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AMD Delivers DX11 Graphics Solution For Under $100

Vigile points out yesterday's launch of "the new AMD Radeon HD 5670, the first graphics card to bring DirectX 11 support to the sub-$100 market and offer next-generation features to almost any budget. The Redwood part (as it was codenamed) is nearly 3.5x smaller in die size than the first DX11 GPUs from AMD while still offering support for DirectCompute 5.0, Eyefinity multi-monitor gaming and of course DX11 features (like tessellation) in upcoming Windows gaming titles. Unfortunately, performance on the card is not revolutionary even for the $99 graphics market, though power consumption has been noticeably lowered while keeping the card well cooled in a single-slot design."

21 of 133 comments (clear)

  1. Why? by Nemyst · · Score: 2, Insightful

    I'm sorry, I've seen this news go all around tech sites and... I don't get it. Yay, DX11. The biggest new features I could see about it were hardware tessellation and compute shaders. What, this requires a powerful GPU in the first place to be of any use? Something much, much better than this card? Oh...

    Seriously, good for AMD, but I just don't see the point. Say it's a good card, say it has very low power consumption, but hyping DX11 when it has no particular benefit - especially at this price point - is absolutely useless.

    And before anyone says I'm just bashing AMD, my computer has a 5850.

    1. Re:Why? by Lord+Crc · · Score: 5, Informative

      I don't get it. Yay, DX11. The biggest new features I could see about it were hardware tessellation and compute shaders.

      Compute shaders, or more generally GPGPU (via OpenCL as well as DX11) will open up a huge new market for GPUs. One midrange GPU can replace a small cluster of computers at a fraction of the cost. For example, using 2-3 GPUs in one box, people doing architectural visualization can get their results in minutes instead of days.

    2. Re:Why? by Sycraft-fu · · Score: 5, Insightful

      Well the things that may make DX11 interesting in general, not just to high end graphics:

      1) Compute shaders. Those actually work on any card DX10 or higher using DX11 APIs (just lower versions of the shaders). The reason these are useful, even on lower end cards, is that some things run drastically faster on a GPU so even a low end one is better than the CPU. I don't have any good examples specific to compute shaders but an older non-computer shader example would be HD video. You can do HD H.264 on a lower end CPU so long as you have a GPU that can handle acceleration. Doesn't have to be a high end one either.

      2) 64-bit precision. Former versions of DX required only 32-bit FP max, since that is the most you generally need for graphics (32-bit per channel that is). However there are other math functions that need higher precision. DX11 mandates 64-bit FP support. In the case of the 5000 series, it works well too, 64-bit FP is half the speed of 32-bit FP so slower, but still plenty quick as to be useful.

      3) Multithreaded rendering/GPU multitasking. DX11 offers much, much better support for having multiple programs talk to the GPU at the same time. The idea is to have it fully preemptively multi-task, just like the CPU. Have the thing be a general purpose resource that can be addressed by multiple programs with no impact.

      It's a worthwhile new API. Now I'm not saying "Oh everyone needs a DX11 card!" If you have an older card and it works fine for you, great stick with it. However there is a point to wanting to have DX11 in all the segments of the market. Hopefully we can start having GPUs be used for more than just games on the average system.

      Also, it makes sense from ATi's point of view. Rather than maintaining separate designs for separate lines, unify everything. Their low end DX11 parts are the same thing as their high end DX11 parts, just less of it. Less shaders, less ROPs, smaller memory controllers, etc. Makes sense to do that for a low end part, rather than a totally new design. Keeps your costs down, since most of the development cost was paid for by the high end parts.

      In terms of hyping it? Well that's called marketing.

    3. Re:Why? by Anonymous Coward · · Score: 5, Insightful

      Same thing was said about DX10. And about HD4670.

      And about DX9 before that. And DX8 before that. And on and on. I'm amazed by how many people here don't seem to "get" that advances in technology is precisely how technology moves forward. I mean, it's really a pretty simple concept.

    4. Re:Why? by Kjella · · Score: 3, Insightful

      For example, using 2-3 GPUs in one box, people doing architectural visualization can get their results in minutes instead of days.

      Yeah, and the point was that those people wouldn't be buying this card. Face it, GPGPU isn't a general purpose CPU, we have some companies that are already damn good at making those. This means you either need it or you don't, and if you first do you'll probably want a lot of it. Companies and research institutions certainly will have the money, and even if you are a poor hungry student you can probably afford to invest 2-300$ in your education for a HD5850 which has a ton of shaders compared to this. The only real purpose of this card is to phase in a chip built on a smaller process, that'll be cheaper to produce. All they could have gained in performance they've instead cut in size.

      --
      Live today, because you never know what tomorrow brings
    5. Re:Why? by BikeHelmet · · Score: 4, Insightful

      Google Earth across 6 monitors from a single $100 card? Seems like technology is heading in the right direction!

    6. Re:Why? by Anonymous Coward · · Score: 2, Insightful

      I'm sorry, I've seen this news go all around tech sites and... I don't get it. Yay, DX11. The biggest new features I could see about it were hardware tessellation and compute shaders. What, this requires a powerful GPU in the first place to be of any use? Something much, much better than this card? Oh....

      Sounds like AMD wants to pull the "NVidia GeforceFX 5200 card" in the market to see what happens. The FX5200 was on a huge fail scale for being hyped of DX9 Pixelshader 2 features, it does at a grand 1-3fps. Don't get me started on it's unbelievably poor GLSL support either... But hey, it IS "The way it's meant to be played", so can YOU even complain!?

