Duke Nukem Forever Not Dead? (Yes, This Again)
kaychoro writes "There may be hope for Duke Nukem Forever (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever. No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?"'"
Duke Nukem Forever is FOREVER!
Is that one of those old bands my dad use to listen to?
And I'm all out of gum.
The only thing he sounded like, was "I'd like to tell you all about that shit and how horribly mismanaged that disaster was, but I've been gagged from telling you"
Live today, because you never know what tomorrow brings
This is in YouTube too.
This time the plan is perfect!
* License iD Tech 4
* Begin development!
* Drool at Rage and Doom 4
* License iD Tech 5
* Struggle to incorporate previously developed content into new engine
* Start over with a new license of iD Tech 6
* ???
* Profit!
The Long Now Foundation
A lot of modern games do some of these, and generally do them better than Duke3D because the technology has improved. Given how much more primitive than Quake the engine was, you should get some idea of how good the game was from the fact that the two were played about as much. The thing that killed Duke3D for us was the fact that Quake supported mods (like most Id games, it's basically a playable engine demo), and so you kept getting new games that ran on the Quake engine for free. Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.
I am TheRaven on Soylent News
He's not allowed to talk about it because there is now ongoing litigation between Take2 and 3DRealms over contracts, monetary advances, etc...
Duke Nukem 3D did have a rather interesting engine. As someone else has posted, it did various things other engines at the time couldn't do (eg. mirrors) and was well optimized.
For anyone who's interested about the history of the engine: http://www.youtube.com/watch?v=VSVzn0F3pyQ
OK, it's got nothing to do with DNF but I found this video recently and felt it was worth sharing. :)