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Designing the Computer UIs In Movies

xandroid points out an NPR interview with Mark Coleran, who "...designs the fancy-but-fake graphics that flash across computers in the movies. He has worked on a laundry list of blockbusters: The Bourne Identity, The Bourne Ultimatum, Children of Men, Mission Impossible III, and many more. He says a lot of the inspiration for computer screens comes from video games." The main point of these fake movie UIs is different than that of real UIs: to tell a story very quickly, not to reveal and enable function.

43 of 371 comments (clear)

  1. Clever girl by paiute · · Score: 4, Funny

    Does he also make those fancy monitors that project what is on the screen out into the room and onto any passing dinosaur?

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    1. Re:Clever girl by sopssa · · Score: 4, Insightful

      Well I rather see some fancy things in movies. Movies generally never show exact true life anyway in any area. Why should they in computer.

      Life isn't a soap opera. Life isn't a love story. Life isn't about looking like Brad Pitt. Life isn't an action movie. You aren't Vin Diesel.

      But movies are entertainment. I rather see some fancy looking computer interface in a movie than watch gentoo compiling nano for 50 mins and then crashing to an unresolvable state that requires complete reinstall of the system.

    2. Re:Clever girl by Orange+Crush · · Score: 5, Funny

      I'm not sure I understand what you're referring to . . .enhance.

    3. Re:Clever girl by DemonBeaver · · Score: 5, Funny

      You aren't Vin Diesel.

      Unless he's on slashdot. Are you reading this, Vin?

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    4. Re:Clever girl by MobyDisk · · Score: 4, Insightful

      Well-written and well-directed fool the viewer into thinking the events are plausible. The less the viewer must suspend their disbelief, the more enjoyable the movie, play, book, etc. For example: A director could use a real car in a scene. Or they could make the car out of two giant pieces of cardboard with painted-on wheels. Or they could use a real car, but spray paint it with the word "CAR" on the side and replace the steering wheel with a wagon wheel. But generally they don't do that - they use a car that is appropriate to the scene. They should do the same thing for ovens, sandwiches, furniture, and computers. It is a bit odd to see a modern, relatively intelligent scene, where the login screen has dancing lightning beams and lasers firing, and a voice that yells "Access Denied" - no computer actually does that.

    5. Re:Clever girl by this+great+guy · · Score: 4, Informative

      Life isn't a soap opera. Life isn't a love story. Life isn't about looking like Brad Pitt. Life isn't an action movie. You aren't Vin Diesel.

      Hahaha... Yes I am.

      - Vin Diesel.

    6. Re:Clever girl by Thinboy00 · · Score: 3, Informative

      compositing

      IIRC compiz is older than Aero (i.e. Vista etc.).

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    7. Re:Clever girl by Viadd · · Score: 3, Funny
    8. Re:Clever girl by antek9 · · Score: 3, Funny

      No, not you, not the bin weasel, he said Vin Diesel.

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    9. Re:Clever girl by Maltheus · · Score: 3, Interesting

      One of the reasons I like gentoo is that watching the compiler messages scroll up the screen makes it feel like a movie computer. They always have a window with messages scrolling quickly by. The true fancy computer interfaces reduce clutter and can look rather boring on (movie) screen.

    10. Re:Clever girl by jacksonj04 · · Score: 3, Insightful

      But we know the OSS guys can't ever agree on some fancy UI (superfluous)...

      Lets be honest here, the OSS guys can barely agree on which letter should appear if you press the "A" key, never mind before you introduce shift, ctrl, alt, option, meta, super or chording.

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    11. Re:Clever girl by Ihmhi · · Score: 4, Interesting

      I just re-watched all three Bourne movies recently. What I love in movie/TV UIs is that they're apparently still stuck in the command line era. Nearly every episode of ALIAS, James Bond movies, etc. etc. people are slamming away at the keyboard like they're cybering with a rock-hard pants tent, but when's the last time you can remember someone using a mouse?

    12. Re:Clever girl by fractoid · · Score: 3, Funny

      I'm not sure I understand what you're referring to . . .enhance.

      Cordelia: Look! Right there, zoom in on that.
      Xander: It's a videotape.
      Cordelia: So? They do it on television all the time.
      Xander: Not with a regular VCR they don't.
      [...]
      Oz: What's that? Pause it.
      Xander: Guys! It's just a normal VCR. It doesn't... Oh wait, uh, it can do pause.

