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Which Math For Programmers?

An anonymous reader writes "It is no news that the greatest computer scientists and programmers are/were mathematicians. As a kid 'hacking' if-else programs, I was not aware of the importance of math in programming, but few years later, when I read Engines of Logic by Martin Davis I started becoming increasingly more convinced of this. Unfortunately, math doesn't return my love, and prefers me to struggle with it. Now, as the end of the semester approaches, I am faced with a dilemma: What math subject to choose next? I have two choices: 'Discreet structures with graph theory' (discrete math; proofs, sets, algorithms and graphs) on one side, and 'Selected math chapters' (math analysis; vectors, euclidean space, differentials) on the other. I'm scared of the second one because it's said to be harder. But contrary to my own opinion, one assistant told me that it would be more useful for a programmer compared to the first subject. Then again, he's not a programmer. That's why I turn to you for help, fellow slashdotters — any advice?"

79 of 466 comments (clear)

  1. Physicists? by jeffblevins · · Score: 5, Insightful

    I don't disagree that mathematicians make great software engineers, but I think most of the great software engineers in the past were physicists and electrical engineers.

    1. Re:Physicists? by arethuza · · Score: 3, Informative

      I don't know about that - the CS degree I did (starting in '83) was in a Computer Science department that was opened in '67. While I think that was one of the first in the UK I don't think it was that exceptional.

    2. Re:Physicists? by John+Betonschaar · · Score: 3, Informative

      Dude, if there's three kinds of people on earth that make terrible software engineers, they're mathematicians, physicists and electrical engineers.

      While they may write incredibly smart and efficient computer programs that solve incredibly difficult problems, that doesn't make them good software engineers. The libraries and API's I've used that have the worst documentation, the worst programmning interfaces and the most convoluted and non-extendable architecture are invariably libraries and API's written by (and often for) mathematicians, physicists and electrical engineers. Common 'good software engineering practices' don't appear to apply to people from these fields, which isn't bad if they'd stick with solving the problem and prototyping a solution, then hand over their work to skilled software engineers that are qualified to turn it into good software. Using stuff like LAPACK, BLAS, CSparse, Matlab-type code etc is pure masochism for software engineers like myself.

      Ontopic for the submitter:

      Both sound useful to me, but many of the topics from the 'selected math chapters' are probably only interesting to get a basic understanding of what is what, and improve abstract thinking. If you're ever going to have to write software that does differential calculations or linear algebra all depends on the kind of problems you will work on. There's lots of stuff you don't need to know anything about applied mathematics like that for. Graph theory, data structures and algorithms on the other hand, are almost a fundamental part of any CS or software engineering education. While you can write quality software without any knowledge of linear algebra, I really doubt you'll be able to write quality software without knowledge of algorithms, complexity theory, graph algorithms and advanced data structures. They're the cornerstone of software that doesn't suck.

    3. Re:Physicists? by rrhal · · Score: 4, Insightful

      In the US many (if not most) CS departments were affiliated with the Math department. There was a movement after I graduated (1982) to move CS departments to the engineering schools because there was more government funding for engineering. Math intersects programming in two ways: both programs and proofs benefit from a certain logical approach that can be learned in classes like abstract algebra and advanced calculus; numerical methods for solving integrals, differential equations, and linear algebra. The first helps with logically setting out a program. Minds are lazy; we all tend to believe "hand waving" rather than work out all the nitty gritty details. Learning mathematical proofs will help you recognize when you are hand waving and when you have really nailed things down. The second is a specialty for the sciences. There are a lot of good things to know about the pitfalls of numerical calculations on computers.

      --
      All generalizations are false, including this one. Mark Twain
    4. Re:Physicists? by dr_leviathan · · Score: 2, Informative

      As a physicist turned software engineer I think you should take both math classes. Alternatively, take physics classes instead -- if you go far enough you will have to learn and apply almost all of those maths, plus others (linear algebra, series decomposition, approximation methods, and derivation skills, and general problem solving).

      --
      Religion is poison to rationality, and we lose sight of that at our own peril. -- Lurker2288
    5. Re:Physicists? by cayenne8 · · Score: 2, Insightful
      I can't think really of any math much higher than addition and subtraction that I've really ever had to use in my IT career so far.

      At least for coding and database work...never really have had to use much math, at least not any higher math.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    6. Re:Physicists? by COMON$ · · Score: 5, Insightful
      I know you are trolling but I call BS here (pun intended). I have a CS degree and am a Network Admin in an IT department. Now while I am not spending my time doing research (what you are referring to). I am using CS theories and applications every day. Tools are tools, whether I am using someones algorithm for optimizing data at a low level or high level either way I am doing data optimization. Given there are a LOT of IT folk out there, A LOT, that dont think of the profession properly. (See parent post, they may just not know that they are using high level math or may not be that good of an IT person) There are plenty of us CS grads who do. I have fun with numbers all the time, figuring out the rate of change in our systems over the last 5 years or calculating projected resource needs in 3 years.When I am looking for a solution to a problem I am not thinking vendors, I am thinking, what are my parameters and how do I fit them? I use my knowledge of big Oh for figuring out which methods to use for intrusion detection, or for designing routes on networks. I use my knowledge of numerical analysis to figure out how close is good enough when determining efficiency.

      We could go all day on this but tools are tools, objects are objects, it doesn't matter if they are arrays or VB scripts. Either way we are standing on someone else's shoulders and using computational analysis to find a solution to a given scenario. Do I really need to whip out the XKCD reference here?

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    7. Re:Physicists? by jc42 · · Score: 3, Insightful

      I can't think really of any math much higher than addition and subtraction that I've really ever had to use in my IT career so far.

      I can. Most of it is called "logic". Of course, this won't mean much to people who think that addition and subtraction are "mathematics". But mathematical logic is a well-recognized field among mathematicians. The main way it comes into programming derives from the fact that debugging (especially debugging other people's code) is primarily an exercise in logic.

      The software field suffers a lot from the constant lack of logic.

      And yes, I have occasionally written out proofs of code, or rather, of the algorithm inside the code. But this has serious limitations, as the proof is always based on assumptions about the behavior of the underlying "system" including the OS, libraries, etc. This behavior is rarely totally knowable in practice, although in any true digital system, it is knowable in theory. Except in the case of a proprietary system, in which the underlying axioms are carefully hidden from the programmers. Some people even consider "information hiding" to be a Good Thing. ;-)

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    8. Re:Physicists? by bughunter · · Score: 4, Interesting

      I think you're confusing the art of programming with the engineering of software systems. The minds that are good at one are generally not good at the other, and training for one often comes at the expense of the other. Very few are good at both, though I have worked with such people. The former requires an intimate understanding of the science and mathematics underlying problems to be solved, whether they are actuarial algorithms for life insurance or physical engines for FPS video games. Physics and math are the foundation upon which the necessary intuitive, creative leaps can be made to solve problems in a robust, elegant manner. Turning the crank on an existing process isn't good enough. The latter is fundamentally systems engineering: identifying and quantifying assumptions, risks, and resource limits; chunking problems and deriving requirements; and lots and lots of bookkeeping and documentation. The bookkeeping and documentation parts are the kinds of things that many physicists and electrical engineers have to be cajoled and browbeaten into. Software engineering can seem very, very tedious to a creative mind. Now, which did the GP mean? I think the former. But I think you are talking about the latter, and you are both correct.

