Apple's Trend Away From Tinkering
theodp writes "Having cut his programming teeth on an Apple ][e as a ten-year-old, Mark Pilgrim laments that Apple now seems to be doing everything in their power to stop his kids from finding the sense of wonder he did: 'Apple has declared war on the tinkerers of the world. With every software update, the previous generation of "jailbreaks" stop working, and people have to find new ways to break into their own computers. There won't ever be a MacsBug for the iPad. There won't be a ResEdit, or a Copy ][+ sector editor, or an iPad Peeks & Pokes Chart. And that's a real loss. Maybe not to you, but to somebody who doesn't even know it yet.'"
What makes computers great are their flexibility - it's an entire world to discover to someone young and new. Are we going to be in the insane situation where our children will need to dust off the old C64 from half a century ago just to learn the basics for themselves?
If all you've got is locked content on locked machines, you end up with mind firmly locked shut.
Scientists point out problems, engineers fix them
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But Mac OS X comes with development tools right on the install CD. How expensive (or difficult, back before bit torrent) it was to get a development environment up and running on Windows was what drove me to Linux and I'm pleased that Apple make it so easy to get programming tools on your Mac.
I'm someone else who cut my teeth PEEKing and POKEing on Commodore and Sinclair machines. Hell, there were even magazines with "tricks-n-tips" for useful locations and what values would create what effects. Nowadays I suspect they'd just get sued under DMCA provisions for reverse engineering :-(
Yes, a sad time indeed.
It was nice to be able to tinker with early Apples because there were few alternatives. But as much as I enjoy a good rant against Apple, I fail to see the problem. Buy your kids something else. Either he thinks the latest Apple SHINY is more important than his child's opportunity to get under the hood or he doesn't, and there are (or soon will be) numerous alternatives that are not as tightly locked. Life is about decisions and trade-offs.
I think this is just a natural evolutionary process for most new technology. When personal computers were new, they were mainly purchased and used by hobbyists. Now they are mainstream and most people just want to use them to get things done, they don't care how or why they work. Cars were the same when they were first introduced. You had to know how to tinker just to keep them working. Now cars are everwhere and they are computerized and automated so much, it's hard to do the kind of tinkering that used to be common.
It's sad to see things change, but there will always be room for those who like to tinker. We still have Linux and *BSD, after all. I love my Mac, but sometimes it's nice to play around with Linux.
Woz was the tinkerer, who brought the spirit of the tinkerer to Apple. Steve Jobs is the anti-tinkerer; he just wants you to shut up and buy cool looking gadgets from him on a regular schedule.
Life is hard, and the world is cruel
While this is certainly true for the iPad, iPhone etc, it's really not true at all for OSX. OSX comes with a bunch of dev tools on the install disk, in a way that was not true way back when. Those kinds of utilities existed, but getting ahold of them was non-trivial for someone out in the boonies.
The iPad isn't a general purpose computer, although it seems like it's blurring the line a bit. Certainly no reason for doom and gloom.
I always find it a little sad when I read something like this, though. Part of the joy of those days was exploring something new and interesting, finding terra incognita... the problem is that your kids probably won't get that joy in exactly the same way, and very well may not be interested in those things at all... they are actual individuals with individual tastes and interests, not a bunch of little clones running around. It seems like every time someone goes to great lengths to recreate his precise childhood for his kids, it's just doomed to failure, just because they're kids. Unpredictable.
You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
in machine language...
Few people want to play at that level any more and few need to. Most want to create really cool apps and for them access to the GUI is enough. Heck, C isn't taught in many schools any more.
But if a kid wants to play at low level, there are $25 or less offers on the web for the computers of yore. Or they can start reading code..it isn't like lots isn't available. And even for most OSS, the docs are so much more than the manufacturers manuals were in the 60s.
In the 50's and 60's hobby electronics was a huge thing - it was common to see people tinkering in their basements. It might still exist now in some manner, but it's far, far less popular and most people just want to come back from the store with an amplifier or radio that "just works".
It's the same with computers. We're going through the phase now where hobbyists are lamenting that they're being "locked out of their own computers", but no more than the electronic tinkerers are locked out of their consumer electronics unless they're very good with surface mount soldering and miniaturization.
The simple fact is that 98% of people out there just want their computer to work. They don't care about getting under the hood. If it plays their youtube videos, netflix streaming content, and lets them send some emails and play the latest game they bought from Steam or Best Buy, they're happy. That's all that's needed. So a company catering to that market instead of the 1 or 2 percent who want to tinker under the hood is just good business.
