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Razer, Valve, and Sixense Working On Motion Control For PC Games

An anonymous reader sends along this excerpt from Shacknews: "Gaming hardware developer Razer has announced a new multi-year partnership with Sixense Entertainment and Valve Software to deliver a '...revolutionary true-to-life, next-generation motion sensing and gesture recognition controller for PC gaming.' Razer, Valve, and Sixense, along with a selection of PC OEM partners, are aiming to produce '...ultra-precise one-to-one motion sensing controllers that use electromagnetic fields to track precise movements along all six axes.' Each controller will reportedly track its orientation within a single degree, and detect positioning within one millimeter. Thankfully, the device will be compatible with both current and future generation PC games."

14 of 126 comments (clear)

  1. Casual Gaming by sopssa · · Score: 5, Insightful

    I can already see all the replies about how keyboard and mouse is a superior controller.. while somewhat correct, lets face it - casual gaming has took its place in recent years.

    And not just a little bit. While everyone always seem to downplay casual games, motion games and especially facebook games, the truth is that it's a huge untouched market. Did you know the largest facebook game developer company generates 1/6 of Electronic Art's revenue? Considering that it's a little bit stupid to see the constant "but facebook games is for stupid people" comments here on slashdot. Frankly, market is what drives development, not the elitism.

    Being a long-time gamer and programmer, I did still got interested about Wii and Natal. It was great fun to play just moving naturally. But even more so casual people saw it as more fun. Dancing, shaking, moving, whatever they do. It may not seem much, but it is for them. And it's a huge market.

    1. Re:Casual Gaming by ObsessiveMathsFreak · · Score: 4, Insightful

      Frankly, market is what drives development, not the elitism.

      That kind of thinking is what has produced such quality television titles as Big Brother and American Idol, while simultaneously getting good shows canned.

      Yet another example of how the market, left to itself, can actually end up tanking its entire industry.

      --
      May the Maths Be with you!
    2. Re:Casual Gaming by IBBoard · · Score: 4, Insightful

      Did you know the largest facebook game developer company generates 1/6 of Electronic Art's revenue? Considering that it's a little bit stupid to see the constant "but facebook games is for stupid people" comments here on slashdot.

      Not it isn't, it is still perfectly acceptable to say that "Facebook games are dumb" or "that's not real gaming". Making money != great gaming (in gaming, rather than financial, terms).

    3. Re:Casual Gaming by poetmatt · · Score: 3, Insightful

      casual gaming has only enabled the market to grow - however, casual gaming is it's own separate part of the market - to say that it has replaced pc gaming, or "hardcore gaming" when each of those are their own markets, is disingenuous.

      Each has it's own place, and trying to say casual is taking over is exactly what companies like EA are trying to do to be able to drop PC market and have DRM hardware side built-in (aka consoles) as opposed to software side on PC's where it is easily cracked. Not that the hardware DRM can't be cracked either, as it usually is quite quickly. So they provide shoddy support for PC games and then declare that PC gaming is over, etc. It's about a 5 year cycle that people say PC gaming is dead, or hardcore gaming. Yet I don't see those starcraft tournaments going away anytime soon, or gaming for sport.

    4. Re:Casual Gaming by TubeSteak · · Score: 4, Insightful

      That kind of thinking is what has produced such quality television titles as Big Brother and American Idol, while simultaneously getting good shows canned.

      The saturation of TV with "reality" programming is the result of advertisers cutting back and networks struggling to justify expensive scripted television.

      While I personally think that Reality TV sucks huge donkey dick,
      it took because it is dirt cheap to produce and people eat it up.
      They're sooooo cheap that "reality" can survive on low ratings &/or low ad dollars.

      I fear for the gaming industry, because I think casual gaming
      is going to start crowding out expensive games in much the same
      way that reality tv has been crowding out the scripted stuff.

      P.S. American Idol is just another version of the variety/talent show that's existed since radio was king.
      P.P.S. Remember Star Search? Me either. I can't wait till American Idol goes down the same path and dissappears.