      --
      I can see the fnords!
    9. Re:Physicists? by treeves · · Score: 4, Informative

      Pharmacists arent Chemists

      In the UK they are called that.

      --
      ...the future crusty old bastards are already drinking the Kool-Aid.
    10. Re:Physicists? by recharged95 · · Score: 2, Insightful

      You're right.

      Famous software engineers were either former Applied Physicists, or Electrical Engineers. Again, to the rest of the CS audience: that's software engineering. That means making things work, proving concepts in hardware and software. The "how" part.

      I've find Mathematicians excel in the [pure] Software Development part (i.e. Computer Science), in other words, the "why". Pure by means of: interested in writing a new language?

      This is likely directly related to your interests: In s/w development, it's all about syntax, and doing it in the theoretically correct way (thinking like a mathematician). In s/w engineering, it's fitting a solution around the problem and working with unchangeable h/w constraints (thinking like an engineer)

      Deep down there is a difference. Note that most Physicists hate math (or lazy at it ;) )and vice versa.... As for math classes, if you want to be a software engineer: PDE, Math Analysis, vectors, euclidean space are beneficial IMO. For hard core software development, discrete math and graph analysis are better. And this is from a former physicist's POV.

    11. Re:Physicists? by dkf · · Score: 2, Insightful

      Pharmacists arent Chemists

      In the UK they are called that.

      Only by laymen who don't know better.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    12. Re:Physicists? by Etrigoth · · Score: 3, Funny

      Pharmacists arent Chemists

      In the UK they are called that.

      I believe they call them Alchemists around this part of England ...

      Mind you, they still point at planes here ;)

      --
      When we remember we are all mad, the mysteries disappear and life stands explained.
    13. Re:Physicists? by david.emery · · Score: 2, Insightful

      Well, there are IT programmers, and then there are people who have been called 'architects', 'lead programmers', 'software engineers', etc. Anyone who has to reason about correct behavior of a distributed system, as one example, should have a background in both discrete math and in probability, as essential tools to try to reason about correctness, or at least stable/unstable behavior, in his system.

      I believe that there is more to IT than hacking code. Even there, when I was a gen-u-ine programmer and the first maintenance programmer on my project (I rewrote a major component twice, once for time because it was taking too long and the second time for space, because it used too much memory. The savings from the latter on this project by reducing memory requirements in the workstation was literally $1m...), I used both CS and discrete mathematics to reason about the code I was trying to rewrite.

      So I reject the position taking by "SupplyMission". We have -way too many hackers- and not enough people with both formal reasoning skills and with the specific academic tools, including discrete mathematics, in this business. Nothing is a better illustration of this than the -abomination- of a time reporting/expense reporting system my company bought from an "industry leader." Some of the worst-designed software I've used in -years-!!! (Name provided upon request.)

    14. Re:Physicists? by Jahava · · Score: 4, Insightful
      While you are trained in Computer Science and are actively applying Computer Science to your job, you are not working as a Computer Scientist.

      You are working as a network administrator. Like any field, network administration benefits from knowledge of other fields. In your case, you are using your knowledge and training in Computer Science, Mathematics, and (I'm sure) other fields to your current problem, and it's better off for it. You are practically applying scientific fields.

      Most of the work I did while working on my Computer Science degree was on textbook and paper. Computers were occasionally used for mock-ups and proofs of concept, but most of the lessons that I learned were pure theory. Think about that ... you don't need computers to practice Computer Science (and, indeed, the early forefathers of the field didn't even have them).

      Sadly, the majority of CS majors end up getting jobs in IT, network administration, etc. This because there are way more jobs building things than there are researching them. CS people are often sought out for those jobs because their CS training is very applicable to the work (as you so clearly demonstrated). However, don't fool yourself. Even if your job title reads "Computer Scientist", most corporations see that as analogous to "guy who knows how to use a computer". Computer Science is all about the theory.

      If you're reading this as some sort of elitism, you're reading it incorrectly. It's an important technical distinction, and one that is becoming more apparent as the field matures and Computer Science ascends towards the HTW just as Information Technology drifts towards Engineering.

    15. Re:Physicists? by DrVomact · · Score: 2, Insightful

      ...Math intersects programming in two ways: both programs and proofs benefit from a certain logical approach that can be learned in classes like abstract algebra and advanced calculus; numerical methods for solving integrals, differential equations, and linear algebra. The first helps with logically setting out a program. Minds are lazy; we all tend to believe "hand waving" rather than work out all the nitty gritty details. Learning mathematical proofs will help you recognize when you are hand waving and when you have really nailed things down.

      I think what you're saying is that disciplined thinking is important to programming, and that successfully studying mathematics will help to discipline your thinking. I agree, and would add only that the study of mathematics is not the only path to mental discipline, nor to acquiring the kind of basic "intellectual toolkit" that is needed for this type of job. As I mentioned in another posting, I have a Ph.D. in Philosophy. (I don't usually go around telling people this, but I think it's germane to the point.) One of the reasons that moved me to get this degree was the realization that I was, indeed, lazy when it came to thinking. I realized the need to train myself in rigor, and in learning how to work at thinking. (That, and I just wanted to see if I could do it.)

      I think that the disrepute into which "non-scientific" academic disciplines such as Philosophy have fallen is not a good thing. Yes, we need lots of smart people who have been trained in maths...but we need logicians too. I'm not speaking here only or even primarily of the formal symbolic logics that are sometimes mistakenly taken to be the entirety of "Logic", but in general of disciplined thought, manifested in arguments, of manipulating words to analyze problems or propose insightful solutions. Correct training in analytical philosophy can be an excellent preparation for many fields—including programming. Moreover, I think that this kind of study produces a different kind of thinker than mathematical training, and that diversity is, at least in this case, a good thing.

      So perhaps the original interlocutor ought to have cast his net more widely than to ask only which kind of mathematics he should study.

      --
      Great men are almost always bad men--Lord Acton's Corollary
  2. The Second, If Not Both by eldavojohn · · Score: 5, Insightful

    It is no news that the greatest computer scientists and programmers are/were mathematicians.

    I caution you that there are many other science professions which require math to varying degrees. The above statement could also be true of phycisists, chemists and maybe even biologists. The vectors, proof and algorithms that math provides a foundation to (or is) can be compared to the statistics that a biologist relies on or more generally processing empirical data in any science. We teach our kids basic math so they understand home loans and taxation later in life. Similarly, your best x in any science related field will likely have strong math skills to take what gets thrown at them.

    I have two choices: 'Discreet structures with graph theory' (discrete math; proofs, sets, algorithms and graphs) on one side, and 'Selected math chapters' (math analysis; vectors, euclidean space, differentials) on the other. I'm scared of the second one because it's said to be harder. But contrary to my own opinion, one assistant told me that it would be more useful for a programmer compared to the first subject. Then again, he's not a programmer.

