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Game Industry Vets On DRM

An anonymous reader points out an article at SavyGamer in which several game industry veterans were polled for their opinions on DRM. Cliff Harris of Positech Games said he didn't think his decision to stop using DRM significantly affected piracy of his games, accepting it as an unavoidable fact. "Maybe a few of the more honest people now buy the game rather than pirate it, but this sort of thing is impossible to measure. You can see how many people are cracking and uploading your game, but tracking downloads is harder. It seems any game, even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway. People who crack and upload games don't give a damn what you've done to placate gamers, they crack it anyway." Nihal de Silva of Direct2Drive UK said his company hasn't noticed any sales patterns indicating customers are avoiding games with DRM. Richard Wilson of TIGA feels that customers should be adequately warned before buying a game that uses DRM, but makes no bones about the opinion that the resale of used games is not something publishers should worry about.

372 comments

  1. Unavoidable by Phrogman · · Score: 4, Insightful

    I think piracy is unavoidable in a non-subscription based model like most standalone games. The target audience (teenagers) sees themselves as poor, or actually is poor, and is thus unwilling to pay for something they can get for free. Others undoubtedly resent the fact they are being asked to actually pay for a game, and so are willing to crack them.
    I would like to see the demographics on who *does* pay for games and see if I am write, or if people of all ages are cheap bastards :P

    Now the MMO world has it much better off, since you need a subscription to actually play the game at all. Of course that undoubtedly leads to a lot of problems with stolen CC numbers and the like, so perhaps you are no further ahead. By requiring a CC number to even register, they of course limit their potential sales massively as well.

    Sadly I think this is going to lead to games which are free to play, but contain targeted in-game advertising down the road. I don't want to see how badly that warps the game designs we see as a result.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    1. Re:Unavoidable by theheadlessrabbit · · Score: 4, Interesting

      Sadly I think this is going to lead to games which are free to play, but contain targeted in-game advertising down the road. I don't want to see how badly that warps the game designs we see as a result.

      another option could be to follow the 'sudden attack' method of payment. sudden attack is a Korean FPS which is free to play. Weapons, costume sand power-ups are available through an in-game store. You can either earn points in-game, or pay cash, and exchange those for certain items.
      This way, people with no money and lots of time can enjoy the game, they aren't completely locked out, but players who don't have hours and hours of free time to rack up points can just pay to get the goods.
      I think this, combined with advertising is likely to be the future of gaming.

      well, since companies are mostly made up of greedy ass holes, the future of gaming will probably be pay to buy the game, then pay to play the game online, then pay for the items to use in-game, AND have levels full of ads and product placements.

      --
      -I only code in BASIC.-
    2. Re:Unavoidable by hairyfeet · · Score: 4, Insightful

      Or they could just, you know, be like me and this guy (warning: language NSFW but can you blame him?) and downloading cracked versions of games we already bought because the shitty DRM doesn't work!

      Being in PC repair I can attest that the latest DRM can be worse than most viruses. If you get Starforce or SecuROM mixed together, or either of those with any other like SafeDisc, well lets just say I hope you look back on the days of unstable Win9x fondly, because you will be getting a taste of those times. I can't even count the number of DVD drives of customers I had to throw away because Starforce or SecuROM decided they were "dirty evil filthy pirates" for actually having a burner and threw it into PIO mode and burned their drive smooth up.

      And be sure to place close attention to the background in that video. Notice the huge mounds of game boxes? Here he is a major customer and what does he get for doing the right thing and buying? Well he gets spit upon, that's what? Does the DRM do jack shit to stop piracy? Hell no! In fact the nastier DRM like Spore gets cracked even quicker than the others! It has gotten so bad with shitty DRM that I refuse to buy at release day anymore, simply because I don't have the cracked version yet. Once I have a working crack then and ONLY then will I buy, because I am frankly tired of shelling out $50+ for a paperweight I can even return when it is defective by design!

      Meanwhile the pirates are laughing their asses off, because their version just works straight out of the box, no hassles and no bullshit, meanwhile the ones that DO work expect me to hop up and change discs every. single. time. I want to play a game. WTF? Why did I spend all this money on fat hard drives when you ass clowns are gonna treat me like I'm using an x360?

      You want to cut down on piracy, game publishers? Instead of ass raping us with ever higher prices, "multiplatform" games that are nothing but really shitty x360 games, less and less game thanks to the lack of dedicated servers and the scourge that is DLC, how about giving us real value for our money, hmmm? How about that? EA got me to shell out for MOH:10th anniversary even though I heard Airborne wasn't great by offering me MORE value for my money! For $25 I got Airborne, Allied Assault with the two expansions, Pacific Assault the Director's Cut, and a making of, a WW2 Pacific War interactive timeline, and a music of MOH CD. All of the big game houses have older games, why not throw us a couple of older titles in? Why not a music CD or making of?

      But there isn't any surprise as to why there is so much piracy now. I have been gaming since the days of Win3.x, and never before have we gamers been treated so badly, charged so much for substandard fare, and generally spit upon for daring to pay good money. Is it any wonder so many say fuck it and get the actually working pirate version? And sorry about the length, but I am so damned sick of how shitty we gamers are being treated by these gaming corps. If we buy they spit in our faces and screw us over every chance they get, if we boycott they just scream "piracy!" and bribe our politicians to get nastier laws and put even worse DRM in. either way we are royally screwed.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:Unavoidable by Anonymous Coward · · Score: 1, Interesting

      I hope English wasn't your first language.

      Now the MMO world has it much better off, since you need a subscription to actually play the game at all.

      Why do they charge for the game itself AND the subscriptions? It feels like double dipping.

      Sadly I think this is going to lead to games which are free to play, but contain targeted in-game advertising down the road.

      Have you seen what advertising has done to print media? And that's for the stuff you PAY FOR. You can be sure than they won't be placated by product placement. They'll charge too, just as the newspapers and magazines do.

    4. Re:Unavoidable by moderatorrater · · Score: 1

      That's an overly simplistic analysis of why someone might pirate a game. I have several reasons that I pirate games: 1. Extended demo - some games don't release a demo or they release a demo where it's impossible to tell if the game's worth buying or not. Rather than risk my money, I'll pirate it and buy it if it's worth playing. If it's not worth buying than I stop playing it. I have yet to play a pirated game all the way through without buying it first. I've bought A LOT of games because of this and this is the single biggest reason that I buy more games on the computer than the console.

      2. I own the game, but I can't find the cd/dvd/whatever or it doesn't work for some reason. This tends to be only for older games.

      3. LAN parties.

      It's probably not strictly right to pirate the games for any reason, but I feel that those three reasons strike a balance between my need and the needs of the publishers. I'm not going to pay $100 to be able to LAN starcraft for a few hours and I believe it's unreasonable for the publisher to expect this of me.

    5. Re:Unavoidable by Anonymous Coward · · Score: 0

      cough* battlefield *cough*

    6. Re:Unavoidable by JackDW · · Score: 5, Insightful

      I hate games that do this. "Free to play" has become a warning. It means: "Danger! This game doesn't have a monthly subscription or upfront cost, but the "real money transactions" will turn out to be more expensive than a monthly subscription".

      In all games of this sort, the game designers can alter the game design to maximise the amount of money they take from you. They figure out what you want to do and charge you for it. And if what you want to do changes, they nerf the game once more, again maximising profit at your expense.

      It makes them more money than a monthly subscription, clearly, otherwise they wouldn't do it! The "free" parts of the game are arbitrarily crippled, and you have to pay and pay and pay to undo this. See for example the Facebook game "Farmville" (can't select an area of farmland by clicking and dragging unless you rent this facility) or the MMO "Runes of Magic" (the default bag is tiny and you must rent a bigger one to progress through the game).

      The "free to play" model is a rip-off's charter. It is not a good thing. Do not support it. Pay up front, pay a fixed subscription, or play games that are genuinely free.

      --
      You're an immobile computer, remember?
    7. Re:Unavoidable by Anonymous Coward · · Score: 0

      wonder what they will do to counter "ad-block software for their in-game advertising"..

      or will 'hackers' (lol) remove/replace the in-game advertisements then we will be right back here with people saying that is wrong and the other side saying well "i paid for the damn game why cant i remove stuff in my own game"... ah its possible. Bots that hi-jack the games way of updating their ads and replace them with new ads....

      The first time I used something to defeat copy protection it was not for piracy, it was so I didnt have to turn to page 21 and type in the 4th word on the bla bla every time I started the game (think 286 floppy era games).. I saw what the cracks could do (for the very first time) and never looked back much. A couple times I went to go buy something to find out it was either pirate it or wait X days/weeks/months till I could buy it... I pirated it. I will next time too... Im not saying im in the right im just saying how it is..

      I bought countless terrible games (pre internet) to find out I wasted my money.. I see I can pirate it typically a week or two earlier than I can buy it. I don't have to get off my ass to go buy it. I tried to make a point to pay for the smaller company programs I used.. I now have at least 2 programs that I have installed too many times so I can either call them or use a keygen/crack..

      I think the problem is I see almost no benefit in paying for virtually any software, music, movie, etc. The pirated product is superior... If the publishers want to post how much they actually loose and have a paypal for me to reimburse them I might do that.. whats funny is I would.. lol..

    8. Re:Unavoidable by BikeHelmet · · Score: 1

      Once I have a working crack then and ONLY then will I buy, because I am frankly tired of shelling out $50+ for a paperweight I can even return when it is defective by design!

      I regret buying Universe at War: Earth Assault for $5.

      UAWEA Launcher Error
      Abnormal game exit detected.

      Support wasn't very helpful...

    9. Re:Unavoidable by Tukz · · Score: 1

      I agree with this.
      I'd much rather pay a subscription fee and be able to unlock all items through the game, than have to pay for each item individually all the time.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    10. Re:Unavoidable by Anonymous Coward · · Score: 0

      "It has gotten so bad with shitty DRM that I refuse to buy at release day anymore, simply because I don't have the cracked version yet."

      So basically you're saying that DRM is doing what publishers want it to, which is to prevent zero day piracy. Not only that, but you're still buying the game, which means that the publishers lose nothing by putting the DRM in.

    11. Re:Unavoidable by blahplusplus · · Score: 2, Interesting

      "The target audience (teenagers) sees themselves as poor, or actually is poor, and is thus unwilling to pay for something they can get for free"

      Since the article mentions cliffski, the problem is cliff's games are competing against all AAA games of yesteryear, why should an indie developer expect large sales when the competition is so fierce?

      Why would I want to play space battles instead of darksiders which I can rent for $5 or less and finish then send back? Game developers forget that when we were kids we rented games and bought our favorites, if you want gamers to buy your games they have to be GOOD. I still have an old collection of SNES cartridges and all the games I bought were games worth buying, and we as kids would rent the rest... are most of todays games worth buying? Many kids who grew up to be game developers did the same thing, it would be wise if they would pay attention how they themselves acted when young (pirating/renting the crap and buying the best games)

      The great irony is many developers have the least sense of the business they are in and forget their own childhood.

    12. Re:Unavoidable by westlake · · Score: 1

      The target audience (teenagers) sees themselves as poor, or actually is poor, and is thus unwilling to pay for something they can get for free.

      The pirate can't be poor.

      Unless you assume he is pirating his game hardware and internet service as well.

      That sense of entitlement is really more typical of someone who has less at risk. Someone whose high tech toys aren't going to attract the attention of social services.

      I rather doubt he is he is a teenager as well.

           

    13. Re:Unavoidable by TheRaven64 · · Score: 4, Informative

      Depends on the game. Kingdom of Loathing (which, admittedly, has incredibly low operating costs), is free to play and you can play it to the end (and though subsequent reincarnations) without paying anything. There are special premium items that cost $15. These give you some stat bonuses, but nothing particularly important. They're basically a way of rewarding players who donate to supporting the game. If you look at the people who have the most of these items, they are generally people who have been playing a long time and didn't need the stat bonuses that the items gave.

      --
      I am TheRaven on Soylent News
    14. Re:Unavoidable by mqduck · · Score: 1

      I have yet to come across one single game I had any trouble playing an unbought copy of because of DRM (granted, figuring out how to get around it maybe have taken *someone* a lot of work, but not me). Anyway, to reiterate: not once have I been stopped by DRM from pirating a game. On the other hand, if I do purchase a game, you can bet I'm one of those people who won't get one that makes me jump through hoops just to play a game I actually paid for.

      --
      Property is theft.
    15. Re:Unavoidable by fooslacker · · Score: 1

      since companies are mostly made up of greedy ass holes

      So out of curiosity, what's the alternative to specialized labor performed by groups of trained people (aka companies) if you wish to create anything more complex than a plow? If profit isn't a motive how do you get widespread rampant cooperation so people will create complex items?

      Companies (or more accurately the people running them) do sometimes act in a greedy and unethical way, just like individuals at all levels of society often act in a selfish and unethical way. It's not the fact that they're a company that makes them do this but the fact that they're a company makes them a bit like Godzilla...so big that seemingly small actions have big far reaching consequences and hence Tokyo....er....customers suffer.

      My question would be if you're against companies as your comment above seems to suggest what is the alternative? If people shouldn't be allowed to form groups with recognized legal rights to pursue a common and complex goal how do you build things that are beyond the reach of a single man with generic skills? I think a better question would be how and to what extent should companies by viewed and regulated by law such that their negative actions dont have widely rippling unintended consequences but they are still a viable vehicle for progress?

    16. Re:Unavoidable by Anonymous Coward · · Score: 0

      Free WOW servers = $0

    17. Re:Unavoidable by rodrigoandrade · · Score: 5, Insightful

      Disagree on almost every level.

      With f2p MMOs, I - not the developer - get to choose IF, WHEN, and HOW MUCH I'm willing to spend on the game. If the game is good, I'll gladly pay to get better gear, charms, etc. If the game sucks, I quit and I'm out of $0.

      Compare that to Aion where you PAY $50 for the retail game, then PAY $15 a month just to SEE IF YOU'LL LIKE IT. That, my friend, IS a rip-off.

      Obviously, the "race to the top" becomes a big spender's minigame, and you'll end up maxing out a few credit cards to get there, but that's only a minority of the player base.

      F2P games were born in Asia, where most players are poor and play mostly from lan houses. So it doesn't make any sense to pay monthly fees.

    18. Re:Unavoidable by geminidomino · · Score: 1

      well, since companies are mostly made up of greedy ass holes, the future of gaming will probably be pay to buy the game, then pay to play the game online, then pay for the items to use in-game, AND have levels full of ads and product placements.

      You work at NCSoft, don't you?

    19. Re:Unavoidable by Vanderhoth · · Score: 1

      The target audience (teenagers) sees themselves as poor, or actually is poor

      The pirate can't be poor.

      I don't know too many teenagers that pay for their own Internet or expensive hardware. I seem to remember not being able to buy my own first PC until I was in my second year of University.

      That sense of entitlement is really more typical of someone who has less at risk.

      Adults have way more to risk by pirating then teens do. Maybe a teen will get taken to court for piracy, but who will end up paying the final fees? Most likely the parents.

      I rather doubt he is he is a teenager as well.

      I could agree that pirates are not all teenagers, but I think teens make up a good portion. I know my parents aren't savvy enough to pirate stuff from the net, although my Dad will rent a movie and burn it... then never watch it again. My much younger siblings and I are way more likely to pirate stuff. For me it's not a matter of money, I can and do buy things to support the makers of the stuff I like. However, I'm not going to throw my money at people because I read some over-hyped reviews about a game just to get it home and find out it's not really my style.

      Another reason I initially pirate games is I run Linux on my PC. I'm not going to buy a game that I can't at the very least get to run under WINE. I've had it happen before where I've downloaded a game it worked under WINE then the retail version didn't work, but that was ok, because I still had the pirated version I could use. I would have been extremely pissed if I had bought the retail version, found out I couldn't get it to work, went for the pirated version and found out that didn't work either.

      I look at pirating more like I'm renting something, except for free. Don't get me wrong I support my local movie stores, but I've had several occasions where I wanted something, but couldn't find in anywhere in my local area. I'm a big anime fan, but none of my local stores carry anything decent. My other option is to buy something form HMV (the only place I've found that sells anime) and pay $30 for a four or five episode disk and well over $150 for an entire season of something. So I'll download a series and watch it. If I like it I'll buy it from ebay or if it's cheaper at HMV I'll buy it there.

    20. Re:Unavoidable by PopeRatzo · · Score: 1

      Others undoubtedly resent the fact they are being asked to actually pay for a game

      And some resent the fact that to play the game they paid for they are required to install intrusive DRM.

      --
      You are welcome on my lawn.
    21. Re:Unavoidable by harl · · Score: 1

      Get a better pirate source. Most games are cracked and available before release day.

      --
      I find being offended by me offensive.
    22. Re:Unavoidable by MBGMorden · · Score: 3, Insightful

      I agree with this. The problem with this model is that it always trends towards having to sink some ungodly amount of cash into the game to remain competitive. There will always be somebody outthere who really, really gets into the game and is willing to dump a few hundred $$$ per month into it. With WoW, about the most that can get them is a dual box setup with multiple accounts. Nothing Blizzard sells for real world money has any tactical advantage in the game.

      However in "free to play" games that use micro-transactions for USEFUL gear, that guy who spends all that money is going to wipe the floor with you unless you pay similar amounts to keep up. I refuse to do this.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    23. Re:Unavoidable by KDR_11k · · Score: 1

      I got it for the same price, it works for me and I'd say you'd still regret it even if it didn't throw that error.

      Bigger annoyance is that classic Atari game collection thing I bought off Steam that comes with a frontend that won't work on anything later than Windows XP. Fortunately there are raw ROM files in there so I can play the games I bought with a third party emulator but that's not really what I expect from a paid download.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    24. Re:Unavoidable by m.ducharme · · Score: 1

      No, it's not preventing zero-day piracy, it's preventing zero-day purchases If your customers won't buy your product until the pirates have cracked it, that's not good for the company. They may still get the money (eventually), but they probably also got a lot of bad press and a lot of lost sales on top of it. The certainly lose a lot of that zero-day sales hype that comes when you have long lines of gamer nerds waiting for their local store to open. That's a less tangible and harder to quantify loss, but a loss it is.

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    25. Re:Unavoidable by Pharmboy · · Score: 2, Informative

      If you bothered to read, he *buys* the games and then plays the pirated version because it doesn't have the limitation. It is pig arses like YOU that clog up slashdot with useless fucking trolls after not even reading the post you are replying to. Many of us *buy* the game but play a pirated version for convenience. The main bitch isn't paying $50, it is paying $50 for something you can't play the way you want to, or at all.

      --
      Tequila: It's not just for breakfast anymore!
    26. Re:Unavoidable by KDR_11k · · Score: 1

      Interesting that you mention Starcraft since that has a spawn install so you don't need more than one copy for LAN multiplayer (there's some trick to getting it to work with Brood Wars too). Back in that time it was common to require only one in n players to have a disc (some were one for any number of players but others demanded more discs for certain numbers of players, e.g. TA had 1 disc for 1-3, 2 discs for 4-6 and 3 discs for 7-10), for some reason that went away again. On a LAN your game either has single copy multiplayer or people will use a pirated version because you can be damn sure that there will be some people who don't own it and aren't going to run out to buy it before they got to play it (they might decide to buy it AFTER the LAN because the multiplayer matches tend to be good at selling someone on a game). If you make people pirate the game to go multiplayer they might just decide to keep the pirated copy instead of buying their own, with a spawn install or similar their copy would become useless after the LAN and they'd have incentive to buy it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:Unavoidable by Machtyn · · Score: 1

      Actually, it is people like him that the publishers want. They are passionate about games and willing to spend the money. How many times does a customer need to get burned by DRM measures that hose a computer, break hardware, or fail to work properly. Why must those who know how have to image their disc to the hard drive, use a myriad of software to bypass/mimic the DRM handshake so that we won't have to play the disc swap and scratch game. Why must we deal with 50 different types of DRM, many of which cause OS instability or fall over each other with background processes.

    28. Re:Unavoidable by icebraining · · Score: 1

      The pirate can't be poor. Unless you assume he is pirating his game hardware and internet service as well.

      In my country, if you actually are poor, you can get a $600 laptop for free, as long as you pay 5/month for internet. Subsidized by the mobile internet companies.

    29. Re:Unavoidable by pyster · · Score: 1

      I think you are confused.

      There was a nice article someplace about how when DRM was removed from e-books sales went up. We're tired of being locked down and inconvenienced when we take the legal option. We're even more tired of DRM scheme breaking the functionality of our systems. The guy you are calling a leech buys games. He's more prone to buying them when the price is right and they are void of DRM.

      And it is those people who are willing to pay whom you must please. Price, quality, and it's potential to hurt your machine are all logical things to look at when making a purchase.

      There are some DRM scheme that offer the end user some advantages. Steam is a good example. No need to have a physical copy cluttering up your space. Great deliver mechanism. Game stats saved on the server. The draw backs (having to be connected to the webz, no server side saves, 3rd party DRM can ruin the experience, etc..) are acceptable to many. Even die hard "I never pay for anything" pirates purchase games on steam. The WII store is another example of DRM done well. The ability to browse titles conveniently and buy them right then is what the consume wants.

      The industry has to embrace the idea that they need to make it as convenient as possible for consumers to pay for their products, treat them with respect, and not cripple their systems. Music and movies are readily available illegally on the internet, yet Itunes, Rhapsody, Netflicks, and the like are making a tone of dough by making it easier to buy it than to pirate it.

    30. Re:Unavoidable by fulldecent · · Score: 2, Funny

      >> Being in PC repair I can attest that the latest DRM can be worse than most viruses. If you get Starforce or SecuROM mixed together, or either of those with any other like SafeDisc, well lets just say I hope you look back on the days of unstable Win9x fondly, because you will be getting a taste of those times. I can't even count the number of DVD drives of customers I had to throw away because Starforce or SecuROM decided they were "dirty evil filthy pirates" for actually having a burner and threw it into PIO mode and burned their drive smooth up.

      Have you started any lawsuits for this yet?

      Also, remember... you can return ANYTHING. Whether or not Best Buy's policies agree with you. Leave the CD on the return desk, take a photo and walk away. Then call Visa.

      People who talk about not being able to return things have clearly never called Visa. The phone call is faster than a Slashdot post and 100% effective.

      --

      -- I was raised on the command line, bitch

    31. Re:Unavoidable by schon · · Score: 3, Funny

      downloading cracked versions of games we already bought because the shitty DRM doesn't work!

      Umm - if you need to download cracked versions, then it would seem that the DRM is working perfectly fine.

      The entire point of DRM is to prevent people from playing the game. Since it's preventing you from playing, then it's obviously working.

    32. Re:Unavoidable by crossmr · · Score: 1

      This isn't unique to sudden attack or started by them. Free to play with microtransaction games have been the answer to piracy for a long time in Korea. You will only see a couple of monthly subscription games (Aion being one of them) and you won't see any offline single player games. There are tons of portal sites that have anywhere from half a dozen to 3 dozen games on them (mostly MMORPGs and shooters). Which is great but certain genres don't really lend themselves to this type of model. The Korean RTS is elusive, and adventure style CRPGs are non-existent. It is mainly:
      MMORPGs
      FPS
      Racing games
      Beat 'em ups
      sports games

    33. Re:Unavoidable by quadrox · · Score: 1

      I agree with your sentiment, but I will not even buy the damn game if it has DRM on it. If I really really want to play it I will get a pirate version, but usually I just completely ignore games with DRM on them.

      But no matter what, if the publisher wishes to screw me with their DRM they are not going to get one cent from me. I wish gamers would get over it and actually follow through with boycots of DRM games instead of just talking about it.

    34. Re:Unavoidable by harl · · Score: 1

      So because you've never been killed murder doesn't exist?

      --
      I find being offended by me offensive.
    35. Re:Unavoidable by i_ate_god · · Score: 1

      Disagree on almost every level.

      With f2p MMOs, I - not the developer - get to choose IF, WHEN, and HOW MUCH I'm willing to spend on the game. If the game is good, I'll gladly pay to get better gear, charms, etc. If the game sucks, I quit and I'm out of $0.

      Compare that to Aion where you PAY $50 for the retail game, then PAY $15 a month just to SEE IF YOU'LL LIKE IT. That, my friend, IS a rip-off.

      Obviously, the "race to the top" becomes a big spender's minigame, and you'll end up maxing out a few credit cards to get there, but that's only a minority of the player base.

      F2P games were born in Asia, where most players are poor and play mostly from lan houses. So it doesn't make any sense to pay monthly fees.

      You're confusing "ripoff" with "gamble".

      --
      I'm god, but it's a bit of a drag really...
    36. Re:Unavoidable by Thoreauly+Nuts · · Score: 1

      I have been gaming since the days of Win3.x, and never before have we gamers been treated so badly, charged so much for substandard fare, and generally spit upon for daring to pay good money

      I've been gaming since the Apple II came out and you missed an age when it was just as bad. The pre Win3.1 era was loaded with even more annoying and intrusive DRM. Not only were the floppies copy protected, but you had all sorts of in-box DRM such as code-wheels, having to type words in from the manual and other game-stopping, annoying BS.

