Blizzard Adds Timestamps To WoW Armory
Kharny writes "In a move that could cause serious privacy problems for players of World of Warcraft, Blizzard has added timestamps and an RSS feed to the game's online armory site. This new feature will mean that anyone can follow 'real-time' developments in a World of Warcraft character, which display the exact time and date, so that others can see that person's playing habits. Many players have already complained about the fact that there is no opt-out setting, and this opens very big possibilities for online stalking."
Situation: I am being "cyber-stalked".
Solution: Log off WOW.
Solution 2 (If you really need your MMORPG fix): Switch to a different character.
Why would a person knowing where you are in a fictional landscape ever be a problem anyway? Surely there's some kind of ignore button in WOW (correct me if I'm wrong, I only played the free trial before getting bored), so even if they knew where you were, they could... what?
I think there will be two SHOCKING REVELATIONS!
1) Most people play waaay more WoW than they admit
2) There's a lot of botting going on
There, you're shocked now. aren't you! Hello?
Asked for comment, the involved parties responded "Wait, you thought that information was private before?"
-- 'The' Lord and Master Bitman On High, Master Of All
I mean this could work for stalking their character, but there is no tie between a character and the person behind it unless you choose to make one. This really doesn't change anything. If you reveal your name, address, etc to someone then sure they can use it to stalk you. However your WoW character doesn't reveal that. Just don't go telling random people on WoW who you are and there isn't a problem.
I've never understood the draw and allure that WoW provides, and why people get addicted to the point that they drop out of schools. Maybe I am one of the few people that is lucky and doesn't require simulation from an online fake environment to further foster my own mind.
Most of us WoW players are casuals, dropping in for an hour or two each day that would otherwise be spent on television. The rest of the time we work, spend time with our wife/husband/squid/mollusc and lead normal lives. My wife and I are having a child soon, we're moving house, I work too many hours in the office and still I find time for reading books, sleeping relatively normal amounts and playing WoW.
It's just a game. Most of us find balance in our lives.
WoW has changed a lot over its five years. I have been playing since day 1 EU, I started out with 2 real life friends leveling to 60, this was back in my 2nd year of university. Since then I've made many new friends from all over Europe, had one pretty successful relationship from the game with a Swedish girl (I'm English) she moved to England etc etc, and I talk to people from variety of places that I do intend to visit now that I have a job and money. I think anyone who is socially average can balance a game and normal activities. I make sure I am a member of a guild that doesn't raid Friday/Saturday, those nights and my weekend are free and I spend most of it out of the house drinking and doing the kind of things a 26 year old bloke does...
:)
Raiding originally took a lot of hours, Molten Core the first instance was a sprawling dungeon that my guild achieved Alliance first Rag on the server, so we were pretty hardcore back when no one really understood raiding (WoW brought in a lot of people that had never played an MMO before even at the begining). That place would take 4 hours or so to clear, 5+ if you weren't farming it. Then Blackwing Lair, and AQ40, and Naxx, all of it was very big, and very long. TBC cut the instance size down a notch with some more single encounter raids, and the shorter "Eye" and "Hyjal" taking much much less time to do.
Now in WoTLK the first instance was Naxx from Vannilla, easy for any old player, Ulduar was more regular sized, Trial of the Crusader was VERY short (you can do it all in 30-40mins now even in heroic mode) and Ice Crown is being released slowly. All in all I raid about a quarter of the time I used to five year ago.
Anyway, I suck at writing these kind of posts coherently, but my main point is, WoW has been probably the most enjoyable game I've played in 5 years. I laugh, joke, and chat about all kinds of things with real life friends who I drink with on a weekend, and guys I now know from Denmark,Sweden,Norway,Germany and even Greece. Some people will always have addictive personalities, and just like gambling can ruin a life so can WoW. But to anyone balanced WoW can be a great social experience and the game isn't bad either
The only really annoying ones are badly designed battleground bots who just run around randomly, dragging down the whole groups' performance. It's a pity that they're so easy to make. Maybe Cataclysm's rated battleground will fix that.
There's a huge difference between staying at home ill, sat at my desk within easy reach of my bed if I need it (or even in bed if I game on a laptop), staying in the warm, and not having to struggle through a 90 minute commute, and going in to the office, being unproductive as I infect my co-workers with whatever nasty little germ I have.
Just because you're not too ill to sit at one desk, doesn't mean you're well enough to sit at another.
It's official. Most of you are morons.
I understand that that's the popular perception of WoW players... but you do realize it's about as accurate, and kind, as 'lazy niggers', right? That my guild (of 100ish people) has only 3 or 4 players who kinda fit the geeky shut-in mold, and the rest are normal men and women leading ordinary lives? My mother plays WoW, and she's nearly 60. I can list off 10 couples right off the top of my head in our guild. Some players are casual, some are hardcore raiders. It's all a matter of what percentage of someone's leisure time they choose to spend playing WoW.