Yes, it means that the kind of computing we all grew up with in the 70's and 80's will either die or come close. But that's just the standard life cycle of technologies - it happened with radios just like it's happening now with computers. It's a mistake to extrapolate our interest to the general public, which doesn't share it. Since there are 50 or 100 of them for every one of us, they form a FAR larger market, and that is the direction things will inevitably shift over time. It's a lost cause trying to argue things like "but you're locked out of your own system!!". They don't *care* - that's not what they want out of a computer. The sooner computer nerds realize that, the easier it will be to adjust to the direction the market will be moving over time.
I understand not reading TFA, but at least read the fucking summary. One of his issues is "With every software update, the previous generation of "jailbreaks" stop working, and people have to find new ways to break into their own computers", and I must say, I agree.
"linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
Even Linus readily acknowledges that the world needs more than the Linux model, that the Windows and OS X can all co-exist.
And I hear people talking all the time that OS X is a joy to program for, and not particularly hard.
The iPod/iPhone/iPad is in the form factor that's best suited to appliance. That is, most (90+%) just want them to work. Where even the most polished desktop is too complicated for their tastes and task at hand. Shouldn't their demands be met? BTW, I'm not covering for DRM or the like which only serves the content provider -- just that the appliance view of things is really useful to some people.
Do we complain how the Kindle or past Nokia phones are essentially closed to the average person the same way? Why is this reserved for Apple?
Really. I taught my 45 y/o uncle how to use a computer (Windows 7), his experience to computers limited previously to ATMs. It was painful. There is so much to learn that us geeks take for granted. The computer's behavior is so seemingly arbitrary at times, as are the solutions sometimes. These people don't want a "sense of wonder", they found it in other areas already and they want to have something easy to learn and use - should they be denied entrance into the digital world because they're not geeky enough? Geez, I'm glad when I don't have to fuck around with yet another relatives beige box for once.
I hope that the open PC never goes away. But there should be room for other solutions without the endless complaining. (And yes, the steps Apple does to clamp down their devices from the users themselves, who want to explore and not through misuse, absolutely sucks and should be called on it every step of the way).
The APPLE ][ was much more a tinkerers machine than the PET or the TRS 80. Having 7 slots for expansion cards was a lot in those days - a cool apple was one with an after market perspex lid so you could see the cool expansion cards. No ofense this is not a insightfull comment just lame
The iP* products are consumer electronic devices, not general purpose machines. It makes perfect sense that these are locked down for the sake of reliability and performance. Not to mention the Apple business model is based on the closed nature of these products.
The desktop versions of OS X are incredibly flexible and powerful tools, with the usability bonus of a well thought out graphical shell. There is a reason programmers and IT people are migrating en mass to Mac--they are way ahead of the competition when it comes to power and flexibility compared to Windows, and reliability and usability for an end user compared to Linux.
When you purchase a Mac, you are getting a full featured development environment and sys admin toolkit out of the box.
What we should be doing is trying to get the DMCA overturned; It is the bane of the tinker. It's ironic because I'm guessing many of the people working on this stuff over at Apple got interested in computers because of the creativity they could express by hacking away at computers.
I should say though, that Apple is not the only company in town creating hardware, I mean honestly a lot of these articles seem to make some leap at some point about how Apple is representative of all hardware manufacturers, when I think that's just not true. They create some stylish products, people buy them, and then they miss out on hacking the hardware. If people really want the option to hack the hardware, don't buy this locked down crap. It's not like Apple is the only game in town, they live off this spotlight everyone creates for them. Just get that less stylish piece of hardware that offers tons of customization and hopefully at some point Apple will have to learn what they should be doing.
Meet new people, and kill them.
Apple's also lowering DRM in lots of places, and as far as DRM goes, they have about the best system out there to date. Yes, you have to authorize your PC ... ONCE, and assuming it continues to function the same you'll have no problems. You could also, of course, just buy MP3s from somewhere else like Amazon.
Why is that? Macs are still the same way there were 20 years ago from any context relating to this article. If I can run Windows 7 on my Mac, I'm pretty sure you can do just about any sort of tinkering you want. Its not like you can't run Linux on one, its clearly open to screw with however you want. Nothing has changed on the Mac.
Whine whine, moan moan, bitch bitch, nothing to see here, move along. Don't like Apple, don't buy one. Do you bitch about not being able to modify the ECU in your car? Do you bitch about not being able to change the picture tube/lcd/plasma screen in your TV? Are you mad that you can't upgrade the firmware in your digital thermostat in your home or office?