      The games were also more expensive when you adjust for inflation and often had horrible game design flaws like dead-ends in them. Get stuck? Sorry, no Internet. You can call an outrageously priced hint-line though...

      The CD-Rom is what made the PC platform playable again. Developers got rid of all the annoying DRM until about late 1999 and then the 00s became the new 80s, with shitty value and annoying DRM coming back into the scene.

      Strangely enough, I didn't pirate in the 90s, but pirated like crazy in the 80s and 00s. Perhaps there is a correlation?

      --
      "Disobedience is the true foundation of liberty. The obedient must be slaves. " ---Henry David Thoreau
    37. Re:Unavoidable by Captain+Spam · · Score: 2, Informative

      $10, actually, and given the structure of Loathing, it's entirely possible to get those items via in-game currency anyway. Not in the "save up for ages to intentionally screw you over" sense, but in the "plausible, though still hard work" sense.

      --
      Demanding constant attention will only lead to attention.
    38. Re:Unavoidable by quadrox · · Score: 1

      analogy fail.

      better would be to say that he never ever heard about an actual murder taking place and therefore beliefs no one has ever been murdered.

      I shouldn't even have to point this out.

    39. Re:Unavoidable by kz45 · · Score: 1, Interesting

      "If you bothered to read, he *buys* the games and then plays the pirated version because it doesn't have the limitation. It is pig arses like YOU that clog up slashdot with useless fucking trolls after not even reading the post you are replying to. Many of us *buy* the game but play a pirated version for convenience. The main bitch isn't paying $50, it is paying $50 for something you can't play the way you want to, or at all."

      "Troll" is a convenient word used for people you don't agree with. It's a way to instantly silence your opposition.

      I seriously doubt that the majority of people pirating games go out and buy it as an act of good will.

      You act as if game developers need to follow exactly what you say or you are just going to pirate it anyway. It just doesn't work this way.

      This sounds very similar to the arguments about music piracy made when Napster first came out. I remember things such as: "$20 is just too expensive for a CD". Now that there are many more options and you can get songs for 99 cents, there is more piracy than ever. Even look at apple store apps. They are 99 cents, and the good ones are still heavily pirated.

      Most people just don't want to spend their hard-earned money on something they know they can get for free. DRM and other copy protection schemes are just a natural reaction to this. Piracy was around long before DRM.

      The only companies that can stay profitable are the ones that can prevent piracy somehow (either a copy-protection scheme or running a service).

    40. Re:Unavoidable by tepples · · Score: 0, Redundant

      Why did I spend all this money on fat hard drives when you ass clowns are gonna treat me like I'm using an x360?

      They treat you worse than an Xbox 360 owner. At least Xbox 360 games are likely to give you the option of hooking the console up to a big screen TV and using one gamepad per player. But apart from Left 4 Dead and EA Sports games, most PC games don't anticipate use with a TV.

    41. Re:Unavoidable by tepples · · Score: 1

      Extended demo - some games don't release a demo

      That's when you look on YouTube for a "Let's Play" video of the game.

      3. LAN parties.

      LAN parties are ideal for college dorm situations, but the situation changes once you graduate and possibly start a family. Even if your favorite game supports spawn installations like Starcraft, you may still have to buy extra PCs and extra copies of Windows for this because friends who happen to be visiting your house probably don't carry a gaming PC with them 24/7.

    42. Re:Unavoidable by harl · · Score: 1

      Analogy fail fail.

      Why should it be "never ever heard about" when in the first analogy he sets the scope to himself and his direct experiences.

      He's never been on the receiving end of bad DRM becomes he's never been killed.

      How does he's never been on the receiving end become he's never heard of anyone being on the receiving end? That's a change in scope.

      --
      I find being offended by me offensive.
    43. Re:Unavoidable by __aamhyo4754 · · Score: 2, Funny

      Now the MMO world has it much better off, since you need a subscription to actually play the game at all.

      There are plenty of private servers for games like WoW, which in general I found to be more enjoyable with increased level rates, etc. You can advance through the game quicker and achieve a lower level of dissatisfaction when you realize its over and how much time you've wasted...

    44. Re:Unavoidable by Merls+the+Sneaky · · Score: 1

      That doesn't help kids spending their hard earned and saved allowances to purchase a (maybe their first) game.

      My son now knows how to download and obtain cracks for games now. How does that help prevent piracy one might ask?

    45. Re:Unavoidable by Ihmhi · · Score: 1

      Now the MMO world has it much better off, since you need a subscription to actually play the game at all. Of course that undoubtedly leads to a lot of problems with stolen CC numbers and the like, so perhaps you are no further ahead. By requiring a CC number to even register, they of course limit their potential sales massively as well.

      This really isn't the case anymore and hasn't been since World of Warcraft debuted.

      MMOs made by established companies typically have game cards in retail outlets. You can go to GameStop and buy timecards for WoW with cash.

      Barring cash, you can go to your local supermarket or big-box store and purchase a rechargeable cash card with no chance of going into the red (and thus paying ridiculous $35 fees for going a penny under $0.00). (The only fees for such cards are typically attached to recharging them.) Again, through this method you can play a MMO without a true credit card and risk absolutely none of your personal information and very little of your money.

    46. Re:Unavoidable by GameboyRMH · · Score: 1

      I find Steam to be one of the worst DRM schemes. It requires you to be online with a special client app and connected to a server to verify authenticity. The only thing I've seen that's worse is Spore's DRM.

      GoG is a much better model of how to sell games to customers who have the option of piracy. Why bother with torrents, often buggy cracked executables and all that crap if the game is available online, DRM-free, with support, for a reasonable price?

      http://www.gog.com/en/about_us/

      And "reasonable" can be more than $5-$10. I only start to think long and hard about whether I want to buy a game when the price goes over $30 or so - and you rarely see games under $40 these days, "hot titles" can run $60+! Steam sales have shown cheaper games make more money so it's a win/win situation.

      The only flaw is you need a credit card or PayPal account - a system like this with "GoG points" available in stores would fix this issue and make the system available to kids without online payment options.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    47. Re:Unavoidable by Golddess · · Score: 1

      Or they could just, you know, be like me and this guy (warning: language NSFW but can you blame him?) and downloading cracked versions of games we already bought because the shitty DRM doesn't work!

      Didn't even read the post before responding, did you.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    48. Re:Unavoidable by quadrox · · Score: 1

      OP said that he never encountered a game - which I interpret as "having heard about", since I know a whole lot about a whole lot of games without ever having played or owned many of them. It would simply be illogical to restrict this to games he has actual personal playing experience with.

      Furthermore, that ratio between the number of games OP has encountered and the number of games in existences is likely FAR greater than the number of people living and the one person being he himself. Therefore it makes far more sense to extrapolate from "some games" to "many games" than it does from "one person" to "6,000,000,000 persons".

    49. Re:Unavoidable by GameboyRMH · · Score: 1

      You can block live (downloaded) in-game ads with a per-application software firewall, and for games that data-mine your browser history etc. like NFS:Shift, you could use something like AppArmor to restrict which directories the application can access, and what permissions it has there.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    50. Re:Unavoidable by hitmark · · Score: 1

      more and more MMO's have a gift card system in place, where one can buy something similar to a prepay phone card, and that will activate the account for a length of time (or provide a number of in-game points to buy in-game goodies and costumes for, if it runs on micro-payments).

      still, the end result there is often key generators, much like what one see around offline games before persistent net connections and drm servers.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    51. Re:Unavoidable by readthemall · · Score: 1
      Another example of such game is Maple Story. Combined total of over 100 million subscriber/user accounts in all of its versions, free to play. You can purchase with money haircuts and other stuff that makes you look better. You can purchase also purchase items that make playing a bit easier. None of the purchased items is a weapon or armor - these are only available in the game. Sounds fair.

      Considering they have started in 2003 and are still in the game, it seems they are profitable. The only downside is that you cannot play offline.

    52. Re:Unavoidable by hitmark · · Score: 1

      usually, the only things one can buy are objects that shorten the time it will take to level (xp bonuse, mounts for getting around faster, that sort of stuff), or make the character look more impressive (or gaudy, depending on ones tastes).

      so its mostly a choice between spending time and spending money on the leveling process.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    53. Re:Unavoidable by brkello · · Score: 2, Interesting

      Oh, so dramatic. I have been PC gaming for years and never had any of the issues you described (or any at all really). You make it seem like legitimately buying games is going to bring down your computer. It some tiny minority of cases, things can go wrong. For the majority of people, it won't.

      I'll give you credit for one thing. At least you buy the game. If you want to get the cracked version because of the DRM boogie man, than I think you should have every right to do so. So I commend you for actually supporting the developers.

      But on the other side, you ignore something that should be obvious. All the hackers/crackers out there are not your friend. They laugh their asses off as you install the cracked game and they take control of your box. I don't know why Slashdot mods posts up that encourage people to trust installing software from unknown people...but they always do. While you are at it, why don't you open every single attachment you get from strangers.

      --
      Support a great indie game: http://www.abaddon360.com
    54. Re:Unavoidable by Anonymous Coward · · Score: 0

      You said >> Now the MMO world has it much better off, since you need a subscription to actually play the game at all.

      Not true in the least. UO, EverQuest, and many other online games of this type have "shards" or free copies of the system running. Do a google search on EQ or UO Shard and see what you come up with.

    55. Re:Unavoidable by Smauler · · Score: 2, Informative

      Steam doesn't require you to be online. You can play all your games when in offline mode.

    56. Re:Unavoidable by hitmark · · Score: 1

      organized game weekends? and laptops are becoming more and more common, so a bit of forward thinking and one can grab the laptop before visiting.

      sure, we are not talking quad-SLI setups with plexi glass and neon here, but more then good enough to get the gang together to take the edge of a week.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    57. Re:Unavoidable by DavidTC · · Score: 1

      I seriously doubt that the majority of people pirating games go out and buy it as an act of good will.

      What are you, a moron? No one even suggested that.

      However, there is a large group of people who buy the game and then download a no-cd crack because they aren't putting up with that crap.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    58. Re:Unavoidable by hitmark · · Score: 1

      acceptable gaming hardware have been fairly stationary for a number of years now, and the programmers usually put in a load of sliders and other tweaks that will make a game playable on most hardware thats a couple of years old or more.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    59. Re:Unavoidable by ravenshrike · · Score: 1

      It only prevents 0-day piracy if the game isn't that good. All the big games are cracked before/on the release day.

    60. Re:Unavoidable by hitmark · · Score: 3, Informative

      i recall a big name pc gaming mag suggesting people get a crack for elder scrolls: oblivion, as it would improve the performance of the game by as much as 30%.

      i think that was something of a watershed moment for DRM in games...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    61. Re:Unavoidable by Anonymous Coward · · Score: 0

      errr... you lose quite a bit of credibility with your last point... the game is fun to play (and for the sake of argument, has no onerous DRM to get in the way), but you feel it's unreasonable to have to pay for it because you're only using it for a few hours a week/month/whatever?

    62. Re:Unavoidable by DavidTC · · Score: 1

      I just bought my first Steam game, ME2, and I'm rather pleased with it. I might be annoyed if I needed to run it when I wasn't online, although I did see some mention of an 'offline' option...I assume I can run offline for a bit if my net connection is down, but it has to check in eventually?

      Steam is really the sane way to do DRM: Simply check every once in a while that the product key is correct over the internet.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    63. Re:Unavoidable by DavidTC · · Score: 2, Insightful

      Really? You think Steam is worse than those DRM schemes that totally fuck up your CD and often block access to games you own?

      Steam is the best DRM setup out there. Now, you can rightly argue we shouldn't have any DRM, but 'Check online for permission to run' is a hell of a lot better than 'Fuck around with hardware drivers and require users to have physical CDs'.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    64. Re:Unavoidable by kz45 · · Score: 0, Troll

      "What are you, a moron? No one even suggested that.

      However, there is a large group of people who buy the game and then download a no-cd crack because they aren't putting up with that crap."

      What are you, a moron?

      Show me proof.

    65. Re:Unavoidable by Pharmboy · · Score: 1

      Some people just don't understand that. I can honestly say that I have paid for every game I have on my computer, even the ones I had to download cracks for. It isn't like I spend that much or play that many games, maybe $200 a year or so. While I may be the exception, I would never have downloaded a game crack if not for DRM. It is easier to learn to apply the crack once than have to change out CD's each time you play a game, particularly if you play on more than one computer (office/home/laptop). This is another reason I like Steam. If you *must* have DRM, at least I can install on multiple computers without a CD or crack.

      --
      Tequila: It's not just for breakfast anymore!
    66. Re:Unavoidable by ClosedSource · · Score: 1

      "since companies are mostly made up of greedy ass holes"

      "greedy asshole" definition: a person who wishes to have a roof over their head and eat on a regular basis and whose parents have a house without a basement.

    67. Re:Unavoidable by Buelldozer · · Score: 1

      Zynga does this with it's web games through Facebook and Myspace and while it works okay it can be terrifically frustrating. For instance it's entirely likely that your level 500 Mafioso, that you spent 8 months building up, is unable to compete with a level 100 Mafioso because the other guy has a higher discretionary spending budget. In other words as long as they have the cash, or credit, Zynga is happy to sell them upgrades that are completely at odds with their level and their time in game.

      IMHO being able to BUY your way into greatness is distressing and should be limited somehow.

    68. Re:Unavoidable by Anonymous Coward · · Score: 0

      I am your proof.

      I do this all the time. I *PAY* for my games. I dont mind. I like to get the disc, books, boxes, etc...

      What I do mind is the 'must put disc in to play' crap. Or the 'wait while I dial home and download a patch/verify you' shit. Please wait while we download 500 meg. Damnit I just want to play this stupid game...

      Pirates get a better version of the game. It is that simple.

    69. Re:Unavoidable by X.25 · · Score: 1

      Why do they charge for the game itself AND the subscriptions? It feels like double dipping.

      Maybe you should play a MMO like EVE Online, where you just pay a monthly subscription fee, and game and all expansions are free?

    70. Re:Unavoidable by pyster · · Score: 1

      Requiring a special program and requiring you to authenticate is worse than installing intrusive software that breaks the functionality and security of your computer, disables hardware, requires a cd/dongle/book that you have to maintain, etc? Doesnt seem to add up to one of the worse scheme out there to me.

      I still remember Gun Ship on the c64... If you copied it it would slam your drive head on purpose in order to misaligned your drive. Easy Script used the same methods in its protection schemes.

      I randomly discovered Death Track Resurrection via Vuze. I loved the original 1989 game. Leeched it. And was impressed. I went to buy it... It wasnt available anywhere I could trust. Enough people said "Take it to steam and I will buy it" that they did... and I bought it. I've also picked up a lot of my favorite titles that I had pirated... Dark Corners of The Earth, Ghost Master, Psychonaughts, and some others. Steam breaths life into old games. I wish team 17 would release worms via steam.

      I've read some steam horror stories about refunds, threats of disabling games, etc... These can all be resolved in small claims court, and they will give in rather than spend the money to defend themselves.

      The GoG model is ok, but steam has already established itself in my life, I already own a bunch of games via steam... So its a day late and a dollar short. It's also missing left for dead so...

      Reasonable to me is $20 for games I am going to offline. $40 for online fps games.

    71. Re:Unavoidable by jabelli · · Score: 1

      Compare that to Aion where you PAY $50 for the retail game, then PAY $15 a month just to SEE IF YOU'LL LIKE IT. That, my friend, IS a rip-off.

      You know, I just started playing Aion, and I have to correct this.

      If you cancel before your free month is up, your CC is not charged. Of course, if you use game cards, then yes, it's $75 to start.

      You can ask a friend to send you an invite. You get a code that's good for 5 hours of play, 3 days, or level 7, whichever comes first. Yeah, it's kind of a lame trial, but it was enough to get me hooked. 5 hours should be sufficient time to get to level 7, if you have any mmo experience.

    72. Re:Unavoidable by IshmaelDS · · Score: 1

      How's that different than the time sink that is WoW? Instead of spending my time, which is worth more to me than a few bucks, I spend some money and get the upgrades? I know WoW isn't a huge time sink in terms of levels, but it's a MASSIVE time sink in the grinding aspect to get the latest and greatest weapons and armor etc. Or EVE (which is a great game) but require a MASSIVE amount of time to get to a competitive level. All the companys that do f2p WELL are doing is exchanging the TIME sink for a MONEY sink. It's up to you which you would rather have. Me personnally, I would rather have a money sink as I don't have the time to put into getting a properly skilled up character but still enjoy playing the games.

      --
      letting an idiot know they are an idiot is not a game... it's a responsibility. - by Kristopeit, M. D. (1892582)
    73. Re:Unavoidable by MBGMorden · · Score: 3, Insightful

      Because the time sink argument doesn't scale. You see while time spent in the game and money might be interechangeable to you, it certainly ISN'T to the companies. They don't care if you spend 5 minutes playing or 5 hours - they don't make anymore money.

      WoW and EVE are not THAT bad to jump into with not much time input. They dangle the carrot, but they don't really care how much time you spend in the game - they're making their money elsewhere. It's in their best interest to strike a balance that makes the game fun for everyone, because it's financially best for them that they keep the game accessible to as many people and play styles as possible - because everyone pays the same.

      Micro-transaction games are different. They make MORE money the more that they can convince you to spend. Which means that often they make it flat out unbearable in order for people to play without dumping money into it. While your top tier free armor might have 5 defense - the new shiny $5 piece might have 115 defense. And the next $5 piece coming out the following week will have 120.

      You end up forced to keep spending that money - and unlike with "time sink" games - the company has an incentive to foster that.

      Then there's the other little problem: the whole PURPOSE of the game is to spend some time in it. If you're looking at the time you spend as a "cost" - then honestly, what the hell are you playing for in the first place? If you don't enjoy it, don't play. Seems like a waste to be dumping money into a game to boost stats and then sitting back enjoying the fact that you're paying a company for the privilege of not having to play their game. I can avoid playing a game for free if I want ;).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    74. Re:Unavoidable by Anonymous Coward · · Score: 0

      Except company culture, the need to 'maximise shareholder returns' and very little chance of legal sanctions abstracts companies from the responsibilities that come with the society whose protections they abuse. Big corporations are parasites.

    75. Re:Unavoidable by Anonymous Coward · · Score: 1, Interesting

      > With f2p MMOs, I - not the developer - get to choose IF, WHEN, and HOW MUCH I'm willing to spend on the game. If the game is good, I'll gladly pay to get better gear, charms, etc. If the game sucks, I quit and I'm out of $0.

      Haha, if only it was that simple. The reality is: the developer gets to put arbitrarily high paywalls in front of arbitrary things. If there's any PVP, those who play free exist to be an endless supply of weaker human prey for those who pay. And, over time, the goalposts shift around to keep the payers paying - and in turn, unless the developer rolls over old pay content into free, the free players fall further and further behind.

      In other words, you neglected a third and very real case: if the game starts out good, and later turns out to suck. Since you're in the class of player that is willing to pay a finite amount, you're exactly the class of player that loses out the most from this system. Particularly in an MMO; they're designed to dangle the promise of more-fun play tomorrow, to keep you playing through the less-fun parts today. (level/PVP grind is the worst version of this, but I'd consider long chains of kinda-hard and unrewarding quests to still qualify as 'less fun').

      Basically, the idea is to get you to buy a few items, and then you're caught in an economic game theory dilemma; when the rules change again, you must either buy more to break even, or quit and lose your earlier investment.

      Turn that around, and you may see appeal of a subscription model MMO (in theory, at least, even if you still disagree with the actual prices). With constant money/time flow and no additional purchasable content, you know *exactly* what you're getting into monetarily, and you know you're *exactly* equal with the rest of the player base. Your gameplay experience relative to the other players will be purely decided by some combination of time invested and player skill, as opposed to time and skill and real world money. If you fit into neither the 'rich-and-predatory' player archetype nor the 'dirt poor' player archetype, the economic issue nicely reduces to yes/no - either the monthly fee is worth it or it isn't.

      > Compare that to Aion where you PAY $50 for the retail game, then PAY $15 a month just to SEE IF YOU'LL LIKE IT. That, my friend, IS a rip-off.

      I'd suggest you stick to the MMOs that have free trial accounts. Make sure the 10-20 days of the trial period overlaps with a vacation or something. Afterwards you'll be better able to judge for yourself whether the price would be worth it. Personally, I agree that $50 is too high for the first month too. And note that for the established games, usually the retail box or online download slides down to around $30, sometimes less. You probably want to stick to the established ones anyway, since there'll be plentiful news available about the game's stability, the quality of the later content, and how likely the company will keep running the servers. And personally, I don't even bother with an MMO unless I already know a bunch of friends who are already in it (which helps for evaluating the game too, since I can head over to a friend's house to see the game, and if it has rough edges I'll hear the complaints).

    76. Re:Unavoidable by IshmaelDS · · Score: 1

      Then there's the other little problem: the whole PURPOSE of the game is to spend some time in it. If you're looking at the time you spend as a "cost" - then honestly, what the hell are you playing for in the first place? If you don't enjoy it, don't play. Seems like a waste to be dumping money into a game to boost stats and then sitting back enjoying the fact that you're paying a company for the privilege of not having to play their game. I can avoid playing a game for free if I want ;).

      Well done, Sir/Madam, well done!

      Okay now that you gutted my argument fairly well, let me respond as best as I'm able. First I wasn't actually meaning that I don't want to play the game. I meant that I don't like having to spend hours upon hours grinding the SAME content to get that extra special super loot. I play games (especially MMO's) so that I can run my own little narrative in my head, or possibly with friends if we can find a game we all enjoy. That little narrative gets derailed quite quickly when you have to spend hours killing the same guy so you can get that item you really want and he only drops once every six hours(I'm just making up numbers here but you get the idea). I would much rather fight and kill said boss and then if he doesn't drop the super loot I can buy it from the micro-transaction store and continue my narrative pretending he did indeed drop the item.

      As to your second point(well actually first as the second one I answered first :) Blizzard and CCP do indeed care if I spend 5 hours or 5 minutes in a game as the more time I spend in game the better for them as it mean's I'm enjoying the game and likely to renew my subscription, I do know what your saying in that it doesn't effect them directly, I also understand the potential downside to micro-transaction games, but me personnaly I wouldn't continue playing a game if they tried to pull the scenario you desccribed. It's one of the difficult parts of the f2p+micro-transaction type games, is making it fun enough that you hook people into wanting to buy the pieces.

      --
      letting an idiot know they are an idiot is not a game... it's a responsibility. - by Kristopeit, M. D. (1892582)
    77. Re:Unavoidable by Anonymous Coward · · Score: 0

      I'd have to agree with this, at least in part.

      I've tried a non-trivial number of these 'free to play' games.
      I've spent real money on a couple just to see how it affects my ability to play these games.

      Each time, I found that I fared better with the simple improvements I've picked up with the Real Money-based currency (be it GPotatoes, Coin, or whatever each F2P-group's currency is named). Either it's missiles that hit significantly harder than I can find as a drop for that given level range (+5 levels) (SpaceCowboy, I'm looking at you!), or it's armor that's the bee's knees, or a potion that recovers two to three times as much of a given stat as the standard potion with lower cooldown time between, or ...

      Either way, the general problem is, the playing field is not level to start with, and for people who want to enjoy playing, they find ways to force them to pay for it, which is something that usually doesn't happen (in the same manner) in a subscription-based model.

      My opinion differs slightly, though, on tiered subscription models like the one in Anarchy Online (up until the introduction of paid points, at least):
      The base game is available for free to anyone to play.
      Feel like exploring a little further than the far reaches of Rubi-Ka? Then you pick up the Shadowlands expansion for $5 a month, paid as a yearly installment as of the last time I looked. You get access to the Shadowlands, as well as access to equipment that is locked to players with the SL expansion.
      Want to join in the battles against Rubi-Ka's alien invaders and be recognized for it? Pick up the Alien Invasion expansion for whatever it runs for these days, and pay $15 a month. With that $15 a month, you can play the other expansions that you've paid for as well.

      The better bargain is whenever they offer the "All Expansions, just $/€9.99" bundle, and then the $15 per month afterward, since it gets SL, AI, and that new Legend of the Xan expansion content in one cheaper package. Else you might pay $20 or so for each one, plus the monthly.

      The problem arises when you can't downgrade once you've upgraded, and since there's no trial period for your existing characters, for each expansion to see if you want it, you run the risk of locking yourself out of your character.

      This is perhaps where the micropayment system rises above the subscription-based model, in the "Hm. Spent $10 in GPotatoes/Nexons/OGPs/whatever and didn't really think I benefit enough to spend more, but the game is still fun anyhow" sense.
      The company gets money, has a large and varying userbase that bring more people in, and perhaps some of the people brought in think that buying $70 in Leaves/Rings/Boogers/whatever every few months is f'n-awesome-the-end.
      They have less worry about losing users under the "Well, there's no one to group with, and my friend quit the game" problem that likely plagues some MMOs out there (Anarchy Online, I'm looking at you!).