Sitting on a couch watching TV is a less worthy pursuit, in my mind, than killing undead minions in WoW. But the stigma of watching TV is notably less.
turning down social interactions to instead go raiding with their groups
That certainly can be a social interaction - just because people aren't sat in the same room talking face to face doesn't mean they're not talking.
an online fake environment
What's fake about it, in entertainment terms? In what ways are other forms of entertainment more real?
It's official. Most of you are morons.
There are a lot of things that are "already possible", that are made "easier". It is known as the difficulty of a problem. I don't want to build a terrorism strawman so here is another analogy: It is already possible to perform voting fraud without electronic voting machines. All you need to do is gather your closest 100,000 conspirators and rig the counting process. Introducing a centralized software that you conveniently and mostly undetectably can modify just makes it easier.
The fact is, making some things easier make things more probable and skews "cost - benefit" comparisons towards actually doing the thing. The example you use would require a WoW account and would be limited to a few people tops. The new changes can easily allow monitoring of tens of thousands of accounts from a single ip, with a few lines of Perl.
It takes a man to suffer ignorance and smile
Be yourself no matter what they say
People have killed themselves over virtual stalking / cyber bullying. At the very least WOW should allow opt-out and preferably the service should be opt-in and restricted to over 18s. It's simply irresponsible to lay bare people's online habits without giving them the choice not to disclose information that they may have reason to wish to hide.
See my signature, I believe that people finding me by interest is more important than privacy.
I believe the same, though I do not believe that either of us has the right to decide this for others. Blizzard has the right to publish this data, but is it right? I feel strongly that not providing opt-out is wrong, at least.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Growth-based computer games provide easy, fast accomplishments, and this in some cases creates psychological addiction. I went thru this phase several times, and it ain't pretty remembering how good it felt then.
This works so much faster than in real life, and the rewards are (relatively) so big, real life doesn't offer anything like it (and to top it all, the games can be seen as being played for free, or almost for free - this isn't true at all, but it can be seen like that at the time).
I've never understood the draw and allure that WoW provides, and why people get addicted to the point that they drop out of schools.
It could be that people are unsatisfied with their real life and aren't well-equipped to manage it. I know for sure I learned more than I'm happy to admit about life management (setting goals, working towards them) from David Allen and his Getting Things Done. Maybe I'm not the only one who'd do well to read some of his thoughts?
In any case, In contrast to a poorly managed real life, WoW gives you some very clear goals ("kill monster(s)" and "fetch item(s)" are popular, I hear; they worked in Diablo II), and, if Diablo II is anything to go by, a reasonably straightforward and easy way of accomplishing those goals if you just put in enough time.
So you have "complex, ambiguous, unsuccessful" versus "simple, well-defined, successful". What do you think wins?
See also someone else's take on this question at http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html
"In a move that could cause mild to almost no privacy problems for users of Slashdot, Cowboy Neal has added timestamps and an RSS feed to the site's online forum site. This new feature will mean that anyone can follow 'real-time' posts for a Slashdot user, which display the exact time and date, so that others can see that person's posting habits. Absolutely no users have complained about the fact that there is no opt-out setting, and this opens very big possibilities for online stalking."
EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
It's not surprising at all, actually. MMO subscriptions are per-month, not strictly metered use like they were in the days of Compuserve. The less you actually play, the better it is for the company-- you're drawing fewer resources, and extending the time it would take you to reach whatever milestone you set for quitting.
That's scary, and you certainly shouldn't be playing these kinds of games if that's the effect they have on you.
But other people are not you.
While being a player of WoW, I have:
Gotten 1 of every class, on both Alliance and Horde side, to level 70 (most to 80, still dragging ass on getting my Warlocks and Warriors to level 80 - they're boring), seen the inside of every raid, and even gotten the Lore Master (did pretty much every quest in the game) achievement when it was a little harder.
I've also gotten 2 degrees, started work on a third, maintained a 4.0 gpa in grad school throughout that process, got a fantastic job at university, gotten promoted twice, been an author (and actually did the work) on over 20 papers, given god only knows how many job talks, been party to a dozen posters at events, dated a lot, found someone I like and we live together now, had a social life, and generally all of those accomplishments are VASTLY more good feeling to me.
I have a sense of proportion, I guess - I'm able to make the distinction between wow levels & gear and actually accomplishing things. People who can't do that - you're right - they shouldn't play games like WoW, because clearly they can't handle it.
Since I can't tell them apart, I treat all ACs as the same person.
The problem with this is that there is no way for a user to opt-out.