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  2. This wouldn't be a problem except... by JoshuaZ · · Score: 5, Insightful

    This wouldn't be a problem but it is part of a general tendency in Hollywood to favor looks cool and quickly understandable over accurate. This is understandable. But, it does lead to serious problems. This has lead for example to the general problem(called the CSI effect http://en.wikipedia.org/wiki/CSI_effect after the television show) that juries now often have ideas about what forensic scientists can do that have little to do with reality. This also happens simply with less knowledgable people interacting with computers. And the subject of this interview is apparently to blame. I have had some experience helping older people with computers where they seem genuinely confused about what computers can do, or what you can use computers to do. And when they have major misconceptions the misconceptions inevitably are of a form that one would get from seeing a TV show or movie.

    1. Re:This wouldn't be a problem except... by WoRLoKKeD · · Score: 5, Insightful

      Personally, I'd say this is more of a problem with the inability of people to seperate reality from fantasy than any fault on the part of Mark Coleran and similar people. Aren't these people the same people who tell their children that they shouldn't believe everything they see on TV?

      Besides, this guy has done one major thing, if nothing else. Apparently he, or others in his line of work are the ones to thank for the brilliant game that is Uplink coming into existence.

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    2. Re:This wouldn't be a problem except... by Anonymous Coward · · Score: 4, Funny

      My sister took a photo of a bald eagle with her cellphone. She mailed it to me and asked if I could "enhance it" for her.
      If she hadn't told me what it was I'd have had no idea what I was even looking at. Damn you CSI. Damn you.

    3. Re:This wouldn't be a problem except... by capnkr · · Score: 4, Funny

      You boned that one, pal. Any decent brother would have known what to do...

      You should have found a similar perspective eagle picture online, 'enhanced' it with GIMP/PS to make it as close as possible to what she shot, and send it back at a minimum 1024 res and high color, thereby perpetuating the myth that you are indeed a Computer God.

      Kids these days, can't see opportunity even when it's smacking 'em in the face...

      ;)

      --
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  3. Re:Story? by Ja'Achan · · Score: 3, Insightful

    The story of the movie of course. Most movies don't revolve around computers.

  4. LCARS by Malicious · · Score: 4, Insightful

    Movie/TV interface design peaked with LCARS.

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    1. Re:LCARS by Ethanol-fueled · · Score: 3, Interesting

      True.

      The newfangled action UI's like the ones in TFA look like toy packaging.

  5. Matrix averted this trope by argent · · Score: 4, Interesting

    The Viewer Friendly Interface trope was (surprisingly) largely averted in the Matrix where only a little Hollywood was wrapped around an almost unmodified nmap and sshnuke.

    1. Re:Matrix averted this trope by argent · · Score: 3, Insightful

      The Matrix outside view wasn't Viewer Friendly, it was supposed to be the 24th century equivalent of a command line. The only guy who could really understand it was the geek.

  6. Re:so hes the guy to blame by negRo_slim · · Score: 4, Informative

    Last I heard (back when TechTV was still going) the majority of the UIs are done with Stardock.

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  7. Re:Not to blame by lyinhart · · Score: 4, Interesting

    He's not the guy to blame for people's misconceptions regarding computers. He's just doing his job and making stuff look pretty. Blaming him would be like blaming some make up guy for making Hollywood starlets set an impossibly high bar for beauty. Or script writers for giving people misconceptions about how life works. Rather, it's the failing of the educational system for not adequately educating people regarding technology, which still remains a set of magic boxes for the lay man.

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  8. People who think fake UIs are real. by w0mprat · · Score: 3, Insightful

    As a IT guy I hate being asked by a lay person "Do you understand what he's doing on that screen?" when we're watching some movie or TV show with a completely fake UI on some computer.

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    1. Re:People who think fake UIs are real. by Shadow+of+Eternity · · Score: 3, Funny

      "Yep, It's actually an in-joke for nerds like me"
      "What does it say?!"
      "It tells me when someone can't tell the difference between fantasy and reality."

      --
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  9. Stardock Systems in the 90s had stuff used for thi by Locutus · · Score: 3, Informative

    In the 90s, with the OO( Object Oriented ) Workplace Shell on OS/2, a company called Stardock Systems came up with a great desktop enhancing package( Object Desktop ) which I'd heard was also being used to build screens for the film industry. It really made an OS/2 desktop pop and back then, only the NextStep UI can close to the default WPS. I don't think anything came close to what Stardock did with the WPS using their desktop extension Object Desktop.

