Should Gaming Worlds Join the Workplace?
destinyland writes "A Stanford professor argues that gaming worlds can keep workers engaged, and advocates elements of World of Warcraft or Second Life to hone workplace skills like teamwork, leadership, and data analysis. An IBM report also argues games like World of Warcraft teach leadership and that 'there is no reason to think the same cannot be done in corporate settings of various sizes.' The professor even suggests putting online gaming experiences into your resume. ('There's just so much that gets done [in a virtual world] that's just right on target with what happens in real business.') And Google's CEO also claims that multiplayer gaming also provides good career training, especially for technology careers. 'Everything in the future online is going to look like a multiplayer game. If I were 15 years old, that's what I would be doing right now... It teaches players to build a network, to use interactive skills and thinking.'"
Leadership skills? Planning? Cooperation? Have them play D&D. (That's partly a serious comment, actually.)
I don't want work to be this endless soul crushing grind. I don't want my own experience to be considered worthless because the guy next door has the 4 str 4 stam belt. I don't want to be packed into a department of soulless adolescents who can't even talk normally. I don't want to push 90 hour weeks to hit my next milestone. I don't want my supervisor shrieking at me to get on vent for 21st century cutting edge micromanagement.
A year or so ago, I helped my client (a large corporation) look into using virtual worlds and MMOs as platforms for learning and collaboration. I also play MMOs, which helped. And I am familiar with the notion put forth by this professor; companies like IBM have already done some research into the subject. Anyway...
WoW and similar games can indeed hone or help assess leadership skills.... but only with people who already play Wow. For newbies, the time to learn play the game and train up to a level where there are meaningful leadership and teaming aspects (raids) is largely wasted. There are already better business simulations out there that are tailored to business situations. For instance: running a raid organisation is closer to leading a group of volunteers than to managing a corporate team. Different objectives, different leadership style. If you are looking for leadership and team working simulations that can be done virtually, I'd look for existing p&p business simulation games and port them to a platform like Second Life. The big advantage being that such a simulation hardly requires any training to work the simulation itself; after a short newbie obstacle course you can jump straight into the game itself.
Virtual platforms offer a range of possibilities for new ways of learning, especially experiential learning in areas like HSE, leadership, self assessment and team working, but sadly there still is very little training material in virtual environments out there. We're proceeding to roll our own. WoW is far too complex a game and far too removed from business relevant objectives to serve as an effective learning platform.
Putting WoW skillz on your resume? Too early, perhaps. But... if someone is leading a consistently successful raid team, I would readily assume that they have leadership skills worth looking into.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
In a MMORPG the rules are clear and you know what you can and cannot do. Follow the strategy and everything will come together, there are few surprises and the AI has no emotion, no ego. No raid boss will deny you victory because you stepped on its toes.
In the real world, that is not the case, you might have followed the right guide to grind your career to the next level and still never ping because the AI has decided that they shall promote the girl because she is prettier or the guy because he is not a girl. Or the minority because there ain't enough of them or the majority because everyone knows minorities can't cut it.
What I have noted is that younger people are very good at being assertive but not very good at being meek. They know how to succeed but not how to fail. And yet, when they finish school where many seem to believe they employ the teachers they are suddenly put in an environment where they are not the top, worse, the top positions are already taken and you will have to compete for them with people who got more experience.
If I would be hiring a new person fresh from school, then I would not be impressed with your raid leading capabilty. Now if you put on your CV that you are a good raid follower, that would matter a whole lot more. Anyone can shout orders, following them is a lot harder. Who needs the other more? Generals vs Soldiers? A simple head count will give you the answer. A new employer will not need another manager, another boss especially one who has not yet proven himself, but they will need people who can do the stuff that is required. And doing that stuff is often boring and unrewarding with you requiring years of grinding away at menial tasks to get anywhere, and there is no progress bar to follow.