      To assuage my curiosity, though, I'd genuinely like to take one of the insanely popular F2P games and put it next to a couple of popular MMOs with subscription models, to see what kind of cash is being pulled in.
      I have this disturbing feeling that the F2P is probably neck and neck with the subbed games.

    78. Re:Unavoidable by Anonymous Coward · · Score: 0

      Tell the truth now. You work for EA games as a VP don't you.

    79. Re:Unavoidable by flabordec · · Score: 1

      My other option is to buy something form HMV

      I'm assuming you live in the US (which might be wrong) but have you tried Amazon? They have a great selection of anime and manga and they ship nationwide (and on some things even worldwide)

      --
      "I see undead people" Warcraft III - Necromancer
    80. Re:Unavoidable by Anonymous Coward · · Score: 0

      Sadly that trial won't get you to level 40+, the point where the compelling story ends and the game turns into a pathetic grindy dump.

    81. Re:Unavoidable by Anonymous Coward · · Score: 0

      That's when you look on YouTube for a "Let's Play" video of the game.

      Let's Play are mostly annoying, the end.
      There's usually some pasty-skinned crotch spawn whining over something about the game, drowning out the important audio -- that of the game itself.
      I especially don't want to watch if you've replaced the game audio with some shitty RIAA-laced muzak.
      Show me a Let's Play that makes use of subtitles/annotations instead of voiceovers, and I'll be interested.

      I think I've seen one LP that was enjoyable and informative, and that was for Iji. No voiceovers. Proper use of the annotations boxes to explain why a given action was taken.

      Beyond that, I'd rather play than watch someone else try to play.

    82. Re:Unavoidable by hairyfeet · · Score: 1

      Actually it is costing them about $35 a pop from me. I can't speak for anyone else but between the DRM (I'm running Win7 X64 and before that XP X64, and DRM does NOT play nice with X64!) and the shitty substandard code I would expect from a first year VB coder (It is bad as the old "Wait for the service pack" MSFT rule) that I refuse to buy before the first major patch comes out, and by then Amazon and my local Gamestop, which is actually really good about carrying PC games, have dropped the price to around $20-$30, instead of the $50-$60 at release day.

      Now while I've not got the "game rig o' doom" anymore (current AMD 925 Quad, 8Gb DDR2 800Mhz, 1Tb HDD, 4650 1Gb) I do have a decently powerful rig and like to buy the good looking games, but I'm tired of being bitch slapped as a reward for paying. I have a chest of drawers in my apartment that half the drawers are full of game boxes, so I'm not one of these "just pirate it" guys and I like to support the game designers in the hopes of making a sequel.

      But I have learned through getting kicked in the balls over and over thanks to badly designed DRM not to touch games at release anymore, even if I really want the game. Oh and a warning: For those just switching over to x64? The DRM uninstaller they "offer" to remove DRM does NOT work on x64! and if you don't have a dual boot and a recent backup good fucking luck getting that shit out of there! Even with a dual boot it took nearly 4 hours to get the latest SafeDisc out of my system. It has gotten to the point now I refuse to even launch a game I haven't at the very least put a NoDVD crack on, as the DRM will infect at first launch and break shit.

      So despite what some of the trolls are saying I'm NOT a filthy pirate, I'm just tired of being mistreated. I boycotted Spore as many did, and what did we get? "It is proof the pirates are winning! Moar DRM!" so it doesn't matter what we do, it is just like the *.A.As and how when they have record profits they see even more profits to be made if they can just treat the customer a little shittier. But they won't be getting that $50 from me, I'll wait until Amazon has it for under $30 so I can have the NoDVD and pirate version waiting to "treat" my newly purchased game so I don't get burned. How damn sad is it that the pirate version is BETTER quality than the retail?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    83. Re:Unavoidable by Anonymous Coward · · Score: 0

      To be honest, I think there's a big cultural and age factor involved that explains why you see the microtransaction games thrive in China/Korea/Japan and fail in the West.

      Long school hours (possibly with cram school added in after normal school hours), especially when heavily wielding rote repetition, probably bend a person into being more tolerant of - even directly expectant of - arduously long level grinding.

      Cultural acceptance of gambling, combined with young adults with a regular allowance, probably do a lot to promote microtransactions in MMOs. The cycle of "that bastage with the better gear just beat me, I'm going to buy better gear than his right now and beat him back" feels an awful lot like upping a bid in an auction or a bet in poker/mahjong/whatever. The average teen with $20/week to spend (and nothing in particular that it has to be spent on) is going to be more willing to regularly spend it on virtual gear than the average adult (who had to work for that $20 and has other things that money MUST be spent on).

      The same factors are present outside Asia, but at a lower level. Western schools are less grindy, western single player RPGs are less grindy, western MMO players (according to polls over the last few years) seem to be more around 25-35 years old (as opposed to the teens-in-a-net-cafe we hear about elsewhere), and there's a general cultural stigma against gambling (varies by location, of course). And, if I remember correctly, back when the Western MMOs were grindier (I'm thinking specifically of the original EverQuest here), the bulk of the playerbase was also younger.

    84. Re:Unavoidable by Vanderhoth · · Score: 1

      Nope I live in Canada. Thanks for the idea though. I hadn't considered Amazon. Although, I have had a lot of trouble in the past with order stuff from American sites. Amazon might have a Canadian version of the site like HP. I wanted to buy an HP MediaSmart server, of course the one I wanted with the 1TB drive and 2Gb of ram was only available from the American site, which didn't ship to Canada. The Canadian site had a similar model, but it only came with a .5 TB drive and 512 Mb of ram. I was very disappointed, So I had my older Sister in North Carolina order it. She's moving back in May and is bringing it with her. The other problem I have is sometimes things are legal in the states, but not in Canada, and vice versa, so if I find something on an American site they might not ship to Canada. If they do ship here I might get a visit from customs officers or the police.

    85. Re:Unavoidable by Kirin+Fenrir · · Score: 1

      I believe (can't check right now) that it only requires an online check every 30 days.

      --
      Caffeine is my anti-drug!

      Duranin - A NWN2 Roleplaying Persistent World
    86. Re:Unavoidable by kalirion · · Score: 1

      Being in PC repair I can attest that the latest DRM can be worse than most viruses. If you get Starforce or SecuROM mixed together, or either of those with any other like SafeDisc, well lets just say I hope you look back on the days of unstable Win9x fondly, because you will be getting a taste of those times. I can't even count the number of DVD drives of customers I had to throw away because Starforce or SecuROM decided they were "dirty evil filthy pirates" for actually having a burner and threw it into PIO mode and burned their drive smooth up.

      Considering how many games use SecuROM, and that SafeDisc is actually part of the Windows XP installation, how do gamers have any optical drives left?

    87. Re:Unavoidable by segin · · Score: 1

      This way, people with no money and lots of time can enjoy the game, they aren't completely locked out

      Well, that explains the 15% unemployment rate, people are too busy playing video games instead of working!

      What? If you have no money, and lots of time to kill, why not kill it with a nice job?

      But I suppose the majority of those unemployed slobs are Republicans, trying to forcefully inflate the unemployment rate, in hopes to make Obama look bad or something else equally stupid.

    88. Re:Unavoidable by Anonymous Coward · · Score: 1, Interesting

      All the hackers/crackers out there are not your friend. They laugh their asses off as you install the cracked game and they take control of your box.

      Because we trust them more than greedy game distributors. Besides, they give you the stuff for free.

      Honestly. If you are careful about the stuff you download, then you have absolutely no reason to worry. I positively hate it when people like spread misinformation, nay lies about pirated software. I have been using pirated software for the almost a decade now. And I have maybe gotten a virus once. I can't recall when/if it happened, but I'll say it happened anyways just to err on the safe side. I'm ashamed to admit some of this was from P2P networks, which are relatively safe to use if you are reasonably smart about things.

      This doesn't, however, apply to the noobs. You know, the kind that go "OMG, i don't know how to open all these files. Can some1 post the install exe plz? Thankzing you in regards advance, Shairdihij Marjoobah - A Salami Rektoom. " The illegal downloading 'scene' is full of fakes and virus infested software. But please don't go insinuating that the legit release groups are posting trojans in their releases and what not. That's just utter bullshit.

      -CvroyovXO

    89. Re:Unavoidable by KillShill · · Score: 1

      STEAM !IS! without a doubt, the single most sinister evil concoction that the publishers have come up with.

      It is the "frog boiling" technique masterfully manifest.

      Remember back when STEAM was first coming out... everyone was up in arms about it....

      Take a look now and see people even seeing it as "adding value"...

      Having to fork over money/authorization to resell (first sale doctrine) your games.

      Offline mode = having to get permission every once in a while.

      STEAM made DRM palatable and acceptable to the masses.

      In a few more years, people won't even remember when there wasn't DRM of one kind or another.

      Boil the frog, indeed. It works/ed so well.

      If that's not insidious, then I don't know what is.

      --
      Science : Proprietary , Knowledge : Open Source
    90. Re:Unavoidable by PaganRitual · · Score: 2, Insightful

      Piracy was around long before DRM.

      Not only that, it was the root cause. People seem to forget that. So many people whinge and bitch about DRM and how they might as well pirate because pirates get the better run of it. But that will just continue the vicious circle. Piracy got us to where we are today with painful DRM and limitations on the amount of times we can even install a fucking game, which is utterly ridiculous. And yet people seem to claim that the answer is more piracy, as if that will somehow fix the problem with DRM, when in fact it will only make it worse.

      Whatever the answer to this downward spiral is, it's not JUST PIRATE IT HURR. The real concern is that it's gone too far. It's become a cruel hypocrisy. If you pirate it, the sales aren't seen, the lack of them is attributed to piracy or a bad game, and the IP or the devs are dropped (or both), and nobody wins. If you vote with your wallet, the lost sales are attributed to piracy or a bad game, and the same happens as before. Ubisoft say that PoP will come out without DRM, and we'll see what happens. Ubisoft are now touting an online constant DRM platform like Steam but (yes it's possible) worse. Obviously that didn't work out so well, but we're so deep into it now that it didn't even have to be piracy. The latest PoP was a god-awful game with zero challenge so it's not suprising that, for whatever reason, it wasn't seen to sell well, but the only reasoning ascribed to bad sales nowadays is piracy. Every game is expected to do exceedingly well, and if it doesn't, well it's piracy (but lets drop the devs and the IP just in case).

      About the only real way to do it is to have torrents that are purely for the game cracks, and then pony up for the legit game and then crack it to avoid DRM. The sales are good, and the torrent lists just show game cracks instead of full ISOs. It's not ideal but it's not as bad as showing 5000 people downloading the latest game. This is how I buy my PC games nowadays, but it's hard to find torrents that are literally just the DRM skipping crack. I purchased a copy of ANNO 1404 at full price (I was too impatient to wait for a price drop, it seemed that awesome, and it is), and I still had to wait for a full ISO to download just so I could grab the crack for TAGES off of it.

      Either that or just ditch modern gaming altogether.

      Hell, the golden age of gaming was still the Playstation 2 and on the PC in the time period up till about 2004, just before developers really got into the mindset that most games could be pushed to console and be given a shitty PC port afterwards, and the DRM mindset wasn't as ingrained as it is now. You could stick with that time period, and maybe have a Dreamcast off to the side, and not have to deal with insane DRM, get games dirt cheap and still have a solid line up of titles for a very long time. Maybe reach out into the now for a few key titles like Stalker and Oblivion (after you grab about 3gb worth of mods) just for kicks. But I digress.

    91. Re:Unavoidable by Darinbob · · Score: 1

      Guild Wars did this well I think. However you do have to purchase the game one time, after which you don't have to pay a subscription to continue playing. Players can buy skills and perks, or they can be earned in-game in other ways. It doesn't matter to me if someone else has bought some skills, but perhaps some PVP players hate this, or players that just hate that someone else can do something more easily than they can. Presumably there are enough players that buy the extras that they stay in business.

      On the downside, just like the other free-to-play games it attracts a lot of kids; those who can manage to whine enough to get mom to purchase the game but who don't have the income for a monthly subscription. Which means the average maturity level can be extremely low.

    92. Re:Unavoidable by CronoCloud · · Score: 1

      The C64 market was known for the rampant piracy. I blame 2 things

      1. People buying C64's who had no business buying C64's:

      After the "Crash of 84"especially, there were people buying C64's to use as essentially a souped up video game console (which the C64 was originally intended to be). They only knew enough to

      load "$",8,1

      Many of them didn't really have a lot of money to spare and and socio-economically should have stuck with a console, butblew everything they had on the C64 itself and maybe a 1541, and thusly didn't have much money for games. So they found some affluent kid with a lot of dough and copied his games.

      2. European pirates: Those Euro guys were very anti-console, in part due to the fact that taxes were higher in Europe tended to have less disposable income. Because of that, they thought that a computer was a better purchase than a console for gaming, because the computer could do other things, even if they only used it to play games. But they could justify the purchase as being useful for education, schoolwork and whatnot to their parents.

      Problem was, computers were even more expensive in Europe than the US, which is why in Europe, most C64 games were distributed on cassette tape, and most C64 owners in Europe didn't have 1541 disk drives. So they pirated, and uploaded stuff to their BBS's and sent pirated software through the mail to friends in the US.

      Course, that led to certain types of games being pirated more than others. Since the Europeans didn't have 1541's they tended to copy smaller games that would fit on cassette.

      This also led to different types of games being popular in the US and Europe. The C64's RPG's were not as popular in Europe since they required 1541's and preferably more than one to play.

    93. Re:Unavoidable by pennyloafer · · Score: 1

      I played this and spent some thousands in upgrades, just to make the game work correctly: http://ludosity.com/games/lean-game/

    94. Re:Unavoidable by Pharmboy · · Score: 1

      "Troll" is a convenient word used for people you don't agree with. It's a way to instantly silence your opposition. I seriously doubt that the majority of people pirating games go out and buy it as an act of good will. You act as if game developers need to follow exactly what you say or you are just going to pirate it anyway. It just doesn't work this way.

      Again, someone doesn't read the actual post. I have paid for every game I have. I have downloaded cracks to make them more convenient. If a crack wasn't reasonably possible or the DRM too draconian, I wouldn't buy the game (Spore, for instance). I can't speak for others, only for myself. I have no problem paying for what I use, but I want to use it the way I want, or I won't buy it. I look for games that have no DRM and favor them (the last two IGT slot machine games come to mind, I bought both)

      I understand most pirates are not this way, but a significant number are, including me. Half the games I buy are on Steam, with its DRM that is reasonable.

      As for pirating music, I have no idea, I have never pirated a song. If not for DRM, I would never have downloaded a game crack, so you can also say that DRM was responsible for creating a demand for the crack, and giving me a reason to learn how to find a crack. The fact that you find it hard to believe that a person who downloads a crack has actually bought the game, (based on your insistence) but that doesn't change the fact that *some* of us do.

      --
      Tequila: It's not just for breakfast anymore!
    95. Re:Unavoidable by Anonymous Coward · · Score: 0

      Once you're in offline mode, Steam itself doesn't care, and will let you run any game you've downloaded forever. Or for at least 2 years, which is how long one of my laptops has been in offline mode.

      That said, some newer games (mostly made by THQ or EA) require you to have an active Internet connection to run them, or in the case of UT3, if you want to save your game you need an active Internet connection and an account on the UT3 servers. If the company behind Steam had some balls, they'd make these shitty game companies use the Steam drm and Steam cloud services, and none of this would be an issue. Steam works incredibly well however, and I'd highly recommend it. I find it easier to buy something off of Steam than to pirate it, as I just click and it auto-installs games. Plus, I trust that the games I download via Steam won't have additional malware in them.

  2. Crack when there is no DRM? by Jah-Wren+Ryel · · Score: 3, Insightful

    even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway.

    Huh? What's to crack if there is no DRM?

    Pirate the whole game, I can see that happening, but that's cracker-lackin!

    --
    When information is power, privacy is freedom.
    1. Re:Crack when there is no DRM? by JorDan+Clock · · Score: 2, Informative

      CD checks may still need to be cracked, although depending on the CD check method and the image provided, even that might not be necessary.

    2. Re:Crack when there is no DRM? by Jah-Wren+Ryel · · Score: 2, Insightful

      CD checks are DRM.

      --
      When information is power, privacy is freedom.
    3. Re:Crack when there is no DRM? by totally+bogus+dude · · Score: 1

      Might have a serial number or something similar you need to enter, with a checksum to verify it's valid. Lots of shareware titles do this. The demo is actually the full game, with just a simple check to see whether or not you're allowed to access all content, or play for longer than 30 minutes at a time, or level up your character past level 10, etc. Not every form of copy-protection is DRM, but if you don't have a legitimate copy you'd still need to bypass it in order to play the full game.

      Even bypassing something as simple as a dialog that prompts you to "Type the magic word" to continue, with "the magic word" being what you have to type would qualify as a "crack".

    4. Re:Crack when there is no DRM? by Tukz · · Score: 2, Insightful

      A very very light, and mostly acceptable one imo.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    5. Re:Crack when there is no DRM? by MobileTatsu-NJG · · Score: 1, Interesting

      No, they're not. Besides their existence pre-dating the term, checking for a physical 'key' is not the same as altering your machine to limit how many times you use/copy it. There is no 'rights management' going on here.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    6. Re:Crack when there is no DRM? by mirkob · · Score: 1

      mostly acceptable??? NO!

      its the first type to eradicate nowadays!

      after a year of playing only games from gog.com some time ago i ransacket a discounted old game bin, and i really regretted it!

      i even rebuyed some game on gog to avoid the hassle of switching cd/dvd every time i want to play a game!

      its even more annoying on a laptop where you whant to play a game everywhere, and you have 250GB of hard disk so you have tens of games installed, but i really don't whant the hassle of having to carry 10/20 cdrom if i ever want to game!

    7. Re:Crack when there is no DRM? by hedwards · · Score: 2, Insightful

      But, the game presumably doesn't run if you don't have the disc in the drive, right? That's DRM, you can't run the copy on your laptop if you forgot the disc at home.

    8. Re:Crack when there is no DRM? by Anonymous Coward · · Score: 0

      Of course there is! The CD check limits my digital "right" to make a backup copy or to play the game without a CD - like e.g. on my netbook which has no optical drive.
      But yes, it is less intrusive/dangerous than many other things.

      However, the only thing that to me would qualify as truly "DRM free" is the GOG-model [www.gog.com]: The vendor gives me a file/archive which I can copy, install, backup, etc. whichever way I please. That is freedom for a game.

    9. Re:Crack when there is no DRM? by ImprovOmega · · Score: 1

      But, the game presumably doesn't run if you don't have the disc in the drive, right? That's DRM, you can't run the copy on your laptop if you forgot the disc at home.

      *cough* MagicDisc *cough*

      It's worked for me for all of those DRM-lite only requires the disc checks. Rip the CD to an ISO, save that on the hard-drive, mount it up when you want to play the game. Now, I still properly own the game, it just makes it simpler when I want to play it and don't want to go flipping through my CD binder.

    10. Re:Crack when there is no DRM? by brkello · · Score: 1

      So, maybe just bring 1 CD of the game you want to play? Or just use daemon tools. Not as big of a deal as you make it out to be.

      --
      Support a great indie game: http://www.abaddon360.com
    11. Re:Crack when there is no DRM? by GameboyRMH · · Score: 1

      I agree, regular CD checks are tolerable...not including the crazy new ones that require special drivers.

      If it pisses you off that much, by all means crack it - if you game on a laptop (maybe you hate having money) a CD check would be a major PITA.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    12. Re:Crack when there is no DRM? by Jah-Wren+Ryel · · Score: 1

      Might have a serial number or something similar you need to enter, with a checksum to verify it's valid.

      Mandatory serial numbers are DRM.

      I can't believe how many responses there are in this thread from people who seem to think that just because some scheme isn't super-heavy duty that it isn't DRM. That's like say that any weather system less than a monsoon isn't a storm.

      --
      When information is power, privacy is freedom.
    13. Re:Crack when there is no DRM? by mirkob · · Score: 1

      and if i'm currently trying 5-6 games just acquired from that famous bin, and whant to show some of them to my friend? or play some older glory that easily sit on my hard disk for years pending the right moment of nostalgia?

      and some fucking drm added to the simple disk check of some game isn't easily evaded with daemon tools...

      and the disk of my laptop is huge but not infinite! 10 games that occupy 4-5 GB each and the corresponding dvd iso are already 50GB!

      not counting that this disck ckeck is really stupid! as you told many are simply avoidable with daemontools so totally ineffective but still much annoying to the paying customer!

    14. Re:Crack when there is no DRM? by v1 · · Score: 1

      I think he's looking at the wrong step in the chain. Yes, there will always be people eager to crack your software. Either they want a free copy, want to give others a free copy, want some attention, or are looking for a challenge. (I suspect the latter is a more important factor than a lot of people recognize)

      The step that needs to be looked at is who buys it after they have gotten their hands on a cracked copy. By default it's going to be a smaller percentage, since it's easy to just say "oh well I have it now it wasn't all that special it's not worth it", but if you discard the number of people that got the copy that never had any intention of buying it, I think you'll find there's a respectable percentage of people that buy it after getting the copy.

      I know I download a good deal of movies. A lot of them are trash and get deleted after a few minutes of watching and some skipping forward. Some are meh and get set aside. Others I like. The good ones, I buy on bluray. I have avatar right now in reasonable quality, and I'm certainly going to buy the bluray when it comes out. On the other hand, there's a lot of them that had a real short trip to my trashcan and I'm thankful I didn't pay anything for the crap. That's how things should work I think there's a lot more people out there like me (to do with software as well as movies and music) than the DRM advocates would admit to. But of course my buying them anyway whether or not there's DRM kinda ruins their business model, so what else can you expect from them?

      --
      I work for the Department of Redundancy Department.
    15. Re:Crack when there is no DRM? by v1 · · Score: 1

      No game feature pisses me off more than having to have a CD humming in my laptop's drive (noisy AND heats it up) while I play. I hunt down those cracks regularly after buying a new game. Unreal Tournament and Call of Duty were that way.

      Daemon Tools works nicely for image mounting on windows. Toast does the job most of the time on Mac. But sometimes you need a crack.

      --
      I work for the Department of Redundancy Department.
    16. Re:Crack when there is no DRM? by Anonymous Coward · · Score: 0

      No, that's not DRM.
      http://en.wikipedia.org/wiki/Digital_rights_management
      "The term generally doesn't refer to other forms of copy protection which can be circumvented without modifying the file or device, such as serial numbers or keyfiles"

    17. Re:Crack when there is no DRM? by Anonymous Coward · · Score: 0

      Not as acceptable for older games that would run well on a netbook.
      Diablo and Starcraft come to mind for some reason.

      Netbooks at their purest form are what, a zero optical drive machine running Windows XP or Linux?
      On an extended bus trip (read: Greyhound), I'd rather take a netbook over a full-fledged notebook, because it's lighter, easier to wield on a bus, and is still usable.
      I'd have to rip a disc image (or 10), transfer it across the network to the netbook, mount it with something, and run from there, hoping that the game doesn't have some stupid security software that prevents me from even doing that.
      And this is for a game I legally purchased!

      Ten years ago, CD Checks were somewhat acceptable.
      Now, they're less so just for reasons like this.

    18. Re:Crack when there is no DRM? by Jah-Wren+Ryel · · Score: 1

      No, they're not. Besides their existence pre-dating the term,

      If that were a reasonable criteria the phrase "intellectual property" would not include copyrights or patents.

      checking for a physical 'key' is not the same as altering your machine to limit how many times you use/copy it.

      Who says "altering your machine" is a requirement? CSS doesn't "alter" the DVD player. These new schemes on music CDs don't 'alter' the CD player - they just put bad sectors in inconvenient places on the disc.

      There is no 'rights management' going on here.

      Of course there is - the right to play a copy of your game without having the physical media present.

      --
      When information is power, privacy is freedom.
    19. Re:Crack when there is no DRM? by MobileTatsu-NJG · · Score: 1

      DRM has been synonymous with copy protection so long that people don't understand the nuance of the terms anymore. Oh well. Oops, my computer bricked, I better restart it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    20. Re:Crack when there is no DRM? by Jah-Wren+Ryel · · Score: 1

      DRM has been synonymous with copy protection so long that people don't understand the nuance of the terms anymore.

      Copy protection is simply subset of DRM. Nothing more complicated than that.

      --
      When information is power, privacy is freedom.
    21. Re:Crack when there is no DRM? by MobileTatsu-NJG · · Score: 1

      Uh, no. The whole reason 'DRM' came into being was to disconnect software from the media and be 'allowed' to make copies under the terms of the publisher. That's why we call it DRM and NOT copy protection. The key distinction is the publisher's ability to shut your copy down.