    But he's definitely correct. The second is going to give you practical skills in programming -- a wide array of practical skills. The first is most likely going to give you some automata theory for computers but unless you're going into theoretical research, the second is the obvious answer. Graphics and games are all vectors, the web is becoming even more so with new browser rendering technologies. Rendering is all euclidean space transposed onto a two dimensional plane (screen) using points (pixels). Differentials are huge in the vision and image processing world and again, in graphics. This is your obvious selection although I challenge you to take both. Also, look for courses on classes that blur the lines between stats/math and computer science. Like courses on error correcting codes or computer language design and theory.

    I don't know about you but I would rather take a seriously difficult course and learn a lot with a grade of C+ than take a seriously easy course and learn little with a grade of A+.

    Unfortunately, math doesn't return my love, and prefers me to struggle with it.

    As a brief aside, it's entirely possible you simply were never exposed to fun math or been exposed to a really influential teacher. It will not give you the joy that primary school math league gave me nor will it be a perfect substitute but Martin Gardner has some really fun math. While this won't get you excited about graph theory and linear equations, it might spark something in you to devour math regardless of how dry it is. Talking about quadratic sieves in regards to finding primes is really boring stuff when it's a paper full of symbols. But if you know what kind of power this holds in regards to cryptography, one can get really zealous about it. Remember to help your kids with this should you decide to procreate.

    Also if you haven't read Godel, Escher, Bach, it might be time. Copies of those sell for cheap used online.

    --
    My work here is dung.
    1. Re:The Second, If Not Both by VAXcat · · Score: 5, Insightful

      I took years and years of vector & euclidean math, differential euqations and the like. Mow after working as a programmer for a very long time, I've used data structures, graphs, algorithms and the like on a daily basis. I've used the other, "Buck Rogers" math...once. I realize this is anecdotal, but I can't see how most programmers would have more use for the advanced analysis style math over the discrete stuff. Gradients, divergences, curls, triple integrals and partial differential equations are a lot of fun, but they just don't come up that often unless you're a physicist or a games developer.

      --
      There is no God, and Dirac is his prophet.
    2. Re:The Second, If Not Both by DeadDecoy · · Score: 5, Interesting

      As a programmer, I've found statistics to be another useful branch of mathematics. It can be more functional when collaborating with others to do number crunching and can having varying degrees of difficulty from drop-dead-easy to omgwtfbbq. Also, probability and statistics in general, are often incorporated in machine learning to make the computer handle non-deterministic problems; good for programming AIs and such. Personally, I always liked learning the 'harder' thing as that might expose my brain to concepts or ways of thinking that I wasn't already familiar with. But regardless, math isn't too bad if you take the time and effort to understand it.

    3. Re:The Second, If Not Both by Cyberax · · Score: 2, Insightful

      Don't forget numerical algorithms for calculus problems (integration, solving of differential equations, etc.). Their implementation them can give you a lot of practical skills.

    4. Re:The Second, If Not Both by erikscott · · Score: 2, Informative
      A couple of thoughts -

      The former will be really useful if you decide to work on database-related things. Not just "using SQL to get my work done" but actually crafting the internals of a database. Similarly useful for compilers - both of them have optimizers, and that's just one big graph traversal. Too big to do in a useful amount of time, so all kinds of heuristics are used for graph pruning. Go for it.

      The latter is a good foundation for numerical analysis, a field occupied by a lot of engineers and fairly few CS type people. It's a nice differentiator (pardon the absurdly weak pun). You'd much, much rather try to find simulation work than, say, writing yet another inventory management application these days.

    5. Re:The Second, If Not Both by rochberg · · Score: 5, Interesting

      [...] The second is going to give you practical skills in programming -- a wide array of practical skills. The first is most likely going to give you some automata theory for computers but unless you're going into theoretical research, the second is the obvious answer. Graphics and games are all vectors, the web is becoming even more so with new browser rendering technologies. Rendering is all euclidean space transposed onto a two dimensional plane (screen) using points (pixels). Differentials are huge in the vision and image processing world and again, in graphics. This is your obvious selection[...]

      I couldn't disagree more. There is no "obvious selection," because the OP didn't mention what type of programming interests him. If you're going to specialize in graphics or scientific computing, yes, the analysis course would be helpful. However, I find that branch of mathematics completely useless for the programming work that I do.

      In more systems-oriented programming (e.g., OS, compilers, networking, databases), a strong background in algorithms, data structures, and graph theory is absolutely essential. If you start moving into security and cryptography, you need to understand modern algreba topics like number theory and group theory; having a solid foundation in set theory is a prerequisite for any of those topics.

      [...] although I challenge you to take both [emph. added]. Also, look for courses on classes that blur the lines between stats/math and computer science. Like courses on error correcting codes or computer language design and theory.

      On this point, we agree.

    6. Re:The Second, If Not Both by samkass · · Score: 5, Insightful

      If you're going to choose and not do both, then it largely depends on what kind of "programming" you're going to do. Note that "Programming" is a very different profession from Computer Science or Software Engineering. If you're interested in 3D, games, physics, etc., you're going to need a solid foundation in linear algebra and calculus. If you're going to be dealing in large datasets, distributed systems, client-server communications, etc., then discrete math and set theory will probably be very useful. If you're going to go into AI, classifiers, robotics, etc., then you'll probably want both, plus statistics.

      If you're just going to bang out code to someone else's careful spec, then you may not need all that much math.

      --
      E pluribus unum
    7. Re:The Second, If Not Both by ShatteredArm · · Score: 2, Insightful

      Even if you do work in finance IT, what are the chances that you get to actually develop new financial formulas on your own?

    8. Re:The Second, If Not Both by delt0r · · Score: 2, Insightful

      I have used general calculus (ode, integration, vectors and vector spaces, linear algebra) a lot. For GIS systems, and GPS software even some Tensor math was very useful. Clearly some simulation software a company I was working with needed quite a bit of physics too. Solving simulations equations has come up a lot (some spline curves use that!) so basic linear algebra and matrix math is probably very useful too.

      I am asuming you want some job flexibility rather that being stuck doing nothing but business/web logic type code.

      --
      If information wants to be free, why does my internet connection cost so much?
    9. Re:The Second, If Not Both by Bakkster · · Score: 5, Insightful

      Agreed. Discrete math is vital groundwork for a lot of what is expected from a programmer, while the second course seems more focused but less generally applicable. Basically, if you take discrete you will learn how to find your own solutions to an array of problems through logic, set theory, combinatorics, and algorithms; while the second course will basically teach you a few concepts used in 3D graphics and physics modeling. Unless you absolutely know you want to work in a field that would heavily use the second course, take discrete. However, even if you take the 'selected chapters' course, I think you would have difficulties doing much useful with vector math or calculus without knowing discrete math to turn it into an effective and efficient algorithm.

      To be truly successful, though, you should take both, even if you take one pass/fail or not for credit. The information is just too important not to have.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    10. Re:The Second, If Not Both by Monkeedude1212 · · Score: 2, Insightful

      As a brief aside, it's entirely possible you simply were never exposed to fun math or been exposed to a really influential teacher.

      While the entire post is very insightful, and every word as true as 1, this one had a special reflection on me. Honestly, a fun Stats teacher and a silly Linear Algebra in my Polytechnic courses made the difference between snore and cries for more.