    The article could have went into what they use and what they've used. It was pretty shallow without that info IMO.

    LoB

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  10. Hackers vs. Sneakers by CranberryKing · · Score: 3, Funny

    I imagine how tough if would be to make a scene interesting if they showed Kevin Mitnik typing into a korn shell.

  11. Just keep him away from any real UI! by Opportunist · · Score: 5, Interesting

    This for the ones who think Movie-OS interfaces are cool and slick looking: They're not efficient, they're not sensible, they are not intuitive and most of all, they're not useable.

    I often run into people who ask me "Why isn't this or that program designed like that one in this or that movie". Because it would not be usable. A few examples how Movie-OS interfaces are very, very poorly designed, from a usability point of view.

    1) They're slow. Cue CSI fingerprint patching program. The program displays every single failed compare in quick flash forward display. Pulling the whole dataset from the database and rendering it takes time. This time is wasted. You would not want your program to do that.

    2) Hard to reach buttons. Unfortunately, Knight Rider is the only example that comes to my mind right now, but it's true for far too many movies. Buttons located overhead, out of reach, sometimes requiring the user/pilot to stop doing whatever he is doing right now, move his hands and punch a minuscle button somewhere awkward. Yes, it looks cool, but it's about as sensible as putting the gear stick behind the driver's seat.

    3) 100" see through displays. Again CSI (but it's made its way into various other movies by now). Yes, we all want bigger displays. Bigger is better. But there's a limit to better. Especially if, as in CSI, the additional space is not used to present more information but just to display the information in larger font or to fill it with more pointless gimmicky pictures. The angle your eye can see sharp in and can easily catch is very tiny. The diameter of the screen has to be viewable by moving your eyes alone and without strain, or it can just as well be accessible by scrolling.

    4) Lifted-hands interface. Lacking a better term I dubbed it that: An interface that does not allow your hand to rest but requires you to lift them and reach. First of all, it's inaccurate. You are moving your hand from your shoulder instead of your wrist, which does limit your accuracy quite a bit. It's straining and tiring. Especially when you're supposed to hit tiny icons, this is magnitudes worse than traditional input.

    5) Touch input. While we're at it. Touch input becomes so popular in cellphones that EVERYTHING has to be touch input now. In case you didn't notice: It's popular because you have the input device in your palm. Now put it upright like a computer screen and tell me how convenient, comfortable or accurate it is. Not to mention that you're covering the info you try to access with your fingers, which means that you will have to lift your hand to see what you're doing. It's comfortable for quick input, but not for constant use.

    Basically, Movie-OS interfaces look cool and dramatic, and that's what they're good for. They are not good for use.

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  12. Re:Story? by nedlohs · · Score: 5, Funny

    Everything in a movie is just a "crutch" to keep the story going forward.

    Well for those movies that have stories. In some everything is a "crutch" to enable them to show off pretty CGI, and in others everything is a "crutch" to enable to show off various body parts of the cast.

  13. An example of realistic UI by zebslash · · Score: 3, Interesting

    The movie Antitrust was pretty realistic and accurate. The computer interface that was shown was Gnome. Even the lines of code that were displayed had been borrowed from Open source projects. Maybe that is because the producers listen to professional consultant (among which there was de Icaza). I am sure there are other examples of good UI, but indeed they are a minority.

  14. "Narrative Causality"... by fuzzyfuzzyfungus · · Score: 4, Insightful

    The difference between movie UIs and real UIs is actually, in many respects, pretty similar to the difference between movie plots and real life (lack of) plots.

    Real UIs always have a strongly generic character, because they are usually rather multipurpose(and even the fairly strongly single-purpose ones, industrial inventory systems and such, are often just special cases of horribly general enterprise stacks, hacked together by hacks for economic reasons). They have to expose a great many of the system's features because they have no way of knowing which ones the user is going to want. Movie UIs can be highly specific, without any visible provision for doing anything other than what is happening at that very moment; because they exist only for the purposes of the story. A particularly driven production team might want to make them look more generic, just to enhance the verisimilitude of the world by making it seem less wrapped around the story; but that is very much optional.

    This is analogous to how movie plots work. In a movie, everything that happens, every character who exists, all accidents of fate, and so forth, is there by design, in order to advance the plot. There might be red herrrings, specifically to throw the audience off, or generic extras, to make things look realistic; but everything that matters exists and acts because it serves the plot. In real life, things just exist, probabilities are settled by chance. Only teleologists and the mentally ill are aware of a grand design being served.