      --
      [Fuck Beta]
      o0t!
  2. Re:six axes? by Misanthrope · · Score: 4, Insightful

    You're forgetting pitch, yaw and roll.

  3. Gaming is best when it is consistent by erroneus · · Score: 2, Insightful

    One of the problems with PC gaming is that the experience is never delivered in a consistent manner. Better processors, more memory and getter graphics cards will improve the experience every time. Different controllers will also vary the experience for the user. Console games limit the hardware selection and so the experience is more uniform and consistent. I think this is an important aspect of a good gaming experience.

    Attempting to develop a new gaming controller, while mildly interesting, is actually working to compensate for the very weakness in PC gaming that I just identified.

    1. Re:Gaming is best when it is consistent by SharpFang · · Score: 3, Insightful

      You're getting old.

      Young people want novelty, change, freedom.
      Old people want consistentcy, stability, control.

      If I want something to look better, I can shell out more money for better hardware and have it look better.
      No such option with consoles.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Gaming is best when it is consistent by Anonymous Coward · · Score: 2, Insightful

      What you see as a weakness I see as an advantage.

      The development of a new gaming controller is not compensating for anything. It will only enable more options for PC gamers to enjoy their games.

    3. Re:Gaming is best when it is consistent by grumbel · · Score: 2, Insightful

      The good old joystick is slowly dying out on the PC and even gamepad support is still lacking or non-existant in quite a few games. I doubt that some crazy motion technology has any change to becoming a wide enough success to actually be used in more then a handful of techdemos.

  4. Re:six axes? by ShakaUVM · · Score: 4, Insightful

    >>I don't get the bit about the "six axes". I thought we had only three in meatspace.

    Well, I only have one axe in meatspace.

    I'm very excited about this controller though - I can't wait to see how inaccurate people will be in games when they actually have to aim, instead of just clicking on a point with their "sniper rifle" and pretending that's skill.

    Being able to shoot yourself in the head in a FPS? That's revolutionary.

  5. Will this really work for PC gaming? by TurinX · · Score: 2, Insightful

    I mean logistically - my PC is on my desk in the corner of my room. My consoles are in the living room with my TV and lots of space... which is why the Wii works. I can flail about to my hearts content - but not so in front of the PC......

  6. Re:Nice concept by somersault · · Score: 2, Insightful

    These will be generic controllers that can work with multiple games though.

    Plenty of people (including me) are happy to buy even specific drum and guitar controllers to play rock band games, and they are nowhere near as versatile as generic motion controllers.

    Plus, what is there really to "get used to".. do you not move your arms around from day to day? My 80 year old grandmother was playing Wii bowling at Christmas (and getting strikes!), and I doubt she's ever played a computer game in her life.. there's a lot less to get used to with these types of controllers.

    --
    which is totally what she said
  7. Re:Next generation games? by somersault · · Score: 2, Insightful

    lol. I am definitely a gamer, but I still prefer playing drums and guitar on rock band with the peripherals than with a joypad. You can use the joypad if you prefer, or at least you could on GH3, it's obviously not as fun or as intuitive.

    It's nothing to do with the controllers being "sophisticated" or not, it's to do with using the appropriate tool for the job. Motion controllers are a great idea, but they are no use for certain types of games.. ie the sixaxis controller sucks for motion controlled driving, and IMO so does that godawful MarioKart steering wheel for the Wii.. but those controllers both work well for other types of games (if you take the stupid steering wheel off the Wii controller ;) ).. stuff like fl0w and flower on the PS3 work great with the sixaxis for example. I hate games where developers use the motion controls just because they're there, rather than because they're actually appropriate.

    With the Wii sometimes it's necessary to incorporate the motion controls because of the lack of buttons to press, but still there are some games that really don't have many controls, but still require you to shake your arms about for no good reason. It's not even fun, especially when the code for interpreting what movement you are doing is crap.

    --
    which is totally what she said