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Nintendo Wii To Get Netflix Streaming

motang writes "Netflix and Nintendo is set to announce Netflix streaming service for the Wii soon. Subscribers who have the unlimited streaming service can watch non-HD version of the movies on their Wii with a special Netflix disc inserted." The thing I can't understand is why the PS3 and Wii have to require a disc. Both are capable of downloading applications and executing them. Why should I be required to dedicate my disc slot to stream a movie? Of course, my netflix queue is half-filled with Ken Burns documentaries, so if I lost the disc, I think that would just make the wife happier.

2 of 213 comments (clear)

  1. Re:The disc is DRM by goombah99 · · Score: 4, Interesting

    THe problem I have with netflix streaming is that on Silverlight it's buffer is so shallow that on my crappy evening comcast connection the movie frequently chatters and stops to rebuffer and degrade resolution.

    I asked comcast why they don't have a large buffer mode. I'd be happy to wait 20 minutes for a movie to start if I could get fluid high res playback. It's far more frustrating to watch for 20 minutes and then have to abandon a movie as unwatchable with all the interruptions.

    Netflix told me this has to do with some agreement with the studios on what they can deliver, and also in part do yo what silverlight is able to do.

    I've been wondering if Roku or now Boxee might have different buffer rules or if it sucks on Silverlight it will suck on Roku too.

    Perhaps if they have some new DRM on a closed hardware system they might get concessions that would allow movies to be pre-downloaded at high res. I'd be pretty happy about that.

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    Some drink at the fountain of knowledge. Others just gargle.
  2. Re:Unless I'm mistaken... by theJML · · Score: 4, Interesting

    You mean for gimmicks and population segments? I mean seriously, the 360 and the PS3 fought over the same group of people. the 360 with HDDVD, the PS3 with BluRay, but both cater to more hardcore gamers and didn't really use any 'new cutting edge user interation' like the Wii did. The Wii-mote, the Wii-Fit all were completely new at the time for a console and drove sales. Coupled with the gamer demographics the Wii aimed at (not hard core gamers so much as kids, older adults, etc...) and the game genre's released for the Wii (proving once again that blood and gore are not the only good things in games by warping back to days of Mario and puzzles), the Wii really didn't have direct competition and that fact drove the adoption rates through the roof.

    I highly doubt that the insinuation you make (that people don't want to watch movies on their consoles) was the driving force behind the purchase of the Wii.

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    -=JML=-