      Also, learning about Vectors, Matrixes, and their transformations was single handedly the most useful math I've ever learned in my life, in regards to programming. It has endless applications. Like you said, Rendering, Cryptography, I even use it in complex organization schemes and game theory.

      should you decide to procreate.

      I know thats probably the best way you could have said it, but it still sounds funny, no matter what way you say it.

    11. Re:The Second, If Not Both by beelsebob · · Score: 5, Informative

      I 100% disagree with this post.

      Almost *any* complex algorithmic task (programming) comes in the end, down to solving *some* graph theory problem. The first one most definitely sounds more useful to a programmer. This has applications in coming up with algorithms, understanding type systems, proving to some degree that your program works, understanding the logic involved in your program. Sets and graphs are about the most important structures you will ever come across in programming.

      The latter is pretty much only useful for people building 3D tools, to which the former is also applicable.

    12. Re:The Second, If Not Both by BlueTrin · · Score: 4, Insightful

      Even if you work in Finance IT, having a math background allows you to move into much more lucrative jobs where you will implement fairly complex methodologies. You can look for quantitative developers job specs, they will require you to have a fairly above average math background compared to your average IT dude.

      --
      Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
    13. Re:The Second, If Not Both by TheRaven64 · · Score: 4, Insightful
      Absolutely agreed. Discrete maths is fundamental to computer science. Between graph theory, set theory, and game theory, you've got 90% of computer science.

      The other stuff will be useful in some situations, but it's domain-specific knowledge, not foundational knowledge. It's useful, but so are other domain-specific skills. If you want to understand computer science, you need the discrete maths. If you want to be useful, you need to understand computer science and some other stuff. This may include vector and matrix mathematics, but it may not. I've very rarely used the calculus or matrix stuff that I know, but I use the graph theory almost every day.

      --
      I am TheRaven on Soylent News
    14. Re:The Second, If Not Both by Calindae · · Score: 2, Funny

      Mow after working as a programmer...

      Did you just say "mow"?

    15. Re:The Second, If Not Both by Nethemas+the+Great · · Score: 3, Insightful

      Whether one field of math comes up or not depends upon what you plan on doing as a programmer/software engineer. There are certainly easy paths through which you can run your career, but there are plenty of the opposite as well. Anecdotally I've found those that choose to take the hard path find their jobs far more satisfying.

      One of the biggest advantages of taking advanced math courses isn't that they will necessarily be directly applicable. But what a satisfying feeling when it does and you can solve the problem. Rather, much like those who choose to get off the couch to exercise and strengthen their physical body so too the math workout strengthens your mind. You'll learn new ways to look at problems and their solutions and gain the raw mental horse-power necessary to do the heavy lifting.

      One word of caution though. Watch the grades. Getting a C in Advanced Calc II needs to be buffered against a whole bunch of B+ and A grades in the rest of your classes. Your GPA is regrettably inversely proportional to the degree of difficulty you will have landing your first job out of college. If your GPA is lackluster you won't get a chance to explain how unlike your peers you took the road less traveled, kicked a** and chewed bubble gum.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    16. Re:The Second, If Not Both by CodeBuster · · Score: 2, Insightful

      I also agree with the parents; the discrete math course with graphs, sets, algorithms and proofs has much greater applicability in a larger number of real world software jobs than the second course in math analysis, vectors, euclidean space and differentials. Unless you plan to go into physics, game programming or defense, your future jobs are likely to involve more of the former and less of the later. Also, I would advise taking the teaching assistants' advice with a grain of salt. The teaching assistants are typically graduate students in CS working towards their PhDs and they generally intend to pursue careers as academic computer scientists or researchers rather than software developers. So unless you plan to follow in their footsteps, what they deem to be "useful" or "important" may not be the same as what we who have worked as software developers have found to be useful (or at least more useful) or important in our real world jobs. I like the parents other suggestion too: take the discrete math course and the "selected math topics" course as pass/fail if and only if you have time (I wouldn't delay my graduation to take it in other words).

    17. Re:The Second, If Not Both by Stregano · · Score: 2, Funny

      Listen here Mow: does it look like he said Mow. Is he drinking milk out of a saucer boy?

      --
      The world is how you make it
    18. Re:The Second, If Not Both by hazem · · Score: 2, Informative

      I'd also recommend taking a look at Ars Digita University's old Computer Science materials at http://aduni.org/.

      The discrete math course has nice videos of the lectures, so it could be a nice way to augment whatever course someone takes live. Plus there are additional problems (some with answers). And the book for the course, being 10 years old, can be picked up for under $10.

      http://www.aduni.org/courses/discrete/

    19. Re:The Second, If Not Both by Buzz_Litebeer · · Score: 2, Informative

      I took both discrete structures and vector calculus classes.

      I have used the discrete structures, graphs, algorithms far more than I ever use calculus. The only time I would have had a need to use 3d space mapped to a map (IE doing a map) there were plenty of examples for the specific task on the internet.

      That isnt, in of itself, an excuse but for the rarity of the need it was useful.

      I avoided video game programming because I realized that it is not a lot of "fun" it is mostly managing vectors and such, which is nice for those that want to do it, and I passed the classes required for it, but it simply was not for me.

      --
      If you don't vote, you don't matter, so don't waste your time telling me your opinion
    20. Re:The Second, If Not Both by pjt33 · · Score: 2, Insightful

      Gradients, divergences, curls, triple integrals and partial differential equations are a lot of fun, but they just don't come up that often unless you're a physicist or a games developer.

      Speaking as a games developer, I consider graph theory fundamental too. Basic to intermediate vector calculus is required for physics, and graph theory is required for things like AI pathfinding. The graph theory course has the advantage that it will probably include some stuff on algorithms, algorithmic complexity, etc.

    21. Re:The Second, If Not Both by navyjeff · · Score: 3, Insightful

      That formula didn't destroy Wall Street -- greed and ignoring the well-documented limitations of the formula was their undoing.

  3. Take Both by Fantom42 · · Score: 2, Insightful

    Take Both. Make time for it.

  4. Study what you enjoy by Jah-Wren+Ryel · · Score: 4, Insightful

    Programming is a HUGE field. There is plenty of work that doesn't require significant math.
    Go with what interests you and let the details work themselves out.

    --
    When information is power, privacy is freedom.
    1. Re:Study what you enjoy by boner · · Score: 4, Insightful

      I second that, study what you enjoy and see where your interest takes you. I struggled with statistics when I studied for my masters, but my current job is steep in statistics and I am much better at it. Funny how that goes.... It's a lot easier to learn a Math subject when there is a real need to understand it present, otherwise it can remain abstract and obtuse.

      The other piece of advice: do your homework, everyday, and don't give up. Seriously, I was a B+ student until my math teacher started checking my homework - I told him that there were other students more deserving of his attention. Within a few weeks I was an A-student...

      As for making a choice, I would do both, but take the easier one first.

    2. Re:Study what you enjoy by Carewolf · · Score: 5, Informative

      True not all fields require math, but just to answer the question. Yes, choose what you like:

      If you want to do algorithms and language theory, you need discrete math, graph theory, etc.
      If you want to do graphics and signal processing, you need calculus (also called math analysis), geometry and differential.
      If you want to do human computer interface, you don't need math (or a brain).

