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Researchers Make a Case For Learning Through Video Game Creation

ub3r n3u7r4l1st sends along this snippet from Science Daily: "Computer games have a broad appeal that transcends gender, culture, age and socio-economic status. Now, computer scientists in the US think that creating computer games, rather than just playing them, could boost students' critical and creative thinking skills as well as broaden their participation in computing. ... 'Worldwide, there is increasing recognition of a digital divide, a troubling gap between groups that use information and communication technologies widely and those that do not,' the team explains. 'The digital divide refers not only to unequal access to computing resources between groups of people but also to inequalities in their ability to use information technology fully.' There are many causes and proposed solutions to bridging this divide, but applying them at the educational and computer literacy level in an entertaining and productive way might be one of the more successful. The team adds that teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new thinking and computing skills."

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  1. Good Luck by mayko · · Score: 5, Insightful

    Good luck. I think this is a good idea... but then again I would call myself a critical thinker.

    What they haven't taken into account is that most kids who play computer/console games are not critical thinkers in the sense they want them to be. I know plenty of people who, when we were young, thought the idea of making a game would be a dream job... then after a 10 week C++ class in high school they realized. "Hey, this is shit really hard.... and boring."

    The fact is that most people play games because they are an easy escape from life, or a good way to socially interact. Your typical madden, or call of duty player doesn't give a shit about critical thinking, or programming.