      The only reason a CD-Key, for example, is considered by the Slashdot masses as part of DRM is because it's generally included in the daily pitchfork party. It's short-hand. It's not because you all have mastered the meaning of it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    22. Re:Crack when there is no DRM? by PaganRitual · · Score: 1

      What the hell. I pine for the days of cd-checks being the worst type of DRM. Granted a laptop is a different setup. But a 1tb SATA is about the price of a new game in Australia, so I can have an ever expanding folder purely of ISOs of games I've bought, imaged and then just mounted in a virtual drive for when I want to play them. It's much the same as buying a CD nowdays; you buy it, rip it, then put the CD away safely for the next time you need to rip it, which is unlikely to be soon.

    23. Re:Crack when there is no DRM? by totally+bogus+dude · · Score: 1

      You're welcome to define the term however you want, but Wikipedia's definition is how most people see it. The term DRM is pretty recent, and post-dates other forms of copy protection such as bad sectors on disks that made them hard to copy, or having you look in the manual to find the Nth word in the Mth paragraph and page X.

      From wikipedia:

      Digital rights management (DRM) is a generic term for access control technologies that can be used by hardware manufacturers, publishers, copyright holders and individuals to try to impose limitations on the usage of digital content and devices. [...] The term is used to describe any technology which inhibits uses (legitimate or otherwise) of digital content that were not desired or foreseen by the content provider. The term generally doesn't refer to other forms of copy protection which can be circumvented without modifying the file or device, such as serial numbers or keyfiles.

      Again, you're free to extend the term to include whatever you want it to include, but the general usage is fairly well-defined (even if the dividing line seems arbitrary) and that is likely what the person quoted in the article was talking about: "traditional" copy protection methods as opposed to newer, typically more invasive, DRM.

    24. Re:Crack when there is no DRM? by Anonymous Coward · · Score: 0

      The term generally doesn't refer to other forms of copy protection which can be circumvented without modifying the file or device, such as serial numbers or keyfiles"

      Oh look, astroturfers trying to spindoctor. It's DRM, deal, you fraud.

    25. Re:Crack when there is no DRM? by Jah-Wren+Ryel · · Score: 1

      "The term generally doesn't refer to other forms of copy protection which can be circumvented without modifying the file or device, such as serial numbers or keyfiles"

      Circumventing CD-checks require modifying either the program file - usually to NOP out the check - or the 'device' that being the CD drive and replacing it with a virtual cd-drive.

      --
      When information is power, privacy is freedom.
    26. Re:Crack when there is no DRM? by Jah-Wren+Ryel · · Score: 1

      Uh, no. The whole reason 'DRM' came into being was to disconnect software from the media and be 'allowed' to make copies under the terms of the publisher.

      By that definition CSS is not DRM because ain't no disconnecting going on there and in fact no ability for the publisher to "shut your copy down" either.

      You aren't going to find many buyers for that definition.

      DRM is simply any attempt to control access to digital content.

      It's not because you all have mastered the meaning of it.

      You can't even get YOUR changing definitions to stay coherent, don't even try to play the insult game to relieve your cognitive dissonance.

      --
      When information is power, privacy is freedom.
    27. Re:Crack when there is no DRM? by Turiko · · Score: 1

      Maybe this is only for a select number of games and i have been unlucky, but i have about 20 or so games that i ripped, mounted, installed and then couldn't launch it without the actual cd in.

  3. right, so it doesn't matter in terms of sales by Tjebbe · · Score: 2, Insightful

    Then just see it as a 'service' for the people that do buy your game to not use digital restrictions. Those are your customers, not the ones downloading it. They probably wouldn't have bought it even if it was impossible to download anyway.

    1. Re:right, so it doesn't matter in terms of sales by JosKarith · · Score: 5, Insightful

      DRM is fundimentally flawed in that it only affects your paying customers. 2 days after your game has come out a stripped version will pop up on the torrent sites, meaning that anyone who wants to play the game for free can. Psi-ops was a classic point - I bought the game, only to find that the DRM system objected to me having a dvd burner in my system. So it got returned, and I downloaded a copy.
      Net result of DRM in this case - 1 lost sale.

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    2. Re:right, so it doesn't matter in terms of sales by the_humeister · · Score: 2, Insightful

      Wait a minute. You're not even supporting the game creators by just keeping your store bought copy. Instead you return it and then download a copy so you can play for free? Where's the "-1, ungrateful leech" option?

    3. Re:right, so it doesn't matter in terms of sales by Swanktastic · · Score: 1

      Everyone here is going to agree that, put simply, "bad DRM is bad." As in, game-breaking/OS-breaking DRM is bad.

      This discussion is more about "Is well-executed DRM bad (and for whom)"?

      As far as I can tell, publishers can't really prove or disprove that well-executed DRM either increases or decreases their sales. After all this discussion and heartbreak, it really does seem that the theoretical increased sales from preventing some piracy pretty much washes out with the lost sales from the zealots/pragmatists (you decide) who refuse to buy DRM-laden products on principle. In my experience, if you spend all this time thinking about a problem and can't prove a measurable result, it's probably time to move on to something else and quit wasting managerial time worrying about it. Medical professionals like to distinguish between "statistically significant" and "clinically significant." It's pretty obvious that this whole DRM effort on non-networked games does not lead to a "clinically significant" increase in sales and should probably be scrapped.

    4. Re:right, so it doesn't matter in terms of sales by Per+Wigren · · Score: 2, Insightful

      Ungrateful leech? Why should he care about someone treating him like shit?

      If I bought a game it would be because I wanted to play the game, not because I feel a need to support a company. If the company makes it a PITA (or even refusing me) to even reach the point where I can start playing, I too would say "fuck this shit!", return the game and get a much better gaming experience by pirating it.

      BTW, I have a proud collection of 50+ legally bought original games in my bookcase.

      --
      My other account has a 3-digit UID.
    5. Re:right, so it doesn't matter in terms of sales by L4t3r4lu5 · · Score: 1

      You were allowed to return a PC game for a refund?

      Ah, it was released 6 years ago.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    6. Re:right, so it doesn't matter in terms of sales by Anonymous Coward · · Score: 1, Insightful

      I would call it the "You screwed me, I screw you" option.

    7. Re:right, so it doesn't matter in terms of sales by BikeHelmet · · Score: 2, Insightful

      Oh, so if anyone treats you like shit they forfeit their rights to their stuff?

      Methinks the law isn't on your side. And neither are ethics.

      BTW, I have a collection of 150+ legally bought original games in my k'nex game holding tower.

      Also, five paperweights from EA and Sega. Mostly EA.

      And unfortunately, I have to use pirate copies of about a dozen games.

    8. Re:right, so it doesn't matter in terms of sales by Per+Wigren · · Score: 1

      Oh, so if anyone treats you like shit they forfeit their rights to their stuff? Methinks the law isn't on your side. And neither are ethics.

      No, but I really, truly don't care.

      I could just refrain from playing the game or I could pirate it. Whichever of those two choices I as an individual make it doesn't make even a tiny difference for them.

      As long as I don't cause anyone any damage I don't have any regrets.

      Legal? Hardly. Moral? Depends. But I care about them about as much as they care about me.

      --
      My other account has a 3-digit UID.
    9. Re:right, so it doesn't matter in terms of sales by NNKK · · Score: 1

      You're absolutely right. He should have returned the game and then sued them for false advertising and violation of the implied warranty of merchantability instead of downloading it. That way, not only would they have lost the sale, but they would have lost at a minimum a few thousand dollars in legal fees in the process, pretty much regardless of how the case turns out.

    10. Re:right, so it doesn't matter in terms of sales by delinear · · Score: 3, Insightful

      Um, they got their "stuff" back if he returned the game, or are you really accusing him of stealing some bytes? Letting them keep the money for a product that he couldn't even use would just endorse their practice of using DRM. Personally I just wouldn't have played the game, but I can understand his view if he wanted to legitimately play the game and the company was basically telling him he couldn't, and worse, treating him like a criminal after he paid for their product! In this case if the company lost out it was due to its own blinkered greed and stupidity.

    11. Re:right, so it doesn't matter in terms of sales by delinear · · Score: 3, Insightful

      Exactly, the telling quote was that the inclusion of DRM didn't put customers off. We can extrapolate that to the non-inclusion of DRM not really losing customers to piracy (i.e. they would have similar sales figures and always lose similar customer numbers to piracy regardless of DRM). That being the case, the inclusion of any DRM seems incredibly pointless. Why neuter the customer's experience while simultaneously increasing your costs to produce (by developing around and testing the DRM), support (by having increased numbers of customers unable to play their legitimate copy contacting you to complain) and sell (when those self-same customers return their non-working copy) the game?

    12. Re:right, so it doesn't matter in terms of sales by Nursie · · Score: 1

      Well executed DRM is DRM your customers never see, hear or even become conscious of.
      All DRM is removed by pirates pretty sharply.

      Given DRM costs money, why bother?

      I'm not a pirate, I buy games. DRM pisses me off and makes me less likely to buy games. I'm sure that I'm in a tiny demographic, but saving money on not having DRM and gaining a few more sales would seem to be a good thing, no?

    13. Re:right, so it doesn't matter in terms of sales by harl · · Score: 1

      He paid for a copy of the game why can't he have a DVD burner? I'm glad he returned it. It was the right thing to do. Speak with your wallet.

      Why should _a_paying_customer_ have to deal with a game refusing to run? How is this a good idea? Can you please explain this to me because it's simply incomprehensible from where I sit. Let me repeat that. Why should _a_paying_customer_ (which is the exact opposite of pirate) have to deal with a game refusing to run? Why should they reward a company for this?

      DRM can be done well. "Done well" means the customer doesn't know it's there. Look at DVDs; CSS is a nice polite unobtrusive DRM that you don't even know is there. Unless the fuckers make unskipable ads, previews, or what ever. Then we're back to things _a_paying_customer_ should not have to put up with.

      --
      I find being offended by me offensive.
    14. Re:right, so it doesn't matter in terms of sales by kramerd · · Score: 1

      IANAL, but you should review your contract law a bit...

      Under violation of the implied warranty of merchantability, consumer would be entitled to receiving the money that he spent on the game back, or another copy of the software itself, provided that the problem was in fact a software issue (consumer is SOL if his computer hardware doesn't run the game because system requirements aren't met or if his computer has a virus that isn't provably caused by use of the software). Possibly, if merchant has no replacement copies and consumer has to find a more expensive method of obtaining a working copy, consumer would be entitled to the difference in price from original merchant, provided that the error in consumer's use of software occurred due to something the merchant did. A sealed copy of software from an in person sale or even through the mail is unlikely. If you pay to download, I'm guessing a quick (2 hour) call to customer service, a screenshot of your ip address, and you can download again. Yes, you have to call customer service and talk to someone rationally, not just yell at them while they record you so that they have a defense against your unreasonable lawsuit that you will end up paying court costs for, because you do have an obligation to take steps to remedy your damages in any tort lawsuit (if you get hit by a car, you cannot refuse to go to a doctor and then try to claim medical damages, for example).

      Nevermind that the merchant can ignore all of this simply by having a clause (like every merchant) refusing refunds on opened software merchandise. It can only be exchanged for the exact same software, and generally only in a reasonable, time limited window (most places, its 7 days, except for most of California and places that are not in the US). If you don't agree with the store policy, you would not have bought the game from them (implied contracts work both ways).

      As for false advertising, you would not be suing the merchant, but rather the publisher (ie, the one who created the advertisement that you unfairly relied upon).

      Your lawsuit, by the way, gets thrown out because it has no merit, so the merchant doesn't lose anything except maybe an hour of his monthly contracted sales support staff's time that merchant has to pay for whether you yell at 'someone in [foreign country] who can only read to you from a script' or not.

    15. Re:right, so it doesn't matter in terms of sales by hedwards · · Score: 1

      But what is easy to prove is that using DRM increases the number of copies that have to be sold, just to break even. If you can't demonstrate that you're better off for DRM, then you're definitely not better off. Paying large sums of money on the notion that the snakeskin oil will decrease piracy is just bad business practice.

    16. Re:right, so it doesn't matter in terms of sales by jedidiah · · Score: 1

      He's one of many people being victimized by a manufacturer that feels like they
      can violate the spirit of consumer protection and computer intrusion laws with
      impugnity. The perpetrators think they can get away with whatever they please
      because there really isn't any recourse. Short of piracy or a little bit of
      vigilante justice, there's no way that anyone is ever going to be punished for
      this nonsense.

      The problem with carving out immunity for yourself is that sooner or later the
      little guy is going to get fed up. If you are fortunate, you won't be important
      enough and vile enough that a lynch mob is involved.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    17. Re:right, so it doesn't matter in terms of sales by harl · · Score: 1

      It's worse than that. Most games are available a few days _before_ release.

      --
      I find being offended by me offensive.
    18. Re:right, so it doesn't matter in terms of sales by quadrox · · Score: 1

      there is no well done DRM, especially not the DVD stuff - it's a pain in the ass to get playing on linux, or at least it used to be.

      There is no "good" DRM. Make your product available and trust in people to support your work if it's any good. If you can't do that, then stop doing business, but don't pretend to provide a product if the customer can't actually use it as he wants.

    19. Re:right, so it doesn't matter in terms of sales by PPalmgren · · Score: 1

      The best example of this is Sins of a Solar Empire. Besides the fact that its a great game, it doesn't require a CD in the drive, and doesn't require you to enter the CD key on install. If you want to download updates you have to enter the key. You can even play on LAN with the same CD key. Plays straight out of the box with no problems whatsoever. Stardock has made the move to impulse though, which is similar to Steam, so now you have to create an impulse account to get updates rather than just entering the CD key.

      My friends were so impressed with the implementation that my lending of the game sold another four copies for the company. Reminds me of good old starcraft spawns...the first hit is free.

    20. Re:right, so it doesn't matter in terms of sales by dissy · · Score: 1

      Wait a minute. You're not even supporting the game creators by just keeping your store bought copy. Instead you return it and then download a copy so you can play for free? Where's the "-1, ungrateful leech" option?

      Don't worry, the game publisher already had their "+100 ungrateful leech" score applied to them.

      If someone stole $50 from me and gave me the equivalent of a blank CD, I too would not care one whit for all the future times they get ripped off.

      They have it coming, and asked for it.
      When you rip me off, you have exactly less than zero right to bitch when I rip you off, or to bitch that I both don't care and am happy to see others ripping you off.

      Such actions deserve failure, and letting them keep their ill gained money will not encourage the correct behavior.

    21. Re:right, so it doesn't matter in terms of sales by Anonymous Coward · · Score: 0

      The comments here on /. make the DRM proponents seem justified. As a developer of both OSS and commercial software I think it's complete bull$hit that people think it's justified in some way to pirate software. Oh, It's too expensive, I'll just pirate it. Oh, I might not like the way it works, I'll pirate it. Oh, It uses DRM and I hate DRM, I'll pirate it. Fucking please. It makes me sick that these same people are OSS proponents. If you don't like the terms of a product. Roll your own.

      It's all bs logic. Just because it's software doesn't mean it's any less valuable or took any less effort. Come on. People need to grow the fuck up and take responsibility for their actions.

      If you bought a game, returned it when you had some DRM issue, and then pirated it, you're wrong. Plain as day. You got your game and paid nothing for it. It has nothing to do with "stealing bytes".

      Also, these anecdotes about people pirating games to "try them out" before eventually buying them is complete hogwash. The stats from any developer who has tracked this has shown otherwise.

      In the end, it's not the big bad publisher who gets hurt by this. They'll make their bottom line. It's the developers who get downsized or forced to work on derivative products and the customers who are forced into further restrictive DRM and eventually online authentication only.

      Me personally, I can't wait for that day. It will not bother me at all and all these punk pirates will finally pay money for the movies, music, games and other content which they enjoy but would rather steal. /ragequit

    22. Re:right, so it doesn't matter in terms of sales by brkello · · Score: 1

      Oooh, you buy games legal...how kind of you. If a company treats you like crap, don't buy their games ever again. No need to break laws to play something made by people who treat you like crap. It is fairly simple.

      --
      Support a great indie game: http://www.abaddon360.com
    23. Re:right, so it doesn't matter in terms of sales by thePowerOfGrayskull · · Score: 1

      You're still using a product that somebody else produced. The DRM presents issues, you download the cracked copy - given that you've paid for it, I can certainly understand that. But to return it (possibly incurring extra overhead beyond the lost sale) and yet still keep the cracked copy... how is that any different than just downloading it in the first place, and not bothering to go through the pretense of paying for it?

    24. Re:right, so it doesn't matter in terms of sales by brkello · · Score: 1

      Same old arguments over and over again and no one gets any smarter here. There are plenty of DRM methods out there that are acceptable. It's only the really nasty crippling DRM that destroys the experience for the customer.

      Be honest with yourselves. DRM is going to exist. Companies should make sure the DRM does not harm the experience for their legitimate customers. Steam does this by adding a bunch of functionality to any game when ordered through their service.

      Also, you focus on the things you want to hear instead of what is actually being said. The facts are that it is impossible to monitor how much DRM impacts sales or loss of sales. Slashdot wants to justify its piracy so they say that it only hurts sales. But Slashdot is more technical that the average person and has no problem finding and getting cracks to work. There are plenty of people out there who wouldn't know where to start and know how to run a crack if it was handed to them. These people are the ones who would just buy the game and avoid the hassle. Also, people who are actually not stupid enough to believe that cracked version of games come without trojans buy their games as well.

      --
      Support a great indie game: http://www.abaddon360.com
    25. Re:right, so it doesn't matter in terms of sales by DavidTC · · Score: 3, Insightful

      Indeed.

      Hey, asshats, we gave you copyright protection for a reason, and it wasn't to help you. It was to help society.

      You've stopped helping society? But you bought all the lawmakers so we can't change the copyright laws?

      Bite me.

      Copyright laws have long since stopped reflecting the will of the people. Laws are supposed to be a social contract we all agree to, but no one in his right mind would, for example, agree to retroactive copyright extension to encourage long-dead people to produce more stuff. Copyright laws have managed to work themselves outside said social contact, and hence, morally, you can do whatever the fuck you want WRT them.

      You want society to abide by the laws, they have to, at least vaguely, match what society actually thinks should be legal. Period. That's how laws work. It's not 'society has to do whatever laws corporations can buy'. Copyright law has long falling out of matching what society wants, long enough to actually have people grow up with mismatched laws, resulting in no respect whatsoever of them.

      Sucks for the numerous content creators who didn't have anything to do with this brokenness, but they should, by this point, know what world they live in.

      That said, game manufacturers aren't Disney, and aren't trying to rip off the entire system. They really do need to get paid for their games.

      But that doesn't mean it's moral for them to sell people games that will crap all over user's systems and/or not function and not give a refund. Even if the law says they can, because copyright law is not a reflection of what laws society actually wants.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    26. Re:right, so it doesn't matter in terms of sales by PaganRitual · · Score: 1

      DRM is fundimentally flawed in that it only affects your paying customers.

      And pirating because of DRM is fundamentally flawed is that it only affects the suffering devs, and not the publisher for whom the fault of including the DRM lays squarely at the feet of.

      The same publisher that will just keep pushing for harder DRM because they aren't seeing the sales they want, and are seeing ever rising piracy. Meanwhile the devs just get dissolved because their game doesn't sell as well as the publisher wants.

      Just to make your lack of understanding of the situation complete, this is where you now tell me that it's a simple case of the developer holding out until they find a publisher that is happy to release a DRM free product. Because that will be good for a laugh.

    27. Re:right, so it doesn't matter in terms of sales by bdwlangm · · Score: 1

      And pirating because of DRM is fundamentally flawed is that it only affects the suffering devs, and not the publisher for whom the fault of including the DRM lays squarely at the feet of.

      Not playing/buying the game at all has exactly the same effect. If I'm not willing to pay for DRM'd content then the developers get $0 from me if I don't play, and still $0 if I do.

      I agree, the developers get the shitty end of this. But that's how it works. If a company has a poor business model and lose money, it's always the staff that get screwed. It won't help anyone in the long run to pay for content that comes with invasive DRM.

    28. Re:right, so it doesn't matter in terms of sales by PaganRitual · · Score: 1

      Not playing/buying the game at all has exactly the same effect.

      Small problem here, in that we're well entrenched in the entitlement generation, meaning that simply not playing it because of unwelcome DRM isn't an option in the mindset of most people. This quickly leads to using DRM as a incredibly weak justification to pirate stuff, which is not only dumb logic but completely ignores the fact that piracy was how we ended up here in the first place.

      Unfortunately I don't have a handy example to show you what I mean, but I'm sure you get the point.

    29. Re:right, so it doesn't matter in terms of sales by Anonymous Coward · · Score: 0

      That was a whole lot of words saying mostly nothing of value whatsoever.

      Can I bill you for wasting my time? No? Bah.

      I'll just pick one paragraph, out of several, with response split in two parts:

      Also, these anecdotes about people pirating games to "try them out" before eventually buying them is complete hogwash.

      Bullshit.

      I have many cases of anecdotal counter-indicators. Thus, I can conclude that your use of the word "complete" above is utterly and completely (for real, this time) false. I also assert that your statement is false in the general case as well. I won't provide any evidence, just like you didn't.

      The stats from any developer who has tracked this has shown otherwise.

      Got any citation(s) for that?

      In short:
      - I don't believe you.
      - You don't present any reasons for me to believe you.
      - I have many references which refute your assertions.
      - You need to realize that it's now 2010 and not 1995.

      Bioware/EA got enough flak for the invasive DRM in Mass Effect 1. In Mass Effect 2 the DRM is gone. It's a very popular download. It also sells in huge numbers. It is already a commercial success.

      Avatar is (already!) among the most downloaded movies I have ever seen. It is also the most commercially successful movies of all time. Ever. Already. This soon after its premiere. Without having been released on DVD yet.

      If you believe either of the above would have been even greater successes due to invasive DRM, then you have missed the clue-train. Badly.

      Nah, scratch that. You have missed the clue-train. Obviously.

      Just like the Swedish movie theater industry complaining about declining sales, while still (their own figures, mind you!) reporting 2009 as the best year ever, following 2008 as the next best. Seriously. Bold-faced lies with their own damn reports as public counter-evidence? Clue-train. You've missed it.

      Meh.

  4. Legitimate Customers by Manip · · Score: 5, Interesting

    What they should discuss is the negative impact on legitimate customers rather than on piracy...

    For one example, I legally own *two* copies of Red Alert 2 yet I have them both no-CD cracked. Why? Because I don't want to have to go find the CD each time I want to play and worse still the game even supports playing back Audio CD while you play but yet that requires you to juggle the RA2 and Audio CD constantly just to get the damn thing to work!

    The best thing to happen to DRM has been Steam. They have a fairly healthy level of DRM or at least the Valve games do... I hear Bioshock 2 has Steam + "Games for Windows" + SecureRom? What the heck? And an activation limit on Steam?! ... Well Steam *used* to be good for consumers before they started letting publishers do whatever the hell they want.

    1. Re:Legitimate Customers by c1t1z3nk41n3 · · Score: 5, Insightful

      Yeah I've followed a weird arc. When I was younger I downloaded any game I could find just to try them out. I didn't have any money for games so I certainly wasn't a lost sale. Then after I got more settled and hit my mid 20s I started buying all my games. I had the money to spend at that point and I figured it only made sense to support developers who made the kind of stuff I like so there would be more to come. But now I'm swinging back the other way. I bought a retail copy of Bioshock even though I'd heard about the DRM problems with it. Bioshock 2 I was going to buy on Steam as that's how I purchase most games these days but after seeing the install limits and securom stuff I've just decided to pirate it. If I'm going to be treated like a criminal I may as well act like one.

    2. Re:Legitimate Customers by KiloByte · · Score: 2, Insightful

      There is only one "healthy level of DRM". Hint: Steam exceeds it.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    3. Re:Legitimate Customers by El_Muerte_TDS · · Score: 4, Interesting

      Steam was never good for customers. It was just less bad than various other solutions. Steam just makes up for some of it's customer limitations. But in the end you are still renting games that come with a remote kill switch.

    4. Re:Legitimate Customers by L4t3r4lu5 · · Score: 2

      ... along with a widely publicised promise to unlock all content should Steam be discontinued / Valve go under.

      The best way to convert me from a paying customer back into a pirate is to cripple the stuff I bought in good faith. I hope all game publishers realise that.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    5. Re:Legitimate Customers by BikeHelmet · · Score: 1

      But in the end you are still renting games that come with a remote kill switch.

      That's nonsense. If the servers go down, I can still play whatever is currently installed that is non-multiplayer. Reinstalling stuff will be a tad difficult, but that's the nature of any medium. DVD damaged -> no reinstall. Steam servers down -> no reinstall. There's a higher likelyhood that your DVDs will get damaged than the Steam servers going down - probably by 50x or more. But if they do go down, it hits ALL your games, so it is a gamble.