      If you want to kick ass, you need all the introductory math you put your hands on (advanced university level math is too theoretical though and only useful for quantum physics and math majors).

    3. Re:Study what you enjoy by TheRaven64 · · Score: 5, Insightful

      If you want to do human computer interface, you don't need math (or a brain).

      Absolutely untrue. You need statistics, graph theory, game theory, and a little calculus. At an absolute minimum.

      Attitudes like yours are why so many user interfaces are terrible.

      --
      I am TheRaven on Soylent News
    4. Re:Study what you enjoy by TheLink · · Score: 2, Insightful

      > If you want to do human computer interface, you don't need math (or a brain).

      If you want to do HCI well, you need a decent brain with understanding of the various sorts of humans that might be using the interface. And often a fair bit of creativity.

      It's not easy to do well. So many GUI designers end up doing stuff like "add more themes", flashy stuff and wobbly windows, instead of actually improving things.

      Just look at how UIs have changed over the years to see what have been real improvements and what have been "meh".

      --
    5. Re:Study what you enjoy by D+Ninja · · Score: 2, Informative

      Second this.

      User interfaces are terrible because of attitudes like the GP has because, at the surface, they *seem* simple so many people ignore them thinking that they'll just "slap on an interface" at the end. However, if you ever try doing some user interface design, it is a nightmare of a problem. To add to the list of courses needed, I would also throw in (non-math) courses on psychology - specifically cognitive, social, and visual psychology.

    6. Re:Study what you enjoy by D+Ninja · · Score: 2, Interesting

      I can see no use for any of the math disciplines that you listed in the majority of user interfaces...just curious is all.

      I personally have used statistics heavily when it comes to testing user interfaces - particularly with live users (as in, 'How intuitive is the interface?') It is good to have a solid understanding of what goes into statistics to make sense of the data you get from such tests to help further improve your interface.

      I can't speak to the other ones (and am having difficulty coming up with a use for calculus). I personally feel that psychology plays a stronger role in UI design. That is from my own experience, however. YMMV.

  5. That depends on you... by geminidomino · · Score: 5, Interesting

    If you're just worried about the programming (coding and maybe some design) side of things, then the math you need is going to be the math that applies to what you're coding (calculus for physics engines, algebra for accounting packages, statistics for reporting ,etc...).

    On the other hand, if you think it will benefit you to know more about what underlies the code (it does me, but we may think in different ways), then I would say absolutely that you should take the Discrete. Computer Science is 95% applied Discrete Mathematics. Computer Science is also a lot of theory which, truth be told, tends to be very specialized in usage to developers unless they're going to the very low levels. After taking DM for my degree, I found that my code has improved, but I also admit that it is anecdotal.

  6. If the economy has taught me by BigSlowTarget · · Score: 3, Insightful

    anything its to take business math. It has to take some amazing math to turn - X billion in profits into +xx million in bonuses.

  7. Discrete structures by MxTxL · · Score: 2, Informative

    This is the fundamental math for computer science. The other is useful for other subjects, some of which will need software... but if you want powerful fundamentals, it's in discrete structures.

    1. Re:Discrete structures by woboyle · · Score: 2, Interesting

      I would tend to agree that discrete structures is most useful for general purpose programming. However, if you plan on getting into the lucrative field of high-preformance investment programming (financial derivitives, real-time trading algorithms, etc) then the second would be a good choice. So, take the first one first, and if you can, take the second one later. Both will stand you in good stead.

      FWIW, I used to write risk-analysis software for the options trading industry. We used a lot of calculus and differential equations in computing the theoretical pricing and risk factors of derivatives. However, before that I did about 20 years developing real-time manufacturing systems software and knowledge of discrete structures, formal logic, and proofs (to detect race conditions in complex systems) was most useful there.

      --
      Sometimes, real fast is almost as good as real-time.
  8. Set Theory by hightower_40 · · Score: 2, Insightful

    I believe that my courses on Set Theory (aside from the obvious basic maths like Calculus and Differential Equations) have been the most useful to me as a programmer. It looks like 'Discrete Structures with Graph Theory' may be the way to go, but I recommend taking as much math as you can. Like an earlier comment stated, "Make time for it".

  9. I was a math major, work as software engineer now by jockeys · · Score: 5, Informative

    and pretty much the only math I use on a daily basis (when writing code and designing software) is the discrete math. (I did take both classes when I was in school, and lots more besides) so, in my experience the first course would be much more useful.

    --

    In Soviet Russia jokes are formulaic and decidedly non-humorous.
  10. Set Theory / Boolean Logic by Gothmolly · · Score: 5, Insightful

    Venn Diagrams. Intersection. Union. AND/OR/NAND/NOR

    I constantly run into people screwing stuff up because they get lost in the logic of stuff like "if this is part of that group but not contained in this set".

    --
    I want to delete my account but Slashdot doesn't allow it.
  11. If you select the non-euclidian option by Rix · · Score: 2, Funny

    Don't rent the attic room in that really old house. No matter how cheap it is.

  12. Take the easier course by Locke2005 · · Score: 3, Insightful

    If you struggle with math, I would definitely take the discrete structures class, not the second class. 3D Vector Calculus (e.g. Maxwell's equations) was one of the toughest subjects I've ever taken, and guess what -- I've never used it since! Set theory, on the other hand, is used constantly in CS; in fact, boolean algebra is just a subset of set theory, and I believe Relational Databases are built on top of set theory.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  13. embrace the pain by bl8n8r · · Score: 3, Informative

    if you don't have a good understanding of algebra and geometry, computer graphics coding is going to suck for you. You will not only find the work daunting, but your coworkers will be very frustrated with the duct tape work-arounds you will need to employ in order to compensate. My advice would be to work your butt off to grok both classes. It will only make your quality of work life more enjoyable later on. Trust me, math hated me as much as I hated it and I've had to go back and do it over.

    --
    boycott slashdot February 10th - 17th check out: altSlashdot.org
    1. Re:embrace the pain by v1 · · Score: 2, Informative

      if you don't have a good understanding of algebra and geometry, computer graphics coding is going to suck for you.

      I decided to write a primitive FPS, and the 3d rendering was an amazing retro back to the days of geometry... it would be totally impossible without a good background in geometry.

      Here's a simple one to wrap your mind around: lets say we're in a 2.5-D world. (there's a vertical element to view, but all walls extend from floor to ceiling, so it's basically 2D rendered in 3D) To draw the walls in the player's view you can take two approaches, depending on your language's graphics speed. (1) draw only the parts of the walls you have to, or (2) draw all the walls in view, from farthest to nearest, so the nearer walls draw over the farther ones. For the language I used, it was (2).

      So, what order to draw them in? Easy to determine really, but it relies on calculating intercept points. Given walls A and B, that have endpoints AX1,AY1 AX2,AY2 BX1,BY1 BX2,BY2, and the player's point PX,PY, you need to see if A blocks your view of B (one or both of its endpoints, or entirely) or vice versa or not at all. Then just draw the wall that is blocked first. Now start thinking about the math involved in doing that. iirc there were 28 distinct ways the two lines could be oriented relative to the observer, and I had an 18 page if-then-else ratsnest that ended up being a nightmare to debug but ran nice and fast.