    1. Re:"Narrative Causality"... by Thinboy00 · · Score: 3, Informative

      Then why are there all those characters who smoke cigarettes and drink Coca Cola?

      Actually, that helps to fund the movie. Coke probably pays good money to keep the characters from drinking Pepsi instead.

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    2. Re:"Narrative Causality"... by SanityInAnarchy · · Score: 3, Insightful

      The problem is you end up spending 10 seconds explaining to the audience what 2 seconds of fictional computer display does.

      Except that's happening already anyway. If something is only onscreen for two seconds, with no other confirmation, you're going to lose the audience.

      Think about that "access denied" message. Now imagine, instead, simply zooming in on something like:

      $ ssh root@cia.gov
      Permission denied (publickey).
      $

      Then, whether or not the actor actually explains what's going on, they probably do something like mutter "shit" under their breath...

      I mean, think about it. Even with the bright red ACCESS DENIED, you're still usually going to need some sort of exposition to explain why their access is denied, or what they're trying to access anyway.

      It doesn't make the movie any more entertaining just like turning the sound off in space scenes doesn't automatically make it better.

      Sound in space is similar -- it allows for much easier suspension of disbelief. I think Firefly showed it can also work very well. Granted, it's not automatic -- it can be difficult to write something realistic -- but that's not really an excuse, especially when you consider how much budget there is for effects on a Hollywood blockbuster, they couldn't hire one decent writer?

      All it buys you is one less nitpick.

      When anyone who is half-awake can nitpick you ("Wait, why is their sound in space? And why are 'lasers' more like little glowing darts -- and how can you have a laser sword that's only a few feet long, yet cuts through steel?"), you kind of fucked up. When the nitpick is something more along the lines of, "But I've done the math, and the Ringworld is unstable!" and all you need to do is throw in a few as-yet undiscovered elements, or handwave it as super-advanced construction, you're doing pretty well.

      That's the difference between hard science fiction and fantasy. Frankly, it's much easier for me to get into something like Stardust, which doesn't even pretend to have anything to do with the real world, where you'd actually need a Rules Lawyer to even begin poking holes in it.

      I could put it another way -- if computers are playing a major role, geeks are a big potential audience for you. Things like Swordfish, or The Matrix, or even as far back as Hackers -- you've got to realize that the people who would love a movie like that are people who know their way around technology. And then you piss off your fanbase by making Unix some sort of flying-through-a-city-with-lightning-bolts interface, and a virus is some sort of 3D acid-trippy visual, and some random dude can crack 128-bit encryption in under a minute by slamming on a keyboard...

      I mean, come on. It's like making a movie about the life of Jesus and filling it with random sex and nudity. It's like if Slumdog Millionaire filmed the slums in a Chicago suburb. It's like if Disney bought Devo and replaced them with some 12-year-olds... oh wait, that happened.

      Even in an action movie, it's annoying. Unfortunately, since I'll still watch a good movie with bad computers, it's likely to continue...

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    3. Re:"Narrative Causality"... by u38cg · · Score: 4, Funny

      I got Mrs u38cg to try that. Turns out it doesn't help you crack passwords much.

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  15. My favorite crutch! by gbutler69 · · Score: 3, Insightful

    Evil Guy: You will now wire 1 gazillion dollars to my account in Switzerland or the Cayman Islands.
    Noob: Ok, whatever you say, >
    Evil Guy: I have won! I am a Gazillionaire! There is nothing you can do to stop me now
    Noob: Oh, Nooooooooo! Release my daughter/wife/boyfriend!
    Evil Guy: I have the money already, I'll just shoot them instead
    Noob: No, I'll come crashing through the wall in a hail of bullets and stop you

    *** Meanwhile, back in the real world! ***
    Evil Guy: Send me the money...blah blah blah.
    Actual Real Person: OK, here you go ... >
    Evil Guy: I have the money now, you get nothing
    Actual Real Person (with FBI/Interpol agent): No, you have nothing but an entry on a computer screen. Gov't just froze those Assets and you don't even know it. Now, where is my daughter/wife/boyfriend whatever.

    Negotiation begins...

    --
    Over-the-top Response Guy! Giving "Over-the-Top Responses" since 1970.
  16. Jurassic xterms by nudicle · · Score: 3, Funny

    It's a UNIX system! I know this!

