Blizzard Adds Timestamps To WoW Armory
Kharny writes "In a move that could cause serious privacy problems for players of World of Warcraft, Blizzard has added timestamps and an RSS feed to the game's online armory site. This new feature will mean that anyone can follow 'real-time' developments in a World of Warcraft character, which display the exact time and date, so that others can see that person's playing habits. Many players have already complained about the fact that there is no opt-out setting, and this opens very big possibilities for online stalking."
This just makes it a little bit easier. One could easily write a LUA script that /who's the player in-game between some intervals and save the info. Or the more geeky ones could write a program that uses WoW's protocol and logins to do the same (and relogins if disconnected).
So it's not like it wouldn't already be possible to gather those playing habits.
but instead I see you got new epic shoulders. gratz.
unlike most other online communities there is no way to show your status as 'Offline' (which makes it very annoying sometimes) In fact all this data is obtainable anyway - just makes it a bit easier for mom to see that johnny got that epic sword last night at 10:30PM - THAT'S PAST YOUR BEDTIME JOHNNY!!!!
You can't expect to wield supreme executive power, just because some watery tart threw a sword at you
Situation: I am being "cyber-stalked".
Solution: Log off WOW.
Solution 2 (If you really need your MMORPG fix): Switch to a different character.
Why would a person knowing where you are in a fictional landscape ever be a problem anyway? Surely there's some kind of ignore button in WOW (correct me if I'm wrong, I only played the free trial before getting bored), so even if they knew where you were, they could... what?
I think there will be two SHOCKING REVELATIONS!
1) Most people play waaay more WoW than they admit
2) There's a lot of botting going on
There, you're shocked now. aren't you! Hello?
Boss: so mr anderson, it seems like you have been livig 2 lives. 1 as the sick employe that stayed at home, and the 2nd as barabas the gnome slayer...
I do believe that stalking a home-bound loser would make the stalker collapse into an infinitely dense (and sad) singularity of loserdom.
Steam shows how much you have played a certain game in total: http://steamcommunity.com/id/robinwalker/ and you can view the inventories of TF2 players ( http://www.tf2items.com/ ).
However unlike WoW, you can opt out as player info can't be obtained from private player profiles. When someone asked Valve why you can't grab "information" from a player who marked their profile as private, they said it was a recommendation from their lawyers. Interesting...
are these people aware that it takes ages to upgrade even a tiny piece of your gear, if you already have reached a certain item level ?
unless you go changing your items for show or for leisure like a monkey, and just leave your top tier items where they are, noone will be able to make out anything about your 'habits'.
and if you are a raider who also does rp or does pvp and you routinely change armor sets, all they will be doing is knowing at what hour you raid. but then again after all there are a lot of guildies knowing that, and you people probably arrange those times on a forum which is probably open to public anyway.
then whats the ruckus ...
Read radical news here
Asked for comment, the involved parties responded "Wait, you thought that information was private before?"
-- 'The' Lord and Master Bitman On High, Master Of All
I mean this could work for stalking their character, but there is no tie between a character and the person behind it unless you choose to make one. This really doesn't change anything. If you reveal your name, address, etc to someone then sure they can use it to stalk you. However your WoW character doesn't reveal that. Just don't go telling random people on WoW who you are and there isn't a problem.
Timestamps on Slashdot comments? /stalk function on every profile page? I don't think I could handle slashdot stalking, later folks
I've never understood the draw and allure that WoW provides, and why people get addicted to the point that they drop out of schools. Maybe I am one of the few people that is lucky and doesn't require simulation from an online fake environment to further foster my own mind.
Most of us WoW players are casuals, dropping in for an hour or two each day that would otherwise be spent on television. The rest of the time we work, spend time with our wife/husband/squid/mollusc and lead normal lives. My wife and I are having a child soon, we're moving house, I work too many hours in the office and still I find time for reading books, sleeping relatively normal amounts and playing WoW.
It's just a game. Most of us find balance in our lives.
WoW has changed a lot over its five years. I have been playing since day 1 EU, I started out with 2 real life friends leveling to 60, this was back in my 2nd year of university. Since then I've made many new friends from all over Europe, had one pretty successful relationship from the game with a Swedish girl (I'm English) she moved to England etc etc, and I talk to people from variety of places that I do intend to visit now that I have a job and money. I think anyone who is socially average can balance a game and normal activities. I make sure I am a member of a guild that doesn't raid Friday/Saturday, those nights and my weekend are free and I spend most of it out of the house drinking and doing the kind of things a 26 year old bloke does...