      I use steam because it's the only store where I can get awesome prices on games. Most game developers seemed to want to milk online distribution for money in the past, but Steam seems to be a fan of 75-90% off sales. Psychonauts for $2, Titan Quest + expansion for $4.99... this week has been good to me. :P

      I also like GOG. GOG is the best - though usually steam has even cheaper sale prices. DRM that results in lower prices - am I imagining that?

      I like Steam.

    6. Re:Legitimate Customers by Waccoon · · Score: 2, Insightful

      Steam has also gotten "less bad" over time, and as a result the nostalgia effect has kicked in. It's a shame I remember how terrible it was when it came out, and few other people do. I still boycott it, simply because of the horrible way it was established in the first place.

      I buy (and play) so few modern games these days. Mandatory online activation of any sort is the day I stop gaming. The old ones I have are numerous and plenty good enough.

    7. Re:Legitimate Customers by delinear · · Score: 5, Insightful

      ... along with a widely publicised promise to unlock all content should Steam be discontinued / Valve go under.

      When companies go under, there is a priority order to who gets what, and guess what... customers are at the end of a very long list. That being the case, do you really believe that they'll be allowed to continue developing for long enough to do right by the customers when that is going to directly translate into further losses for the creditors? That's just not the way these things work, it's not even like the management there would be in charge if they were in liquidation, even if their promise is genuine. Maybe if the solution is already written and they literally just have to flick a switch to deploy it it'll happen, otherwise it's just a marketing tool to assure us everything will be okay (disclaimer: I really like Valve's games and have a few on Steam, I don't object to the service but I'm under no illusion of what will likely happen if they fail - people who still want to play games they bought will have to go find a cracked version somewhere).

    8. Re:Legitimate Customers by L4t3r4lu5 · · Score: 1

      Cracked version is fine, if required. I bought the game legally (along with hundreds of thousands, if not millions of others), so if Steam fails the cracks will come.

      And everyone who bought into the new distribution model will all of a sudden stop buying. Lose-lose.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    9. Re:Legitimate Customers by blahplusplus · · Score: 1

      "Steam was never good for customers"

      I'd have to disagree, steam has been driving the price of games steadily downward. They have frequent sales, many digitial distribution sites and gaming news sites have had special deals on games. I got demigod for $8 and bought SF4 for roughly the same amount on sale off of steam.

      The free market at work.

    10. Re:Legitimate Customers by Pharmboy · · Score: 1

      True, but I'm still playing the copy of Half-Life that I bought in 1998 on Steam (yes, I really play it from time to time) and haven't had any issues playing games I have bought. Yet. One of the actual *advantages* of Steam is the install. Most of the stuff is one click and self installing, and most games allow you to install on multiple computers such as work/home/laptop, although you can only play on one at a time. I never have to find a CD, I never have to go to a crappy commercial "gamers" website to get updates (and wait in cue.....). For me, it just "works", and has over a dozen different computers.

      At least Steam gives a little sugar with the medicine and makes the DRM (on most) completely seemless and CD free.

      --
      Tequila: It's not just for breakfast anymore!
    11. Re:Legitimate Customers by Anonymous Coward · · Score: 0

      Maybe if the solution is already written and they literally just have to flick a switch to deploy it it'll happen

      Supposedly Gabe has said that this is, in fact, the case. But who knows ... Valve says lots of things.

    12. Re:Legitimate Customers by harl · · Score: 2, Insightful

      Steam is the worst possible DRM.

      You have to ask permission to play.
      You have to agree to a legally binding contract that gives Steam the right to revoke your "purchase" at any time.

      Would you buy a car if the dealer had an option to come into your garage and take it back at their whim. Even if you'd paid for it in cash up front?

      Fairplay, Impulse, disc in drive, CSS are all examples of good DRM.

      --
      I find being offended by me offensive.
    13. Re:Legitimate Customers by harl · · Score: 2, Insightful

      As I've done dozens of times with never a single result:

      This claim is not in the legally binding contract you agree to when you purchase a Steam game.

      Please provide some documentation of this claim.

      --
      I find being offended by me offensive.
    14. Re:Legitimate Customers by harl · · Score: 1

      So you admit through no action on your part Steam removes functionality (multiplayer) and denies you access to your games (no install).

      How is this good DRM?

      --
      I find being offended by me offensive.
    15. Re:Legitimate Customers by Anonymous Coward · · Score: 0

      Looking at the Bioshock 2 page on steampowered mentions no securom (they will usually state any drm). I do believe that it will have "Games for Windows" but it's there as a matchmaking service. I prefer steam but I understand it's so that people buying a digital copy and the box will be on the same platform.

    16. Re:Legitimate Customers by Anonymous Coward · · Score: 0

      Yes, but by putting it in writing that we customers bought the game with the rights to use it should steam go out of business, that gives us the right to obtain a crack even if Valve doesn't write it. Net sum is if Steam goes out of business we start playing cracked games, however this way it's legal (for those of us that actually care about such things).

    17. Re:Legitimate Customers by Anonymous Coward · · Score: 0

      and has already been cracked so you could easily unlock all the content you purchased on your own.

    18. Re:Legitimate Customers by KDR_11k · · Score: 1

      You have to agree to a legally binding contract that gives Steam the right to revoke your "purchase" at any time.

      Every single EULA includes that term so if you are living in a jurisdiction that recognizes EULAs as enforceable any of your games can legally be taken from you.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:Legitimate Customers by L4t3r4lu5 · · Score: 1

      I don't need documentation.

      They can be safe in the knowledge that if they don't release the games that I have bought from them if the Steam service is discontinued for any reason that the original game developer had best open it themselves, or they'll find themselves with one less (quite lucrative) customer.

      They can either play nice, or take more of a hit. I know it's drops in the ocean, but x million Steam subscribers is a hell of a customer base to lose.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    20. Re:Legitimate Customers by harl · · Score: 1

      That's completely wrong. They say no such thing.

      EA cannot come into my house and take back their copy of Iterative Sports Title 2010.

      --
      I find being offended by me offensive.
    21. Re:Legitimate Customers by harl · · Score: 1

      Your claim is false then. It's not in the EULA and it's not on the web page.

      Go read your EULA. You haven't bought a single thing. If you're going to give money to a company please go into it eyes open and understand exactly what you are and aren't receiving.

      Major flaw with your logic. Closed companies don't have customers so why would they care about loosing customers?

      --
      I find being offended by me offensive.
    22. Re:Legitimate Customers by CordableTuna · · Score: 1

      This claim is not in the legally binding contract you agree to when you purchase a Steam game.

      Last time I checked, it's actually mentioned in the EULA with a rather amusing wording. Basically they say that they might release the no-DRM patch, but no promises. :) As far as I'm concerned, they might as well say all their customers get a Ferrari if Valve feels like it.

    23. Re:Legitimate Customers by NickPresta · · Score: 1
      http://forums.steampowered.com/forums/showthread.php?t=1115638

      Steam has no SecuROM activation limits. GFWL has a 15-activation limit, but you don't need GFWL to play (you can play offline).

    24. Re:Legitimate Customers by harl · · Score: 1

      This is the closest I can find.

      "You understand that neither this Agreement nor the terms associated with a particular subscription entitles you to future updates, new versions or other enhancements of the Steam Software associated with a particular subscription although Valve may choose to provide such updates, etc. in its sole discretion." --http://store.steampowered.com/subscriber_agreement/

      "We can do what ever we want" is significantly different than, "If we close we'll unlock all the games."

      People always tout this urban myth but it directly conflicts with the EULA and not a single person can cite a source for this myth. Not once. Ever. Exactly zero times has someone provided a source to the myth.

      --
      I find being offended by me offensive.
    25. Re:Legitimate Customers by TheLink · · Score: 1

      > I'd have to disagree, steam has been driving the price of games steadily downward.

      Renting is normally cheaper than buying.

      --
    26. Re:Legitimate Customers by Anonymous Coward · · Score: 0

      Snap!

    27. Re:Legitimate Customers by elrous0 · · Score: 2, Informative

      The thing that worries me about Steam and many of these other schemes is what I prefer to call the "Circuit City factor." That is to say, I am very reluctant to purchase a game that will disappear from my library the second the publisher either goes out of business or shuts down their servers. That's why I've gotten more into console games in recent years. At least most of those are still "Pop in and play," whereas it seems more and more PC games have moved to the "Verify that it's okay with some distant server, THEN you can play" model. I want a library that I actually own, not one that I'm just renting until the company decides it doesn't feel like running their authentication server anymore.

      And BTW, my Circuit City analogy actually predates them going out of business as a company. It goes back to their ill-fated (thank god) Divx scheme. All these people bought those Divx discs thinking they would be able to watch them anytime (some even made their discs "silver," so they "owned" them)--only to find out later than Circuit City had shut the service down and turned every single Divx disc into a coaster.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    28. Re:Legitimate Customers by blahplusplus · · Score: 1

      "Renting is normally cheaper than buying."

      For console games yes, but if you want to see more of your favorite games someone has to buy them or there will be no industry tomorrow, so I voted with my dollars on developers/games I thought were worth purchasing.

    29. Re:Legitimate Customers by KDR_11k · · Score: 1

      They can revoke the license and since you agreed to it you are required to destroy the copy.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    30. Re:Legitimate Customers by harl · · Score: 1

      You are making things up.

      There is no EULA for NCAA 09. Not on the package. Not in the package. Not presented on the screen that I must agree to before I am able to play. I was never presented with those terms. I never agreed to those terms.

      What you say is simply not true.

      --
      I find being offended by me offensive.
    31. Re:Legitimate Customers by slimjim8094 · · Score: 1

      I disagree. I find that the DRM in Steam is value-added, actually. When I move to a new computer (even a friend's computer) I can download my games and be up and running in a few hours.

      If you think Steam's DRM is bad, should every user have access to every game, but reminded to "only install games from this list that you've bought"?

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    32. Re:Legitimate Customers by slimjim8094 · · Score: 1

      The solution *is* already written, and they literally *do* just have to flip a switch to deploy. I'd feel better if the code was in escrow, but this is second-best.

      This has come up before. See http://forums.steampowered.com/forums/showpost.php?p=10642189&postcount=28

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    33. Re:Legitimate Customers by Anonymous Coward · · Score: 1, Informative

      Maybe if the solution is already written ...

      Every DRM story has a steam thread. Every steam thread has an unlock post. Every unlock post has your response here. Yes. The unlock is already written.

    34. Re:Legitimate Customers by TheLink · · Score: 2, Interesting

      Using Steam is renting not buying.

      If Steam is only slightly cheaper than buying a game, using Steam is a more expensive way to rent your games.

      --
    35. Re:Legitimate Customers by brkello · · Score: 1

      *sigh* So dumb. If Steam goes under, and they don't do what they said they would, do you really think no one would be able to crack Steam at that point? Give me a break. Your fears are misguided because of your ideology.

      --
      Support a great indie game: http://www.abaddon360.com
    36. Re:Legitimate Customers by Bonker · · Score: 4, Insightful

      If I'm going to be treated like a criminal I may as well act like one.

      NOTE TO GAME PUBLISHERS: This line should keep you up at night and give you nightmares. If it doesn't make you question every 'security' decision you've ever made, you're a fool.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    37. Re:Legitimate Customers by Anonymous Coward · · Score: 0

      You are making things up.

      There is no EULA for NCAA 09. Not on the package. Not in the package. Not presented on the screen that I must agree to before I am able to play. I was never presented with those terms. I never agreed to those terms.

      What you say is simply not true.

      Then your argument was disingenuous, basically a variant of "bait and switch". You were responding to a post where KDR_11k specifically was talking about computer games that have an EULA, but you use a game that apparently doesn't have a EULA and furthermore neglected to mention that fact until after his reply to your original counter argument.

    38. Re:Legitimate Customers by DavidTC · · Score: 1

      Being unable to install something because you can't download it or don't have a physical copy of it is the strangest definition of 'DRM' I've ever heard. By that logic, everything has DRM on it. 'I can't play my White Album vinyl because I snapped it in half. Damn DRM!'

      Being unable to download and install a game from Steam because Steam is dead is exactly the same as being unable to install a game because your DVD copy is broken. In both cases, you either have to buy a new copy on DVD, or you will have to find a pirate version, download it, and use your old product key.

      Granted, 'DVD is broken' is something you have more control over than 'Steam is dead', but the result is the same, and it's not 'removed functionality'.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    39. Re:Legitimate Customers by Actually,+I+do+RTFA · · Score: 1

      I still boycott it, simply because of the horrible way it was established in the first place.

      So, you're saying that you'll hold past mistakes against a company forever? If everyone felt that way, there would be no reason to ever reform. I daresay that attitude is part of the problem.

      --
      Your ad here. Ask me how!
    40. Re:Legitimate Customers by Sycraft-fu · · Score: 1

      Ya I'm done with SecuROM. If someone releases a SecuROM, "You only get 3 activations," kind of game, well then they can suck it. I really wanted to get Anno 1401 because I liked the other games but I won't with limited activations. Plenty of other games to play.

      I'll meet publishers half way on the DRM thing. I understand that they are paranoid and not in touch with the market and DRM makes them feel good, even if it is a waste of money. Ok, fine, I can deal with it so long as it is generally non-invasive and doesn't stop me from putting it back on my computer when I reinstall, or on my laptop when I travel. I'm not going to be a zealot, I'll compromise to an extent.

      However the limited activations SecuROM (or TAGES, others are doing it too now) can fuck off. Goes double because of the size of the games market. These days I find the problem is lack of time to play games. What with a job and all that there's only so much goof off time I've got per day. I have more games than I've time to play, so if there's a few that use invasive DRM, oh well, I'll just give them a miss.

    41. Re:Legitimate Customers by harl · · Score: 1

      Being unable to download and install a game from Steam because Steam is dead is exactly the same as being unable to install a game because your DVD copy is broken.

      This is just silly. One is completely out of your control the other is completely in your control. Sure the end the result is the same but you're completely ignoring the cause. You're saying murder and natural causes are the same thing because they both end with the person dead.

      --
      I find being offended by me offensive.
    42. Re:Legitimate Customers by david_thornley · · Score: 1

      Really? I do look at EULAs, and I've never seen anything about arbitrarily cancelling a license. A MMORPG can cancel an account arbitrarily, usually, but that's something slightly different.

      Barring the MMORPG account issue, could you point me at EULAs that say the software company can void the purchase at any time for any reason?

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    43. Re:Legitimate Customers by blahplusplus · · Score: 1

      When is the last time you've "rented" a PC game?

    44. Re:Legitimate Customers by kalirion · · Score: 1

      That's nonsense. If the servers go down, I can still play whatever is currently installed that is non-multiplayer.

      May I direct your attention here and here

    45. Re:Legitimate Customers by drinkypoo · · Score: 1

      ... along with a widely publicised promise to unlock all content should Steam be discontinued / Valve go under.

      If Steam is discontinued, it will probably happen. If Valve "goes under", which is to say goes bankrupt or is bought out, the company's employees will not be permitted to do something so obviously damaging to the value of the company's assets. If the company goes bankrupt and someone attempts to do this, they are damaging the value of the state's assets, and will be sued into a smoking hole in the ground, and possibly imprisoned for their deliberate actions. Even if they just do it once they know they will go bankrupt, the same is likely true; it's an act of financial sabotage.

      Steam, however, is Valve's cash cow. They won't discontinue it until it is irrelevant, which may never happen. So odds are very much against any Steam games ever being freed. I hope I am wrong — I would very much like to be able to install and play Half-Life 2 without a hassle. I won't have Steam on my system since my experiences with it, so that may never happen again.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    46. Re:Legitimate Customers by drinkypoo · · Score: 1

      Being unable to download and install a game from Steam because Steam is dead is exactly the same as being unable to install a game because your DVD copy is broken. In both cases, you either have to buy a new copy on DVD, or you will have to find a pirate version, download it, and use your old product key.

      I bought Half-Life 2 on DVD, assuming that the DVD would include an installable and playable version of the game. But in reality, you have to install Steam to install Half-Life 2, and you have to update Steam before it will let you install anything. The same is true of restoring a Steam backup. So buying a new disc will not help; the only solution left is piracy. Therefore, while it might make sense to buy the game via Steam if the tradeoff of convenience for actual ownership is worth it to you, it makes zero sense to buy a Steam-powered game on disc.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    47. Re:Legitimate Customers by MogNuts · · Score: 1

      I keep seeing this posted all the time. Note to all who read the above post:

      *** Your content will NOT(!) be unlocked if Valve/Steam goes under! ***

      When a company goes under, pretty much the only people who get a red cent are the secured debtors.

    48. Re:Legitimate Customers by MogNuts · · Score: 1

      Why should we have to deal with a crack to play a game we paid for? Why install software, which is most likely a trojan as well, to play something we paid for?

    49. Re:Legitimate Customers by spire3661 · · Score: 1

      I read up on some 2k forum devs saying that the GFW activation limit is 15+, and you can get it reset easily. Securom only does a disc check. I'm not playing devil's advocate, jsut saying they seemed to have relaxed the DRM a bit this time around.

      --
      Good-bye
    50. Re:Legitimate Customers by CorporateSuit · · Score: 1

      I used to feel the same way. I was very buggered about the idea that the Half Life 2 I purchased had to install some crappy network "service program" and all. Worse, when my HL2 game glitched out (I found myself caught in an endless hallway, IIRC), it seemed my modding options to fix it were closed off. So long Steam for about 5 years.

      Then, the sirens' cry called me back by offering me games that I love for oh, so cheap. "King's Bounty and Armored Princess for $11? I just can't stay mad at you can I?"

      I guess that means I'm a no-good whore now, but I stood by my convictions for a half-decade!

      --
      I am the richest astronaut ever to win the superbowl.
    51. Re:Legitimate Customers by BikeHelmet · · Score: 1

      That's pretty bad. They should lock down the game and prevent future purchases until resolved - not lock your entire account.

      I've had a few transactions fall through with Paypal, and my account was never locked - but I use my credit card as my source.

    52. Re:Legitimate Customers by BikeHelmet · · Score: 1

      And that's totally incorrect.

      It's never completely in your control that your DVDs will survive. Shit happens. An earthquake, or someone drops a lamp on one, or someone carelessly drops one, etc.

      What it comes down to is, how much faith do you have that Steam/Valve won't go up in smoke? They're not publicly traded, so do you think they're rolling in money and are unlikely to go down?

    53. Re:Legitimate Customers by DJ+Nathan+V · · Score: 1

      Agreed. I have no problems at all paying for my games. When the game comes with activation restrictions though, all bets are off. I'm not paying for something I can only activate 3 times. Hell, even Windows can be re-activated multiple times. Games with over-aggressive DRM of any kind go on my 'bittorrent or ignore' list.

      --
      --Nathan V
    54. Re:Legitimate Customers by dcam · · Score: 1

      Don't forget to add activation and GfWL accounts that still come with games on Steam. I recently bought GTA 4 off steam and found that you cannot save unless you are logged into a GfWL account (although it can be offline). Screw you Valve for not informing me of that , I'm not installing that crap.

      --
      meh
    55. Re:Legitimate Customers by Waccoon · · Score: 1

      Yes, I fully expected someone to say something like this.

      The problem is that the core problems with Steam have not been reformed, only the surface polish, number of games, and prices. That still provides a bad influence for other companies looking to do similar things.

      My father has a Steam account, because he's a much bigger gamer than I am. I have checked out changes in the Steam service, and I still don't like it.

    56. Re:Legitimate Customers by L4t3r4lu5 · · Score: 1

      I'm talking about Steam shutting down. TThe distribution platform. This may well be the result of Valve going bust, meaning no more Half Life, Portal etc. but the other publishers who use Steam may well be still in business. If Steam didn't unlock the content I licensed from them, I'd expect the publisher to. If they didn't, they can expect to lose me as a customer. Further, as they have effectively taken my money and failed to provide a service, they can expect me to take their products / services without payment until I am satisfied that an equilibrium is reached.

      tl;dr: Evil begets evil. They lie in the bed they make.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    57. Re:Legitimate Customers by Actually,+I+do+RTFA · · Score: 1

      Yes, I fully expected someone to say something like this.

      Well, that's because it's a pretty valid response to what you said. You admit so yourself later...

      The problem is that the core problems with Steam have not been reformed,

      If that was your issue, you should have said so the first time. Instead you posted that it was because of the quality at its introduction. The implication is that those problems have ceased to exist.

      I assume your doing so was intentional.

      --
      Your ad here. Ask me how!
    58. Re:Legitimate Customers by hanako · · Score: 1

      And what about all the publishers who DON"T use DRM and still get pirated just as much and see tons of posts about how all game publishers are evil and deserve to be ripped off? If you treat them like thugs, they may as well act like them... :)

    59. Re:Legitimate Customers by DavidTC · · Score: 1

      Someone who was murdered, and someone who are dead from natural causes, do in fact have the same functionality. If you are depending on that person being alive, you're screwed no matter how he died. Um, duh.

      And saying 'in your control' is the deciding factor is idiotic.

      Car accidents are 'within your control' (Well, not really, someone could just randomly hit you, but, then again, your house could randomly catch on fire and burn your DVDs.), whereas airplane accidents are not within your control, but that doesn't magically make driving in a car safer. It is not.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    60. Re:Legitimate Customers by DavidTC · · Score: 1

      Mostly correct, with a few added points:

      And, if they do go up in smoke, how likely do you think it is that they will figure out some way to allow people to continue playing their games?

      If they don't figure out some way, how likely is it that the game publishers might step in and help with the problem?

      I mean, that's pretty bad PR for them, too. I could see publishers who used Steam asking Steam, as it collapsed, for a list of their customers, and offering them free, or at least cheap, CDs to order online. (Actually, they probably already have that list, as most games on Steam also get you to register the product key with the publisher, and I suspect the publisher knows what product keys Steam is distributing.)

      Of course, all this is moot. Steam is too successful. There's no way in hell it's going anywhere. This is idiotic talk from 2005. Valve might fail, but Steam is going to continue.

      And, on the other side: How much is the added convenience worth? Never deal with swapping DVDs, never deal with install programs, never deal with updates. Buy stuff and it's just there and working. (I mean, I live an hour from the nearest Frys, and until they opened, the only place to buy games was tiny GameStops, which have almost no PC games.)

      Even if it is slightly 'more likely' to lose a game, however the hell you can figure the math on that, isn't it worth it for the convenience? I mean, last month I wanted to play NWN2. But the DVD was all the way in my 'original CD' case, which I carefully keep on a shelf, and would have to go and get. I've very careful and I don't break or scratch or damage in any way original DVDs...and hence, um, none of them are actually out where I can get to them easy.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    61. Re:Legitimate Customers by harl · · Score: 1

      Why would you expect this? No one has ever said they would do this. It's not in the contract you signed when you subscribed to the product.

      Why would a third party make a Steam game work without Steam? That's _illegal_. It's a circumvention device under the DMCA.

      --
      I find being offended by me offensive.
    62. Re:Legitimate Customers by harl · · Score: 1

      So you're saying that we should treat murder and death by natural causes the same?

      --
      I find being offended by me offensive.
    63. Re:Legitimate Customers by harl · · Score: 1

      Act of God occurrences are completely off topic for two reasons. You can't plan for them. They affect both of our positions equally.

      Actually what it comes down to for me is I don't want to have to care about Steam. I don't want to have to know if they are in a good position. I don't want to worry about if they're going to stick around. I want the control. I don't want to be at the whim of some cable contractor making a mistake, some city worker under the road, some newb using a back hoe or powered auger for the first time. As you said shit happens. With Steam both shit happening to them and shit happening to you affects you.

      There's also legal issues. What happens when something happens accidentally and your subscription is revoked. How do you go about correcting this when they did nothing wrong? Sure if it happened all the time they'd have bad press blah blah blah I don't care. It only has to happen to you for it to be a big deal.

      --
      I find being offended by me offensive.
    64. Re:Legitimate Customers by harl · · Score: 1

      If they don't figure out some way, how likely is it that the game publishers might step in and help with the problem?

      Could be illegal. Might fall under the circumvention device provisions of the DMCA since Valve is located in the states.

      --
      I find being offended by me offensive.
    65. Re:Legitimate Customers by DavidTC · · Score: 1

      Those aren't the same thing at all. Murder is not a form of death. Murder is an intent. People do not die of 'murder'.

      And, yes, we should treat people who have died by violence (committed by someone else, aka murder) or have died by poisoning (committed by someone else, aka murder) the same as someone who dies by natural causes.

      Namely, we should bury their body, and execute their will, notify various government agencies, etc, etc.

      I don't know what point you're trying to make, but, yes, we do, in fact, treat the dead the same way, no matter if they were killed on purpose.

      Likewise, if you can't install a game because you have no installation source, be that a lack of CD or a lack of a server, you can't install the game, period. If you already have it installed but can't run the game because you can't put in the CD it wants, or connect to the server it wants, you can't run the game, period.