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
The Apple ][ came with manuals that had the ROM listings. The ][+ (at least) had a mini-assembler built right in (Sweet-16, baby!). It had full schematics right there in the box. The default "shell" was a BASIC interpreter, fer cryin' out loud!
The Apple ][ was most definitely a tinkerer's machine.
There's a huge difference between the Apple ][ and pretty much any mainstream computer available today. The Apple ][ (and to a certain extent, the Commodore 64) was simple. Almost everything you did was related to the hardware. If you wanted to do anything but launch programs, you pretty much had to learn something about the computer, and how computers operate in general. Anyone nostalgic for those days is nuts.
Don't get me wrong. I really loved the Apple ][. (This was before the ][+ or ][e, you puppies.) I believe I am a much stronger computer geek because of it. I'd wager those who learned computing on the Apple ][ make up a good percentage of the alpha geeks today.
Computers today are far cooler than they were back then. Part of the reason is, they no longer resemble "computers" so much as they are now communications devices, or information handling devices. The downside is that kids starting out these days aren't learning about the true fundamentals of how computers work. Also, they're shielded from even the ability to tinker with them.
That's not as much of a loss as you might suppose. It's not like it'd be the old Apple ][ experience anyway.
Microsoft is to software what Budweiser is to beer.
In their defense, personal computer programming is much more complicated than it was in 1982. The machines and the hardware is several orders of magnitude faster and denser than it was then. The basics do change.
Don't forget that the primary reason for the existence of Apple Inc is to facilitate the orderly and systematic transfer of money from the bank accounts of bored yuppies to the account of Steven Jobs. The toys and the technology is a means to an end. Home computers started in the 1970s as toys for hackers, became business office tools in the 1980s, design and educational tools in the 1990s, and home-entertainment/communications centers in the 2000s. (..and destroying the previous industry giants in each field in the process)
People wishing to provide for their kids the experiences that they had programming 8-bit home computers should get into Aurdino and other small-scale microcontroller-based systems. The chips are cheap. The programmers are low-cost. The assemblers and compilers are free and open-sourced. Sensors are cheap, as are LCD-character displays. Graphics LCD modules are getting cheaper, but are a long way from being cheap. Gigabyte storage of data is dirt-cheap as SD cards, but they can have a difficult learning curve. In this field, projects are often shared. Tinkering and development is encouraged. Questions, even beginning questions, get answered.
When PCs and Macs get locked down in place, the microcontroller communities sprout up like mushrooms. This is the place for tinkerers. But, please, don't let the people at Microsoft and Apple know!
Apple's trend away from tinkering predates the company. During the design and building phase of the ][, Woz was building in things which Jobs didn't want. Three specifically that they argued over were color (vs. black and white output), the lid (and by extension, poking around inside) and memory expansion past the max installed 16 K (this is the actual source of the often repeated and rarely correct "Who would ever need more than X-kb of memory?" -- It was Jobs and it was 16K). The second and third are both in the 'tinkering' group of features. In all cases Woz won, and we got a machine that ultimately was pushed to do things which by design it supposedly 'couldn't'.
When Jobs decided to make his own machine, all three of the above limitations were built in. The first Mac was B&W, had no lid, and came with the only memory configuration that it could run. At the time I was senior/technical editor of The Road Apple, a 'zine for Apple ][, // and ]|[ users, created with the specific intention of trying to prevent Apple from dropping the ][ line. (As far as I have ever been able to determine, it was the first computer publication produced simultaneously in the US (Portland OR; Al Martin, Publisher)
and USSR (Moscow, Russia); my co-editor was a member of the Russian Academy of Sciences; Academician Vladimir Fedorov). When Woz left, Jobs prevailed and we lost. Jobs' design choices for the first Mac and his acquiring complete control when Woz left, were the second and third major changes away from tinkering. Both were a direct result of Job's taking back those things he wanted done on the ][ that allowed tinkering (or were just plain neat hacks) but which Woz chose to do his own way. Simply put, this direction was based on the fact that Jobs lost those arguments. resented it, and when he got the chance, he finally got his own way.
References for the historical stuff can all be located if one digs. Support for Jobs' tendency towards management techniques such as tantrums and verbiage bordering on abuse has also been documented up through the point where John Scully took over for 10 years so Jobs could grow up and gain some people skills. Collections of The Road Apple were available on some of the Apple ][ ftp sites. One that has been converted to webby stuff is at http://apple2.org.za/gswv/a2zine/GS.WorldView/Resources/ROAD.APPLE/
"I may be synthetic, but I'm not stupid." -- Bishop 341-B
Isn't that a bit like saying mathematicians should stop focusing on numbers, and instead focus on "real problems"? Calling software development "irrelevant" is pretty ignorant...this stuff doesn't just put itself together (at least, not yet.)
