
Mit der Dummheit kämpfen Götter selbst vergebens
More soberly, I would say the IED is the gadget that most "defined the decade" as Engadget's headline touts.