      Required mostly being able to calculate x and y intercepts as well as whether intercepts were on the line, or on the line segment. The math of drawing the walls themselves was trivial by comparison with the math to figure out the order of drawing. I can't imagine the headache of a true 3D world with three-dimensional space and polygons.

      --
      I work for the Department of Redundancy Department.
  14. take Discreet by trybywrench · · Score: 4, Insightful

    Set theory and graph theory come in handing when programming.

    Some variation of the "traveling salesman" problem, a graphing problem, shows up in every industry out there so it would be a good idea to be familiar with its nuances and the various approaches to getting it mostly right (i don't think it has been solved).

    Set theory is a good place to start thinking about just about anything. You'll probably also cover combinatorics, formal logic, and predicate calculas along with set theory which are also great tools to have when programming.

    --
    I came to the datacenter drunk with a fake ID, don't you want to be just like me?
  15. I'd say it depends what you want to program by sab39 · · Score: 3, Informative

    I'm not directly familiar with either course (and the one-word summaries are a bit limited for providing informed advice!) but it sounds to me like the first one would be generally useful and you should take it regardless of what programming you intend to do - it sounds like it covers sort of the "mathematical fundamentals of programming". The second sounds more like it's useful for certain *types* of programming - perhaps 3d or game programming. Unlikely to be terribly useful for writing database-backed web applications, for example.

  16. Discrete, NA, then PDE by Dr_Art · · Score: 5, Interesting

    Take the Discrete Math stuff first since you are just beginning to learn Computer Science and it will fit better with those courses. You should then take Numerical Analysis to totally break your concepts that computers are precise. Finally, take the classical Calculus & Differential Equations track just so you can take Partial Differential Equations, at which point the math will start becoming useful for real world Engineering problems.

  17. My $.02 - graph theory and discrete math! by david.emery · · Score: 3, Insightful

    I'd strongly recommend going with choice #1. There's a huge amount of application of graph theory, etc. in both computer science and in practical programming.

    My undergrad degree is in Math, and I have -never- used anything I learned in the classical mathematic topics past linear algebra. The courses in statistics and probability, and the 2 Operations Research courses (I was very lucky to get both of them) have been the really useful items. Unfortunately I was unable to take the graph theory course, but I bought the book anyway.

    In conversations with my Alma Mater, they have substantially changed their curriculum, moving away from the classical analysis topics and more into discrete math.

  18. Agebra... by RingDev · · Score: 5, Interesting

    Proofs, proofs, then more proofs.

    Programming is all about isolating the smallest part of a problem and simplifying it out. Doing proofs is effectively the basis for programming.

    Understanding trig and calc is handy for specific projects, but for every single program we write we have to be able to see the problem, to isolate components of the problem, and to simplify them.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  19. Finite Mathematics FIRST by omb · · Score: 2, Insightful

    Do the Algebra/Logic first, it is more directly applicable to computing and will allow you to understand undecidability (Goedel) computability (Turing) and of course graphs, groups and algebras. Also modern approaches to what people call Calculus, ie diferentialability etc are much more algebraic in the arena mathematicians call Analysis. Read Don Knuth's Fundamental Algorithms in parallel

  20. He's an idiot. by bluefoxlucid · · Score: 3, Interesting

    Discrete maths are more useful because you can prove the operation of your program. The other crap is useful for you to write scientific applications, physics simulators, and clones of Quake-- in which case, you need to be able to understand your own complex logic flow to make sure your program is executing those complex mathematical computations correctly, on the correct data, with the correct output.

  21. Take both by xZgf6xHx2uhoAj9D · · Score: 2, Insightful

    You could take an entire math degree and still not have enough math to be a decent computer scientist (being a programmer is another matter, I suppose). Discrete math (or at least I hope you meant to say "discrete". "Discreet" math would be much less useful) is extremely useful for all areas of computer science. Analysis is extremely useful for a lot of areas of computer science, but I don't think as comprehensively as discrete math.

  22. It's all about algorithms by Tharsis · · Score: 2, Insightful

    Programming is about algorithms. Proving them, or better yet, deriving them (you may find deriving is a lot easier than proving, I did). Graphs may come into play, but that depends on your particular interest, they do give a great insight into complexity though. Knowledge of sets is extremely useful.
    To me the first looks absolutely essential for a computer scientist. The second is nice if your interest lies in that direction, but it doesn't have anything to do with programming in general (it does seem essential for a mathematician though).

    My advice: Learn Logic rather than math. It is far more useful.

  23. Depends on the Problem by hardburn · · Score: 2, Interesting

    It ultimately depends on the kinds of problems you're going to end up working on. Any sort of graphics programming is going to require a solid understanding of geometry. Designing games requires probability/statistics, where the actual math could often be understood by a bright junior high student, but gets combined in complicated ways.

    Calculus is overrated for anyone not going into Physics or Engineering. I wish schools would put more emphasis on statistics instead, since that's useful for anyone who picks up a news report and sees that there's a 2% spread of support for a pair of political candidates.

    More importantly than any of that, IMHO, is being able to see how the program fits together on an abstract level. This can be described as a form of math, but it's well outside of what most people think of as math. Which is fine, because what most people think of as math has nothing to do with what mathematicians do all day. Just the same, it's not necessarily anything that gets taught by formal math courses, either, at least not directly. Rather, more advanced math leads to better abstract thought in general. So just take more math, whatever it is, and you'll be indirectly learning how to be a good programmer.

    --
    Not a typewriter
  24. Take BOTH courses, in the order you listed them. by Slipped_Disk · · Score: 2, Insightful

    You should probably take both of these courses: requirements aside, both are important for a truly solid CS education.

    Take Discrete Structures first, especially since it has graph theory rolled into it. This will be more directly applicable to your CS coursework as discrete math and graph theory pop up EVERYWHERE, and when you get out into the real world you'll benefit from a solid understanding of these concepts.
    Math Analysis will be useful too, as will the linear algebra components that seem to be buried in that class somewhere.

    As others have said, make sure you get a good professor. Sit in on a lecture if they'll let you. A dull, droning, Ben Stein type teaching either of those courses will cure your insomnia, but your GPA will suffer.

    Final word of wisdom: Do not take the advice of a random (non-CS) teaching assistant, "general" academic advisor, or (ESPECIALLY) Slashdot. They're idiots (even me). Talk to other students, professors in your department or your major advisor for course order recommendations.

    --
    /~mikeg
  25. Quick lesson in business math by ShatteredArm · · Score: 4, Informative

    This is actually quite simple. The trick is to recognize gains as soon as possible, while waiting as long as possible to write off losses. This is the motivation behind FASB's rule change at the beginning of April 2009 (at the kind...er, suggestion...of the large banks) that allowed any asset marked as "held to maturity" to be valued at whatever they want (so long as it doesn't exceed the maturity value). That means that if 50% of your loan portfolio is delinquent and has no chance of ever accruing, you can put a label on it that says you'll hold it to maturity, and you don't have to recognize a 50% loss in your loan portfolio until 30 years down the road (so long as you don't foreclose on the debtors, of course). By simply waiting on the foreclosures, you can make billions off of free money from the Fed discount window (heck, you can even borrow that money from the Fed at 0%, and loan it right back to the federal government at 3%!), and rake in billions in "profits" (and bonus payouts). And then when your bills come rolling in, it doesn't matter that you have no income and all your assets are worth less than a Pontiac Silverdome... you've already cashed in your stock options. As they say, patience is a virtue!