Cancel your account. When they ask their little "Why are you leaving?" survey, tell them this was the reason. If everyone did that, I'm sure they would think about including an opt-out feature.
If canceling your account is out of the question, then you value playing the game more than game-privacy.
Then here's a message for management: Sick leave. What's common in US companies nowadays is "leave" or "paid time off", or whatever. It is used for both vacation and sick time, and in the US there's a whole lot less than a European would expect.
What it means is that every day you spend home sick is a day you don't spend up at the cabin in summer, or downhill skiing in the winter, or pitching in on a school project for your child, or whatever you might want to do when you're away from work and well.
If I'm hurting the company by coming in sick, then don't make me give up vacation time to help the company. Make provisions for me to get paid by doing what's best for the company.
"When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
Ok, I call B.S. Nice troll, but I don't believe in the few days since this came out that you've gotten _any_ requests from employers. Even if said employers were interested, and all knew that you could hypothetically offer this service, there's no way for them to match a WoW Armory Profile with a real name. You say, "it's trivial to correlate email to character info if you, for instance, raid with coworkers," but how precisely would go about doing that? I suppose you might get lucky and have some mention their toon's name in company email, but I have a feeling that would be a rare exception rather than the rule.
So, nice kharma whore. Stick with the truth next time?
No kidding. Firing someone based on this kind of "evidence" is just asking for a wrongful termination lawsuit.
Don't take life so seriously. No one makes it out alive.
Keep this in mind: If your employer knows you play WoW and you have EVER played during the work week start checking the job boards my friend. They won't bother to check if you were on vacation, they'll simply red flag you none the less. There is a frenzy brewing and anyone looking for an excuse to show you the door this is a great little tool for that.
You seem to know very little about the actual management process. Just as an FYI:
1) Terminations are either at will (meaning no reason is required and unemployment is paid without challenge) or heavily documented. This might contribute a data point to the 'case' made against you, but unless the boss can prove they told you to STOP (followed up by multiple counseling sessions, action plans, and the like), then the RSS feed isn't going to actually count for much.
2) If you're worried about an at will employer terminating you over WoW, you can stop. By definition they can do so without stating a reason at all. They could have done so yesterday, the day before that, and the day before that - but they didn't. So why worry?
3) If you're worried that this might contribute to a case against you, remember that every employee generates a wide array of 'good' reasons to fire them on a daily basis. If an employer wanted to chalk them up under a generic 'quantity and quality of work' umbrella they could readily march you down the death trail until either you wise up and quit or the size of the stack means you get fired. You surf the web to much, you miss deadlines (or would if your workload were increased), you make mistakes, you make coworkers uncomfortable, you're just not fitting in - the list goes on and on. So long as they counsel you and document all the things they did to try valiantly to salvage their poor worker, they will eventually get what they want. In the end, only the cost-benefit saves an employee like this. Contrast how painful this process is for the manager, including re-hiring and training costs, with just letting the employee slide one more day.
Maybe now is the time to stop playing WoW and instead do something with your life.
Oh really? Would it also be time for you to consider the possibility that playing WoW is a something to do with part (or all) of your life? Can you accept the idea that while you find it a waste of time, apparently 12 million other people don't?
I've lost too many friends to the game known as World of Warcraft with too many of them turning down social interactions to instead go raiding with their groups.
It must be painful to you to have someone you know in the 'real world' reject your company in preference to that of people in a 'virtual world'. I trust you understand that you are not meeting some relationship need of theirs? This suggests that you may find happiness by changing your expectations of their behavior OR by changing the moral valuations you place on how other people spend their time.
I've never understood the draw and allure that WoW provides, and why people get addicted to the point that they drop out of schools. Maybe I am one of the few people that is lucky and doesn't require simulation from an online fake environment to further foster my own mind.
Your failure in understanding here is directly attributable to your choice to believe in your own personal superiority over other humans. If you truly desire enlightenment here then you must first stop looking down your nose at people and raise your viewpoint to the horizons. You totally discount the reality that a multi-player game *is* a social interaction. I'm (barely) on the 'right' side of 60 and I game/have gamed with players as young as 5 and as old as 78. As Hilary titled, it takes a village to raise a child. This is part of the new village. We often spend more time discussing our lives while playing than actually playing.
You must honor several facts: We are all unique and *may* have different desires. None of us is truly in charge of another of us. There are many differing basis for value, all but one of which are going to be different from yours. If you truly cannot look outside the "ME" box to think these things (the allure of success, friendship, etc.) through about games then you really need to read some of the forum threads with an open mind.
DISCLAIMER: I am a WoW/EQ player of long standing with multiple characters on multiple servers. I play about 40-50 hours a week because I can. (Medical disability prevents work; no work limits income; limited income limits entertainment options; $15/mo ~ 200 hours of entertainment = dirt cheap)