      They are exactly the same results. Lack of installing and/or running the game.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    66. Re:Legitimate Customers by harl · · Score: 1

      Those aren't the same thing at all. Murder is not a form of death. Murder is an intent. People do not die of 'murder'.

      Which is exactly my contention of your post. Snapping a record in half and agreeing to let a company come into your house and remove what you paid for are not the same thing.

      --
      I find being offended by me offensive.
    67. Re:Legitimate Customers by Eli+Gottlieb · · Score: 1

      Using Steam is renting not buying.

      No, it's more like selling the gamer a DVD. If the DVD gets broken, I can crack the game.

      If Steam dies, Gabe Newell wrote that they've tested deactivating Steam authentication, and it works. They can free every Steam game I own before they go under. If they choose not to, I only need to install one crack to free all the games I bought from Steam.

  5. Ubisoft by khellendros1984 · · Score: 4, Interesting

    I've bought a number of Ubisoft games over the years. That won't be true if their new releases start "featuring" a constant tether to the internet. Frankly, I'll stick with the CD checks (or Steam). Steam isn't my favorite, but at least it doesn't force a constant connection to the publisher's servers to play a game!

    --
    It is pitch black. You are likely to be eaten by a grue.
    1. Re:Ubisoft by powerspike · · Score: 3, Insightful

      well my internet was down yesturday, tryed to launch one of my games on steam (the game didn't even have multiplayer), guess what, it didn't let me load steam because i wasn't connected to the internet, net result, couldn't play any of my games off steam...

    2. Re:Ubisoft by khellendros1984 · · Score: 1

      Generally it works if you keep the same account logged in, and jump through various other hoops. I'm not saying that it always works, or that I'd rather get something via Steam rather than a box-purchase, just that it's one of the less onerous DRM schemes that I've seen.

      --
      It is pitch black. You are likely to be eaten by a grue.
    3. Re:Ubisoft by L4t3r4lu5 · · Score: 1

      Give it a week, and some enterprising fellow more intelligent than me will have a local emulator for the authentication server and an entry to add to your HOSTS file.

      Or, just strip the offending code out of the executable.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    4. Re:Ubisoft by BikeHelmet · · Score: 5, Insightful

      It didn't offer to start in offline mode?

      What game was it? If I have it I'll test that particular one.

    5. Re:Ubisoft by powerspike · · Score: 1

      that's the thing, it did say can't connect to internet, then it asked to start in offline mode, clicked on yes/ok, and it'd complain about no internet access again, and quit. very annoying indeed. i prefer to buy most of my stuff off steam now as well. it's usally 20-40$ cheaper then the shops, and the specials are even better (infact i only buy the specials now - sick of paying something, then finding it 50-75% off several weeks later)

    6. Re:Ubisoft by Anonymous Coward · · Score: 0

      "Steam isn't my favorite, but at least it doesn't force a constant connection to the publisher's servers to play a game!"

      That's true. But I've still had it crap out with errors, fail to connect to servers, and otherwise unjustifiably complain when I'm trying to play a game. The inconvenience is fairly uncommon (it usually works properly), but it does slow down the game load every time and it is more annoying when problems occur. I don't like it. The only reason I finally took the plunge was when I could buy Orange Box used for $20, years after the original release. I'll certainly never play full price for that kind of inconvenience.

      Oh, and another thing. I bought a second copy of Orange Box so that I could have two installs on my local home network. No go. Apparently I can't have two different steam accounts tied to the same e-mail address. Why the heck not? I've paid for two copies. I only have one e-mail address. You're telling me I have to get another e-mail address just to register a fricking game? Either that or there's something I'm not understanding from the on-line documentation, but even if that is the case, this is all a hassle I shouldn't have to go through.

      I buy all my games, but the first thing I do is look for no-cd or other patches to get around the stupid DRM.

    7. Re:Ubisoft by hibiki_r · · Score: 3, Informative

      This happens if you have the steam's friend system turned on by default. Turn it off, and it stops complaining.

    8. Re:Ubisoft by mdarksbane · · Score: 1

      I had this exact same experience when I had two months without net access and a copy of the orange box. Pretty much nothing worked in offline mode. Yes, I had logged in and activated the games at some point in the past, although it had been a while since I ran any of them.

    9. Re:Ubisoft by shutdown+-p+now · · Score: 1

      It happens when it's not turned off, either. It generally happens randomly. If you google for "Steam offline mode not working", you'll see plenty of horror stories.

      The only thing that is guaranteed to work is when you switch to Offline mode before your Internet connection goes down. It will then validate whatever it wants to validate before switching to Offline, and will let you play from there on.

      The catch is that it will remember the date on which you went offline, and after some period of time (measured in months, IIRC), it will stop working. This can be worked around by backing up certain files in Steam folder where this info is stored (Google is your friend here, again - I'm too lazy to look this up now), and copying them back when it stops working.

    10. Re:Ubisoft by Anonymous Coward · · Score: 0

      There is no* limit on offline mode. Also, the only reason a game won't run in offline mode is if it isn't at 100% ready to run in the Steam list. Make sure you run every game at least once, and they'll always work in offline mode. Some games from shitty publishing houses will require an active internet connection to run, but that has nothing to do with Steam, and is all about the decisions those publishers have made (Assasssasasssasins Creed 2 I'm looking at you)

      * There might be a limit of more than a few years, but I've yet to run into it after 2 years in offline mode.

    11. Re:Ubisoft by shutdown+-p+now · · Score: 1

      There is no* limit on offline mode. Also, the only reason a game won't run in offline mode is if it isn't at 100% ready to run in the Steam list. Make sure you run every game at least once, and they'll always work in offline mode.

      Just because you haven't experienced it, doesn't mean that it's not there. Google, read the stories, it's all there, described in painstaking detail. It has nothing to do with games not fully downloaded, first run, or game-specific DRM.

      I have personally had this issue with the game that was "100% ready", and that I have played a day ago. Basically, my ISP was having problems so I didn't have a Net connection, and bam! - I couldn't play the game.

      It also has nothing to do with a particular game. What happens is that your Steam is in "online mode" - so when you start it, it tries to log in, can't do so, complains, and asks if you want to "switch to offline mode". You click "yes", it thinks for a little bit more, and says something along the lines of "Offline mode is not available", and as soon as you close that message box, Steam itself closes. So at no point you can even get to the list of games, much less run one.

      And if you try to run the game .exe directly, it will fire up Steam first, and then the same process described above repeats.

  6. Games should come with a DRM warning on the box by initialE · · Score: 5, Insightful

    "The security measures used to restrict the unauthorized use of this software may cause your computer to experience partial or total loss of functionality, and may conflict with other software or hardware you may have installed on this machine"

    It's true enough, and worse is that they are not going to be responsible for restoring your system if it does in fact get hosed.

    --
    Starbucks, Harbuckle of Breath.
    1. Re:Games should come with a DRM warning on the box by L4t3r4lu5 · · Score: 1

      That's fine. The security measures used to restrict the unauthorised abuse of my machine may cause me to not give game publishers my money. This may conflict with their shareholders expectations of "return on investment" and their dividends / bonuses.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    2. Re:Games should come with a DRM warning on the box by jimicus · · Score: 1

      "The security measures used to restrict the unauthorized use of this software may cause your computer to experience partial or total loss of functionality, and may conflict with other software or hardware you may have installed on this machine"

      In many countries, such a disclaimer would not absolve them of responsibility if they did hose your box. With the added bonus that the disclaimer would basically amount to written confirmation that this could happen.

  7. It's about used games by LogicalError · · Score: 5, Insightful

    DRM, nowadays at least, isn't so much about piracy but more about killing the used games market. Of course they'll tell you it's about piracy, but it really isn't

    1. Re:It's about used games by Swanktastic · · Score: 1

      What's your rationale for that assertion? I don't exactly or agree disagree, but you don't exactly make a compelling argument.

    2. Re:It's about used games by Anonymous Coward · · Score: 0

      This may be the case on the consoles but I don't think the used PC game market is very large. This is mainly because the lower initial price and faster price reductions available on PC games would makes it uneconomical.

    3. Re:It's about used games by BikeHelmet · · Score: 1

      You're right. Activation limits and all that crap do work against used games.

    4. Re:It's about used games by delinear · · Score: 2, Informative

      It's a brave person who buys a game that requires some online authentication second-hand and relies on the good nature of whoever sold the game not to have kept a copy installed (with a no-cd crack) and what should now be their authentication key. It's the reason most PC games are non-returnable these days, once you have the key they have zero resale value.

    5. Re:It's about used games by Anonymous Coward · · Score: 0

      There is no market for used PC games. Nobody in their right mind will buy a used PC game. Walmart... well, they're a little bit "special".

  8. In soviet Russia... by Agent__Smith · · Score: 1, Funny

    The games pirate you...

    Sorry. Had to be done.

    --
    "It seems that we are at the age where life stops giving us things, and starts taking them away..." Indiana Jones
  9. Piracy by Anonymous Coward · · Score: 0, Troll

    I generally download my games, and if they are good I buy them. So I never have problems with DRM, and I do still support the companies. Net result: a huge pile of unopened dvds (even in the original wrap), and no problems with any game.

  10. Not the brightest answers. by Anonymous Coward · · Score: 0

    "...and is DRM-free ... will be cracked and distributed on day one ..."
    Why? If it isn't DRM'd, there's nothing to crack.

    For my games, the ones I bought, I always download the no-cd cracks since I hate having to find the bloody disks whenever I want to play.
    (Especially if I'm using my laptop, I really don't want to drag around a load of extra junk.)

    Also, I've had some DRM schemes make the games slow and laggy or even mess up my cd/dvd burners ability to make disks.
    (For the trolls that want to go off on that, I back up and archive to disks, really.)
    As to the average user, they have no idea that DRM is even there, much less possibly the root of their problem. They tend to assume it's a virus or something.

  11. Why hasn't Blu-Ray been cracked? by Anonymous Coward · · Score: 1, Interesting

    That, and SACD. Still locked down.

  12. Errr... by L4t3r4lu5 · · Score: 1

    It seems any game, even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway.

    A DRM-free game doesn't need a crack.

    Just pointing that out...

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:Errr... by dangitman · · Score: 1

      A DRM-free game doesn't need a crack.

      Except for those that do. CD checks, serial numbers, etc.

      --
      ... and then they built the supercollider.
    2. Re:Errr... by L4t3r4lu5 · · Score: 1

      I would call that DRM. It's not "cripple your DVD writer, install a backdoor" hoseyoursystemware, but it's still restriction on use of software you've bought.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:Errr... by dangitman · · Score: 1

      I would call that DRM.

      Except that it's not.

      but it's still restriction on use of software you've bought.

      The definition of DRM is not "restriction on use of software you've bought," so that's a meaningless statement.

      --
      ... and then they built the supercollider.
    4. Re:Errr... by IndustrialComplex · · Score: 1

      The definition of DRM is not "restriction on use of software you've bought," so that's a meaningless statement.

      Only if we use your very limited definition.

      Why is a CD check not DRM?

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    5. Re:Errr... by Anonymous Coward · · Score: 0

      I would call that DRM.

      Except that it's not.

      Except that it is.
      They are digitally asserting their ability to manage your right to play the game by checking for media that contains their game before start.

      It's not like an eight hundred pound gorilla sitting next to your tower, ready to hamfist your system if you can't prove that you are a legit player, but it's still akin to a bouncer at a club, checking to see if you're on the guest list.

    6. Re:Errr... by dangitman · · Score: 1

      Because DRM uses encryption and keys to deny access. A CD check is just crude copy protection. And if you're calling serial numbers DRM, then you've just made the term utterly useless and meaningless.

      --
      ... and then they built the supercollider.
    7. Re:Errr... by L4t3r4lu5 · · Score: 1

      Ok, here's a walkthrough of why you're wrong.

      DRM: a generic term for access control technologies that can be used by hardware manufacturers, publishers, copyright holders and individuals to try to impose limitations on the usage of digital content and devices.
      A CD check determines whether an original copy of game media is present, to ensure that the game has not been distributed illegally. Would you agree that, had the game failed a CD check, that it "impose[s] limitations on the usage of digital content"?

      Serial numbers became part of DRM when they were locked to online accounts or part of a larger DRM scheme (Hardware ID hashes etc).

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    8. Re:Errr... by dangitman · · Score: 1

      A CD check determines whether an original copy of game media is present, to ensure that the game has not been distributed illegally. Would you agree that, had the game failed a CD check, that it "impose[s] limitations on the usage of digital content"?

      The "management" in DRM implies that the rights can be managed - in other words, the publisher can recall those rights after the release. A CD check doesn't do this - it is purely a local mechanism. However, with DRM, a company can recall your key, and prevent you from using the game after you have already started using it.

      Also, if you read your own link, it says: "The term generally doesn't refer to other forms of copy protection which can be circumvented without modifying the file or device, such as serial numbers or keyfiles." (not that wikipedia is an authoritative source in the first place, but you provided the link).

      --
      ... and then they built the supercollider.
    9. Re:Errr... by IndustrialComplex · · Score: 1

      Because DRM uses encryption and keys to deny access. A CD check is just crude copy protection. And if you're calling serial numbers DRM, then you've just made the term utterly useless and meaningless.

      No, it isn't and I'm not sure why you are defending it. For example:

      A CD check is just crude copy protection.

      Copy protection.

      And what is it protecting or prohibiting?

      Your ability to make a copy.

      It is an attempt by the publisher to control your right to reproduce it.

      Rights management.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  13. Most of the industry is missing a trend by Aceticon · · Score: 5, Insightful

    The trend is that the average age of gamers is now in the 30s.

    What this has to do with DRM is the fact that, at our age (yes, I am in my 30s) what we have the least is time - at the point in your life where you do have a decent income, money is much less of an issue than when you're a teen - if all I have is 1 or 2 hours a day for gaming I don't want to have to jump through extra hoops to play a game and I sure don't want to see my gaming time wasted because my Internet connection is down or the gaming servers are down and the games requires remote authentication (something that adds no value for me).

    The second point is that, when you actually work for a living you can relate the true value of money to the time it takes you to earn it. The cost of a game is then more than a mathematical figure, it's measure in how long do you have to work to pay for it.

    The third point is the increased awareness of the value of things that comes with age. To put it simply, a game fulfils one's need for entertainment and escapism and bad games cost twice as much as good movies and 3 times as much as good books and yet have less entertainment value.

    That said I still pirate games, and in the end it boils down to 1 reason:
    - There is no more try-before-you-buy for most games anymore - the age of Game Demos is gone. I don't want to waste my hard earned money (and I do know how hard it was to earn that money) in a game just to take it home and discover that it sucks, it has too many bugs or it refuses to run in my system due to DRM. I've had plenty of situations where I would buy a game and it would either not work properly, turn out to be little fun or exceptionally short even though gaming sites had been hyping it to no end. At this point (after 20! years of gaming) the gaming industry and the gaming press have shown me again and again that they are not to be trusted ...

    So what I do nowadays is I download the game, try it and if it works ok and I like it, I buy it. Just recently I got X3:TC and bought it as soon as I found out that the game maker had removed DRM in the latest patch (in fact I even got the Gold edition since I trully believe they deserve the money).

    1. Re:Most of the industry is missing a trend by mqduck · · Score: 1, Insightful

      The trend is that the average age of gamers is now in the 30s.

      I get the sneaking suspicion that you pulled that out of your ass (or whoever you're getting that from is full of shit). Gaming has been growing more and more mainstream, even ubiquitous, over successive generations. It may have reached its peak (can't get more popular than "everybody plays video games") by now, but it didn't with kids growing up in the 80s. I know it wasn't completely true in the 90s, when I was growing up.

      --
      Property is theft.
    2. Re:Most of the industry is missing a trend by delinear · · Score: 1

      That said I still pirate games, and in the end it boils down to 1 reason: - There is no more try-before-you-buy for most games anymore - the age of Game Demos is gone.

      So true. I remember getting the demo for Quake (I got it from a Magazine cover CD as my dial-up would have taken a month to download it) and they gave away something like 25% of the entire game, I just kept playing and expecting it to end after every level and it just kept going, I was first in the queue to buy the full product when it came out. That was great customer service and a great example of the way try-before-you-buy should always be done. I even remember naively thinking that everyone would want to follow this model in the future

      I guess the problem is, if you know your game stinks, you don't really want to let people try it, and if you're a big publisher with two dozen stinkers and two or three top quality games on the horizon, you don't want to demo just the good stuff because it'll make it obvious the rest are stinkers. The net result for me personally is probably that I buy less games than I otherwise would, because I have to rely on the very rare demos or on doing lots of personal research to know if a game is worth my time and money, but I guess there must still be enough impulse buyers out there to make releasing crud worthwhile.

    3. Re:Most of the industry is missing a trend by Rennt · · Score: 2, Informative

      If you want to look it up, the LSPA (UK) puts the average age between 25-34. The ESA (US) puts it at 33. These numbers have been reasonably consistent since the mid 90's so no surprises there.

    4. Re:Most of the industry is missing a trend by Anonymous Coward · · Score: 0

      lots of surveys claim that, just google 'average gamer age'

    5. Re:Most of the industry is missing a trend by brkello · · Score: 1

      Your whole post is full of strawmans to justify your crappy behavior. I have less time than you, yet have had no problem getting my games up and running on the PC without issue.

      No demos? You are so full of crap. Lots and lots of games have demos/trials/etc. And if they don't you can go on youtube and watch people play the game. You have more reviewers than ever before reviewing games (just have to find one that has your tastes). Just wait awhile and see which ones become really popular and get those. I haven't been disappointed doing that.

      It is good that you buy at least some of the games you pirate. But quite frankly, you are putting yourself at risk of trojans every time you do that. When it comes to piracy, Slashdot acts like an 80 year old grandma opening every attachment on their system. You all should be put on Macs.

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:Most of the industry is missing a trend by thePowerOfGrayskull · · Score: 1
      The trend is that the average age of gamers is now in the 30s.

      Citation needed. I'm also in my 30s, but that's no foundation for assuming most gamers are. Given that more people are using computers than ever before, I would question this unless backed up with some hard numbers.

    7. Re:Most of the industry is missing a trend by Anonymous Coward · · Score: 0

      Even if a patch "removes" the DRM, if you install it with DRM, then patch to remove, is it all really gone? The original disc will always have it on it.

    8. Re:Most of the industry is missing a trend by Anonymous Coward · · Score: 0

      ...after 20! years of gaming...

      That's a long, long time to be playing games, did they have computers in the previous universe?

  14. Their sales model is all wrong by LingNoi · · Score: 1

    Game publishers are simply greedy. Rental Model or Sales model pick one.

    You want DRM, the right to restrict your customers from reselling their games, then pick a rental model where your customer pays X amount per time unit Y.

    You want to make +$60 per game sale off your customers then get rid of the DRM and don't try to prevent your customers from reselling their games.

    Don't mix the two because it isn't working and legit customers being driven away. If game publishers came up with a fair model then more customers would go through the official channels. Instead they're trying to rip customers off by selling them something for a lot of money which they don't own.

    I personally prefer the rental model and here's why:
    - Game Publishers aren't going to change and will continue this BS anyway.
    - You're not putting down $60 just to find the game sucks.
    - The more you play the game the more money they make
    - They have more incentive to make games fun rather then BS you into buying something that sucks.

    1. Re:Their sales model is all wrong by hanako · · Score: 1

      ... and then there's all the games that DON'T cost $60 and DO come with free trials, and they still get pirated just as much. Game publishers don't have to 'come up with' a fair model - there are PLENTY of game sellers out there who are more affordable and less restrictive, it's just that no one actually cares. Pirates aren't going to change and will continue this BS anyway.

    2. Re:Their sales model is all wrong by LingNoi · · Score: 1

      I didn't mention pirates in my post at all. Please read next time.

  15. authentication by Anonymous Coward · · Score: 1, Insightful

    this is all well and good till they turn the god damn server off- I loved ravenshield but can't now play the iron wrath expansion over lan because the server has been turned off. Ubisoft thereofre will never receive another dime off me as i cannot trust them to keep my access to games on, if i pay i want to be able to play when and how i want not some snotty jumped up non game playing executive who is probably sleeping with his PA.

    1. Re:authentication by pandrijeczko · · Score: 1

      IANAL but that sounds like a really strong case for a Class Action against Ubisoft.

      There's absolutely no reason why these games companies can't just release the server software out into the wild so gamers can fire up their own local servers - even better, Open Source the server and there's not even a need to support it any more, those that can code will happily do it.

      I wonder how well the "fit for purpose" rule applies here - in that, you bought the game on the understanding you could play it networked without any time limits and that, as of the point where the servers were turned off, it is NOT "fit for purpose" any more.

      --
      Gentoo Linux - another day, another USE flag.
  16. Great argument for DRM by Terrasque · · Score: 4, Insightful

    From summary:

    Cliff Harris of Positech Games said he didn't think his decision to stop using DRM significantly affected piracy of his games, accepting it as an unavoidable fact.

    That was an argument FOR using DRM?

    "I have a rock that keeps away shoplifters, it only cost me $ton_of_money annually, and I use it to knock customers on their head every time they buy something. Now, the rate of shoplifting is the same both with and without the rock, so I see no reason to stop using it."

    --
    It's The Golden Rule: "He who has the gold makes the rules."
    1. Re:Great argument for DRM by Anonymous Coward · · Score: 0

      Huh?? Besides the very clearly stated "decision to stop using DRM", how did you link "unavoidable fact" to DRM when it was obviously a statement on piracy?

    2. Re:Great argument for DRM by alfoolio · · Score: 1

      RTFA summary that you are quoting. Mr. Harris and his firm imply very clearly that they have dropped DRM. He presents the arguments that convinced him DRM is not a Good Thing(tm).

      If the implication in TFA is not obvious please visit the Positech Games site and read Cliffski's blog on the matter at http://positech.co.uk/talkingtopirates.html.

    3. Re:Great argument for DRM by geminidomino · · Score: 1

      From summary:

      Cliff Harris of Positech Games said he didn't think his decision to stop using DRM significantly affected piracy of his games, accepting it as an unavoidable fact.

      That was an argument FOR using DRM?

      "I have a rock that keeps away shoplifters, it only cost me $ton_of_money annually, and I use it to knock customers on their head every time they buy something. Now, the rate of shoplifting is the same both with and without the rock, so I see no reason to stop using it."

      I parsed that as the guy decided NOT to use DRM anymore and didn't think it made a big difference in the piracy rate of his game (which, of course, it won't).

    4. Re:Great argument for DRM by Anonymous Coward · · Score: 0

      cliffski is a douche. This douche creates games that are NOT fun. I download his games just to see how not fun they are and then I seed them in order make sure others can not have to pay for the crap that they are.

    5. Re:Great argument for DRM by Anonymous Coward · · Score: 0

      The more obvious conclusion is that DRM was never really intended to stop piracy at all, except in some cases where it is actually effective in stopping pre-release piracy.

      It's there to stop lending, casual copying, backups and resale.

    6. Re:Great argument for DRM by Anonymous Coward · · Score: 0

      Read it again. He decided to stop using DRM. The piracy/sales ratio remained about the same. He accepts piracy as an unavoidable fact. The article is about various opinions on DRM, not about reinforcing DRM.

    7. Re:Great argument for DRM by nine-times · · Score: 1

      He also talks about "cracking" games that have no DRM. I don't think we're dealing with a rocket surgeon here.

    8. Re:Great argument for DRM by PaganRitual · · Score: 1

      I'm not sure how you got to +5 Insightful but you might want to re-read what he said a few times, because you've clearly completely mis-interpreted it.

      He has, I thought quite clearly, said that the piracy rates of his game seem unaffected since he stopped using DRM. It's not an argument for it, it's an argument to not bother, because with or without DRM the piracy rates appear similar. It's the piracy itself that is the "unavoidable fact" that he makes reference to.

      Maybe thats where you and at least 4 other people got confused. I honestly can't see how you could have possibly read it in the way that your analogy reads.

  17. If more DRM = More Sales, lock the game down hard by mykos · · Score: 3, Informative

    Don't allow users to even see the screen without making receiving a certified letter from the publisher with a secret code. Don't let the user even play the full game. Force them to download large chunks of it from your server after releasing only half of it on disc.

    Store integral parts of every level on a master server that can only be accessed by pausing the game and entering the secret code.

    It will sell trillions of copies!

  18. Living here in Korea by Anonymous Coward · · Score: 3, Interesting

    Living in Korea, I see the sort of extreme example of piracy run rampant. Korean companies scarcely consider the idea of a game that isn't online because it would be universally pirated that very day. They'd never see a dime from it.

    I teach in a private academy where I see lots of kids with Nintendo DS's; I never see real games in them. They universally use this R4 chip that has all the games loaded on it. Because of this, Nintendo barely considers them a market. Meanwhile OS bootlegging is so prevalent, that people no longer even expect a legitimate OS with a new system. Microsoft even jacked the price up on Vista when they released it here to try to bleed some of the losses out of the few remaining customers.