Living With a Nerd
The iphone and macbook freely allow tinkering, so I expect the iPod will be much the same.
If you recall all the peek charts did was give you access to system calls and variables, well... things are a little tighter now thanks to multitasking and you're expected to use an API to access them. Apart from that though, Apple is quite happy with you tinkering with your own computers to your heart's content.
What apple tries hard to control is you sharing those hacks with non tinkerers. Say I wrote an awesome iPad game and distributed the source code over the net for anyone with the SDK (a free download). Well, Apple would not exactly approve but they wouldn't stop me. However, say I distributed the same game in binary form, telling anybody interested to email me their IEMI number... well, I suspect Apple would take action at that point.
I had an Apple II. I didn't write any C code for it because I didn't have a C compiler, so instead I wrote assembly - in hindsight, how dumb is that! I mean, great, I can say I wrote 6502 assembly and sound geeky - but I'm sure I would've been more productive using C. Similarly, I had a Mac Plus and I had to copy someone else's compiler to be able to write software. Piracy because I wanted to write software... Then I got a 6100, and I shelled out I believe $150 of my hard earned student money to buy a compiler (Metrowerks). I couldn't afford the apple suite at the time. As I got a bit older and richer, I signed up for an apple developer account which gave me access to tech support (they were amazingly helpful in the days before you could get similar information off the internet or usenet).
Lets compare that to now, where I can download the SDK for not only my mac but my iPhone completely for free (a colleague of mine would disagree on this point, noting that he wanted to develop for the iPhone but had to buy a mac to do so). Not only do I get an excellent SDK, but I get video tutorials, lots of example code and even a simulator! Sadly, I'm too busy to tinker any more but I do feel that Apple is bending over backwards to make it easy for me, completely unlike how they were twenty years ago.
They could be better - If they embraced open standards a bit more so that say MobileMe could be connected to using LDAP - it would make it easier to do cool stuff in a similar way to how easy it is to do cool stuff in Linux. But to say they're less tinker friendly because they try and prevent jail-breaking is just... wrong.
Every jailbreak relies on finding a way to to crash the phone and insert code. This is a bug in the system, which has to be fixed to protect legions of other users, some of whom do their banking on their iPhone -- and remember, Bruce Schneier warned people not to do their banking on Windows, because it's too easy to "insert code" on a Windows computer. The banking apps on an iPhone are inherently more secure than anything on the web, or anything accessed through IE. A jailbreak so you can put on a cool program that Apple didn't pass can also put trojans there, too. Apple isn't being unduly mean to jailbreakers. If they really want to get good at it, they can figure out what to do next. Leave the debuggers to other platforms.
And that's all that Apple's "doing" to jailbreakers. Lots of people who want to do that are still doing that. No lawsuits that I know of.
Most awesome phone ever. Completely open, runs a very normal Linux distro, and you can "apt-get install" stuff on it.
No jailbreaking needed, the terminal is one of the applications in the default installation, and you can install SSH.
In response to your subject line, YES, Microsoft does give you dev tools for Windows. They're the Visual Studio Express editions.
A professor (a Mac head unsurprisingly) wanted to teach a class on iPhone application development. Well of course that needs to run on Macs and we don't have any Mac labs since some of our software is Windows only and we need to purchase budget computers. I don't know what he planned to do about that, maybe buy some Macs for teaching out of his research funds. However the bigger problem, the show stopper problem, was Apple. We needed to get the SDK licenses. They sent over this ginormous contract for us to sigh. That of course had to go to the lawyers, who modified it and sent it back. Apple said "No. No modification are permitted, you sign it as it is now or you can't have it." Well, we have no authority to sign, only the lawyers can do that. They weren't going to sign it as is. So, we had to say screw that.
Now the class is being taught on Android app development. This has proved to be dramatically less problematic. The SDK runs fine on our Windows systems. It would also run on Linux or Mac systems, if needed so if we want to put it on our shell systems as well as our lab system we could. Getting the SDK was not problematic either. No contract to sign, I just downloaded it from Google's site and installed it.
