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Designing the Computer UIs In Movies

xandroid points out an NPR interview with Mark Coleran, who "...designs the fancy-but-fake graphics that flash across computers in the movies. He has worked on a laundry list of blockbusters: The Bourne Identity, The Bourne Ultimatum, Children of Men, Mission Impossible III, and many more. He says a lot of the inspiration for computer screens comes from video games." The main point of these fake movie UIs is different than that of real UIs: to tell a story very quickly, not to reveal and enable function.

6 of 371 comments (clear)

  1. This wouldn't be a problem except... by JoshuaZ · · Score: 5, Insightful

    This wouldn't be a problem but it is part of a general tendency in Hollywood to favor looks cool and quickly understandable over accurate. This is understandable. But, it does lead to serious problems. This has lead for example to the general problem(called the CSI effect http://en.wikipedia.org/wiki/CSI_effect after the television show) that juries now often have ideas about what forensic scientists can do that have little to do with reality. This also happens simply with less knowledgable people interacting with computers. And the subject of this interview is apparently to blame. I have had some experience helping older people with computers where they seem genuinely confused about what computers can do, or what you can use computers to do. And when they have major misconceptions the misconceptions inevitably are of a form that one would get from seeing a TV show or movie.

    1. Re:This wouldn't be a problem except... by WoRLoKKeD · · Score: 5, Insightful

      Personally, I'd say this is more of a problem with the inability of people to seperate reality from fantasy than any fault on the part of Mark Coleran and similar people. Aren't these people the same people who tell their children that they shouldn't believe everything they see on TV?

      Besides, this guy has done one major thing, if nothing else. Apparently he, or others in his line of work are the ones to thank for the brilliant game that is Uplink coming into existence.

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  2. Just keep him away from any real UI! by Opportunist · · Score: 5, Interesting

    This for the ones who think Movie-OS interfaces are cool and slick looking: They're not efficient, they're not sensible, they are not intuitive and most of all, they're not useable.

    I often run into people who ask me "Why isn't this or that program designed like that one in this or that movie". Because it would not be usable. A few examples how Movie-OS interfaces are very, very poorly designed, from a usability point of view.

    1) They're slow. Cue CSI fingerprint patching program. The program displays every single failed compare in quick flash forward display. Pulling the whole dataset from the database and rendering it takes time. This time is wasted. You would not want your program to do that.

    2) Hard to reach buttons. Unfortunately, Knight Rider is the only example that comes to my mind right now, but it's true for far too many movies. Buttons located overhead, out of reach, sometimes requiring the user/pilot to stop doing whatever he is doing right now, move his hands and punch a minuscle button somewhere awkward. Yes, it looks cool, but it's about as sensible as putting the gear stick behind the driver's seat.

    3) 100" see through displays. Again CSI (but it's made its way into various other movies by now). Yes, we all want bigger displays. Bigger is better. But there's a limit to better. Especially if, as in CSI, the additional space is not used to present more information but just to display the information in larger font or to fill it with more pointless gimmicky pictures. The angle your eye can see sharp in and can easily catch is very tiny. The diameter of the screen has to be viewable by moving your eyes alone and without strain, or it can just as well be accessible by scrolling.

    4) Lifted-hands interface. Lacking a better term I dubbed it that: An interface that does not allow your hand to rest but requires you to lift them and reach. First of all, it's inaccurate. You are moving your hand from your shoulder instead of your wrist, which does limit your accuracy quite a bit. It's straining and tiring. Especially when you're supposed to hit tiny icons, this is magnitudes worse than traditional input.

    5) Touch input. While we're at it. Touch input becomes so popular in cellphones that EVERYTHING has to be touch input now. In case you didn't notice: It's popular because you have the input device in your palm. Now put it upright like a computer screen and tell me how convenient, comfortable or accurate it is. Not to mention that you're covering the info you try to access with your fingers, which means that you will have to lift your hand to see what you're doing. It's comfortable for quick input, but not for constant use.

    Basically, Movie-OS interfaces look cool and dramatic, and that's what they're good for. They are not good for use.

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  3. Re:Story? by nedlohs · · Score: 5, Funny

    Everything in a movie is just a "crutch" to keep the story going forward.

    Well for those movies that have stories. In some everything is a "crutch" to enable them to show off pretty CGI, and in others everything is a "crutch" to enable to show off various body parts of the cast.

  4. Re:Clever girl by Orange+Crush · · Score: 5, Funny

    I'm not sure I understand what you're referring to . . .enhance.

  5. Re:Clever girl by DemonBeaver · · Score: 5, Funny

    You aren't Vin Diesel.

    Unless he's on slashdot. Are you reading this, Vin?

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