    1. Re:Jurassic xterms by Thelasko · · Score: 3, Informative

      It's a UNIX system! I know this!

      That system used in Jurassic Park actually exists. It's called fsn and it has an open source alternative called tdfsb.

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  17. UI doesn't matter by dvh.tosomja · · Score: 3, Insightful

    UI doesn't matter, but unlimited zoom must be there!

  18. Re:It's as simple as Ninnle! by Soul-Burn666 · · Score: 3, Informative

    Actually, the 3D GUI in Jurassic Park did exist.
    Although the official page is already down, you can check the internet archive version here. (Also seems down at the moment, quite sad though).
    It was an experimental file system navigator called FSN, written by Silicon Graphics. Who else would try to push 3D even where it's not that useful?

    --
    ^_^
  19. Matrix, SSH, nmap, etc. by Anonymous Coward · · Score: 4, Interesting

    Well I rather see some fancy things in movies. Movies generally never show exact true life anyway in any area. Why should they in computer.

    Personally I liked how the character of Trinity used nmap to find a host with a vulnerable version of SSH (along with the SSHv1 CRC32 vulnerability). Nmap has actually been in a few movies:

    http://nmap.org/movies.html

    1. Re:Matrix, SSH, nmap, etc. by fugue · · Score: 4, Interesting

      We all like to be part of an exclusive club. I thought it was great that Trinity used something I knew a little about and that most of the audience probably didn't. It made me feel like the movie was speaking to me personally (well, it was about the only thing in the movie that did; I recall walking out of that one). Neal Stephenson does the same thing all the time, and it's fun.

      I wonder if the way to make a movie appeal to a wide audience is to insert in-jokes and such for as many different demographics as possible. They don't have to be big, but I suspect it's better to make references that are lost on 95% of the audience and make the other 5% feel special than to blandify the movie, at least if you can keep the other 95% unaware that they missed something. Do that 20 times and you could make everyone feel special, singled out for a wink, valued.

      Or would it get old too fast?

      --
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  20. It's not just computers, it's everything by gabebillings · · Score: 4, Insightful

    If you watch TV or movies, you see this with virtually any subject you could imagine. What it boils down to is that generally the people making the content need to dumb down everything to what Joe Average expects to see. If you've got greater-than-average knowledge of any field, chances are when you see people doing it on TV they're fucking something up.

    We've already heard countless examples of computer GUIs. How about medicine? I was a paramedic, and my wife is an ER doc, and both of us cringe every time we see someone onscreen get a giant needle stabbed into their chest. Ever since Uma got the treatment in Pulp Fiction (maybe there were earlier ones, but that's the first time I remember seeing it) this is a great little dramatic moment that they love to stick into films and TV shows. In real life drugs go into a vein and even if the heart isn't going you can circulate with a little CPR. Jamming giant needles into the heart is just silly.

    And while we're on the subject, all the CPR I see onscreen is shit. The last time I was certified was 2005 so I might be out of date, but last I checked we were at 30:2 compression/breath ratio at a rate of about 100 compressions per minute. Our memory aid was that we could compress to the tune of Queen's 'Another One Bites the Dust' (funny, I know) and that would get us pretty close. On TV it's way too slow, not to mention pretty rare that 30 seconds of CPR will magically revive someone without the addition of a defibrillator and lots of drugs.

    I don't know dick about car repair, but I know what to do if I'm in a movie. I ask the hot chick on the side of the road to pop the hood, I stick my head in there, jiggle a few wires, then say, "Try it now." Then it'll start right up. Or possibly blow up, depending on the movie. Oh, and if you need to hotwire a car, you just yank that bundle of wires out from under the dash and tap a couple of them together until it sparks.

    How about firearms? Again, I'm no expert, but I'm pretty sure when you shoot someone with a 9mm it won't knock them off their feet and throw their body 10 feet backwards through a plate glass window. But it sure looks nifty.

    General electronics? It doesn't really matter what you're doing here; defusing a bomb, fixing a broken radio, breaking into a vault, etc. You just open up whatever device you're dealing with, connect a few jumpers with alligator clips on the end, clip another wire with a set of cutters and poof, you're golden. Just don't cut the green wire. Or was it the blue wire?

    I'm sure most people could come up with similar things they see all the time, these are just a few of the ones that I notice. I probably gloss over lots more simply because for those subjects, I am the Joe Average and whatever they're doing looks totally plausible to me even though someone somewhere is gnashing their teeth over it.