Apple's Trend Away From Tinkering
theodp writes "Having cut his programming teeth on an Apple ][e as a ten-year-old, Mark Pilgrim laments that Apple now seems to be doing everything in their power to stop his kids from finding the sense of wonder he did: 'Apple has declared war on the tinkerers of the world. With every software update, the previous generation of "jailbreaks" stop working, and people have to find new ways to break into their own computers. There won't ever be a MacsBug for the iPad. There won't be a ResEdit, or a Copy ][+ sector editor, or an iPad Peeks & Pokes Chart. And that's a real loss. Maybe not to you, but to somebody who doesn't even know it yet.'"
What makes computers great are their flexibility - it's an entire world to discover to someone young and new. Are we going to be in the insane situation where our children will need to dust off the old C64 from half a century ago just to learn the basics for themselves?
If all you've got is locked content on locked machines, you end up with mind firmly locked shut.
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It was nice to be able to tinker with early Apples because there were few alternatives. But as much as I enjoy a good rant against Apple, I fail to see the problem. Buy your kids something else. Either he thinks the latest Apple SHINY is more important than his child's opportunity to get under the hood or he doesn't, and there are (or soon will be) numerous alternatives that are not as tightly locked. Life is about decisions and trade-offs.
I think this is just a natural evolutionary process for most new technology. When personal computers were new, they were mainly purchased and used by hobbyists. Now they are mainstream and most people just want to use them to get things done, they don't care how or why they work. Cars were the same when they were first introduced. You had to know how to tinker just to keep them working. Now cars are everwhere and they are computerized and automated so much, it's hard to do the kind of tinkering that used to be common.
It's sad to see things change, but there will always be room for those who like to tinker. We still have Linux and *BSD, after all. I love my Mac, but sometimes it's nice to play around with Linux.
But Mac OS X comes with development tools right on the install CD. How expensive (or difficult, back before bit torrent) it was to get a development environment up and running on Windows was what drove me to Linux and I'm pleased that Apple make it so easy to get programming tools on your Mac.
I think the article author was making a different point than the cost / availability of developer tools:
Apple, way back when, made it easy to get into the inner workings of its systems. They didn't try to prevent people from finding ways to do things, indeed Beagle Bros. built an entire company around that. 1984 was the epitome of what Apple was about.
Now, Apple appears to be more ideologically aligned with the "Big Brother" than the hammer thrower. While it's not quite gotten to the "Information Purification Directives" level yet; Apple seems to be much more inclinned to ensuring things are done there way and controlling how their products can be used tahn creating really cool stuff and watching what others do with it, as they were in the Apple ][ era.
While Job's focus and control has been critical to their success as a company; the down side is a very tight controlled ecosystem. A very successful one, and probably the right way to go; but still controlled.
I'm a consultant - I convert gibberish into cash-flow.
While this is certainly true for the iPad, iPhone etc, it's really not true at all for OSX. OSX comes with a bunch of dev tools on the install disk, in a way that was not true way back when. Those kinds of utilities existed, but getting ahold of them was non-trivial for someone out in the boonies.
The iPad isn't a general purpose computer, although it seems like it's blurring the line a bit. Certainly no reason for doom and gloom.
I always find it a little sad when I read something like this, though. Part of the joy of those days was exploring something new and interesting, finding terra incognita... the problem is that your kids probably won't get that joy in exactly the same way, and very well may not be interested in those things at all... they are actual individuals with individual tastes and interests, not a bunch of little clones running around. It seems like every time someone goes to great lengths to recreate his precise childhood for his kids, it's just doomed to failure, just because they're kids. Unpredictable.
You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
In the 50's and 60's hobby electronics was a huge thing - it was common to see people tinkering in their basements. It might still exist now in some manner, but it's far, far less popular and most people just want to come back from the store with an amplifier or radio that "just works".
It's the same with computers. We're going through the phase now where hobbyists are lamenting that they're being "locked out of their own computers", but no more than the electronic tinkerers are locked out of their consumer electronics unless they're very good with surface mount soldering and miniaturization.
