Duke Nukem Forever Not Dead? (Yes, This Again)
kaychoro writes "There may be hope for Duke Nukem Forever (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever. No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?"'"
Duke Nukem Forever is FOREVER!
Is that one of those old bands my dad use to listen to?
And I'm all out of gum.
The only thing he sounded like, was "I'd like to tell you all about that shit and how horribly mismanaged that disaster was, but I've been gagged from telling you"
Live today, because you never know what tomorrow brings
This is in YouTube too.
This time the plan is perfect!
* License iD Tech 4
* Begin development!
* Drool at Rage and Doom 4
* License iD Tech 5
* Struggle to incorporate previously developed content into new engine
* Start over with a new license of iD Tech 6
* ???
* Profit!
The Long Now Foundation
That's a good new name. :P
A lot of modern games do some of these, and generally do them better than Duke3D because the technology has improved. Given how much more primitive than Quake the engine was, you should get some idea of how good the game was from the fact that the two were played about as much. The thing that killed Duke3D for us was the fact that Quake supported mods (like most Id games, it's basically a playable engine demo), and so you kept getting new games that ran on the Quake engine for free. Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.
I am TheRaven on Soylent News
Won't this bloody game ever die?!? I feel sorry for the Duke actually, being dragged through this ordeal when he should have been put to rest a long time ago.
The Dead Collector: Bring out yer dead.
[a man puts the body of Duke Nukem on the cart]
Large Man with Dead Body: Here's one.
The Dead Collector: That'll be ninepence.
Duke Nukem: I'm not dead.
The Dead Collector: What?
Large Man with Dead Body: Nothing. There's your ninepence.
Duke Nukem: I'm not dead.
The Dead Collector: 'Ere, he says he's not dead.
Large Man with Dead Body: Yes he is.
Duke Nukem: I'm not.
The Dead Collector: He isn't.
Large Man with Dead Body: Well, he will be soon, he's very ill.
Duke Nukem: I'm getting better.
Large Man with Dead Body: No you're not, you'll be stone dead in a moment.
The Dead Collector: Well, I can't take him like that. It's against regulations.
Duke Nukem: I don't want to go on the cart.
Large Man with Dead Body: Oh, don't be such a baby.
The Dead Collector: I can't take him.
Duke Nukem: I feel fine.
Large Man with Dead Body: Oh, do me a favor.
The Dead Collector: I can't.
Large Man with Dead Body: Well, can you hang around for a couple of minutes? He won't be long.
The Dead Collector: I promised I'd be at the Robinsons'. They've lost nine today.
Large Man with Dead Body: Well, when's your next round?
The Dead Collector: Thursday.
Duke Nukem: I think I'll go for a walk.
Large Man with Dead Body: You're not fooling anyone, you know. Isn't there anything you could do?
Duke Nukem: I feel happy. I feel happy.
[the Dead Collector glances up and down the street furtively, then silences the Duke with his a whack of his club]
Large Man with Dead Body: Ah, thank you very much.
The Dead Collector: Not at all. See you on Thursday.
Large Man with Dead Body: Right.
I thought DNF stood for "Did Not Finish".
Sorry, but gray text on gray background is making my eyes bleed.
Why didn't they just get someone to develop something and slap a name on it?
They did slap the duke nukem name on third party stuff a couple of times, duke nukem time to kill and duke nuem manhatten project spring to mind.
It always appeared to me that the big problem with dnf was they really wanted it to be a ground breaking game but others kept overtaking them and so they kept rearchitecting the game over and over again.
note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
He's not allowed to talk about it because there is now ongoing litigation between Take2 and 3DRealms over contracts, monetary advances, etc...
Duke Nukem 3D did have a rather interesting engine. As someone else has posted, it did various things other engines at the time couldn't do (eg. mirrors) and was well optimized.
For anyone who's interested about the history of the engine: http://www.youtube.com/watch?v=VSVzn0F3pyQ
OK, it's got nothing to do with DNF but I found this video recently and felt it was worth sharing. :)
3d realms is not 'done' and Take Two does not own the rights to Duke Nukem. Take Two is suing for the assets to Duke Nukem Forever (possibly to finish the game) saying 3D Realms breached their contract with Take Two for failing to deliver the game. By the time the court case is finished, those assets will almost certainly be worthless, if they're not already.
The irony about the latest incarnation of DNF is that this time, it really was almost done. 3DR had finally hired someone from outside to manage the project and stop the feature creep and, by all accounts from people who'd seen the latest incarnation, it would've been a kick-ass Duke Nukem game.
Unfortunately the financial armageddon meant that 3DR needed some cash (they were probably funding DNF through various investment schemes) and so they were at the mercy of T2. Take Two decided that the Duke IP was worth more than just helping 3DR and so decided to screw them over. That incident a few years ago where George Broussard told T2 to "shut the fuck up" probably didn't help matters either.
This piece on Wired is probably the best write-up of the whole saga I've seen.
Nick
I remember when... ...dialing a phone meant putting your finger in a hole and spinning the dialer. ...25MHz was fast for a computer. ...a dollar could actually get you a chocolate bar, and leave you with change to spare. ...downloading a song from the internet took 25-30 minutes, or more. ...I could bring my pocket knife on a plane. ...I could say merry christmas to somebody without offending them. ...cell phones were the size of masonry bricks, and were actually used to make phone calls. ...all personal computers were beige. ...a personal computer cost $2000 or more. ...playing a 4-color adventure game was cool. ...everyone knew how to use a command line interface. ...I had to rewind movies after watching them. ...I had to turn the cassette tape over in the player to listen to the other half of the album. ...camera's used film. ...polaroid camera's were the only way to get an instant photograph. ...a printer, a scanner, a copier, and a fax machine were 4 separate devices. ...the only way to make a phone call away from your home was to put quarters in a payphone.
Okay... I'll stop now. I could likely do this all day. :)
Thomas A. Knight
Author of The Time Weaver