:)
Raiding originally took a lot of hours, Molten Core the first instance was a sprawling dungeon that my guild achieved Alliance first Rag on the server, so we were pretty hardcore back when no one really understood raiding (WoW brought in a lot of people that had never played an MMO before even at the begining). That place would take 4 hours or so to clear, 5+ if you weren't farming it. Then Blackwing Lair, and AQ40, and Naxx, all of it was very big, and very long. TBC cut the instance size down a notch with some more single encounter raids, and the shorter "Eye" and "Hyjal" taking much much less time to do.
Now in WoTLK the first instance was Naxx from Vannilla, easy for any old player, Ulduar was more regular sized, Trial of the Crusader was VERY short (you can do it all in 30-40mins now even in heroic mode) and Ice Crown is being released slowly. All in all I raid about a quarter of the time I used to five year ago.
Anyway, I suck at writing these kind of posts coherently, but my main point is, WoW has been probably the most enjoyable game I've played in 5 years. I laugh, joke, and chat about all kinds of things with real life friends who I drink with on a weekend, and guys I now know from Denmark,Sweden,Norway,Germany and even Greece. Some people will always have addictive personalities, and just like gambling can ruin a life so can WoW. But to anyone balanced WoW can be a great social experience and the game isn't bad either
The only really annoying ones are badly designed battleground bots who just run around randomly, dragging down the whole groups' performance. It's a pity that they're so easy to make. Maybe Cataclysm's rated battleground will fix that.
There's a huge difference between staying at home ill, sat at my desk within easy reach of my bed if I need it (or even in bed if I game on a laptop), staying in the warm, and not having to struggle through a 90 minute commute, and going in to the office, being unproductive as I infect my co-workers with whatever nasty little germ I have.
Just because you're not too ill to sit at one desk, doesn't mean you're well enough to sit at another.
It's official. Most of you are morons.
turning down social interactions to instead go raiding with their groups
That certainly can be a social interaction - just because people aren't sat in the same room talking face to face doesn't mean they're not talking.
an online fake environment
What's fake about it, in entertainment terms? In what ways are other forms of entertainment more real?
It's official. Most of you are morons.
Just glancing at this cursorily (it's slashdot, after all...), this seems like a WoW character's twitter feed. Blizzard prolly thought that was a cool feature: I mean, who doesn't want to communicate their every activity throughout the day in real time to a thousand of their closest friends, and via a website to a billion more complete strangers? Blizzard has watched a generation replace their privacy with "oooh, shiny" and figures they are just giving customers what they want.
Congrats to Blizzard. Shame on the rest of us.
WOW and most other MMOs are like fruit machines. They are attractive, bright and entertaining worlds that train the user to perform repetitive tasks for the expectation of a random reward (e.g. item drops).
Like gambling some people know when to stop and others don't. Some people play for fun and many more because of force of habit or addiction. More fool them.
People have killed themselves over virtual stalking / cyber bullying. At the very least WOW should allow opt-out and preferably the service should be opt-in and restricted to over 18s. It's simply irresponsible to lay bare people's online habits without giving them the choice not to disclose information that they may have reason to wish to hide.
You haven't changed your epic underwear for 3 days!
See my signature, I believe that people finding me by interest is more important than privacy.
I believe the same, though I do not believe that either of us has the right to decide this for others. Blizzard has the right to publish this data, but is it right? I feel strongly that not providing opt-out is wrong, at least.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Growth-based computer games provide easy, fast accomplishments, and this in some cases creates psychological addiction. I went thru this phase several times, and it ain't pretty remembering how good it felt then.
This works so much faster than in real life, and the rewards are (relatively) so big, real life doesn't offer anything like it (and to top it all, the games can be seen as being played for free, or almost for free - this isn't true at all, but it can be seen like that at the time).
The lure is to get out of the eventual grind that is adulthood in this society. People like having a get away from the regular work 9-5, pay bills, etc. This gives them something they can do to change things up a bit but unfortunately it's carried to an extreme.
From zero to virtual hero in 80 levels.
~~ Behold the flying cow with a rail gun! ~~
I've never understood the draw and allure that WoW provides, and why people get addicted to the point that they drop out of schools.