Don't get me wrong, I do appreciate that gaming experience can enhance abilities in the real world. If you can organize your guilds supply chain (who crafts what) then you might be a good organizer in the real world. But say that you are REALLY good in arranging that harvested materials make their way to the crafters, does that make you a good procurer in the real world? No...
Why? Because the game world is consistent, eternally the same. If you want more light hides, you just go out an get them and you can just grind them in a respawn rich area. There are no government quatas, no competition, no disease or enviromental factors. It is, simple. The real world is everything but simple. Some of you might mentions Star Wars Galaxies resource system which changed quality. True, but you could freely travel and harvest all over the universe. As shown by a recent story, in the real world a rare mineral simply might no longer become available in the real world (China restricting exports or rare earth minerals).
Gaming experience is no more the playing experience. Sure, if you played with blocks as a small child, you MIGHT one day become an architect BUT if you are going for your first job interview as an architect I wouldn't list "block building" on my CV. You might mention it during your background story, "why do you want to be an architect" "Well I always liked the idea of building something, even as a small child when I made bridges with blocks". But it is PLAYING experience, not real world.
Being a raid leader does NOT make you a leader, it just gives you some play experience at doing it. If you use it at just a light intro to the real thing, then you will do fine. But if you think it prepares you for the real thing or even is the same as the real thing, then you will fail horribly.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
True, but you touch on an important practical point: you have to go in and check. I can't judge the quality of a raid leader from the fact that they have downed Mork the Farty 20 times in a row with no wipes; I'd have to hop on his raid and see how they actually perform. Perhaps the raid leader is rather poor in reality, and it's a group leader giving the orders, and a team member who cools off budding conflicts, with the raid leader being little more than responsible for the loots and invites (come to think of it, I know a few managers who manage little more than "loots and invites").
So, to qualify my earlier statement a little: I know from experience that the good raid leaders I have raided with posess strong leadership qualities. Even so, that might not necessarily translate to being good business leaders, but at least you know the potential is there in their personalities.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
The same was said about sports. "Leadership... teamwork... initiative... coordination... motivation... blah... blah... etc." And they were right. Up to a point. What I'd like to see commissioned is a study comparing the two: who makes for a better Future Corporate Asshole, the quarterback of the high school football team, or the high school WoW guild leader?
The element of a virtual world that I'd like to see in my RL workspace is a large rail gun out of Eve Online that I could use to convince clients to pay on time...
As virtual environments evolve and the workplace is eventually made completely virtual to eliminate transportation, the distinction between work and play will fade. People will be enjoying their jobs more, and they will be rewarded more for their efforts, as new technology (for example, the ability to manufacture super computers or robots for pennies) will provide greater wealth for everyone in society.
Perhaps the raid leader is rather poor in reality, and it's a group leader giving the orders, and a team member who cools off budding conflicts, with the raid leader being little more than responsible for the loots and invites
So basically you have the same possibilities with in-game leaders as you have with business ones.
I've been researching leadership and teams in MMOs for the past few years as part of my grad program in organizational psychology. In particular, I've studied players of EVE Online and looked at leadership behavior among guild/corp leaders as well as their followers. I'm still crunching the latest longitudinal data, but the early results point to average levels of transactional leadership behavior (a more managerial style; exchange based; you do X, I'll reward/punish you with Y) but strikingly low frequency of transformational leadership behavior (charismatic, visionary, empowering leadership; generally considered the "best" style of leadership).
Jargon aside, EVE players do not appear to be learning how to be better leaders by playing EVE Online. MMOs might help build follower skills (complete this quest/work assignment and I'll give you a gold piece/paycheck!) and make you a better wage slave, but I haven't seen empirical evidence that MMOs are teaching anyone how to be a leader in the workplace, as claimed by TFA. There are anecdotal stories from a few guild leaders, sure, but for now only guild leaders of large guilds should even consider putting MMO experience on their resume.
Finally, MMOs aren't going to teach /. readers about technology in the workplace. I am sorry if I crush anyone's dreams.