  26. If you struggle with Math... by tjwhaynes · · Score: 2, Insightful

    ... you have will have to break through that wall at some point.

    Maths is not a memory-based subject - you have to build the manipulation skills that Math requires. The only way to acquire that ability is to keep doing the maths problems until they start to click. You need to build a set of tricks to change problems from ones you don't recognize into ones you do. Be prepared to grind it out. Find a set of problems that increase in difficulty and hack at them until they make complete sense. Don't rush and don't attempt to do them all at once.

    You also need to find some Math tasks that are fun or interest you. If you are learning about complex numbers, go look up some fractals and look at the formulas. Picks some starting values and play with the numbers. Get a sense of how the numbers move around and a firm underpinning about what is going on. If you are doing calculus, play with the equations of motion and work out what a canon ball does under constant acceleration. Try modelling a N-body system of planets moving around in 2D on a computer. All the time, you will be building an internal model about the way that all this hangs together.

    Maths can be extremely rewarding once you grok it. But if you don't get past the struggle phase, it will never give you any pleasure and you'll miss out.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  27. It's changed. Get more number-crunching. by Animats · · Score: 2, Interesting

    I have a MSCS from Stanford (1985), and the field has changed since then. Back then, it was all about discrite math - number theory, combinatorics, mathematical logic, computability, and proofs. There was no number-crunching at all in the curriculum. Of course, back then, an FPU was an extra-cost option on a PC. I've actually done automated program verification work. But outside of IC design (where formal methods are routinely used), there's not much of that going on now. Now, number-crunching has come to the fore.

    In the 1990s, I spent several years on what turned into ragdoll physics for games. That's all about differential equations and number-crunching. I had a hard time switching over. But I finally got used to deterministic number-crunching. I have no mathematical intuition for it, though; I took it up too late in life.

    Now, the leading edge of computer science is probabilistic number-crunching. Take a look at Stanford's CS229 - Machine Learning class. That's the technology that's driving AI now, and it's working across a broad range of domains. The logicians are out, and the statisticians are in.

  28. Well, what do you think you want to program? by colmore · · Score: 2, Insightful

    If you're writing GUI programs, implementing business logic, accessing databases, and doing many of the workaday tasks of the grunts of the technology world, you don't need much math. Plenty of people have become very good professional developers with neither a degree in math or computer science.

    However, mathy programming is (to some people) more fun, and if you angle yourself correctly, it's harder and a more rare skill set, so you can get more money. Knowing math is also pretty important if you want to become a professor of computer science, which if you care more about vacation time and benefits than salary, is one of the sweetest gigs going.

    Combinatorics, probability, linear algebra, and graph theory are probably the most applicable to the widest range of problems. I'd put combinatorics at the top of the list, since it's going to be used to figure out the time and space complexity of any complicated data structure or algorithm. If you want to do anything with peer to peer software or networking, then graph theory is more or less essential. Linear algebra is all over any simulation of physics (games, control software for vehicles, pretty much anything with some sort of sensor or motor) as well as finance (there is mad money in financial computing, not as much as two years ago, but still a lot). Probability is good for figuring out things like hash collisions, average performance of algorithms.

    Number theory is used almost exclusively for crytography. Which is an awesome thing to work with. The NSA has a lot of good jobs if you're cool with that morally.

    If it was 30 years ago and more programming jobs required the actual manipulation of 1s and 0s, then boolean algebra and discrete math would be at the top of the list. They still do if you want to work with embedded systems, compilers, or anything under the umbrella of EE/CS.

    Numerical computing (like if you wanted to build MATLAB) uses all sorts of math, and I'm sure there's someone somewhere simulating quantum physics who's up to their neck in Abstract Algebra (which is a fascinating subject if you've got the stomach for some tough proofs)

    There's probably not much undergraduate math that ISN'T useful for writing code in some problem domain or another.

    If you want a good book on the kind of very useful computer math that isn't taught to undergrads nearly enough, check out Hacker's Delight by Henry Warren. It's a beautiful little book that will come in very handy if you ever need to write efficient C or assembly. And if you dig it then dive into the insanity mandala that is Donald Knuth's The Art of Computer Programming.

    --
    In Capitalist America, bank robs you!
  29. Does math pay? by Kagato · · Score: 3, Insightful

    The programmers I know who do serious math, such as very complex DSP algorithms, game programming, complex statistics analysis, etc. get paid a fraction of what a I do for business/consumer web apps. That's not to say there aren't some brilliant folks out there getting paid a lot of money to do complex mathematical program, but they seem to be the exception, not the rule. Most of my work tends to be logic monkey stuff. Algebra I and II would cover it the stuff I do. I say current with tech, know how to talk to business folks, and get paid very well for my services.

    Even when I do things like insurance rating and underwriting application; the Actuary has already done the hard math and distilled it into a fairly very simple table of rating factors that are handled using simple arithmetic.

    It's kind'a sad to see Advanced Math only pays for a small percentage of programmers.

  30. Learn vs Practice by Shotgun · · Score: 2, Insightful

    Math isn't just "learned". It is "practiced". Much in the same way that you don't just "learn" to throw a 90mph fastball, you don't just "learn" to do math. Math is a set of techniques, combined with skill that must be developed.

    A large part of math, especially that done in high school and college, is just exercise for the brain. There may be some practical application in the future, but the vast majority of people will never have a need to take a derivative any more than they will have the need to throw a 90mph fastball.

    What they will have a need for, is the mental capacity to think methodically, logically, and mechanically about a problem. I cringed when my son's college writing professor said that "Luckily, journalists don't have a big need for math." That sort of braindead mindset is why we have reporters not bothering to question how federal healthcare will ever save money in the US. Journalist are not trained to wrap their minds around logical concepts like "If A=B, and B=C, then A=C". Those neurons have not been exercised.

    The goal of taking the math class is not necessarily to learn a specific set of mathematical techniques. It is as much about developing the mental capacity as anything else. When you start developing, it will be very difficult to cope if you haven't developed those mental muscles.

    --
    Aah, change is good. -- Rafiki
    Yeah, but it ain't easy. -- Simba
  31. Two kinds of math by Alsee · · Score: 4, Insightful

    This This is a gross simplification, but there are sort of two kinds of math. There's logic math, and there's numbers math. It sounds like the the two courses roughly divide according to this line. When most people hear math they generally think of numbers math.

    If you are a programmer then you do already love the first kind of math, and it does love you back. It's the second kind of math, the ugly numbers math, that scares you.

    Math is not merely "important in programming", programming literally is a specialized form of math. Most people don't realize programming is math because because people think of "numbers math" when they hear the word math. Everything software is and everything software does is "logic math". The math of manipulating complex information, the math of manipulating complex logic relationships.

    The math of manipulating data.