The simple fact is that 98% of people out there just want their computer to work. They don't care about getting under the hood. If it plays their youtube videos, netflix streaming content, and lets them send some emails and play the latest game they bought from Steam or Best Buy, they're happy. That's all that's needed. So a company catering to that market instead of the 1 or 2 percent who want to tinker under the hood is just good business.
Yes, it means that the kind of computing we all grew up with in the 70's and 80's will either die or come close. But that's just the standard life cycle of technologies - it happened with radios just like it's happening now with computers. It's a mistake to extrapolate our interest to the general public, which doesn't share it. Since there are 50 or 100 of them for every one of us, they form a FAR larger market, and that is the direction things will inevitably shift over time. It's a lost cause trying to argue things like "but you're locked out of your own system!!". They don't *care* - that's not what they want out of a computer. The sooner computer nerds realize that, the easier it will be to adjust to the direction the market will be moving over time.
Even Linus readily acknowledges that the world needs more than the Linux model, that the Windows and OS X can all co-exist.
And I hear people talking all the time that OS X is a joy to program for, and not particularly hard.
The iPod/iPhone/iPad is in the form factor that's best suited to appliance. That is, most (90+%) just want them to work. Where even the most polished desktop is too complicated for their tastes and task at hand. Shouldn't their demands be met? BTW, I'm not covering for DRM or the like which only serves the content provider -- just that the appliance view of things is really useful to some people.
Do we complain how the Kindle or past Nokia phones are essentially closed to the average person the same way? Why is this reserved for Apple?
Really. I taught my 45 y/o uncle how to use a computer (Windows 7), his experience to computers limited previously to ATMs. It was painful. There is so much to learn that us geeks take for granted. The computer's behavior is so seemingly arbitrary at times, as are the solutions sometimes. These people don't want a "sense of wonder", they found it in other areas already and they want to have something easy to learn and use - should they be denied entrance into the digital world because they're not geeky enough? Geez, I'm glad when I don't have to fuck around with yet another relatives beige box for once.
I hope that the open PC never goes away. But there should be room for other solutions without the endless complaining. (And yes, the steps Apple does to clamp down their devices from the users themselves, who want to explore and not through misuse, absolutely sucks and should be called on it every step of the way).
Apple's also lowering DRM in lots of places, and as far as DRM goes, they have about the best system out there to date. Yes, you have to authorize your PC ... ONCE, and assuming it continues to function the same you'll have no problems. You could also, of course, just buy MP3s from somewhere else like Amazon.
Why is that? Macs are still the same way there were 20 years ago from any context relating to this article. If I can run Windows 7 on my Mac, I'm pretty sure you can do just about any sort of tinkering you want. Its not like you can't run Linux on one, its clearly open to screw with however you want. Nothing has changed on the Mac.
Whine whine, moan moan, bitch bitch, nothing to see here, move along. Don't like Apple, don't buy one. Do you bitch about not being able to modify the ECU in your car? Do you bitch about not being able to change the picture tube/lcd/plasma screen in your TV? Are you mad that you can't upgrade the firmware in your digital thermostat in your home or office?
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The Apple ][ came with manuals that had the ROM listings. The ][+ (at least) had a mini-assembler built right in (Sweet-16, baby!). It had full schematics right there in the box. The default "shell" was a BASIC interpreter, fer cryin' out loud!
The Apple ][ was most definitely a tinkerer's machine.
There's a huge difference between the Apple ][ and pretty much any mainstream computer available today. The Apple ][ (and to a certain extent, the Commodore 64) was simple. Almost everything you did was related to the hardware. If you wanted to do anything but launch programs, you pretty much had to learn something about the computer, and how computers operate in general. Anyone nostalgic for those days is nuts.
Don't get me wrong. I really loved the Apple ][. (This was before the ][+ or ][e, you puppies.) I believe I am a much stronger computer geek because of it. I'd wager those who learned computing on the Apple ][ make up a good percentage of the alpha geeks today.
Computers today are far cooler than they were back then. Part of the reason is, they no longer resemble "computers" so much as they are now communications devices, or information handling devices. The downside is that kids starting out these days aren't learning about the true fundamentals of how computers work. Also, they're shielded from even the ability to tinker with them.