    I don't support DRM or prosecuting old ladies, but I also think measures to prevent piracy must be taken in some capacity lest it irreparably warp the industry like it has here in Korea.

    1. Re:Living here in Korea by Endymion · · Score: 1

      I do the same the with the R4+NDS (well, Acekard 2i, but whatever). Most of the games, though, I have purchased. The thing about the DS flashcards is that they are INCREDIBLY convenient. I used to carry around two large cases full of DS games, swapping them out all the time. Now, that's all in the closet and I only have to carry around the DS itself. The convenience factor here is important here, because it's a portable system, and needs to fit in a pocket.

      --
      Ce n'est pas une signature automatique.
    2. Re:Living here in Korea by delinear · · Score: 1

      Microsoft even jacked the price up on Vista when they released it here to try to bleed some of the losses out of the few remaining customers.

      If this is true then it's very telling - even in a society where piracy is the de facto norm and DRM is no use whatsoever, it's the legitimate customers who still get screwed, instead of trying to encourage people to do the right thing by offering benefit to those customers. If companies want DRM to protect their products that's their choice, but if it impedes my enjoyment of said product in any way, or increases the amount of hassle I have to go through to use that product, or significantly increases the cost, or means I can't use the product in the event of the company going under, then I'll keep my money.

  19. No evidence of drm affecting sales? by agentc0re · · Score: 2, Insightful

    Well no shit. Last time i check the population is growing, not at a standstill or decline. So us older folks who grew up in a non DRM gaming environment to what we have now are the ones that avoid that shit with a plague unlike our younger counter parts who most of which probably have no clue what DRM is. If they do, they don't give a shit, they're having fun playing their game one way or another. It wasn't their money if they bought it and they become a "rebel" once they hack it and have bragging rights to their friends to sound uber cool!

    However, this doesn't justify DRM's methods of preventing piracy. I think this guy has it right: http://www.metacafe.com/watch/yt-mt4BpnfAN-o/how_anti_piracy_screws_over_people_who_buy_pc_games/
    Enjoy! :D

    --
    Sometimes, the answer is to just destroy it all.
  20. Re:whoever plays games by MobileTatsu-NJG · · Score: 1

    become productive and do some coding!

    Said the guy trolling on Slashdot....

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  21. Direct purchase Vs MicroTransactions by foolserrend1975 · · Score: 1

    Personally I do not like MicroTransactions. I feel like I am being Nickle and Dimed the entire way. However I do recognise that this is a way of getting people to "buy" the game rather than pirate. I would suggest that both "buying the game" and MicroTransactions can co-exist. ie I would LOVE a gamemodel where you could do the following 1 - Free Download - MicroTransations automatically turned on 2 - At any point in time the user can chose to "Buy the game" at the normal sticker price and will get access to all "MicroTransaction" content. Of course, when significant additional content (ie expansions) are added, this is not a microtransaction, this is another standalone product that has its own cost and microtransactions. This would NOT eliminate piracy, but it would take a significant step towards more user friendly business model and should enouch more people to play and buy (and no more f'ing DRM)

    1. Re:Direct purchase Vs MicroTransactions by pandrijeczko · · Score: 1

      The problem I have with micro-transactions is that before micro-transactions ever existed, the stuff you'd pay for now would have been given away freely or lumped together in an eventual expansion disk.

      Unfortunately, games companies have realised that they can call an expansion disk a sequel and charge twice the price for it...

      --
      Gentoo Linux - another day, another USE flag.
  22. If it has no effect by xant · · Score: 2, Interesting

    Then stop doing it. DRM has a development and/or licensing cost associated with it. If using is the same as not using it, then don't use it, and you'll save that money. It's very simple to do a value proposition when the value is zero.

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  23. That is why I went console only. by gullevek · · Score: 1

    That is why I do not own a gaming PC anymore, just a normal console. For the view times a month when I have time to play.

    --
    "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
  24. A dongle-like solution? by Anonymous Coward · · Score: 0

    Could a dongle-like thing which handles an integral part of the game (e.g. rules or AI characters etc) be used as a way of allowing full functionality only for physical owners? Of course this will cut people out who don't have a serial/parallel/USB port but on the other hand doesn't come with the problems associated with resale.

    Of course, the dongle will be cracked as soon as the game comes out. But make it sufficiently complex (perhaps it could handle some processing?) and cracking could be put off, maybe for long enough for publishers to take notice.

    (Nitpickers: I know that the dongle could have an accumulator, dongles are not in fashion, not all ports are equal, such a solution could be prohibitively expensive in cost or labour and so on. Consider the principle...)

    1. Re:A dongle-like solution? by raynet · · Score: 1

      That could be quite nice way to do it. Even better, put some flash on that dongle and distribute the game that way, no more silly CDs or DVDs.

      --
      - Raynet --> .
    2. Re:A dongle-like solution? by jimicus · · Score: 1

      Hardware usually costs more than software - you're only going to have limited processing power on such a dongle so the likelihood of having to drop out of the nice productive API to program it is pretty high. Even higher if each dongle has to be essentially re-programmed from scratch for every game (rather than just putting a public key on it).

      The only benefit is that it improves resale value.

      How does that benefit the publisher?

    3. Re:A dongle-like solution? by LingNoi · · Score: 0

      So it's exactly the same as having to have a CD to run the game but more annoying because now I have more problems running the game. Sounds great...

  25. DRM, three Evils in One by CharonX · · Score: 1

    DRM, that is Digital Right Management, is actually three evils in one.
    First of all, many publishers view DRM as a way to manage (read increase) their rights while reducing the rights of the consumers, i.e. restrict the resale, activation limits, remote killswitches etc.
    Secondly, many legitimate consumers find DRM annoying - they purchased a product but cannot use it as they see fit - be it that cannot transfer their music CD to their MP3 player, or play that game without contacting the publisher's master server.
    And thirdly DRM is an excellent excuse NOT purchase something, but rather obtain it illegally. After all, stealing from a "nice company" does feel wrong. Screwing some corporate morloch that does its best to screw you feels much less wrong.

    --
    +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
    1. Re:DRM, three Evils in One by pandrijeczko · · Score: 1

      I think anyone who believes DRM is just about restricting piracy is a fool to themselves - all piracy does is gives the games publishers the excuse they need to foist DRM on everyone.

      Whilst online gaming and MMORPGs hold no interest for me (a bit of Quake 3 or UT2004 over the Internet is enough), the success of World of Warcraft and other games of that ilk has demonstrated clearly to games companies that players are prepared to pay monthly subscriptions for games.

      And since no media/entertainment company actually wants us to "buy once, use it forever" any more, to them DRM is a great way of enforcing a rental model and having us set up monthly bank debits into their coffers - result = PROFIT!!!

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:DRM, three Evils in One by hanako · · Score: 1

      While I don't apply DRM to my products because of my personal moral beliefs, that does not appear to have any effect on people's desire to pirate or not pirate, nor does it make anyone think of me as a 'nice' company that they shouldn't steal from - I still get rants about how I'm evil and deserve to die because I put thing X in a game, or didn't put thing X in a game, or didn't sell on Steam, or didn't sell at retail in Malaysia, or didn't accept some payment method I've never heard of and they never asked me about anyway, or didn't use photorealistic 3d that I could never afford anyway, or dared to charge any money at all! People who want to come up with an excuse not to pay are quite good at finding other justifications.

  26. better then DRM by Anonymous Coward · · Score: 0

    A better model then DRM could be to show the user how much the developer has lost due to piracy.
    This number could disappear if the user owns a legitimate copy.
    Pirates could be prompted how much they believe the game is worth.
    That's it, no wierdness or making it difficult to copy the game whatsoever. However, there is that text which informs the user how much longer it's going to take to get the funds to develop the next game, or how long the studio is going to last until the funds run dry.
    All this shouldn't be intrusive, so it won't give any motivation to "crack" the game.

  27. you have to wait? by Anonymous Coward · · Score: 0

    Hell I beat mass effect 2 before it hit the store shelves. Sad that we've gone from worrying about virii in the pirated 0 day releases to worrying about the legal copys DRM screwing things up.

    1. Re:you have to wait? by Nathrael · · Score: 1

      I agree, though Bioware *did* announce that ME2 will contain no DRM sans a standard CD check, so worrying about DRM probably isn't a valid reason to pirate it (I still did, but I had it pre-ordered and just couldn't be arsed to wait until they finally shipped it to my home in Bumfuck, Egypt).

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
  28. Someone got it right (at least for old games) by holiggan · · Score: 4, Informative

    Well, since we are talking about DRM, I should mention Good Old Games.

    Basically, they sell "old games", without any DRM whatsoever, and that are 7/Vista/XP compatible.

    And although they have some fairly "recent" titles (Painkiller, for example), I don't recall seeing any of their games on the P2P networks. Or any cracks. Oh, right, they don't have anything to crack to begin with :)

    Oh and the games are dirty cheap as well. And legal.

    I think that the person that mention that this should be about beneficts for the legitimate client is right.

    In the GOG case, I can install the game wherever I want, when I want, no activation or "phone-home" or whatsoever. And they really provide a "value added" service: some games aren't available anywere else (even P2P networks), and they have gone the extra step of making them playable on the modern versions of Windows.

    So the publisher cashes in their older titles, instead of clinging on them and not doing anything with them (like actually selling the games) and/or chasing whoever dares to mess with it, i.e. fan-made remakes, reverse engineering and things like that, GOG cashes in with the nostalgia of the clients, and the quality of the majority of the offerings, and the clients cash in as well, being able to play quality games for low-low prices, and not having to worry about if SecureRom will break their Windows.

    Just a quick mention of Steam. I like the concept, and they are doing some things right. But I hope they don't let the publishers run wild with the platform (the Bioshock 2 "protection" seems insane! DRM on top of Steam and validations?!).

    --
    "A sysadmin is a cross between a detective, a police officer, a gardener, a doctor and a fireman"
    1. Re:Someone got it right (at least for old games) by pandrijeczko · · Score: 1

      I second credit going to Good Old Games - a great idea well executed.

      As for Steam, it's not full-blown in-your-face DRM control but I still think it's too restrictive. Sometimes I want to be able to LAN play with a few friends and offline mode on Steam seems flaky at best.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:Someone got it right (at least for old games) by geminidomino · · Score: 1

      I've heard GOG mentioned a few times over the past few months.

      So tell me: If I buy a game from GOG, do I get a downloaded installer that I can burn/squirrel away on an external HD/whatever in case I have to reinstall?

    3. Re:Someone got it right (at least for old games) by quadrox · · Score: 1

      Thanks for pointing this out, finally a place where I can get those games still missing from my collection.

    4. Re:Someone got it right (at least for old games) by Skweetis · · Score: 2, Informative

      Yes, you get a downloaded installer. It doesn't phone home or need anything from the site to do the install, so you can reinstall the game as many times as you want, even if GOG goes out of business. Their license even allows multiple installs.

      I don't have net access at home, as I live too far out of the way for municipal services. I used to purchase my games in the store, then after getting burned a few times by single-player games that required a net connection to validate the CD key on install, and not being able to return them, I stopped buying. Later, I discovered GOG, and now my gaming dollar goes there (and it goes a long way, too). I go to the library, buy a game or three, download them to my flash drive, and they just work. The latest patch is already installed, no stepping through the executable with a debugger and fixing it with a hex editor so it doesn't have to check the CD when it starts up, just install and play. Their new offering, Arcanum, is downloading as I type this.

    5. Re:Someone got it right (at least for old games) by Anonymous Coward · · Score: 0

      Why yes, you do.

      Just a plain old installer. Nothing crazy about it.

    6. Re:Someone got it right (at least for old games) by geminidomino · · Score: 1

      Thank you. I'll have to keep them on my radar then The stuff they've got that I'd want, I already own. Yes, even Septerra Core, though it does make me feel fuzzy that someone else remembers that game existed. :)

    7. Re:Someone got it right (at least for old games) by Eli+Gottlieb · · Score: 1

      Wow, thanks, I never knew that Prince of Persia Sands of Time came out on the PC at all. Damn cheap too, I think I'll go buy that instead of shelling out for the DRM-raped Asassin's Creed 2.

  29. Lack Of Information About LAN Play by pandrijeczko · · Score: 1

    I actually stopped buying many games because of the very poor quality information on the back of game boxes - specifically to do with what's required for local LAN gaming.

    If you go back to the days of Red Alert 2, for example, it was possible to buy one copy of a game but install it on multiple PCs on a local LAN so that you could invite a friend over and enjoy a LAN gaming session. However, whereas whether you could do this or not used to be on the back of the game box, these days there is no mention of it - I suspect because now no games really support it, the games company preferred option being to connect to their games servers (e.g. Steam).

    I don't necessarily want to be able to buy one copy of a game and install it for simultaneous play on multiple machines, but I also think that it's a bit extreme to be expected to buy a copy of the full game for each machine in order to do it - the classic recent example of this I came across was "World In Conflict Complete Edition" which, no matter how much I tried, wouldn't let me do local LAN play with it.

    Many years ago I used to download cracked games from Usenet and hand them freely out to friends. But for the sake of paying out a few pounds (by the time the games get to the budget labels) compared to the problems with spreading viruses and having to explain to a lot of those friends how to install the games and get them working, I just stopped doing it.

    As Cliff Harris says in the article, people will always copy stuff that costs any amount of money, sometimes only because of the "prestige" of being the first one to do it. So it's about time games companies realise this and stop with the alienating the honest customers - i.e. give us the play features we want (like LAN play facility) and stop with the restrictive DRM mechanisms.

    It's truly ridiculous, in these days of optical drive-less netbooks, that a game that can be fully installed onto a hard disk still requires you to carry around the game disk with you, especially as if that disk gets damaged in transit, you have to pay for a replacement copy.

    Nowadays, I still game a lot but I either play Open Source/free games or buy them on Good Old Games where optical disks and DRM are not a problem.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Lack Of Information About LAN Play by pandrijeczko · · Score: 1

      Apologies for messing up on the embedded link, that's what comes from having a bit of keyboard delay whilst an application is compiling in the background of my Gentoo Linux PC...

      The link is Good Old Games, though I suspect many on here already know the site.

      --
      Gentoo Linux - another day, another USE flag.
  30. Case in point... by Anonymous Coward · · Score: 0

    "People who crack and upload games don't give a damn what you've done to placate gamers, they crack it anyway."

    He's right. A while ago somebody joked here that no one would ever crack the bad games. However, there are many games where you wonder why someone would bother, but the pirated versions are still there.

  31. Clarification by dusanv · · Score: 1

    Nihal de Silva of Direct2Drive UK said his company hasn't noticed any sales patterns indicating customers are avoiding games with DRM.

    That should read:
    Nihal de Silva of Direct2Drive UK, whose business model is resale of DRM-laden games, said his company hasn't noticed any sales patterns indicating customers are avoiding games with DRM, because the opposite would promptly put Direct2Drive out of business.

    I buy games (wish I had more time to actually play all of them). I will not buy a DRM-ed game though because DRM is annoying and it isn't really a purchase but a rental.

    DRM isn't about piracy in any industry, gaming included. Pirates will pirate, DRM or not. Publishers are trying to kill the second hand game market with internet checks and they're succeeding. They have no issues with annoying their paying customers by loading viruses on their computers and performing internet checks in the process of making an extra buck.

  32. "DRM-free" and "cracked"? by Anonymous Coward · · Score: 0

    This is all great, and I'm glad some developers are coming to these realizations. However, I have one irk about the wording in the article:

    "It seems any game, even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway."

    He mentions "DRM-free", and then says it will be "cracked". If it's DRM-free there is no cracking involved. It's just distribution at that point. Otherwise it's not DRM-free.

    Just a little pet-peeve of mine thats all.

  33. The Lesson is: DRM doesn't work. by Corporate+Drone · · Score: 3, Interesting

    Harris bemoans the fact that, regardless what effort he puts into a game, someone will crack it. But, he's attempting to learn the wrong lesson.

    It isn't that people (/ consumers) are intrinsically fair.

    It isn't that crackers are acting out of some noble desire to rid the world of DRM.

    The lesson here is simple: DRM doesn't work. There's no real ROI on it, so don't put in on games and make it difficult or unplayable for your paying customers. Period.

    --
    mmm... yeah... You see, we're putting the cover sheets on all TPS reports now before they go out...
  34. On Piracy: by Anonymous Coward · · Score: 1, Insightful

    Here's the thing: annoying "anti-piracy" measures NEVER work. They only interrupt the pirates momentarily - do you honestly believe there won't be 20 groups of hackers racing to see who can crack this protection first, from the moment it exists the pressing plant (and maybe before)?

    Older anti-piracy techniques have included: special floppy formatting (that messed with anyone who had slightly misaligned read heads), dongles (more for app software, but still an existing measure), getting the player to enter something from the manual or code wheel, keeping the CD in the drive, installing special DLLs or drivers, special background processes, online activation.

    All of these initiatives have not only failed but placed an expiry date on the games "protected". Modern OS doesn't support the anti-piracy files? You can never play it again. Don't have the manual, dongle or code wheel any more? Activation server taken offline? You're screwed. Want to install games on your laptop but don't want to carry 30 CDs everywhere you go? Tough shiat (unless you can locate a crack, of course).

    Meanwhile, the people who pirated the game and never had any intention of ever buying it? They might have needed to wait an extra day for the game to be cracked, but other than that it's nothing to them. The people who are affected are the people who bought the game - and they're getting pissed off. Pissed off people don't pay you money for your products. It's like those stupid anti-piracy ads on DVDs. People who buy the DVD get pissed off because they can't skip the "stop being a dirty pirate" ads. The people who download the rips will NEVER see the ads in the first place!

    Piracy has been the boogeyman of software ever since I got my first computer in 1983 (ZX Spectrum FTW!). Since then, the games industry has grown from a small, hobbyist industry into a multi-billion dollar industry where new releases can outsell Hollywood movies.

    If the PC market has problems compared to the consoles, the industry should try removing some of the barriers they place in front of their legitimate customers (DRM, incomplete games that need patches to become playable, unnecessary DX10 requirements, stupidly high minimum specs, etc.) instead of whining about people downloading a few copies. Especially when some people only turn to the pirate copies after having major problems with the legit version.

  35. eightb by Anonymous Coward · · Score: 1, Insightful

    DRM, CD/DVD-checks, password tests etc only affect the paying customer and as seen in past games it even can do harm to the game itself. The guy who uses the cracked version will never be annoyed by DRM, will never have to search for the CD/DVD and will never need to look up a password.

    Also: Illegal downloads don't equal missed sales. Those downloads are for free, and the kid who downloaded it probably never would have had the money to buy those 100 pirated games on his HD anyway. He maybe would have been able to buy one or two, and perhaps he even did!

  36. Story ranked down? by Anonymous Coward · · Score: 0

    Because obviously, a story where several people who make games for a living give in-depth views about DRM, is less important than a story where a random blogger writes his thoughts on the subject.

  37. Vets? by Anonymous Coward · · Score: 0

    Vets? Seriously? Someone thought that word is the proper word in this context? Perhaps "bets", but wow... I want to say I can't believe someone let that pass, but I can believe it. Monkeys.

  38. Piracy is a sport by HalAtWork · · Score: 1

    To many, piracy is a sport. To others, hoarding pirated wares is a sport. Don't even play them, it's just a bigger e-penis. The rest of us just buy/play games normally.

    1. Re:Piracy is a sport by Ksevio · · Score: 1

      There's an idea!

      Some game publisher should start releasing whatever crappy game, but include more and more layers of DRM. First one to get the torrent up wins!

  39. Rip-off vs. gamble by tepples · · Score: 1

    You're confusing "ripoff" with "gamble".

    That's because gambling is more often than not a rip-off. Case in point: state lotteries, where a $1.00 ticket has an expected value of 50 cents. Possibly the only forms of organized gambling that isn't a rip-off are casino blackjack, in which basic strategy and card counting reward the skilled, and casino poker, in which players are just renting a table, and a skilled player can clean up.

    1. Re:Rip-off vs. gamble by GameboyRMH · · Score: 1

      ...and then when you win too much for their liking, they take you into the back room, take your photo and ban you from the casino for being good at blackjack/poker.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    2. Re:Rip-off vs. gamble by tepples · · Score: 1

      But once several casinos have banned a player for skill, another business becomes lucrative: teaching poker school.

    3. Re:Rip-off vs. gamble by MaroonMotor · · Score: 1

      How is that even legal?

    4. Re:Rip-off vs. gamble by masterzora · · Score: 1

      "We reserve the right to refuse service to anyone" and "if you return here you will be considered trespassing on our property" are all it really takes. And, for that matter, only one or the other is really necessary.

      --
      Remember, open source is free as in speech, not free as in bear.
    5. Re:Rip-off vs. gamble by Anonymous Coward · · Score: 0

      I think that's a myth - maybe it used to happen, but I'm not sure if that can be done or not. I don't know if there are any laws that say it can't be done (except maybe being held against one's will). Has this actually happened to anybody here?

    6. Re:Rip-off vs. gamble by Anonymous Coward · · Score: 0

      They're very cautious as to when they bar you from a casino for "being too good"- if it doesn't look like you're actually cheating, they typically leave the good winners alone.

      Well winning high-rollers bring in the rubes to play (Hey, he's winning big, I can too!) in most cases- and like everything else, they want the rubes losing money hand over fist. As long as you're not out and out raping them on winnings, they'll usually leave you alone as it's good for PR and good for business, believe it or not.

    7. Re:Rip-off vs. gamble by GameboyRMH · · Score: 1

      They can do it (except in New Jersey, where it's illegal to ban skilled players):

      http://en.wikipedia.org/wiki/Card_counting#Legal_status

      Read the "Countermeasures" section as well.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    8. Re:Rip-off vs. gamble by twistofsin · · Score: 2, Insightful

      But once several casinos have banned a player for skill, another business becomes lucrative: teaching poker school.

      Casino's don't ban winning poker players. Poker players don't take any money from the house. They are gambling against each other, with the house taking a cut (rake) every hand. What players are winning or losing is irrelevant to them; the profits in a poker room come from being a service provider.

    9. Re:Rip-off vs. gamble by Thinboy00 · · Score: 1

      They don't ban you for being good at poker because it doesn't hurt them; the house gets a percentage of each pot and doesn't care who wins it. As a matter of fact, they want people to win at poker because it means that:

      • Said people will probably play again another time.
      • Said people are free advertising. ("Hey, look at all this money I won at [casino]!")
      --
      $ make available
  40. Phone gaming? by tepples · · Score: 1

    and you won't see any offline single player games.

    How much do mobile data plans cost in Korea? Or do they not have handheld video games there?

    1. Re:Phone gaming? by crossmr · · Score: 1

      Depends what you're talking about. I was talking about PC games which is what Sudden Attack is, which wouldn't cover handheld video games.

      Offline single player games exist, they're just not made by Korean developers, and of course they're easy to pirate off Korean sites.

      As far as handheld gaming goes, games on Korean cell phones seem to be more varied and a far bigger industry than North America (except for the iPhone) but Korea had a well established industry here before the iPhone really picked up speed in North America. Many Koreans (individuals and companies) have moved to the iPhone but the sheer amount of games available for cell phones here is ridiculous. Standard cell phones have terrible data plans. Most cell phone games are offline games, however there are some multiplayer/mmorpg type cell phone games. People can get big bills on those.

      the iPhone data plan here isn't much better, but they sell a portable battery operated wimax router that is the size of a cell phone. Costs $20-$25/month and you get 50 GB/month with it. Peak speeds of 38Mbps and it works underground on the subway. It can generate a wifi spot for whatever you want to game with that can use it. Battery lasts about 5 hours and charges on a standard cell phone adapter (they have those here).

      PSPs and DS Lites are very popular here. Most people seem to play single player on those, but it terms of PC games, multiplayer free to download and play rules here.

  41. DRM only affects paying customers by Ephemeriis · · Score: 1

    Anybody who wants to pirate the game, can. There'll be a cracked copy available for download within days. DRM is not going to force anybody to pay for a game if they would rather have it free.

    So the pirates are all playing their games without DRM. They don't have to make sure there's a disc in the drive... They don't have to wait while it phones home... They don't have to worry about how many times they've re-installed the software... They don't have to install extra security software to protect the publisher's revenue stream... They don't have to worry about the DRM servers shutting down, or their account getting banned, or somebody else stealing their key and being unable to play their game...

    And the paying customers, who shelled out $50+ of their hard-earned cash, have to deal with all the DRM crap.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  42. I, personally, ... by Anonymous Coward · · Score: 0

    ... thank the pirates for the no-CD/DVD cracks as I'm damned well not going to carry around a pile of CD/DVDs just so I can play a damned game that I bought while travelling.