It could be that people are unsatisfied with their real life and aren't well-equipped to manage it. I know for sure I learned more than I'm happy to admit about life management (setting goals, working towards them) from David Allen and his Getting Things Done. Maybe I'm not the only one who'd do well to read some of his thoughts?
In any case, In contrast to a poorly managed real life, WoW gives you some very clear goals ("kill monster(s)" and "fetch item(s)" are popular, I hear; they worked in Diablo II), and, if Diablo II is anything to go by, a reasonably straightforward and easy way of accomplishing those goals if you just put in enough time.
So you have "complex, ambiguous, unsuccessful" versus "simple, well-defined, successful". What do you think wins?
See also someone else's take on this question at http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html
"In what ways are other forms of entertainment more real?"
Now this is real entertainment... not
http://www.youtube.com/watch?v=lrIugmr8kzE
"In a move that could cause mild to almost no privacy problems for users of Slashdot, Cowboy Neal has added timestamps and an RSS feed to the site's online forum site. This new feature will mean that anyone can follow 'real-time' posts for a Slashdot user, which display the exact time and date, so that others can see that person's posting habits. Absolutely no users have complained about the fact that there is no opt-out setting, and this opens very big possibilities for online stalking."
EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
You good sir, are very much mistaken... Plain and simple :) Of course there are people who get hooked on to anything... Your college room mate is an idiot, in every sense of the word. I've never understood the allure TV provides (except for watching a good premiership match or two), never got addicted to gambling, or drugs or cigarettes. I play WoW regularly, almost every day, but it doesn't interfere with my social life. And I like to think I've done something with my life, if being a sys engineer in a big financial institution, having a fun relationship with a nice girl, having your own apartment and such accounts for something. You see, that what you are doing is called generalizing, and it's bad. If playing WoW = having no life, then I probably fit in the no lifer category. IMO, no lifer is somebody who posts trashing posts on /. about a topic he doesn't know shit about. Most WoW players are normal hard-working citizens who play for fun. Not all, but most.
Online fake enviroment ... LOL ... if by fake you mean sth. not tangible, then guess what, everything on the internet is fake... Your logic is flawed and your opinions suck.
And yes, you probably have a Facebook account don't you? ;) Yes, yes, you do, admit it... ;)
Imagination is more important than knowledge. Having both makes one a genius.
It's not surprising at all, actually. MMO subscriptions are per-month, not strictly metered use like they were in the days of Compuserve. The less you actually play, the better it is for the company-- you're drawing fewer resources, and extending the time it would take you to reach whatever milestone you set for quitting.
10 min after her bedtime, she is sleeping, every night. She is 20 month old.
You should have trained her to farm you gold by now.
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
One of the major problems is that you can be harassed by people full time because of the friends list. The issue is that you cannot block people from putting you on that list or hiding from them by using the /ignore feature. While I understand that "loot ninjas" want to hide they can't on the server from their name being trashed.
Throw in that paid names changes don't remove you from friends list and it just gets more of a pain to hide from in game bullies. I fully expect blizzard one day to really screw the pooch and provide a means to see "this person's other characters"
Even changing servers is no protection unless your willing to give up the character name you chose
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Since this went live I have gotten over 700 requests from employers wanting to contract me to compare those time stamps to select employees known to play WoW to ensure that they are not playing during work hours.
I wrote a perl script years ago that scans and dumps Lotus Notes email containing select keywords and back then it was targeted towards Everquest players but I'm sure they have since updated it for other games. It's trivial to correlate email to character info if you, for instance, raid with coworkers. (I also wrote a juggle-bot script for DAOC at the time that auto-juggled 3 instruments for bard-bots at the same time on contract...)
That is the reason for the time stamps plain and simple for I can see no reason to provide anything beyond the date (really does it matter you cleared Naxx at 1:00 PM or 10:00 PM last Thursday... only an employer would care) and I for one regret retiring since I could clear $75 and hour for cross-checking that kind of info.(Which is what I used to charge to check ... well... slashdot and other popular forums against employee info. Litigating a wrongful termination is expensive but slapping 4 pages of online posts that show deteriment to the company solves most of those claims and challenges.)
Keep this in mind: If your employer knows you play WoW and you have EVER played during the work week start checking the job boards my friend. They won't bother to check if you were on vacation, they'll simply red flag you none the less. There is a frenzy brewing and anyone looking for an excuse to show you the door this is a great little tool for that.