That's not as much of a loss as you might suppose. It's not like it'd be the old Apple ][ experience anyway.
Microsoft is to software what Budweiser is to beer.
Apple's trend away from tinkering predates the company. During the design and building phase of the ][, Woz was building in things which Jobs didn't want. Three specifically that they argued over were color (vs. black and white output), the lid (and by extension, poking around inside) and memory expansion past the max installed 16 K (this is the actual source of the often repeated and rarely correct "Who would ever need more than X-kb of memory?" -- It was Jobs and it was 16K). The second and third are both in the 'tinkering' group of features. In all cases Woz won, and we got a machine that ultimately was pushed to do things which by design it supposedly 'couldn't'.
When Jobs decided to make his own machine, all three of the above limitations were built in. The first Mac was B&W, had no lid, and came with the only memory configuration that it could run. At the time I was senior/technical editor of The Road Apple, a 'zine for Apple ][, // and ]|[ users, created with the specific intention of trying to prevent Apple from dropping the ][ line. (As far as I have ever been able to determine, it was the first computer publication produced simultaneously in the US (Portland OR; Al Martin, Publisher)
and USSR (Moscow, Russia); my co-editor was a member of the Russian Academy of Sciences; Academician Vladimir Fedorov). When Woz left, Jobs prevailed and we lost. Jobs' design choices for the first Mac and his acquiring complete control when Woz left, were the second and third major changes away from tinkering. Both were a direct result of Job's taking back those things he wanted done on the ][ that allowed tinkering (or were just plain neat hacks) but which Woz chose to do his own way. Simply put, this direction was based on the fact that Jobs lost those arguments. resented it, and when he got the chance, he finally got his own way.
References for the historical stuff can all be located if one digs. Support for Jobs' tendency towards management techniques such as tantrums and verbiage bordering on abuse has also been documented up through the point where John Scully took over for 10 years so Jobs could grow up and gain some people skills. Collections of The Road Apple were available on some of the Apple ][ ftp sites. One that has been converted to webby stuff is at http://apple2.org.za/gswv/a2zine/GS.WorldView/Resources/ROAD.APPLE/
"I may be synthetic, but I'm not stupid." -- Bishop 341-B
I almost completely disagree with you. Pay $100 for the iPhone developer program and you can do whatever you want to your own iPhone, iPod Touch, or iPad.
You left out "per year" after the "$100".
Most awesome phone ever. Completely open, runs a very normal Linux distro, and you can "apt-get install" stuff on it.
No jailbreaking needed, the terminal is one of the applications in the default installation, and you can install SSH.
In response to your subject line, YES, Microsoft does give you dev tools for Windows. They're the Visual Studio Express editions.
A professor (a Mac head unsurprisingly) wanted to teach a class on iPhone application development. Well of course that needs to run on Macs and we don't have any Mac labs since some of our software is Windows only and we need to purchase budget computers. I don't know what he planned to do about that, maybe buy some Macs for teaching out of his research funds. However the bigger problem, the show stopper problem, was Apple. We needed to get the SDK licenses. They sent over this ginormous contract for us to sigh. That of course had to go to the lawyers, who modified it and sent it back. Apple said "No. No modification are permitted, you sign it as it is now or you can't have it." Well, we have no authority to sign, only the lawyers can do that. They weren't going to sign it as is. So, we had to say screw that.
Now the class is being taught on Android app development. This has proved to be dramatically less problematic. The SDK runs fine on our Windows systems. It would also run on Linux or Mac systems, if needed so if we want to put it on our shell systems as well as our lab system we could. Getting the SDK was not problematic either. No contract to sign, I just downloaded it from Google's site and installed it.
Does this all matter? I dunno, all I can say is there's a class of students being taught how to develop for the Android phones, rather than the iPhone precisely because of the locked down environment. The requirement to use Mac hardware, but in particular the requirement to sign a massive contract vastly in Apple's favour killed any chance that it might be taught. We simply cannot do that.