    'Discreet structures with graph theory' (discrete math; proofs, sets, algorithms and graphs)

    Programming extensively uses sets, discrete math, and graphs to organize data, to understand data, to manipulate data. A program is literally nothing more than one big algorithm built up out of several smaller algorithms. And in a deep sense, programs and proofs are the exact same thing. There is a math proof that every program can be directly translated into a proof, and every proof can be translated into a program. They are fundamentally identical things with identical logic and identical properties. Reading proofs and writing proofs uses the same precise step-wise logical analysis as reading and writing software.

    This course is the math that is the very essence of programming. It's the sort of math and logic that you already you already use every day as a programmer without realizing that it is math - the sort of math you *will* use every day in the future as a programmer. The insights and logic skills in this course will directly advance your every day skills and capabilities as a programmer.

    'Selected math chapters' (math analysis; vectors, euclidean space, differentials)

    There are things that can be useful *in* a program, but they are not really useful *to* programming. For example if you want to handle or simulate physics-systems, falling rotating moving objects, manipulating 3D objects and graphics, then vectors acre extremely important, along with good intuitive spacial skills. The math analysis and differentials are generally even more rare and specialized. Computers are fantastic at handling that sort of stuff, and sometimes you really need an advanced math-programmer to do literal "rocket science" aerodynamics and orbital mechanics, but most programmers will never need to touch the stuff. You don't need scary-math analysis or differential equations to program an operating system or a webserver or any normal business application.

    If you're not doing that sort of sciency-math programming, then you'll never use that stuff. If you're not working on that stuff but you do come across a case where you need to pull in a small piece of that stuff, you can usually just copy-patse in the ugly equation you need even if you don't have any grasp of the math behind it.

    The biggest issue there is if you want to do 3D graphics manipulations. A lot of those math equations can be copy-pasted in semi-blindly, but you will seriously choke on that sort of work unless you are good with vectors and have a good intuitive spacial skills.

    So in short you definitely want to take the 'Discreet structures with graph theory' course. It will make you a better programmer. The other course merely allows you to specialize as a mathy-sciency-programmer. Take both if you're up for it, but that sort of mathematical programming is not everyone's cup of tea. You can get by fine without it.

    one assistant told me that it would be more useful for a programmer compared to the first subject. Then again, he's not a programmer.

    Exactly - he's not a programmer.

    He sees the course expanding your ability to write programs

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    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  32. Don't Ask a Math Geek What Math to Take... by tiberus · · Score: 2

    But contrary to my own opinion, one assistant told me that it would be more useful for a programmer compared to the first subject. Then again, he's not a programmer.

    In general I would say, it's a good think you asked for programmer geeks to comment and didn't take the math geeks advice. My wife, an early childhood teacher, took a math class titled "Teaching Math for Early Childhood Educators". It was taught my someone in the Math PhD Program where she was taking her education classes at the time.

    When they suggested to the instructor that they would never use what they were being taught (note: there were special educators in this class as well), his response was "Sure you'll use it, it's fun and easy." Several of them couldn't control their laughter. I was tutoring her thought matrix algebra and teaching her the shortcuts (He only taught them formal methods). She still gives me that "I will set you ablaze" look when it comes to mind, guess we can survive anything.

    The good advice is to take what interests you, what you think you can survive and seems to apply to what you want to do as a programmer pretty much in that order. I'm a member of the more math can never hurt when your a programmer but, it might lead to divorce.

  33. Both skillsets are needed by Roger+W+Moore · · Score: 4, Insightful

    "...then hand over their work to skilled software engineers that are qualified to turn it into good software."

    As a physicist I only have to look at the code we use and write to see your initial point (try looking at ROOT from CERN for C++ that will make you want to cry!). However your solution simply does not work. You cannot "hand it over" to a non-expert in the area because the usage and purpose of the code is something that they do not understand and so the result will be unusable (there was one program I remember as a grad student which was a beautiful design but the overhead was so large that one senior physicist calculated that he would be retired before it had finished one pass through the data!). The best scientific code I have seen is generally written by an expert in the field who has experience of good software design. Even close collaboration between physicists and software engineers rarely works because neither side is willing to compromise functionality for design or vice versa.

    1. Re:Both skillsets are needed by Roger+W+Moore · · Score: 4, Interesting

      It's quite shocking isn't it? And not just a "this code isn't very pretty" problem either, but the instability of the thing is remarkable.

      Remarkable? Its legendary! ROOT has the dubious distinction of including the worst piece of programming I have ever seen. When adding some extract I/O objects in separate header files to a program, generating dictionaries etc. I suddenly had the linker complaining about duplicate symbols. After spending just over a day trying to figure out why and getting more and more confused I finally demonstrated that ADDING A COMMENT to the code fixed the problem!

      Staggered that ROOT was somehow breaking the C++ standard in ways I had not even contemplated I spent another day tracking this down to an automatically named function which used the C preprocessor line number directive as the only variable part of its name. So, if you happened to have the classdef (IIRC) macro on the same line in two header files ROOT would generate identically named symbols. The result was that something as simple as adding or removing a comment could fix or cause a duplicate symbol problem!

      Far, far worse than all that though was that when I submitted a nice bug report illustrating the problem and pointing out the macro which was at fault they claimed that this was NOT A BUG and did not need fixing! ARGH! I only ever use ROOT through the Python interface now since it shields you from so much of the pain....just not all of it unfortunately!

  34. Good question--but too late for me! by DrVomact · · Score: 2, Interesting

    I got a Ph.D. in Philosophy back in '78 (am I going to have to specify that in four digits soon?), and one day when I was moaning around because I couldn't find a job with reasonable pay and even minimal dignity, a friend said to me, "go into computers, Vomact". I said something like, "huh? But I'm terrible at math!". He told me not to worry, "there's no math required, it's all logic". Overall, I've found that to be true. Basically, you need a mental tool-box to solve programming problems, and those problems have been mostly logic problems for me, so my tools worked just fine. I think that maybe studying mathematics gives you similar tools, but I've always suspected there's some kind of mathist prejudice at work in CS departments that require calculus as a prerequisite. I think they just put it on the list to act as a filter to keep people who should get an M.B.A. or something else trivial from wasting their time. But it's a filter I couldn't have passed. Luckily, there were very few formally trained programmers back in the early eighties, and someone like me could talk his way into a software job.

    It's obvious, of course, that if you intend to write programs that actually use mathematics, then you'd better study math—if you're going to be a scientific programmer, for example, just as you'd better understand statistics if you want to write actuarial programs for insurance companies. In fact, depending on what kinds of software you design or write, there are a lot of things you might be called to know...and you can't know the list in advance, when you're still in school. Just be prepared to keep learning when you leave school—in fact, that's when the learning really starts.

    No, I am not saying that studying maths is a bad idea or a waste of time. On more than one occasion, I've gotten essential insights into difficult programming problems that involved mathematical and geometrical understanding from mathematicians, so I'm quite prepared to respect their training. I just don't think it's a prerequisite for the job.

    As others have pointed out, the article summary invites confusion by conflating computer science with programming. I dont' see why you need calculus for either, though.

    --
    Great men are almost always bad men--Lord Acton's Corollary