App Store Piracy Losses Estimated At $459 Million
An anonymous reader passes along this quote from a report at 24/7 Wall St.:
"There have been over 3 billion downloads since the inception of the App Store. Assuming the proportion of those that are paid apps falls in the middle of the Bernstein estimate, 17% or 510 million of these were paid applications. Based on our review of current information, paid applications have a piracy rate of around 75%. That supports the figure that for every paid download, there have been 3 pirated downloads. That puts the number of pirate downloads at 1.53 billion. If the average price of a paid application is $3, that is $4.59 billion dollars in losses split between Apple and the application developers. That is, of course, assuming that all of those pirates would have made purchases had the application not been available to them for free. This is almost certainly not the case. A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%. This estimate yields about $459 million in lost revenue for Apple and application developers."
A response posted at Mashable takes issue with some of the figures, particularly the 75% piracy rate. While such rates have been seen with game apps, it's unclear whether non-game apps suffer the same fate.
Techdirt did a nice deconstruction of the 24/7 Wall Street analysis. In a nutshell, 24/7 Wall Street applied the Drake Equation to iPhone apps, piling on layers of hand-waving to come up with their figure.
And, to show off his geek cred, Techdirt's Mike Masnick included the xkcd Drake Equation comic.
The Busy Coder's Guide to Android Development
Few months ago Apple changed the rules and they now allow in app purchasing from free apps. before you had to charge for an app to so in-app purchasing. This allows companies to give away stripped down demo type apps with limited functionality and charge for features, new levels, weapons or whatever. And from what i'm reading on the internet it's very easy to detect jailbroken iphones and not allow them to do in app purchasing. pretty much all the piracy that was out there was on jailbroken iphones because it was easy to rip out the app DRM. the solution is to not allow any jailbroken iphone to purchase in app content
any app that requires a server for functionality the developers built in the ability to detect piracy. i've read it's pretty easy. in some instances there was a 4 to 1 ratio of devices hitting the server compared to the amount of purchases
It's pretty easy for applications that don't have any anti-piracy measures in place, but applications that do, like BeeJive, find and, subsequently, lock out any apps that are detected to have been pirated. Thus, cracking some more popular applications is kind of a moving target. Additionally, one has to install some extra background application that disables the signing check that allows these pirated apps to install.
Lastly, finding a pirated app can be a bitch sometimes. From my experience, it usually consists of finding a cracked version (which is pretty risky, since it's the express route to getting your phone hacked), substituting the real version with the cracked one and hoping it will run after that. Considering the difficulty I had in finding a cracked version of a relatively popular jailbroken application, I highly doubt that pirating is popular.
from a youtube video i watched it appears you...
1)jailbreak
1)install cydia
2)add all repositories
3)find and install installous
4)you now have access to pretty much every app, browses very similar to app store just a whole lot slower
you can also download them to your pc, and sync with itunes
There are many torrent that offer many DRM free or cracked ipa files. You just drop them into itunes and they copy over like a regular app. I for one use a few that I have purchased in the past but for one crash or another no longer have. Though if you could get the full version of most apps on a trial basis I would be more inclined to buy some. I hate the fact that about 90% of the apps I download turn out to be utter crap.
You hit the nail right on the head. How many times have I looked at an App's description, then turned away because I was "on the fence" ? What I would love is a 48 hour refund window. Buy the app, try it out, and if it is absolute shite (like most are), get your $2.99 back. You might be saying "three bucks is nothing", and you're right, but I am quite vehemently opposed to giving those three bucks to some asshat who can deliver a great writeup for a shitty app. The store ratings are also useless, because it's a well known fact that 99% of users are clueless idiots, so unless I am a also a clueless idiot, those ratings won't apply to me.
Prime example: RDP and VNC clients. There's about a dozen or so out there, and I've tried them all. All but one of them suck ass, whether it's sluggish performance, lack of configurability, or in one case I was expected to register all my usernames and passwords to a 3rd party so the app could sign in to their web service, just to give me back my logins. They also don't come cheap, $9.99 up to $24.99 for some of these stinkers. Am I really expected to spend $100 trying all these things, just to settle on the one that is indeed everything I want it to be ? Is it fair to the one good app, that all the others got paid anyway ? I think not. That one great developer deserves compensation and praise, the other 10 deserve a kick in the nuts and a chargeback fee.
-Billco, Fnarg.com
The piracy detection has nothing to do with the user or the iPhone. It's all about the app itself. A purchased app as delivered by Apple has encrypted code, attached signing resources, etc. A cracked app has these things stripped. Piracy detection is a matter of checking to see if your app binary is still encrypted and signed, which is why the multiple device scenario is not an issue for false positives.
Apps can report by pinging out to a server in some way, although outbound firewall software installed on jailbroken iPhones makes this much less reliable unless it can be done over the primary communication port used by the app. Pinch Media, Flurry analytics, etc., all report 0 pirated copies for me for example, but this is because the Pinch and Flurry packets are being intercepted by the firewall software, not because no one has pirated the application. This is how jailbroken phones stop things like admob from working, so even free ad-supported app developers are getting screwed.