    7. Re:Why? by MrNaz · · Score: 5, Insightful

      Face it, GPGPU isn't a general purpose CPU, we have some companies that are already damn good at making those.

      Not quite accurate. While GPGPU != CPU, there are things that GPGPUs can do far better than CPUs, and those things are more common than you'd think.

      The only real purpose of this card is to phase in a chip built on a smaller process, that'll be cheaper to produce.

      Even though I don't agree with you that that is the only reason, isn't making the same product, but cheaper, a worthy cause in and of itself?

      I feel that you are being unduly dismissive.

      --
      I hate printers.
    8. Re:Why? by Cid+Highwind · · Score: 2, Informative

      Having a DX9 GPU got you the Windows aero effects, so there was at least a visible benefit to using the lowest end DX9 GPU over a (probably faster) DX8 part at the same price.

      --
      0 1 - just my two bits
    9. Re:Why? by Antiocheian · · Score: 2, Insightful

      A new DirectX version is not technology moving forward. CUDA and PhysX are.

  2. Re:I don't really keep up with games... by TheKidWho · · Score: 3, Informative

    A lot of games will struggle on this card significantly. It's about as powerful as a 3870 from 2+ years ago.

  3. Whats the point? by Shanrak · · Score: 4, Informative

    Toms Hardware's review here: http://www.tomshardware.com/reviews/radeon-hd-5670,2533.html TLDR: While it does support DX11, its not powerful enough to really do much with it, barely keeping 30 FPS at 1680x1050.

    --
    This post may or may not contain cancer causing materials.
    1. Re:Whats the point? by Anonymous Coward · · Score: 4, Informative

      I think your post is misleading. According to that article, the card gets 46FPS average on Call of Duty: Modern Warfare 2, on 1920x1200, highest settings -- and that's one of the more intensive games. I have no idea what numbers you're quoting.

    2. Re:Whats the point? by YojimboJango · · Score: 4, Interesting
      I'd like to point out something in that review. The only benchmarks that this card ever goes below 30fps minimum are Crysis and Far Cry 2 at 1920x1200 running in DX9 mode (instead of DX10 where the card is more likely to shine). Also they list the GeForce 9600 as getting 40.7fps average while playing DIRT in DX11. The GeForce 9600 does not support DX11.

      In DirectX 9 mode, the Radeon HD 5670 is once again keeping pace with the GeForce 9800 GT, delivering playable performance all the way to 1920x1200. However, once DirectX 11 features are enabled, the latest Radeon slows to a crawl. Even the powerful Radeon HD 5750 has difficulty keeping the minimum frame rate above 30 fps at 1680x1050.

      They pretty much tell us that they're testing these cards using higher settings for the ATI parts. Also on the reviews front page it tells us that they've under-clocked all the cards before testing. Why would anyone take their reviews seriously after actually reading that?

      Not like I'm an ATI fanboy here either, my current and last 3 video cards were all Nvidia (was close to getting a 4850 about a year ago, but newegg had a sweet sale on the GTX260). It's just that this level of sleaze really pisses me off.

  4. State of AMD for HTPC Use? by tji · · Score: 4, Insightful

    I'm not a gamer, so the 3D features are not important to me. I am an HTPC user, and ATI has always been a non-factor in that realm. So, I haven't paid any attention to their releases for the last few years.

    Has there been any change in video acceleration in Linux with AMD? Do they have any support for XvMC, VDPAU, or anything else usable in Linux?

    1. Re:State of AMD for HTPC Use? by Kjella · · Score: 2, Informative

      From what I understand hardware acceleration is now somewhat usable with the Catalyst drivers (source). But for the open source drivers there is nothing, there's no specs for UVD and even though it should be possible to implement a shader-based acceleration and the docs for that is out, no one has done it yet.

      --
      Live today, because you never know what tomorrow brings
    2. Re:State of AMD for HTPC Use? by moosesocks · · Score: 2, Informative

      AFAIK, the open-source drivers are progressing at a breakneck pace, and hardware acceleration is very usable on some cards. One of the more recent kernel releases included a new driver, which is allegedly quite good.

      Apologies for being unable to offer more specifics. The current state of affairs is rather confusing, although I'm fairly confident that we're very quickly progressing in the right direction.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
  5. Yeah, I can provide you the same thing for FREE! by Hurricane78 · · Score: 2, Funny

    It’s called a “software renderer”. ;)

    Just as AMD, I did not say that it would actually render anything in real time, did I? :P

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  6. Meanwhile, NVidia is renaming cards by Eukariote · · Score: 3, Informative

    With NVidia unable to release something competitive and therefore creating a "new" 3xx series into being through renaming 2xx series cards, the gts360m as well, those with a clue will be buying ATI for the time being.

    Sadly, the average consumer will only look at higher number and is likely to be conned.

  7. Re:Compiz is all I need. by DAldredge · · Score: 2, Insightful

    If it wasn't for those games your 3D accelerator would cost much more than they currently do.

  8. Re:Compiz is all I need. by ClosedSource · · Score: 3, Funny

    "We had a beautiful standard, called HTML. Micro$hit convinced people to use their stupid proprietary extensions, and in a few years we had destroyed the web."

    Yes, XMLHttpRequest that MS came up with which made AJAX possible is just another stupid extension. We should use only "beautiful" HTML.