Does this all matter? I dunno, all I can say is there's a class of students being taught how to develop for the Android phones, rather than the iPhone precisely because of the locked down environment. The requirement to use Mac hardware, but in particular the requirement to sign a massive contract vastly in Apple's favour killed any chance that it might be taught. We simply cannot do that.
Ironic that this company once ran an ad based on Orwell's 1984 where Apple decries totalitarian control.
When one understands the nature of projection, which is where we attribute to others the behaviors and characteristics we can't see or can't accept about ourselves, one then starts to be able to see expressions like Apple's famous "1984" commercial as the most revealing indicators of the character of and the most reliable predictors of the future behavior of the speaker.
;-)
Projection isn't an occasional occurrence; it's the way the ego functions. It's always operative. Every ego-driven activity - an observation, a statement, an action - one makes is a projection.
It's true in personal relationships (both on the low side and the high side, it's how people fight and how people fall in love) and in group relationships (read any pronouncement from any country about their enemy and one knows exactly what's true about the country making the accusation).
The important tell is the amount of emotional energy in the statement. The amount of emotional energy, the reactivity, associated with an action or observation or statement is a measure of the energy the thing to which the speaker is reacting has within the speaker. So lots of short-term energy (e.g., a quick, visceral emotional response to something) or lots of long-term energy (a thing on which one spends one's time and energy, over and over) both reveal that the thing to which the speaker is reacting is unconscious to them internally - and thus is actually what runs them. The same statement made objectively and dispassionately indicates the speaker has a conscious awareness and acceptance of, and thus control over, that characteristic within them.
And because human consciousness is self-similar, projection works at every scale. It's really quite beautiful.
Some examples:
Corporations: Google's mantra of "Don't Be Evil"
Politics: Bush's demonization of Saddam Hussein as a "brutal dictator" who "hates freedom"
Nations: Israel's fear that Iran wants to "wipe their enemies off the map"
Religions: The characteristics people project onto their chosen deity (e.g., Christ's compassion and love)
Personal: What you're thinking about the writer of this comment right now.
Of course, knowing about projection is not only useful in understanding others, it's essential for learning the truth about and becoming responsible for oneself. (The classic mistake made when first learning about projection is to see it only in other people, and not apply it to oneself: "Ha! That idiot has no idea they're projecting!" Oooooops....)
I'd say the nature of projection is one of the most helpful things I've ever learned, easily the equal of any of my technical education.
The sadly amusing thing about the "1984" commercial is how much the setting resembles a Steve Jobs presentation.
"On January 24th, Apple Computer will introduce Macintosh. And you'll see why 1984 won't be like '1984'.
Give us until 2009."
I have no problem with things running on the iPhone in a sandbox as it accesses the public cellular networks. Anyone caught breaking the cellular network by installing unstable software on a jailbroken deserves to have their ass kicked to the point that they are in a hospital eating through a straw for several months. Jailbreak your non-cellular Wifi devices all you want but when you jailbreak a cellphone, you are putting lives at risk.
Devices like the iPhone and iPad are supposed to be networked appliances, not general purpose computers.
PS. Here are a few links for you since you seem to be clueless as to how to use google.
http://www.opensource.apple.com/
http://www.apple.com/opensource/
All I did was type in the following keywords into google: " Apple Open Source". I know, that is so non-obvious *sarcasm*.
Jesus was a compassionate social conservative who called individuals to sin no more.
Well there's two things you have to understand:
1) EULAs aren't legally binding. So if all there is is a "click here to agree" window, we don't have to care. We can click and the lawyers don't get involved. They've told us the only problem is when there's an actual, signed, contract.
2) When we got Microsoft volume licensing, it was a major ordeal. The contract went back and forth multiple times. We'd change it, they'd change it, we'd change it. Finally both sides got one they could agree on. Apple flat out said "No negotiation, take it or leave it." Meant we had to leave it. Normally a contract, especially between large entities, involved negotiation. Apple flat out refused, which halted the process then and there.
You can argue all you like that it is the fault of our lawyers, doesn't matter, there is nothing we can do to change that. The fact of the matter is that because of their attitude, the class is now being taught on Google Android, rather than iPhone. Also no matter how reasonable you may think Apple's license to be, that doesn't change the fact that they wanted a special signed contract when Google was ok with just a download.
For that matter most of our software only involves contracts when there's a special volume licensing agreement. We never signed any contract for Windows back when we just got it with systems or per copy. It was only when we wanted a volume agreement that we had to sign.
This is just the reality of our highly litigious society. Universities, in particular state universities (being governmental entities) have to CYA. That means that they carefully vet any contract that comes their way.