    Internet access required is even worse as I regularly visit locations where there is NO internet access, so I guess that Ubisoft lost a customer although I can't really think of any MUST-REALLY-GOTTA-HAVE-IT Ubisoft games coming up anyways. Always REQUIRING internet access and cloud saving is a VERY VERY bad idea. The ability to play w/o internet access would be MUCH less onerous, and I don't see the value in cloud saving UNLESS they ALSO have plans to eventually remove the internet access AND cloud saving requirement ow you're just temporarily renting the game until they decided to end support for it. i.e. How many of you still play old games, say Planescape Torment? Now Interplay is long gone, so how would you feel about not being able to play that game because it wanted to talk to some server about starting up and then again when you wanted to save. Not to mention games that have game save bugs that 3rd party tools fix if the dev is unwilling or slow to release a fix plus would Ubisoft really go fix your saved games for you or would they just pile more cruft on the "client", which is what this really is. It's an MMO, but not really. It has all the baggage of one, yet not the dubious value of one plus I can see their next move, charge for save slots, etc. on a monthly basis.

    And then there are the companies, e.g. Egosoft that historically have removed copy-protection from their games(X2, X3: Reunion, X3: Terran Conflict) amongst other, in which case I, generally, wait to install and play the game until they have released their CP removal patch.

  43. DRM doesn't stop ALL piracy by wjousts · · Score: 1

    DRM doesn't stop ALL piracy (obviously), but that doesn't mean it doesn't stop ANY piracy. Using the argument that DRM is useless because people will still pirate seems as flawed as the argument that laws against murder are useless because people will still murder each other (no, I'm not comparing pirates to murderers, it's a reductio ad absurdum).

    I'm as much against DRM as the next guy (gog.com FTW!), but I think the argument that publishers should drop it because it doesn't stop ALL piracy is fallacious. Better arguments are about the impact it has on paying customers and the potential things like internet activation have to stop people being able to play their games altogether when (not if) the servers go dark; that is my #1 reason why I avoid Steam.

    1. Re:DRM doesn't stop ALL piracy by Dan667 · · Score: 2, Informative

      I view Steam as more of a service. It is not pure DRM, they give you something of value to you in return. You can download and play your games on any machine you like, all you have to do is remember your username and password. So you let them manage all your games and they make it convenient. It is a decent trade, where as regular DRM treats you like a criminal, makes it really inconvenient, and gives you nothing of value to you for your trouble. No wonder regular DRM is stripped from games.

    2. Re:DRM doesn't stop ALL piracy by wjousts · · Score: 1

      Steam is a service that can (and will) be taken away from you whenever the business decides it's time (or Valve goes tits up). Once that happens you'll find you can't install any of the games you "bought". I'm not sure what "of value" that's supposed to be. GOG.com achieves the same benefits without the ability of them to take all your games away and without an obnoxious client app taking over your computer and monitoring you.

    3. Re:DRM doesn't stop ALL piracy by brkello · · Score: 1

      And they promised to unlock everything if they go under. And if they don't, someone will patch it. Was that so hard?

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:DRM doesn't stop ALL piracy by wjousts · · Score: 1

      And if promises were nickles, I'd be rich.

      Nowhere (certainly not in their TOS) do they legally commit to unlocking anything in the event of anything. In fact they explicitly make no guarantees that you'll be able to access your games ever. Not only that, but they've already screwed over some of their customers when they decided to drop support for Windows 98. All their Windows 98 users (admittedly a small number at the time) lost the ability to play games that otherwise worked fine on Windows 98 because the Steam client no longer worked on Windows 98. No unlocks for Windows 98 users, and no refunds for the games they thought they'd paid for.

      So, if they don't unlock them, your only alternative is to break the DMCA to continue to play your games, but that would make you a criminal. So is that the value that Steam adds? Ensuring that you will eventually break the law?

    5. Re:DRM doesn't stop ALL piracy by Anonymous Coward · · Score: 0

      Steam is a service that can (and will) be taken away from you whenever the business decides it's time (or Valve goes tits up). Once that happens you'll find you can't install any of the games you "bought".
      I'm not sure what "of value" that's supposed to be. GOG.com achieves the same benefits without the ability of them to take all your games away and without an obnoxious client app taking over your computer and monitoring you.

      So what are your thoughts on Impulse? I have bought games through it (e.g. Galactic Empires II, Mount & Blade, Fort Zombie, Majesty 2) and after installation I don't even need to start the Impulse application to play them, much less have my computer connected to the internet. Beyond that, the only time starting the Impulse application is necessary is to check for game updates.

    6. Re:DRM doesn't stop ALL piracy by wjousts · · Score: 1

      Haven't use Impulse and I'm not 100% sure of all it's features, can you re-install your programs without first connecting to Impulse?

      From what I know, it's somewhat better than Steam, but it's no GOG.com.

    7. Re:DRM doesn't stop ALL piracy by IndustrialComplex · · Score: 1

      As you said, it is a service.

      1. They often have cheaper versions
      2. I switch computers a lot, and simply having to type in my user ID and have it load up all my games is nice.
      3. I like that my games are automatically patched. It drove me nuts years ago when I reinstalled a game only to find I had to download x number of patches from possibly defunct or poorly maintained websites.

      Those ARE features/services they provide to me. There is a lot that is wrong with Steam, but to say that there isn't a service being provided is being intentionally blind.

      My biggest complaints

      1. Online connectivity (don't give me the bullshit that you can activate your games for offline play, that can be a pain in the ass if you forget to do it and find yourself in an airport or lobby w/o access.)

      2. No ability to lend games. Sure I could give someone my ID, but that is tied to ALL my games. It is WRONG that someone can't play a game I have purchased while I am playing another game.

      3. Same as 3 above, sometimes I don't WANT my games patched, or I will wish to modify them to suit my tastes.

      4. Killswitches and license revocation. Hasn't happened to me, but I don't like the idea that someone else can control that.

      There is a lot wrong with steam, but there is also some service being provided.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    8. Re:DRM doesn't stop ALL piracy by Anonymous Coward · · Score: 0

      Haven't use Impulse and I'm not 100% sure of all it's features, can you re-install your programs without first connecting to Impulse?

      I do know that every game that I've downloaded is assigned an alpha-numeric code (like a traditional CD key) and you can view this code through the Impulse client software regardless of if you are connected to the Impulse servers or not. This is because the code is stored locally, but I haven't checked if it is in clear text or hex. Honestly, I've never had to try this process so I'm not certain, but you should be able to activate any games installed via archive entering the proper code (Stardock also touts this as a way to revert to a previous version of the the game if you dislike or have problems with an update). I think that's probably how Impulse activates the games initially, but since the Impulse client usually gets the code during the download the whole process is done with-out bothering to notify the user.

      From what I know, it's somewhat better than Steam, but it's no GOG.com.

      I've never used GOG.com so I wouldn't have a basis of comparison. However, I do have family members that have Steam accounts and from a DRM perspective, Impulse does seem to be even less of a potential hassle than Steam. Another thing I like about Impulse is that the specific type of DRM is prominently listed in the product information page of each game they sell, so even though companies can include their own DRM in addition to Impulse's default system you can find-out what is on a specific game before purchasing it. Of course, that might be why it has a significantly smaller catalog of games than Steam. The less onerous default DRM and/or transparency about the type of DRM used might drive away some publishers.*shrug*

  44. Which country might that be? by tepples · · Score: 1

    Which country might that be, and how much does immigration cost?

  45. I don't buy games with DRM by Dan667 · · Score: 1

    And am seeing more and more people change their decisions as they are impacted by DRM on software they actually purchased, but can no longer use.

  46. Ditto by Overzeetop · · Score: 1

    Those flash cards are just waiting to get lost or misplaced. When I got my daughter a DS, I got an R4 (clone). When she gets a new game, I hop over to one of the pirate sites and download the ROM to put on her R4. That way all her games are in the unit, and all the original cards are safe in the closet.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  47. Re:If more DRM = More Sales, lock the game down ha by Mashiki · · Score: 1

    Just a tip. No one wants to jump through hoops, even if the game is 'locked down' it will still be pirated and cracked. I'll slap a shiny $100 bill on it. Also who's going to pay for my bandwidth since I only get an alloted amount each month. Maybe I should send them a bill if I'm stuck downloading the content that should have been on the disc.

    --
    Om, nomnomnom...
  48. Parents buying games for the kids by tepples · · Score: 1

    Is that the average age of the player or the average age of the buyer? A mom who has a child at 22 and buys an E10+ rated video game at 33 is likely to be buying it for herself but just as likely to be buying it for her child.

  49. Households with more people than PCs by tepples · · Score: 1

    organized game weekends?

    Not if dad wants the family PC kept at home so he can use it. I've seen several cases where people in a household share fewer PCs than there are residents. If there are multiple PCs, all but one is obsolete by gaming standards.

    and laptops are becoming more and more common

    Would you want to game on a PC with a Voodoo3? If not, then you probably wouldn't want to game on a PC with an Intel GMA. It's good for watching Good Morning America, but when it comes to gaming, it's more like Graphics My Ass.

    1. Re:Households with more people than PCs by hitmark · · Score: 1

      there was a time when i would love to own a computer with a voodoo3 ;)

      and its not just cheap as a brick (bricks can be surprisingly expensive btw) GAM or expensive 4+ digit price tag gaming rigs. there area middle area that i would claim is "good enough", unless one is mediaphile and needs to push for HD or higher rez with framerates in the 3 digit range, while rocking to surround sound...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    2. Re:Households with more people than PCs by tepples · · Score: 1

      there area middle area that i would claim is "good enough",

      One PC is cheap as a brick with Intel graphics. Another is middle area with NVIDIA graphics. Guess which one the parent will buy for the kid to do homework. And still, in a single-PC household, how can one member attend an organized game weekend while still having a PC at home for someone else in the household to use? With consoles or HTPC games, it's as easy as buying a $40 gamepad, but consoles tend to lack mods and indie games, and major-label PC games tend to lack modes optimized for HTPCs because the HTPC market is thought to be too small.

  50. Blu-ray has been cracked. by maillemaker · · Score: 1

    www.slysoft.com

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
  51. Resale? by Anonymous Coward · · Score: 0

    "...the resale of used games is not something publishers should worry about."

    The resale of used games is our INALIENABLE RIGHT. If you worry about it, you've got more serious problems...in your head. See 17 U.S.C. 109(a) & (c).

  52. Extra DRM = no sales to me at least. by RMingin · · Score: 1

    I know I'm not the only example that matters, but I buy almost all my games on Steam these days. When buying on Steam, I check the listing for third party DRM.

    If your product has third-party DRM on Steam, I DO NOT BUY IT. Period. No exceptions.

    You can check this as well. There are a few where I was misinformed or the terms changed after purchase (Damn you Far Cry 2!!!), but I'd like to point out Borderlands, which I paid full price for and enjoy thoroughly, and the LACK of either of the DLCs, since they use third-party DRM over Steam's. I've heard that I'm missing nothing with Moxxi, but Zombie Island was very very fun.

    --
    The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
  53. DRM makes no effect on piracy by Vexorian · · Score: 1

    So, according to these -biased sources - DRM or the lack thereof does not change piracy rates. It is strange that the conclussion from such find is to continue doing it. If DRM does no effect whatsoever there is no point in adding it...

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  54. Re:If more DRM = More Sales, lock the game down ha by Anonymous Coward · · Score: 0

    Don't allow users to even see the screen without making receiving a certified letter from the publisher with a secret code. Don't let the user even play the full game. Force them to download large chunks of it from your server after releasing only half of it on disc.

    Store integral parts of every level on a master server that can only be accessed by pausing the game and entering the secret code.

    Well, it's not quite a certified letter, but if you accept the Battle.net Authenticator as the secret code you need to enter, Blizzard pretty much already does that. Sure, you only need to enter the secret code once per gaming session and not once per level, but that's close enough, I think.

    And you forgot the part where you charge your players $15/month for the privilege of downloading the other half of the game.

    It will sell trillions of copies!

    Well, maybe not trillions, but World of Warcraft is up in the tens of millions.

    And you thought you were joking, didn't you?

  55. Except when offline mode dosen't work. by Anonymous Coward · · Score: 0

    Try googling these words: "offline", "steam", "problems". You will notice many reports of "offline mode" simply not working. It happened to me three times in last two months. It works for few days or weeks and then you are greeted by the "Connection Error", and "Unable to Connect". I mean, unable to connect?! Steam is in "offline mode", what the heck is trying to do and connect to anything to being with!? Of course once I get to a wireless spot (I don't have internet where I live currently) and connect, my "offline mode" continues to work, for a few weeks at least. Yes, the offline mode requires internet connection if you run in it for more than few weeks or so. Try googling those words and you will be surprised how common this is. People got all mad few weeks ago when Ubisoft announced their 100% internet DRM scheme, yet Steam has had a similar thing going for years. I leave that discrepancy to be cased by the fact that Half-Life fanbois are not the brightest folks out there and anything Steam related is sacrosanct.

  56. It's pricing, stupid by soupforare · · Score: 2, Informative

    The proverbial "99c game" will be cracked because crackers crack. If it's 99c, it'll sell like mad, even if the game is horrible.
    When the game prices are good, whether on gogamer or a steam sale, I buy the game. No game is worth $60 to me. Torchlight is the perfect example, great game, right price. I bought it when the price was higher and wasn't even mad when it went down to $5 on sale. On the contrary, I told friends to go pick it up!
    Even games I've already purchased, I'll buy again if they're on steam and cheap. UT, Q4, CoH, etc. Just for the ease of installation factor.

    --
    --- Do you believe in the day?
  57. Correction: by GameboyRMH · · Score: 1

    There is no market for used PC games anymore. Nobody in their right mind will buy a used PC game anymore.

    8-10 years ago it was as commonplace and safe as buying a used book.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  58. Re:Legitimate Customers - Avoid THQ, Steam, Live by nevermore94 · · Score: 1

    I have never really minded game copy protection too much, until recently. I got a new game for Christmas (Warhammer 40,000 Dawn of War II by THQ) and finally decided to install and play it a couple of weeks ago. It took over and hour and half and 5 GBs on my hard drive before I was finally able to play and by then I had about lost interest.

    First it had to install Steam on my computer and I had to go out and create an account for that.
    Then it had to install 4+ GBs of game on my computer which took about 20 mins, why don't games give the option of using content from the DVD anymore?
    Then Steam had to download a bunch of updates before it would let me play, about 40 more minutes.
    Then once I finally got the game started Games for Windows/Windows Live made me create a login which failed repeatedly from inside the game so I had to exit and do it from a web browser. More time wasted.
    Then, after I got back in to the game and logged in to Windows Live and then told me I needed an update for that. But then, it failed to download the update, and refused to let me play the game without it. After searching around in forums and FAQs I found that I had to download a Windows Hotfix for XP to provide some download ability that Vista comes with by default. Finally, after manually installing a Hotfix and rebooting and installing the Windows Live update, after another half hour or so, it let me play.

    After all of that, I barely wanted to play, I tried one quick level and called it a day. This is not even to mention all of the new processes like Steam that I had running even after a reboot (which I proceeded to clean up). All in all, I think I will be avoiding anything that uses Steam or Windows Live in the future.

    --
    Nevermore.
  59. TFA by Brian+Gordon · · Score: 2, Insightful

    It seems any game, even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one

    If it's being cracked then it wasn't DRM-free now was it?

  60. Some of us have more sense than that... by Anonymous Coward · · Score: 0

    > But on the other side, you ignore something that should be obvious. All the hackers/crackers out there are not your friend. They laugh their asses off as you install the cracked game and they take control of your box.

    You have to have some sense about what sort of cracks you use. After a while, you recognize the more trustworthy release groups. I've never been owned and I've cracked plenty of games I bought, though I wrote one keygen myself (I never distributed it, and I told the author how to harden it).

    That said, it's enough of a hassle that I prefer to buy DRM-free games, like those made by PopCap. Even Dragon Age: Origins ended up with nothing more than a CD-check, so someone must be getting the message.

  61. Piracy has benefits.Not just loss of profit. by Gel214th · · Score: 1

    All the popular Piracy statistics relating to loss of profit are lies. It is only because Corporations ensure laws in their favor that organisations such as the RIAA and the MPAA can make the sort of claims for damages that they do. When a youth in India downloads Call of Duty and then leaves uTorrent running, that isn't a loss worth 500,000USD. There are many places and many individuals both within and outside the US and the developed world who literally cannot afford these games.

    Becoming involved in electronic entertainment can lead to an interest in computing, a career and innovation for the industry as a whole. If not by Piracy how else would someone living in a third world nation gain the necessary skills to advance and gain employment, if they are never exposed to Windows 7 or Microsoft Office for example? Would they even be interested in computers at all if they are never captivated by Dragon Age? You have developers in Poland, and Russia who create amazing games for us all to enjoy. Anyone ever did a poll to see how many of them purchased every bit of development software that they used through their youth?

    I have quite a few friends who's introduction to Computers, Programming and Development came through an interest in playing games. Has anyone ever done a survey to track someone who claimed to Pirate games in their youth, and whether they become paying customers as they get older and can afford it? Do they buy a Game Console...do they buy two?

    We have a new Digital Divide being perpetuated by the top First World Nations through Copyright law and Trade Treaties. An insidious and growing division which keeps the latest advances in hardware, software and content within the territories of the First World and the United States in particular.For example take The iPhone which is thought to be one of the more innovative gadgets of our time.It almost single handedly brought the media connected touch screen smartphone to the market, and made multitouch the wow feature that it is today. Can you say that you are in the Tech industry if you've never seen one or used one? iPhone Application Development is a new field, and if you can't get access to an iPhone...you really can't be a part of that market. Yet the iPhone was locked to the United States and a few other choice providers for at least a year. The only way to access this hardware was by breaking the law....through Piracy. And yet through that Piracy you had developers worldwide starting to write applications, starting to learn about developing for the new and burgeoning mobile marketplace. In the little island of Trinidad a blog started up that followed the iPhone, linked to the latest applications etc. and it was very well followed. The blog owner even developed his own themes etc. which other iPhone users took advantage of. Should Apple pay him for that service,give him the cost of the iPhone back? Where is the Loss of Profit?

    Does anyone remember Shareware? One of the quickest ways to get your games in the hands of potential customers. Would ID have been as big if it hadn't been for shareware? What went wrong? Now we have a BitTorrent network that can provide the ultimate shareware distribution platform, yet Publishers and Developers do not take advantage of it. Instead they spend Millions adding DRM, then fielding the Tech Support calls;legitimate customers have to fight with horridly slow download speeds through Direct2Drive, Steam and others during big releases. And all so that the money keeps revolving through the hands that, of course, truly deserve it.The customer gets left out in the cold, pulling wads of money from his pockets just for entertainment with more problems and frustrations. Loss of Profit?

    When a Publisher decides to release a game Digitally only in the United States and ignores the Rest of the World...is it a Loss of Profit when someone in New Zealand downloads the game to play it? The Publisher has already made a decision that they don't want that sale, is it a loss of profit in that circumstance? Does that

    --
    -Gel214th
  62. Can't Steam dissipate over time? by Anonymous Coward · · Score: 0

    I stopped buying games when Half Life 2 required the DRM known as "Steam." I loved Half Life 1, but I play games on PCs never connected to the Internet. I would have loved to buy Half Life 2 but Valve didn't want me to.

    Obviously they didn't miss my sale, or the thousands or millions of potential sales like mine that were never consummated. According to various websites (e.g. http://en.wikipedia.org/wiki/Half-Life_2 ) the game has sold more than 6.5 million copies at retail and more than that directly through Steam. So obviously the DRM has been a profitable move for Valve.

    But ... the game was first released more than five years ago, on November 16, 2004. After all this time, and all this profit, I don't understand why Valve doesn't let the Steam dissipate and finally allow OTC sales that work without Internet authentication.

    Valve, this potential buyer is still waiting for you to do the right thing. After five years, why not loosen your grip a little?

    I'm sure I could easily pirate the game but ... why bother? One factor I never hear people talk about when they discuss DRM is how DRM sours the whole game experience. The game itself becomes unattractive if tainted with DRM. Imagine if you were eager to see the movie Avatar in the movie theater but you learned that at every theater where it is showing you first had to swim through a foul cesspool before you could reach the line where you buy tickets and enter the theater. All of a sudden, you're not as eager to see the movie after all. It's a natural reaction of the human mind to compensate and tell itself, "You know what? That movie probably sucks anyway. I'm a lot less eager to see it now, even if they removed the cesspool."

    Do you get it, content publishers? DRM doesn't just suck in and of itself. It actually taints the content.

  63. most games are crap or not novel, same as music by Anonymous Coward · · Score: 0

    the problem with games is that they are often shit or same-ol', same-ol' , so people don't want to shell out for them until they've tried it. It's the same with music.
    I download music for free, and listen to it. more than 95% of it is shit. the good stuff, I end up buying eventually.
    As for the second-hand games issue, well people dont want to buy something that they see as being worthless after the purchase. So if you DRM your shit so that it has no value when customer tries to sell it, you've just gone and reduced it's value when you try to sell it (although you will refute that of course, and there are some stupid customers who are still willing to pay for it).

  64. Larger Pattern by Lodragandraoidh · · Score: 1

    I think it is obvious there is a larger pattern here.

    'Content providers' - music companies, movie companies, game companies, TV/entertainment companies, book publishers (really any business involving creating and delivering bits) - were hit hard when the internet allowed people to share the content between themselves. Napster, BitTorrent, et al have given people a taste for free/cheap content, and as a result the genie is out of the bottle.

    We are shifting from a centralized market to a decentralized market. The established 'producers' do not want the consumers to also become producers themselves - yet due to their actions (trying to put the genie back into the bottle as it were) - they are making it more and more desirable for the consumers to take matters into their own hands. Be it indie record labels, shoestring DIY movie makers, youtubers, and others, they are all on the leading edge of this wave.

    This has caused overall profits in most of these industries to drop, as 'consumers' are now not willing to pay premium prices (e.g. to buy a whole album of songs - of which one or two are worth listening to, buy a hard cover book, when they would rather have an eBook - so they can take their whole library with them) - instead desiring smaller units at a more reasonable prices. As a result many so-called 'industries' are trying to figure out how to monetize the new medium...'software as a service' and subscription services seem like a plausible solution - but these companies have to realize that the quality of the experience has to be worth the cost to the consumer or they will go elsewhere. With technology changing and the capabilities of various software and hardware tools improving to the point where anyone can afford to produce 'professional' quality movies, games, music and other applications, the companies that specialize in those fields will have to either find compelling reasons to have consumers pay for something that can be found for free or very cheap.

    We are in the middle of a sea-change. When it is over, the business landscape will not look the same as it did in the last century. For starters there will be more cottage industry since the infrastructure needed to do high quality work - particularly in areas that primarily create/manipulate bits - will be minimal and available to almost anyone. The entertainment industry, publishing, gaming, and software industries will be drastically altered. What does survive will have compelling content/technologies that make people want to pony up the cash to gain access. All the rest will be decentralized, cheap and highly available.

    --

    Lodragan Draoidh
    The more you explain it, the more I don't understand it. - Mark Twain
  65. Nonsense by Anonymous Coward · · Score: 0

    He didn't use "encounter" but "come across" and, much more importantly, he can't mean "heard about" because he explicitly mentions himself not having any trouble playing, which implies immediate experience.

  66. The difference between indie and large-scale by jamyskis · · Score: 1

    I notice that indie developers tend to have a much more down-to-earth and grounded opinion on matter in the world of gaming, including on the subject of DRM. This is because these developers are often truly passionate gamers themselves and can see from the gamer's perspective how DRM looks and will be approached. They recognise that DRM can only be damaging to a game in the long term (just look at Spore's absolutely appalling secondary sales) and that it does very little to combat piracy.

    Major publishers such as Activision, EA and Ubi Soft, however, take a more financial look at the pros and cons of DRM. For them, DRM is not a moral issue. If they decide not to include DRM, it is to achieve better sales or, most recently, better PR. Has anyone noticed recently how much good coverage a game gets if a game is reported to be without DRM? For example, the fuss that EA made when they announced that Sims 3 would be coming without any kind of DRM beyond a standard disc check? Sins of a Solar Empire? Good Old Games? Prince of Persia? It's like the bio food craze that came about as a result of the media frenzy over genetically modified foods.

    Unfortunately a number of less than honest companies have been jumping on this knowledge - 2KGames (shame on them!) recently announced that BioShock 2 would not be using SecuROM to activate the game. Deceit by omission as it turned out, as it was actually requiring activation by GFWL. Worse still, it turned out later to be an absolute lie as SecuROM still requires the game to be connected to the internet to check the date.

    My view is that DRM does not have a future in gaming, except perhaps in rentals. It's already died its slow death in the music industry, which was the first industry to make heavy use of DRM. There are two types of gamer - those who collect and those who do not. DRM contaminated games are worthless to both, as any gamer will eventually want to sell their game or keep it. DRM makes both impossible. There's a whole craze about Steam at the moment because people have bought into the bullshit that it's the "future" of gaming, but just wait - the problems with blocked and stolen accounts, censorship, violation of free trade agreements and the excessive traffic that Valve has to put up with will eventually kill it.