-=[ Who Is John Galt? ]=-
Maybe hanging out with you is just less interesting/compelling than raiding. :D
Seriously, though, I think the people that get "hooked" on WoW would fuck up for other reasons. When I was in college I had friends who dropped out over a relationship gone bad, or drinking, or drugs, or depression, or socializing, or anything else you'd care to name. People dropping out of college is not a new thing - it's been going on since there have been colleges to drop out from.
My great uncle, who is 80, flunked out of college despite there not being WoW because of a girl.
Since I can't tell them apart, I treat all ACs as the same person.
That's scary, and you certainly shouldn't be playing these kinds of games if that's the effect they have on you.
But other people are not you.
While being a player of WoW, I have:
Gotten 1 of every class, on both Alliance and Horde side, to level 70 (most to 80, still dragging ass on getting my Warlocks and Warriors to level 80 - they're boring), seen the inside of every raid, and even gotten the Lore Master (did pretty much every quest in the game) achievement when it was a little harder.
I've also gotten 2 degrees, started work on a third, maintained a 4.0 gpa in grad school throughout that process, got a fantastic job at university, gotten promoted twice, been an author (and actually did the work) on over 20 papers, given god only knows how many job talks, been party to a dozen posters at events, dated a lot, found someone I like and we live together now, had a social life, and generally all of those accomplishments are VASTLY more good feeling to me.
I have a sense of proportion, I guess - I'm able to make the distinction between wow levels & gear and actually accomplishing things. People who can't do that - you're right - they shouldn't play games like WoW, because clearly they can't handle it.
Since I can't tell them apart, I treat all ACs as the same person.
Yeah, what he said! We are just social drink... I mean smok... I mean players, we can quit anytime we want. Any time at all. Any time we feel like it. We have no problem, no problem at all... gotta go, there is a raid on.
It sounds to me like you were addicted to WoW. But you're also addicted to life. You're grinding for grades, degrees, jobs, promotions, papers, and relationships.
The only way to judge that you are healthier than a WoW-only addict is to declare that traditional accomplishments are more important than video game accomplishments. And that judgment is a matter of happiness. Do traditional accomplishments generate more happiness than video game accomplishments? Probably, especially in the long term. But only if you truly enjoy both the process and the completion of those goals. If you're just racing to check off a list of real life accomplishments and not really happy, then you're just addicted to a more socially acceptable game.
Maybe now is the time to stop playing WoW and instead do something with your life.
Oh really? Would it also be time for you to consider the possibility that playing WoW is a something to do with part (or all) of your life? Can you accept the idea that while you find it a waste of time, apparently 12 million other people don't?
I've lost too many friends to the game known as World of Warcraft with too many of them turning down social interactions to instead go raiding with their groups.
It must be painful to you to have someone you know in the 'real world' reject your company in preference to that of people in a 'virtual world'. I trust you understand that you are not meeting some relationship need of theirs? This suggests that you may find happiness by changing your expectations of their behavior OR by changing the moral valuations you place on how other people spend their time.
I've never understood the draw and allure that WoW provides, and why people get addicted to the point that they drop out of schools. Maybe I am one of the few people that is lucky and doesn't require simulation from an online fake environment to further foster my own mind.
Your failure in understanding here is directly attributable to your choice to believe in your own personal superiority over other humans. If you truly desire enlightenment here then you must first stop looking down your nose at people and raise your viewpoint to the horizons. You totally discount the reality that a multi-player game *is* a social interaction. I'm (barely) on the 'right' side of 60 and I game/have gamed with players as young as 5 and as old as 78. As Hilary titled, it takes a village to raise a child. This is part of the new village. We often spend more time discussing our lives while playing than actually playing.
You must honor several facts: We are all unique and *may* have different desires. None of us is truly in charge of another of us. There are many differing basis for value, all but one of which are going to be different from yours. If you truly cannot look outside the "ME" box to think these things (the allure of success, friendship, etc.) through about games then you really need to read some of the forum threads with an open mind.
DISCLAIMER: I am a WoW/EQ player of long standing with multiple characters on multiple servers. I play about 40-50 hours a week because I can. (Medical disability prevents work; no work limits income; limited income limits entertainment options; $15/mo ~ 200 hours of entertainment = dirt cheap)