Which Math For Programmers?
An anonymous reader writes "It is no news that the greatest computer scientists and programmers are/were mathematicians. As a kid 'hacking' if-else programs, I was not aware of the importance of math in programming, but few years later, when I read Engines of Logic by Martin Davis I started becoming increasingly more convinced of this. Unfortunately, math doesn't return my love, and prefers me to struggle with it. Now, as the end of the semester approaches, I am faced with a dilemma: What math subject to choose next? I have two choices: 'Discreet structures with graph theory' (discrete math; proofs, sets, algorithms and graphs) on one side, and 'Selected math chapters' (math analysis; vectors, euclidean space, differentials) on the other. I'm scared of the second one because it's said to be harder. But contrary to my own opinion, one assistant told me that it would be more useful for a programmer compared to the first subject. Then again, he's not a programmer. That's why I turn to you for help, fellow slashdotters — any advice?"
I don't disagree that mathematicians make great software engineers, but I think most of the great software engineers in the past were physicists and electrical engineers.
It is no news that the greatest computer scientists and programmers are/were mathematicians.
I caution you that there are many other science professions which require math to varying degrees. The above statement could also be true of phycisists, chemists and maybe even biologists. The vectors, proof and algorithms that math provides a foundation to (or is) can be compared to the statistics that a biologist relies on or more generally processing empirical data in any science. We teach our kids basic math so they understand home loans and taxation later in life. Similarly, your best x in any science related field will likely have strong math skills to take what gets thrown at them.
I have two choices: 'Discreet structures with graph theory' (discrete math; proofs, sets, algorithms and graphs) on one side, and 'Selected math chapters' (math analysis; vectors, euclidean space, differentials) on the other. I'm scared of the second one because it's said to be harder. But contrary to my own opinion, one assistant told me that it would be more useful for a programmer compared to the first subject. Then again, he's not a programmer.
But he's definitely correct. The second is going to give you practical skills in programming -- a wide array of practical skills. The first is most likely going to give you some automata theory for computers but unless you're going into theoretical research, the second is the obvious answer. Graphics and games are all vectors, the web is becoming even more so with new browser rendering technologies. Rendering is all euclidean space transposed onto a two dimensional plane (screen) using points (pixels). Differentials are huge in the vision and image processing world and again, in graphics. This is your obvious selection although I challenge you to take both. Also, look for courses on classes that blur the lines between stats/math and computer science. Like courses on error correcting codes or computer language design and theory.
I don't know about you but I would rather take a seriously difficult course and learn a lot with a grade of C+ than take a seriously easy course and learn little with a grade of A+.
Unfortunately, math doesn't return my love, and prefers me to struggle with it.
As a brief aside, it's entirely possible you simply were never exposed to fun math or been exposed to a really influential teacher. It will not give you the joy that primary school math league gave me nor will it be a perfect substitute but Martin Gardner has some really fun math. While this won't get you excited about graph theory and linear equations, it might spark something in you to devour math regardless of how dry it is. Talking about quadratic sieves in regards to finding primes is really boring stuff when it's a paper full of symbols. But if you know what kind of power this holds in regards to cryptography, one can get really zealous about it. Remember to help your kids with this should you decide to procreate.
Also if you haven't read Godel, Escher, Bach, it might be time. Copies of those sell for cheap used online.
My work here is dung.
Programming is a HUGE field. There is plenty of work that doesn't require significant math.
Go with what interests you and let the details work themselves out.
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If you're just worried about the programming (coding and maybe some design) side of things, then the math you need is going to be the math that applies to what you're coding (calculus for physics engines, algebra for accounting packages, statistics for reporting ,etc...).
On the other hand, if you think it will benefit you to know more about what underlies the code (it does me, but we may think in different ways), then I would say absolutely that you should take the Discrete. Computer Science is 95% applied Discrete Mathematics. Computer Science is also a lot of theory which, truth be told, tends to be very specialized in usage to developers unless they're going to the very low levels. After taking DM for my degree, I found that my code has improved, but I also admit that it is anecdotal.
and pretty much the only math I use on a daily basis (when writing code and designing software) is the discrete math. (I did take both classes when I was in school, and lots more besides) so, in my experience the first course would be much more useful.
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Venn Diagrams. Intersection. Union. AND/OR/NAND/NOR
I constantly run into people screwing stuff up because they get lost in the logic of stuff like "if this is part of that group but not contained in this set".
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Set theory and graph theory come in handing when programming.
