FOSS CAD and 3D Modeling Software?
Paul server guy writes "I work at a privately funded, open source, manned, return to the moon mission — Yes really, and Yes, we really are going to put man (and woman) back on the moon. Since we are open source, we want all of our tools to be, too. What we are looking for is CAD software that we can feed into Blender (or the like) to do 3D modeling with. Many of the engineers have tried working with Blender and Art of Illusion, but have not been pleased. They want to just draw the parts, then feed them to the art people who will run them through the 3D modelers for videos, illustrations and such. What is your preference?"
Wasn't it ideology that got us to the moon the first time?
-- http://vectorvector.tumblr.com/
"Yes really, and Yes, we really are going to put man (and woman) back on the moon"
No you're not.
Sure, it looks like he's plugging his website, but is it really necessary to point that out? I think we all can read. Maybe instead of boosting your own ego by putting him down, you could actually do something constructive in the minute it took you to reply to his post. In terms of free CAD software, BRL-CAD is probably the closest to what you're looking for, but I've always found it tiresome to use. It was developed by the Army for their computer modeling needs in the late 70s. It's still a fairly active project as well.
Is this a joke? Your team page shows you have at most four engineers, who are mostly IT geeks, not experts in propulsion, aerospace structures or astrodynamics, with the possible exception of Dr Snyder. You have a fricken artist before having a real engineering team, or anything solid to promote. You guys make Armadillo Aerospace look like Lockheed Martin. At least SpaceX etc. while lacking other things, started with something (usually money), you guys don't have anything. Quit wasting your time.
"This female surgeon can't even cook bacon and eggs, what makes the bitch think she can take out my kidney?
"This dork can't even find himself a single woman to have sex with him, what makes him think he can write software that will attract millions of users?"
You see, it is possible to be highly competent at one thing and be not very competent in another. Even if they have the loose relationship of being two things that geeks tend to think are pretty cool, such as Engineering Spaceships and developing web sites and maintaining a web server.
Obviously I have not been able to view the web page due to it being slashdotted, but it is a good possibility that they didn't put much thought or effort into it. They probably thought "Hey, why don't we just cobble together a small web presence in case anyone wants to donate any money or otherwise contribute to our project. Let's not spend much time on it though as our aim is space travel, not web development.
They're worrying about CAD when they should be worrying about calculations and broad, system-level design. Remember, the first moon missions took place without the use of CAD. Detail designing the parts is a relatively small part of aerospace engineering. A better approach would be to prove their engineering legitimacy by analysis, then impress IBM/Dassault enough to donate a CATIA license to them. Give the rough launch vehicle design, the mission orbit design, the reentry vehicle type, and detailed quantified justifications and tradeoff studies for everything. It should be heavy with physics, and the calculations should be airtight. Expect a 500+ page technical report for this scale of project at this preliminary stage. Any explanatory sketches can be done by hand or any illustration program. You only need CAD when you're (1) ready to machine parts or (2) ready for detailed computational analysis. These guys are jumping the gun.
CAD isn't just about coming up with the part geometry by the way. Modern CAD/PLM involves massive amounts of metadata about materials, dimensions/tolerances (all locked in proprietary file formats), and keeping track of the relationships between parts, sub-assemblies and assemblies. You don't want to manually copy & paste 300 fasteners each time you recalculate stresses on a rocket nozzle, do you? It also automates many tedious design efforts. Want to figure out how to snake twenty miles of wiring, hydraulics and other tubing through a rocket with a hundred thousand parts? Oh also, each type of cable/tubing has a different minimum bend radius because of material stresses. Arc it too tightly and it cracks open during the launch vibrations, after having fatigued due to ambient thermal variations. And these are just a couple mechanical aspects of such a sprawling project that CAD must handle. You could "draw" the parts of just about any modern machine (fighter jet, car, bicycle) with an old copy of Maya used for the CGI in Jurassic Park. It'd be useless for analysis though because of the low numerical precision, and impossible for engineering because they have the most primitive handling of parametric modeling, and crude ability to work with multi-component (thousands) geometry.
Any teenager can come up with some gee-whiz 3d animation (that Mars lander animation from years ago was done by one). Could any teenager get funding for a mission to the moon? Work on your numbers first, then worry about software, you IT geeks you.
I really think you are over-estimating how much the average airspace engineer cares about website development. I think the parallel here is to ask: "This website developer can't even build a spaceship? Why do they think they'll be able to design web-sites." And although I will admit that designing a website is far far simpler than building even a small part of a spaceship, you still have to realise that they are completely different skills. I will admit though that I think these people are going to fail for different ideological reasons.
The bizarre occurrence relates to an old saying, which in the /. context reads something like:
"Those who post seldom read, those who read seldom post."