Some variation of the "traveling salesman" problem, a graphing problem, shows up in every industry out there so it would be a good idea to be familiar with its nuances and the various approaches to getting it mostly right (i don't think it has been solved).
Set theory is a good place to start thinking about just about anything. You'll probably also cover combinatorics, formal logic, and predicate calculas along with set theory which are also great tools to have when programming.
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Take the Discrete Math stuff first since you are just beginning to learn Computer Science and it will fit better with those courses. You should then take Numerical Analysis to totally break your concepts that computers are precise. Finally, take the classical Calculus & Differential Equations track just so you can take Partial Differential Equations, at which point the math will start becoming useful for real world Engineering problems.
Proofs, proofs, then more proofs.
Programming is all about isolating the smallest part of a problem and simplifying it out. Doing proofs is effectively the basis for programming.
Understanding trig and calc is handy for specific projects, but for every single program we write we have to be able to see the problem, to isolate components of the problem, and to simplify them.
-Rick
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This This is a gross simplification, but there are sort of two kinds of math. There's logic math, and there's numbers math. It sounds like the the two courses roughly divide according to this line. When most people hear math they generally think of numbers math.
If you are a programmer then you do already love the first kind of math, and it does love you back. It's the second kind of math, the ugly numbers math, that scares you.
Math is not merely "important in programming", programming literally is a specialized form of math. Most people don't realize programming is math because because people think of "numbers math" when they hear the word math. Everything software is and everything software does is "logic math". The math of manipulating complex information, the math of manipulating complex logic relationships.
The math of manipulating data.
'Discreet structures with graph theory' (discrete math; proofs, sets, algorithms and graphs)
Programming extensively uses sets, discrete math, and graphs to organize data, to understand data, to manipulate data. A program is literally nothing more than one big algorithm built up out of several smaller algorithms. And in a deep sense, programs and proofs are the exact same thing. There is a math proof that every program can be directly translated into a proof, and every proof can be translated into a program. They are fundamentally identical things with identical logic and identical properties. Reading proofs and writing proofs uses the same precise step-wise logical analysis as reading and writing software.
This course is the math that is the very essence of programming. It's the sort of math and logic that you already you already use every day as a programmer without realizing that it is math - the sort of math you *will* use every day in the future as a programmer. The insights and logic skills in this course will directly advance your every day skills and capabilities as a programmer.
'Selected math chapters' (math analysis; vectors, euclidean space, differentials)
There are things that can be useful *in* a program, but they are not really useful *to* programming. For example if you want to handle or simulate physics-systems, falling rotating moving objects, manipulating 3D objects and graphics, then vectors acre extremely important, along with good intuitive spacial skills. The math analysis and differentials are generally even more rare and specialized. Computers are fantastic at handling that sort of stuff, and sometimes you really need an advanced math-programmer to do literal "rocket science" aerodynamics and orbital mechanics, but most programmers will never need to touch the stuff. You don't need scary-math analysis or differential equations to program an operating system or a webserver or any normal business application.
If you're not doing that sort of sciency-math programming, then you'll never use that stuff. If you're not working on that stuff but you do come across a case where you need to pull in a small piece of that stuff, you can usually just copy-patse in the ugly equation you need even if you don't have any grasp of the math behind it.
The biggest issue there is if you want to do 3D graphics manipulations. A lot of those math equations can be copy-pasted in semi-blindly, but you will seriously choke on that sort of work unless you are good with vectors and have a good intuitive spacial skills.
So in short you definitely want to take the 'Discreet structures with graph theory' course. It will make you a better programmer. The other course merely allows you to specialize as a mathy-sciency-programmer. Take both if you're up for it, but that sort of mathematical programming is not everyone's cup of tea. You can get by fine without it.
one assistant told me that it would be more useful for a programmer compared to the first subject. Then again, he's not a programmer.
Exactly - he's not a programmer.
He sees the course expanding your ability to write programs
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"...then hand over their work to skilled software engineers that are qualified to turn it into good software."
As a physicist I only have to look at the code we use and write to see your initial point (try looking at ROOT from CERN for C++ that will make you want to cry!). However your solution simply does not work. You cannot "hand it over" to a non-expert in the area because the usage and purpose of the code is something that they do not understand and so the result will be unusable (there was one program I remember as a grad student which was a beautiful design but the overhead was so large that one senior physicist calculated that he would be retired before it had finished one pass through the data!). The best scientific code I have seen is generally written by an expert in the field who has experience of good software design. Even close collaboration between physicists and software engineers rarely works because neither side is willing to compromise functionality for design or vice versa.